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Questions about Rift Follow

#1 Feb 23 2011 at 5:36 PM Rating: Excellent
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I hated WAR. It was easily the worst MMO I've ever played, next to FFXIV. The graphics were horrendous, as were the animations, sounds, and NPCs. I have no idea how anyone enjoyed that game.

Despite my hatred for that terrible game, I just pre-ordered Rift after hearing many good things about it and I'm hoping Trion has done something amazing this time around. The character design and animations aren't really my cup of tea, but the world looks nice and the game has PvP/Raids.

*As a former player of FFXI and WoW since launch, what can I expect? I've heard it's similar to WoW but still does it's own thing. Great to hear. How does it deviate as far as the combat system is concerned?

*How is the music? While most people turn their iTunes on or whatever nowadays, I'm still one of those players who listens to the game BGM. Listening to outside music just ruins the immersion for me for some reason. WoW had decent music and FFXI had incredible music. How would you compare Rifts if you have any experience with said games? Does the music fade in and out to something different between zones?

*Can you swim? I know it's dumb to some people, but it's one thing that really turned me off in Aion and FFXIV after being spoiled by WoW.

*Exploration? One of my favorite things to do besides kill people is explore new MMO worlds. I've heard it's not incredibly vast, which is fine since it's a new release; but does the terrain vary? Are all climates represented such as jungle, forest, desert, arctic, marsh, etc?

I know it's a lot, but I figured most of us are bored waiting until tomorrow morning anyway. Thanks for your time.
***I was there on the first day of headstart and so far I've been able to answer many of these questions myself. It's not exactly what I'm looking for in an MMO but the launch has been really good so far and it's close. I don't think it's better than warcraft, but it's a fun game for now. We'll see.

Edited, Mar 2nd 2011 11:11am by Transmigration
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#2 Feb 23 2011 at 5:49 PM Rating: Excellent
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Transmigration wrote:
*As a former player of FFXI and WoW since launch, what can I expect? I've heard it's similar to WoW but still does it's own thing. Great to hear. How does it deviate as far as the combat system is concerned?

I'm not sure how to answer this question, except to say that the combat system is more like WoW than it is FFXI. Its ability bar-based, as opposed to FFXI's system.

Quote:
*How is the music? While most people turn their iTunes on or whatever nowadays, I'm still one of those players who listens to the game BGM. Listening to outside music just ruins the immersion for me for some reason. WoW had decent music and FFXI had incredible music. How would you compare Rifts if you have any experience with said games? Does the music fade in and out to something different between zones?

I adore video game music, and did enjoy the music in the beginning when I was listening for it. After I had been playing for a bit, I found that I hadn't been listening to the music at all since entering Silverwood. I guess what I'm trying to say is that I found the music nice, but forgettable. Disclaimer - I only levelled up to 20, and never left the area around Sanctum. If the music is great elsewhere, I wouldn't know.

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*Can you swim? I know it's dumb to some people, but it's one thing that really turned me off in Aion and FFXIV after being spoiled by WoW.

Yes! One of the first things I did when I spied water was hop in to see what'd happen. I like that they added detail underwater, including fightable monsters in some areas. I drowned a few times because I forgot to watch my breath meter. If you've played Age of Conan, the swimming system is a lot like that.

Quote:
*Exploration? One of my favorite things to do besides kill people is explore new MMO worlds. I've heard it's not incredibly vast, which is fine since it's a new release; but does the terrain vary? Are all climates represented such as jungle, forest, desert, arctic, marsh, etc?

Unfortunately I can't answer this one, as I only got as far as the first region after the starter area.

I hope that helps some!
#3 Feb 23 2011 at 6:01 PM Rating: Good
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Thanks a lot for the insight Dolphin! It seems our video game history is similar. Looks like I'm not the only FF'er looking for a new home.

Bummer to hear that about the music. One of my favorite soundtracks was from Castlevania SOTN. I wish an MMO could come out with an OST like that. Not sure if it would really fit though.
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#4 Feb 23 2011 at 7:08 PM Rating: Good
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Transmigration wrote:
*As a former player of FFXI and WoW since launch, what can I expect? I've heard it's similar to WoW but still does it's own thing. Great to hear. How does it deviate as far as the combat system is concerned?


