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My take on RiftFollow

#1 Feb 18 2011 at 1:50 AM Rating: Good
54 posts
Got another few hours of solid game time in with Rift today. I was having fun until I had that "aha" moment and I felt like I was playing WoW all over again. That's not a bad thing necessarily, but is somewhat disappointing.

I'll say it like this: Rift is the marriage of WoW and Warhammer (mainly for events - AKA: public quests). Better graphics, better class system, better storyline (thus far), better community, better sound environment and better music. I just can't believe how identical it is to WoW and Warhammer for playstyle and UI. I mean, even the GUI modification screen is literally right from Warhammer. Those that know me will understand how "likeness" bothers me. It's not a bad thing, per se, just bothers me. Credit should be earned, not copied. >.> I digress.

The game's still very good and I'm pretty confident it will do well. It probably won't "kill" WoW, but Blizzard will be hurt by it; I guarantee.

The biggest thing I'm intrigued by is the customization of your character play style and the public events. You can basically choose from 32 different class trees, have 3 on at any time (souls), and can save 4 different sets. You can respect any of those souls or sets at any time? You literally have unlimited options - no joke! The public events are an awesome break to the monotony of questing (which is what I absolutely hate...hate, hate, HATE questing!) and very easy to get into.

It's too early to tell for me, but I know a lot of people out there in WoW land will LOVE this game over WoW; there's no reason not to. I'm positive on the development of the game, now on with the direction it will take in the coming months. Highly anticipated!
..::|FFXIV|::.. Melmond - Maxire -
..::|WoW|::.. Mug'thol - Maxire - 80 Warrior 5865GS (Retired)
..::|FFXI|::.. Fairy - Maxire - Rank 8 - 75 SAM, 58BLM, 57 WHM, 52 WAR, 42 BRD, 40 RNG, 40 NIN, 39 THF, 38 BST, 38 DRK, 37 DNC (Retired)
..::|DAoC|::.. Merlin - Maxire 50 Hero R7.5 1156 Armorcrafting, Drakom 50 Mentalist R5.5, Talons 50 Nightshade R5.7, Maliky 50 Bard - R4.3 (Retired)
..::|UO|::.. Retired, long live the Talon
#2 Feb 20 2011 at 9:11 AM Rating: Decent
3 posts
Nice take man, that's how I feel too about the game and as you stated it's not a bad thing...just more or less an observation I had myself. In this day and age of gaming it's really hard to think of a completely original idea that has yet to be thought of by another company.

That all being said I've stated that this is the game Vanilla WoW Vets have been looking for. Something completely fresh and new, but still taking the good things we liked about Vanilla. Obviously it's too early to tell but I see this game having a good life span and so far the community has been pretty cool. See you in Telara!!
#3 Feb 20 2011 at 9:41 AM Rating: Decent
9 posts
I like the look and feel of the game a lot more than WoW and Warhammer. It brings me back into the DAOC and it's nice to get away from the cartoons for a bit.

One of the things Rift does though is really take the public quests up a notch. Suddenly you find yourself with the entire zone under attack and you have to team up with the rest of the zone running around closing rifts and eventually beating a raid-like level boss. Then you have an epic at level 15. Rift has the dynamic world thing going for it and I think it is the main reason it will be successful to casual players. Otherwise it's just boring questing.

To the elite who collect everything and beat everything and then get bored quickly HOPEFULLY the class system and the role diversity will be able to keep their interest better than WoW did. That being said, only a few of the classes really have an inventive, new feel to them. Although I do find it really creative that nearly any class can tank or heal.
#4 Feb 22 2011 at 2:09 AM Rating: Decent
43 posts
All valid points. And like WoW and Warhammer, yes. But with this ...

Better graphics, better class system, better storyline (thus far), better community, better sound environment and better music

How can you not just say, **** yeah?! But to each his own and I totally get it. I love it despite it being very WoWish.

My question is, and this is just something I've noticed ... Do you think people that play and enjoy the Final Fantasy online games have more of a problem with this then people that don't play them? I've never played the FF games, and they don't intrigue me in any way, and I'm wondering if that's why I don't mind the "sameness" of this with WoW.
#5 Feb 22 2011 at 3:27 AM Rating: Good
11,143 posts
As someone who's spent a good chunk of time playing FFXI, the games are similar, yet also different. It's certainly not out of line to say Rift has more similarities than WoW, but as a genre, all the games will inevitably share common themes. Given the age of XI, though, the UI will more than likely be one of the more common complaints you'll see from people, secondary to "PS2 Limitations" that might prevent changes to said UI or other convenience tweaks like wanting complete gear swap sets for various actions (Though the degree this takes place in XI is almost foreign to later MMOs).

