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Dungeon and Raid DPS (Rogue) help neededFollow

#1 Feb 20 2011 at 12:43 PM Rating: Decent
4 posts
Alright, i know the theorycrafting hasnt started yet, but I am looking for a good Rogue DPS build for dungeons and raids.

I have already decided on my:
Tanking Build (
PvP Build (
Solo Build (

(yes i know those are only for lvl 30, gonna get that far and see where it takes me)

A big question i have is do ya'll think progressing my Solo build (above) will also do well in dungeons?

Just looking for helpful imput, ty in advance
Irelind (34 Mathosian Rogue)
#2 Feb 20 2011 at 1:07 PM Rating: Decent
20 posts

This is what I would use for pvp, retain heat is one of the best things you can choose in that tree,
#3 Feb 20 2011 at 1:11 PM Rating: Decent
4 posts
2 things, first, all you did was link my link lol

and 2, just looking for ideas on dungeon/raid builds
Irelind (34 Mathosian Rogue)
#4 Mar 01 2011 at 11:19 PM Rating: Decent
7 posts
i've been messing with the soul builder for a couple hours. i was a rogue raiding junky in wow always top dps. i found this to be amd all out dps class<a href="">Bladedancer (16) / Assassin (27) / Riftstalker (23)</a>
#5 Mar 02 2011 at 10:44 AM Rating: Good
10,563 posts
For dungeons and group play, I recommend taking Bladedancer over Ranger. The ranger talents are very meh in group play (and you won't need the pet), whereas with Bladedancer you can get +5% hit and an extra 50% damage on auto attacks. I also recommend changing up a couple point distributions in the assassin tree. Try this:

I got rid of Improved Final Blow and Improved Savage Strike. They are inferior moves to the Bladedancer versions, and +5% crit chance is much better anyway. I also took the 2 points out of Physical Trauma and put them into Magnify Pain. You can put later points into Physical Trauma (it's certainly good if you'll be using the bleed moves regularly, which you very well may in group play) but I think Magnify Pain is slightly better. I also took points out of Poison Potency and put them into Cruel Vengeance. Increasing poison damage may be good, but I think the extra damage from crits will be much better. Finally, I took Foul Play. A free 4 second stun is incredibly useful, even in dungeons against trash mobs.

Also, for soloing you really should take Blinding Powder in the assassin tree, but since we're talking about dungeons it's not quite as useful.
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#6 Jun 10 2011 at 3:05 PM Rating: Default
5 posts
on the nightblade side you only need to put 1 point into molten blades. it procs enough to stay up 99% of the time. even on auto attack only.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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