I think about the only thing Rift has in common with FFXI is that there are weapons and armor in both games, and I'm fairly certain at least one Japanese person will play Rift. At its core, Rift plays like a WoW/WAR hybrid with a lot of really neat stuff layered on top to make you not really care what other games it reminds you of because it's just so **** fun.

Quote:
*How is the music? While most people turn their iTunes on or whatever nowadays, I'm still one of those players who listens to the game BGM. Listening to outside music just ruins the immersion for me for some reason. WoW had decent music and FFXI had incredible music. How would you compare Rifts if you have any experience with said games? Does the music fade in and out to something different between zones?


It has decent music. It's dynamic and transitions in layers as various different things happen. I love the music in the "castle" of Sanctum (main Guardian city) but the music in Meridian (main Defiant city) is also pretty cool imo.

Quote:
*Can you swim? I know it's dumb to some people, but it's one thing that really turned me off in Aion and FFXIV after being spoiled by WoW.


Yup. Was a bit awkward throughout the beta but I see they've already made some adjustments. And if it's still awkward, they'll continue to make adjustments. Trion is awesome that way.

Quote:
*Exploration? One of my favorite things to do besides kill people is explore new MMO worlds. I've heard it's not incredibly vast, which is fine since it's a new release; but does the terrain vary? Are all climates represented such as jungle, forest, desert, arctic, marsh, etc?


Exploration in Rift is actually more fleshed out than I think a lot of people expect/realize. I like the zones. At the end of the day there's only so much you can do with terrain before you start crossing into extra-terrestrial landscapes but Trion has done some really neat things with the zones in the game. One of the thing I like most about what they've done is make a lot of use of different elevations that just seem to give a lot of the zones a much more grand scale.

What I think is especially cool is that they didn't just stop at zone design. They added things like open world puzzles that you can come across and if you can solve the puzzle, you get lewt. Mostly blues from what I've heard, but epics are not uncommon. There are also treasure caches in out of the way places. So maybe one day you feel like bouncing your way up a mountain and you arrive at the top to find a shiny thing on the ground. More lewt for you. And the most common "perk" for exploration is finding artifacts. They show up on your screen as wee little white sparkling orbs that give you an item when you loot them. This item is always an artifact, and what you do is right click on it in your bags and it brings up the artifact UI pane that shows you which collection (or collections) that artifact is a part of and you can add your artifact to that collection (aka it no longer takes up bag space). And when you've collected all of the artifacts in a given collection, you can visit a guy in your faction's main city and turn it in for...you guessed it..lewtz.
#5 Feb 23 2011 at 7:19 PM Rating: Good
Transmigration wrote:
I hated WAR. It was easily the worst MMO I've ever played, next to FFXIV. The graphics were horrendous, as were the animations, sounds, and NPCs. I have no idea how anyone enjoyed that game.

Despite my hatred for that terrible game, I just pre-ordered Rift after hearing many good things about it and I'm hoping Trion has done something amazing this time around. The character design and animations aren't really my cup of tea, but the world looks nice and the game has PvP/Raids.


I'm not really sure if I'm misunderstanding you, but it sounds like you think WAR was Trion. WAR was EA/Mythic. The only other games Trion has, that I'm aware of, is the yet-to-be-released End of Nations MMORTS, and a pseudo-announced Action MMO based on and connected directly to a future SyFy TV show.

But anyway, Rift does have the since of familiarity if you've played World of Warcraft, as well as most other western MMORPGs, but yes, at the same time, it does do its own thing.

I would say that, to a certain extent, particularly at the very beginning, there's an ALMOST WAR-like atmosphere, but not quite. That's not to say that the graphics, animations, sounds or NPCs are alive.

I love the music, but almost with any game you play for hours at a time, you start to tune it out. But they really did do some fantastic work with the soundtrack. Particularly, there's this whole system of layered compositions when it comes to rifts. Basically, depending on the size of the rift, the more frantic and epic the music becomes, starting with simple battle music and adding more and more layers until you have a truly epic composition playing in the background. As a classically trained musician, I think that's a really awesome thing.

