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Rift End Game RevealedFollow

#1 Feb 19 2011 at 12:39 AM Rating: Good
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#2 Feb 19 2011 at 3:33 AM Rating: Good
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Aurelius wrote:
Absolutely delicious.


^ is an understatement.
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#3 Feb 19 2011 at 8:01 PM Rating: Decent
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I agree this sounds so awesome. 10x Better than that game that shall not be named. Rift raids for 10 people but you can bring more people around can help and get loot while not Phat Lootz still loot. amazing job.
#4 Feb 19 2011 at 8:49 PM Rating: Decent
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It looks like as long as the means of getting components for the raid lures are not made insignificant with patches, raid rifts will remain viable even after level cap is raised because they are always there anyway. If anything they will just be another way to level past 50,60, etc.
#5 Feb 19 2011 at 9:11 PM Rating: Decent
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I WANT those GM powers. :)
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#6 Feb 19 2011 at 9:18 PM Rating: Decent
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lol.

I love how nan-chalant he was about it. It was fun listening to him be like 'time for more GM kill buttons'.
#7 Feb 20 2011 at 4:24 PM Rating: Good
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After watching that, all i could think of was entire guilds PvPing while doing those rift raids. hahaha
#8 Feb 20 2011 at 4:38 PM Rating: Good
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KTurner wrote:
After watching that, all i could think of was entire guilds PvPing while doing those rift raids. hahaha


Yeah, honestly im not sure how that is all going to work out on PvP servers haha.
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#9 Feb 20 2011 at 4:57 PM Rating: Good
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Zidaga wrote:
KTurner wrote:
After watching that, all i could think of was entire guilds PvPing while doing those rift raids. hahaha


Yeah, honestly im not sure how that is all going to work out on PvP servers haha.


It's not >:D

10-man open world raids are going to sort out the carebears in wolves clothing from the people who actually role on a PvP server because the focus of their game is PvP. (I'm one of those carebears in wolves clothing, btw, which is why I won't be rolling on a PvP shard in Rift.) Raid rifts are going to be magnets for world PvP activity. I think that Trion would do well to add a massive disclaimer with mandatory confirmation before you're allowed to roll on a PvP shard. Basically, something to the effect of warning players that they're going to get ganked, they're going to have their open world activities routinely disrupted, and that Trion isn't going to do anything to step in and prevent it.

The outcry on the official forums when people start getting obliterated at rift raids when that one sneaky assassin slips through and drops an Incapacitate on the main tank healer...

I bet Trion will be offering paid transfers from PvP -> PvE shards within 3 months of launch. It's going to be that bad.
#10 Feb 20 2011 at 5:09 PM Rating: Good
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Aurelius wrote:
Zidaga wrote:
KTurner wrote:
After watching that, all i could think of was entire guilds PvPing while doing those rift raids. hahaha


Yeah, honestly im not sure how that is all going to work out on PvP servers haha.


It's not >:D

10-man open world raids are going to sort out the carebears in wolves clothing from the people who actually role on a PvP server because the focus of their game is PvP. (I'm one of those carebears in wolves clothing, btw, which is why I won't be rolling on a PvP shard in Rift.) Raid rifts are going to be magnets for world PvP activity. I think that Trion would do well to add a massive disclaimer with mandatory confirmation before you're allowed to roll on a PvP shard. Basically, something to the effect of warning players that they're going to get ganked, they're going to have their open world activities routinely disrupted, and that Trion isn't going to do anything to step in and prevent it.

The outcry on the official forums when people start getting obliterated at rift raids when that one sneaky assassin slips through and drops an Incapacitate on the main tank healer...

I bet Trion will be offering paid transfers from PvP -> PvE shards within 3 months of launch. It's going to be that bad.


