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thoughts after 2 days of playingFollow

#1 Feb 16 2011 at 9:36 PM Rating: Decent
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While no one probably cares what I think about the game I am bored so I'm going to share. This is the first beta I have played so my experience is only based on 2 days grinding to 18 justicar and a 13 bard. The game is very fun starting off because all of the areas, classes, mobs, and quests are new so that is exciting. I had a blast doing all of the mass invasions and rifts when they would cover the map. The whole idea of RIFTs and invasions just adds a lot to the overall gaming experience that is not found in any other game I have played. The only issue that came up was doing quests, I just cannot personally do it. I get so bored running around killing stuff then running back to get some exp. I ran iron tomb as a tank on my justicar and was having a blast until one dps logged off after the three kings then while waiting for the rep to get there the leader/healer dropped party and warped out, so of course we disband. After this I came to the conclusion that this is not the game for me. I do think RIFT will be a very successful game but I personally can not do the questing/instance dungeons anymore. I guess I have just grown to love the way FFXI is and FFXIV is trying to become so I decided to re-roll a new character on FFXI. Anyway I am not trying to troll this game or anything I feel it is and will be a great game just though I would share my short experience. So have fun and I will possible come back after launch and check it out again.


No idea why I am posting this But waiting for another game to download so nothing better to do.

Edited, Feb 16th 2011 10:36pm by elevencharle
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#2 Feb 16 2011 at 10:04 PM Rating: Good
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Its understandable that you dont enjoy the task of quests, i guess its not for everybody? But as with all MMO's lvling must be done somehow and questing is certainly better than straight grinding. Sure you get the kill x amount of this, and collect that, but it advances the story quite well which i like.

As for your dungeon experience, you must remember that this is a beta, no one is really making progress towards anything as it will be all wiped in a week, so people not caring if they finish a instance or not is probably quite common.

I too enjoy XI and XIV, but they just arent the games for me anymore. Im looking forward to Rift immensely. Have fun with whatever game(s) you decide to play, as that is what they are for.. fun!


Edited, Feb 16th 2011 11:07pm by Zidaga
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#3 Feb 17 2011 at 1:17 AM Rating: Decent
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Zidaga's point about the instances seems to be spot on. I've tried all of the ones that were available up to beta 6 once each. The last two (Foul Cascade and King's Breach) I didn't even finish because my groups were just not very good. I've got two more instances to get through this time around that I want to see just for a heads-up going into launch but if the group isn't up to the task, I'm not really interested in sticking around.

One of the things I like about Rift is that there are multiple viable leveling options. Warfronts are actually fairly decent xp and have their own daily quests starting at level 10 if that's your thing. Rifts/invasions/zone events are phenomenal xp. Every dungeon I've run (even the ones I didn't finish) earned me about a level worth of xp all by themselves. I think Trion did a good job of not only including multiple different aspects of the game to suit a wide variety of tastes, but also made them functional ways to progress your character.

I just can't do the "form group, go grind" MMO anymore. I'm not always bawls-out thrilled to do another batch of quests but I'd much, much rather do that than just stand in one isolated area of a zone and kill the same mobs over and over again for hours. And even if you're roaming, it's still the same thing. Smashing mobs for the sake of smashing mobs with no clear objective beyond grinding xp. Just not for me anymore. I can't really say that it ever really was, but with FFXI as my first MMO I didn't know any better.
#4moelester, Posted: Feb 17 2011 at 3:51 AM, Rating: Sub-Default, (Expand Post) lol so you didnt quest efficiently (had to run around a lot) and you joined a group of rahtards who couldnt finish IT, literally the easiest instance in the game. and you rage quit due to your own inability to play an already EZmode game.... please go back to FF.
#5 Feb 17 2011 at 5:59 AM Rating: Good
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moelester wrote:
lol so you didnt quest efficiently (had to run around a lot) and you joined a group of rahtards who couldnt finish IT, literally the easiest instance in the game. and you rage quit due to your own inability to play an already EZmode game.... please go back to FF.


He stated his opinion on the matter, and gave decent reasoning behind it. I feel your comment was inappropriate (like usual). No need to be rude.


As for the original poster: I've never played either of those FF games, so I have no reference to compare to, however, I did play EQ1. Back in the days of EQ, the only way to level was to grab a group and camp a spot of a map. Sending out a "puller" (Which was me, because I was a Monk with Feign Death), and pulling one monster at a time back to the group. It was a blast!

However, that was because there was no other way to do it. MMOs now-a-days progress people via quests, rather than the big grind that was present in older games. I could do either but the big grind eventually wears on me, leaving me wanting to quit the game. Progression by quest experience mostly is common in many western MMOs at this point (only played a few eastern ones and it seems mostly a grind).

As I may not share the same opinions as you for the "hassle" of questing, I do understand your other complaint about people leaving the dungeon group.

Luckily for me, after about 20 runs of varying dungeons that has not happened to me yet. Even when we wiped 10+ times in DD because no one had gone before and it was before they tweaked the bosses. If you ever play and find a really competent group (not just one that is good at running an instance, but one that is willing to invest the time and keep trying if they mess up), then add them to your friends and keep in touch with them.


All in all, I hope to see you in the game at some point in the future, perhaps to give it another chance.
#6 Feb 17 2011 at 7:01 PM Rating: Good
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Tcahraiecr wrote:
Luckily for me, after about 20 runs of varying dungeons that has not happened to me yet. Even when we wiped 10+ times in DD because no one had gone before and it was before they tweaked the bosses. If you ever play and find a really competent group (not just one that is good at running an instance, but one that is willing to invest the time and keep trying if they mess up), then add them to your friends and keep in touch with them.


This. To add on... I really hope they don't add in cross-realm instances like WoW now has. At least not until it is needed. When you take away the need to actually seek out people for instances you lose sense of a community.