The farthest I ever got a class to with the Betas was a level 23 Defiant Mage. But before the end of Beta 1 I took the initiative to go ahead and explore the farther regions, as far as I could.

This is what I personally encountered:

Silverwood - A pretty, somewhat-mystical foresty area.
Freemarch - More of a coastal plains type of area, with some interesting topology.
Stonefield - A long, narrow valley surrounded by mountains, gradually increasing in elevation, with jutting rocks coming from the ground (to me, it feels like a really nice, modernized version of the old Stonetalon Mountains from WoW).
Scarlet Gorge - A dry, desert canyon, with red and orange soil.
Scarwood Reach - A dark and dreary, damaged forest with plenty of dead trees and gray, dead soil.

And judging from the map and the names of zones, we will have other varying environments such as highlands, snowy areas, etc..

And honestly, the zones are fairly sizable. There may not be many zones, but the world isn't tiny
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#6 Feb 23 2011 at 7:30 PM Rating: Excellent
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To further comment on the Exploration, the zones are pretty defined and it is extremely obvious that you are crossing into another area by the scenery change.

Using the Defiant starting area of Freemarch as an example, the "correct" way to start exploring is an area near where you start in the zone. This takes you to a mountain area referred to as "Stonefield" where your next quest hub awaits. The "incorrect" way to start exploring is to cross a bridge to the south and wander into a nice pretty desert crawling with things that will eat you alive.

Of course, it can be very rewarding to explore things "the wrong way" as long as you don't mind having to dodge things. The problem is that mob density in some areas of the game makes it extremely difficult to dodge mobs in higher level areas as a lower level character. Other areas are pretty empty of things, making it a cinch to squeak through. I found the porticulum (the game's teleporter devices) of the 'third' zone before I actually found the second, for example. >_>

As an side note, a bit of the game reminds me of Everquest 2 on an almost subconscious level...which shouldn't surprise me considering what Scott Hartsman had previously been associated with. The shinies and collections are the most obvious bits.
#7 Feb 23 2011 at 7:36 PM Rating: Excellent
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I've played FFXI, WoW, WAR, FFXIV as well as a few other MMOs. It took me a couple hours to get familiar and a couple more hours to settle in and accept RIFT as it is.

In short, you really need to let yourself have fun.

Yes, it is very similar to a lot of games, but it does everything better. Basically a 180 from FFXIV's release.

I don't see too much in common with FFXI, but interestingly I see a little of 'gran steppe' from FFXIII in some of the areas I've seen in certain screenshots.
#8 Feb 23 2011 at 8:13 PM Rating: Good
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Neuroticaine wrote:
Transmigration wrote:
I hated WAR. It was easily the worst MMO I've ever played, next to FFXIV. The graphics were horrendous, as were the animations, sounds, and NPCs. I have no idea how anyone enjoyed that game.

Despite my hatred for that terrible game, I just pre-ordered Rift after hearing many good things about it and I'm hoping Trion has done something amazing this time around. The character design and animations aren't really my cup of tea, but the world looks nice and the game has PvP/Raids.


I'm not really sure if I'm misunderstanding you, but it sounds like you think WAR was Trion. WAR was EA/Mythic. The only other games Trion has, that I'm aware of, is the yet-to-be-released End of Nations MMORTS, and a pseudo-announced Action MMO based on and connected directly to a future SyFy TV show.



I had heard a lot of comparisons to WAR and positive reviews from former WAR enjoyers. It worried me and I was trying to make it clear that I do not want to play WAR 2.0 in any way. Thanks for all the feedback guys/gals. I'm beginning to feel like that $50 missing from my bank account will be put to good use tomorrow morning.
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#9 Feb 24 2011 at 7:34 AM Rating: Excellent
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Transmigration wrote:

I had heard a lot of comparisons to WAR and positive reviews from former WAR enjoyers. It worried me and I was trying to make it clear that I do not want to play WAR 2.0 in any way. Thanks for all the feedback guys/gals. I'm beginning to feel like that $50 missing from my bank account will be put to good use tomorrow morning.


I think the only thing people really compare Rift to with WAR is that Rifts are similar to Public Quests. That's the only real comparison I've heard anyway. To answer your OP:
Quote:
*As a former player of FFXI and WoW since launch, what can I expect? I've heard it's similar to WoW but still does it's own thing. Great to hear. How does it deviate as far as the combat system is concerned?