I foresee this as well. I too will be rolling on PvE as im not a hardcore PvPer, i like to casually run around, not be on my toes to fight at any moment. But to each their own, some love having to do just that.
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#11 Feb 21 2011 at 12:10 AM Rating: Decent
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Thats prob a ood point; but then again there's the fact the raid boss will hurt them just as much. Plus you can chose a location which makes it even less of a chance something organized could shut down a run.
#12 Feb 21 2011 at 11:17 PM Rating: Decent
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Aurelius wrote:
Delicious.

Absolutely delicious.


This last Sunday's Sanctum (gamebreaker.tv Rift video cast) was talking about Raid Rifts and wondering about how they would work. Nice to see how they will avoid the grifing. Now what I expect is multi guild alliances, or a single guild with several 10-man groups, going out to open several rifts and in each one group will open it while the other groups support from the outside, making the encounters ezmode.
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#13 Feb 21 2011 at 11:28 PM Rating: Good
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Bludwyng wrote:
Nice to see how they will avoid the grifing.


Could you elaborate on that? Im not going to watch the >1hr video to find this out.
#14 Feb 21 2011 at 11:35 PM Rating: Decent
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Bludwyng wrote:
Aurelius wrote:
Delicious.

Absolutely delicious.


This last Sunday's Sanctum (gamebreaker.tv Rift video cast) was talking about Raid Rifts and wondering about how they would work. Nice to see how they will avoid the grifing. Now what I expect is multi guild alliances, or a single guild with several 10-man groups, going out to open several rifts and in each one group will open it while the other groups support from the outside, making the encounters ezmode.


As I understood it, the more people you have participating in a raid rift, the more difficult it becomes. Examples of this might be that if you have more people healing, mobs might hit harder. If you have more people dpsing, mob armor/resistances might increase, or maybe their max HP will scale up to account for the extra damage.

As far as griefing, I can already see the Trion forums erupting with PvP players in an outrage over being denied the opportunity to interfere with opposing faction raid rifts. Personally, I kind of see it from both sides. I did my time on a PvP realm in WoW and was forced to the conclusion that my idea of "fun" open world PvP and the opinion of others didn't mesh. My focus was PvE with PvP on the side as an added element. That approach was best served on a PvE server with instanced PvP when i felt like it. But at the same time, if you take this segment of endgame that would "traditionally" be instanced and put it into the open world, a lot of people who really do enjoy their open world PvP but also place considerable weight on undisturbed endgame raiding would be kind of stuck making a choice they probably don't want to make.
#15 Feb 22 2011 at 1:53 AM Rating: Decent
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What I love most about this is how much thought they've put into it pre-release. I don't know about you people, but being someone who played WoW from the beginning, it always seemed like they added things as an afterthought. I don't blame them, Blizzard being the first to really mainstream the type of MMO we see today, but it looks like Trion is trying to get their ducks in a row with this, as they have done with everything else. The forethought with these types of things, their quickness to identify problems and fix them, and their respect to the players when it comes to listening to their concerns makes me happy all over. I can't wait for Thursday!
#16 Feb 22 2011 at 2:49 AM Rating: Good
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Tinkering around in the last beta phase, I got to like 23 as a Guardian warrior and some of its various flavors. I haven't settled on if I wanna pick up the game or not yet, as I don't quite feel that level is a good indicator of what the game will be later. I do know I'd more than likely roll PvE because I have never played a PvP game where the competition was respectful to their fellow players. Class balance is but a piece of that puzzle, but then throw in ganking, jumping people low on life from PvE encounters, gang ups, disparities in gear/skill between casuals and no-lifers, hardware differences (Say, standard keyboard/mouse for g14/razer), and other game-specific quirks that basically lead to a less than enjoyable experience for the victim.

Other part of me just doesn't want to jump into yet another new MMO alone where you get that awkward mish-mash of guild entry resembling job interviews or getting caught up in too-casual clique groupings where you might miss out on better chances just trying to fit in. Pretty much lost contact with the old FFXI people I clicked with.
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