I'd like to know some things about ability macros since I always try to bind 2 or 3 skills to the buttons that are easily reachable on my keyboard, with the help of modifiers (Shift, Alt and Ctrl).
1. how do I write a macro that updates the tooltip based on what skill is chosen? "#showtooltip", like in WoW, doesn't work and "#showtooltip skillname" only ever shows the same tooltip of "skillname" instead of updating when you use modifiers to cast a different skill with the same button.
This is a real problem.
2. there's no such parameter as "nomodifier" in WoW, is there? So a skill is cast when no modifier is pressed?
3. In WoW macros you can check conditions like this:
"/cast [nomodifier] skill1; skill2"
So in every case that is not classified by "nomodifier" it will cast skill2, no matter which modifier you press. I find it hard to work out how to tell a Rift macro NOT to try casting 2 skills at once. Like:
"/cast [alt] skill1
/cast skill2 "
This gives me problems because the game apparently tries to cast skill2 everytime I press the button, even if ALT is pressed. Casting skill1 and skill2 at the same time doesnt work, of course. So what's the solution?
4. Is there some good macro guide to Rift? Well, not a guide even, more like a dictionary to see what's possible. That'd help me MUCH.
Thanks in advance.