And a good community makes a good game(which i hope RIFT will be) that much better.
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#7 Feb 18 2011 at 11:31 AM Rating: Decent
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To add my 2c,

Quest farming is a nice way to solo lvl up but with the rifts all around you can at least gather up a bit and have "mmo" fun. The thing is you should be able to mix in both grinding and questing. A zone, not an instance, where you have to gather a party to kill harder mobs and thus get really good exp for the danger. I say "not instance" because instances are kind of toilet paper style, you rush your thing then good bye. It becomes all about gearfarming/time while grouping and killing stuff up in a zone you can meet other groups, stay longer with a party, camp a couple placeholder or it could be factions since in the later stages, there is no AA (alternate abilities - EQ1)for further lvling.

Also a big hard zone like that create an epic feeling in the difficulty it is to fight there. The problem at this point is that lvling in mmo takes an average of 2hours per lvl so you can't really connect to the zone on a fighting/community point but only through lore/quests.

I doubt we will see anything like it in Rifts but let's hope the raids and pvp is interesting. But be prepared, you cannot balance that many combination of class so pvp will be unbalance.
#8 Feb 19 2011 at 10:09 AM Rating: Good
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Zidaga wrote:
This. To add on... I really hope they don't add in cross-realm instances like WoW now has. At least not until it is needed. When you take away the need to actually seek out people for instances you lose sense of a community.

And a good community makes a good game(which i hope RIFT will be) that much better.


I agree, ever since they added that feature in WoW the community took a big dump in the toilet. How often have you ran something in a random group and not one word was uttered. I feel this game to me right now is what Vanilla vets have been looking for. I hope the community overall is great and not filled with snot-nosed elitist bums.
#9 Feb 20 2011 at 11:35 PM Rating: Decent
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I get what your saying but why post it here... I mean has nothing to do with rift. Thats MMOs in general. Besides in rift you can lvl in many diff ways. Not just quest grinding. Rifts, Rift invasions, faction invasion, foothold hunting, pvp..etc. (And how about when your trying to get or turn in quests and a foot hold or invasion takes out your hub lol. All of which is a grind anyway in any mmo. If you just mean a pace is missing like in Eq.eq2 or FF's your right; I can see that. But was why I picked a RP server... Seems all there to me. Being social is best first part. Rifts dungeons are either to hard or to easy for people. I think most complaints if any has come from people playing defiant. Ive played both sides to cap... Its true the defiant area is a lil so so. But thats just the beginning of the game. There both the same when your both getting out of the first dungeon. I will say the defiant city is much more impressive tho lol. But i think im gunna roll from guardian from head start; it never felt boring. Im def going back to defiant after that though.

Something to add; i hear a few complain about to many mobs on roads lol. In every mmo roads have been safe. Well they are safe; just need to pay attention during invasions or foothold groups moving around. Keep eye on your maps. Why would the take that out; its part of the thrill.

Edited, Feb 21st 2011 12:45am by Keyska
#10 Feb 21 2011 at 4:26 AM Rating: Decent
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There's nothing stopping you from grinding if that's REALLY what you want to do. Grab a few like minded people and smash your way through mobs for hours on end. Most people prefer NOT to mindlessly grind like that, though. As such, the developers put other ways to get exp in the game.
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#11 Feb 21 2011 at 5:17 AM Rating: Good
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The way quests and leveling happen is unfortunately very similar in many MMOs. But at least Rift mixes up your leveling experience with rifts, invasions and world PvP.
What happens when you mix singleplayer roleplay (great story, scripted events, unexpected turns, dynamic world and quests) with the old problem of "continuity" in multiplayer roleplaying will be seen in Star Wars: ToR soon.

If you're looking for a bit of change, then besides Final Fantasy you might want to have a look at Atlantica Online. I played it for about a year but then stopped because my urge to use the item shop was a bit too extreme ;)
It's all about fights with up to 8 (9 now, I think) heroes that you set up in a square in a clever tactical order of positioning. They differ extremely and there are millions of successful combinations. PvP is also highly balanced and enormously entertaining in Atlantica while leveling is cool because you travel through all the world and every region has its own atmosphere: wild west towns, indish tempelgardens, russian forests stuffed with mythical folklore, a rather antique italy... and so on.
The PvE dungeons are challenging, you can fight together with up to 2 other players against up to 3 enemy groups but of course the total number of players allowed in a dungeon or raid is greater, I think it was something like 20.
Another exciting thing is crafting and upgrading. Quite a lot more complex then in most other MMOs.
Just a tip if you're bored of rift/wow-like questing.

Eronaile
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#12 Feb 22 2011 at 2:03 AM Rating: Decent
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Quote:
While no one probably cares what I think about the game I am bored so I'm going to share.


I personally do care what you think about the game. I care what almost anyone has to say about a lot of things, as long as they are not said just flame. You have valid opinions and I do agree with some of the things you say. I find myself skipping dialogue already and I just hate that. But I already knew I was going to play so there's that. But the real reason I am going to play is this. Last night, I woke up at 4am PST after tossing and turning and I said what the ****, I might as well log on for an hour. I just got lucky and hooked up with another player I'd never met, and we had a blast. We exchanged vent info and vowed to play first thing Thursday morning. That's what I look for in whatever game I play. Yes, the game has to have some qualities ... that goes without saying. But just that the missions get a little boring just doesn't turn me off to a game any more. The graphics, the setting, the classes, the crafting (lackluster, I know), all make me want to play this game. But the excitement of other players and the great fun I've had so far with the community at large makes me want to play this now.

So if any time you decide you want to give it a second change, just look for me or many of the other people on these boards and you will have a fantastic time!

Take it easy.
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