Anyway, as I remarked in another thread, I'm still on the fence about picking up the game. I've taken February off from XI for a mix of reasons, among them a mix of MMO burn out and community fatigue. I can't really expect any of these to be better as people will be people, but I also know that, in part, XI's mechanics are what encouraged others to behave the way they have over time, be it through greed or simple entitlement issues. These will never go away as long as people have differing play styles and a random number generator is present, but I suppose you can say I've been aching more for leniency and reasons to include people as opposed to excluding them.

Messing around in the last beta, I'd say they've achieved that to some degree with the Rifts rewarding everyone based on their contributions. I'm not entirely wild on the FFAs you'll see on random gear that may drop from a mob (Cloth wearers lotting on Plate I could use as a Warrior, for example), but the best I can figure in such instances is that it's maybe best to consider it never dropped at all.

Graphically, I haven't really had issue with environments. I'd been playing at max settings and all seemed smooth aside from maybe highly populated rifts where you might have a rough time finding what you're targeting and get pwned by a lack of auto-facing. I'm kind of disappointed with the character designs, though. I view them as a step up from WoW ***** the cartoony ****), but a step back from Aion's polish. And while I had plenty of beef with some of the absurdities of Aion's character creator (especially in the hands of those with no concept of proportions), Rift's at least seemed like a step back if what we saw in beta is retail. I honestly had a hard time settling on a female face I found pleasant, let alone a hairstyle. Not exactly a good thing since I want to play one. Either way, I finally settled on a High Elf, but it seems like a good chunk of other people agreed with my sense of aesthetics as I bumped into a number of clones whose only differences were eye and hair color. To that end, it was like FFXI all over again with there only being like 12 head models for a race, technically 6 since each had 2 colors. Far as actual armor goes, from what I saw throughout my leveling, most of what I came across was too mundane. Now, I'm not looking for Aion's peculiar mesh of Tron and medieval or WoW's love for spikey shoulderpads, but designs almost felt too... mundane. For chosen warriors, looking like fodder scrub soldiers might work in the early levels, but I don't wanna have to hit 50 and get rare gear just to look cool.

Anyway, I can't even begin to speak for the game on the whole, its crafting system, or even PvP. The last of which isn't something I'm particularly interested in since I've rarely gotten along with the types the pro-PvP style attracts. If anything, I'll get the game for a change of pace, but at the same time, I know it's not quite.
Violence good. **** bad. Yay America.
#6 Feb 22 2011 at 7:06 AM Rating: Decent
30 posts
I totally agree with Remnos on the taking him back to DAoC. I am EXTREMELY tired of the cartoony characters coming out with most games today and wanted the character models to look much more life like. I am sick of WoW's over the top, bigger than a Buick weapons and armor sets, that goes for Warhammer as well.

For the most part, Rift has grabbed my attention enough to plunk down the coin for the CE and 3 months subscription. No other game has done that for me since DAoC.

My biggest hope for the game is that the COMMUNITY is infinitely better than the current state of games like WoW. I am also tired of the whiny kids, the sarcastic 16 year old snot nosed punks, and my biggest ***** ... the elitest morons who's sole purpose is to berate and ridicule anyone who plays the game casually and isn't as hardcore as they are.
#7 Feb 22 2011 at 8:32 AM Rating: Good
11,143 posts
While I would pray for similar in a perfect world, alas, I know they'll be there.
Violence good. **** bad. Yay America.
#8 Feb 23 2011 at 5:23 PM Rating: Decent
6 posts
I don't think we'll see much innovation with UI's until a company makes a specific keyboard set for their specific game, then the UI feel will change, until then, everybody owns a QWERTY keyboard and at least a standard mouse...
#9 Feb 24 2011 at 1:52 AM Rating: Decent
12 posts
For the most part, you make solid points. I think many of us really like the game but have minor concerns (as one would with any new MMO). At day's end, I see this game doing very well for years to come. Can't wait to "Headstart" tomorrow.

Edited, Feb 24th 2011 3:29am by djv43half
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