Expect a very linear introduction zone that will explain the basics to you in quick steps. In the very beginning you'll pick your calling, then your first soul. Don't fret too much over it; later on (level 12+ish) you'll be able to get quests to unlock all the souls, so picking the "wrong" one at the beginning isn't the end of the world. Then you'll get quests that basically show you combat and how to equip items. Then you get into the story for a few levels before leaving the tutorial zone and reaching the game itself.

In the actual game you have a variety of options. Most people will quest. There are a ton of quests available, and they give money, experience, and items. The items will last you just fine while leveling or hunting rifts; you'd find better in dungeons, but the first dungeons aren't until you mid-to-late teens. You can level by doing quests (WoW method), grinding enemies (FFXI method), rift hunting (Rift method), PvP in either warfronts or world PvP (also gives favor, to buy PvP-oriented rewards), or dungeon runs (best done with guildmates).

Quote:
*How is the music? While most people turn their iTunes on or whatever nowadays, I'm still one of those players who listens to the game BGM. Listening to outside music just ruins the immersion for me for some reason. WoW had decent music and FFXI had incredible music. How would you compare Rifts if you have any experience with said games? Does the music fade in and out to something different between zones?


Honestly I don't remember the music much at all. I wonder if I had it off in Beta?

Quote:
*Can you swim? I know it's dumb to some people, but it's one thing that really turned me off in Aion and FFXIV after being spoiled by WoW.


Sure can! No Aion-esque drowning, haha. Swimming seemed weird when I did it in Beta; your character seems to go just as fast in water as out. Z axis works fine, breath meter decreases long enough to be note-worthy, but not so fast as to be frustrating.

Quote:
*Exploration? One of my favorite things to do besides kill people is explore new MMO worlds. I've heard it's not incredibly vast, which is fine since it's a new release; but does the terrain vary? Are all climates represented such as jungle, forest, desert, arctic, marsh, etc?

Exploration is definitely in the game, and I would argue it is encouraged by the Collections system. Artifacts of various types are scattered around the world in all sorts of nooks and crannies, appearing as sparkling objects on the ground. Collecting these artifacts lets you turn in a set for experience and a reward token (and a bag of helpful items, I think). The tokens can be turned in for flavor items. But these artifacts are EVERYWHERE. Even in the tutorial zone back in Beta 2, I found artifacts in the Guardian area. They are almost always in less-than-obvious places; in minecarts, on top of scaffolding (so much fun to try and find a way up to it), behind rocks, underneath wagons.

The zones are very diverse. In the areas I've played so far I've seen a forest (Silverwood), a dark forest (Gloamwood), plains (Freemarch), valleys (Stonefield), a desert valley like the American SW (Scarlet Gorge), and a wintery snow zone (Twin Peaks). Those are just the ones I've seen personally, so I'm sure there are others. The terrain also varies a lot in height; there are hills everywhere. I suggest getting a mount ASAP.
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#10 Feb 26 2011 at 7:56 AM Rating: Good
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Not sure if somebody mentioned this already (I wasn't able to read ALL the replies), but on the question of exploration I think you'll be pleasantly surprised w/ all the shinies around. That is, the artifacts laying around in obscure places makes exploring funner than usual. You never know when you'll make a wrong turn around an object in the real world and find a glowing artifact waiting for you to click on it.

From my understanding those artifacts add up into collections which then are turned into a vendor for special currency. That currency buys you things like armor pieces :)

Overall it's a game you can easily become immersed in, especially with the zone wide invasions drawing you into epic battles (which could last for over an hour at times!).
#11 Feb 26 2011 at 4:00 PM Rating: Decent
From what I've seen, that currency is only used for fun items. Like cosmetic gear pieces that have no stats and various non-combat companion pets and whatnot.
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All Characters on Aedraxis - Defiant-side.
Neuroticaine - Level 19 Cleric (Shaman)
Rhayge - Level 10 Warrior (Reaver)
Veyne - Level 10 Mage (Archon)
Sevrys - Level 15 Rogue (Assassin)
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