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Make me buy RIFT.Follow

#1 Feb 26 2011 at 1:48 AM Rating: Default
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Evening. I'm just a burned out WoW Raider looking for something new and different. I've been debating RIFT, but the more I look at it, the more it just seems like "same **** different name". **** even the queue window looks identical in layout to WoW's.


Make me want to buy it. make me buy the Digital CE (cause its only 10 bucks more). Motivate me to want to get this game and play it for more than 1 month.
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#2 Feb 26 2011 at 1:54 AM Rating: Decent
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Considering the queues to get in game for most servers, I don't see why people would want to make it even longer... =X
#3 Feb 26 2011 at 2:04 AM Rating: Excellent
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It's fun. It brings back the competition and fresh taste of vanilla. It's active. It's new. The graphics are nice. Trion is trying. There are new servers everyday. Tearfall is the best one because I'm on it and there is no queue. The pvp is fun. The instances are fun. The world events are exciting. The quests are cool. The topography is better than any mmo game I've played. There are players from every mmo you can think of, creating a good mixture of game culture. It's fun.

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#4 Feb 26 2011 at 2:10 AM Rating: Decent
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A lot of EQ vets are pooling around this one.

Most of my opinions are the same as Transmigration's. The queues, to me, are good news as the game is/will be popular. I'm really enjoying it and now that the non-paying beta players are out, the general chat is cleaned up and a lot more useful.

Simply put, it is a ton of fun.
#5 Feb 26 2011 at 2:23 AM Rating: Decent
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My thing is I made the impulse buy on other flash in the pan MMOs... like AOC and Aion. once the newness wore off, it just seemed to turn into the same thing again. Aion I think I played for about a month or so before I realized "yeah, this grind is terrible... and there's zero end-game". AOC i think i got a character to 10 or 20 (out of the newbie area) and was suddenly very disappointed by the lack of voice overs that had helped me get immersed in the newbie area. Aion and FFXIV have proven that graphics really don't make the game.


**** maybe I'll get it just to try it out. worst case I'm out 60 bucks. I wish I had gotten on the Open Beta before they closed it down for Head start.
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#6 Feb 26 2011 at 3:01 AM Rating: Decent
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I didn't want to try Rift. I was one of the "nothing will ever compete with Warcraft so its not worth my time" people that (sadly) plagues the MMO scene. I tried EQ2. I tried AOC. I tried LOTRO. I tried Aion. I played Warcraft for 4+ years so I was always trying to find another game I would like enough to invest in. Unfortunately, none of them could hold my attention for more than a day or two. I would either find the community to be lacking or the game just didn't offer anything that impressed me. My Warcraft guild leader, much to his dismay now, kept at me for several weeks to sign up for the BETA. Like all skeptics I hemmed and hawed and drug my feet every which way until nearly half of my Warcraft guild wasn't logging on any more because they were playing in the Rift BETA. That's when I first thought, "Hmmm, maybe there is something to this." I haven't seen or heard of many, if any, games that can lure hard core Warcraft players away from their addiction. But Rift did that for an entire week. I got into the BETA shortly after applying for it. I can't say the starting area blew me away. But, then again, what starting area/tutorial for any game has blow anyone away? By level 12 I had forgotten all about Warcraft. By level 14 I was hooked, line and sinker. By level 16 I ordered the collector's edition of the game. And just before Head Start launched, I said goodbye to my Warcraft guild. The game is that good. The lore, in my opinion, is very impressive. I'm dying to know what expansions they're thinking about putting out because there is a lot of story to tell (I never cared much for Warcraft lore).

I will say that like any MMO launch, don't come into the game with the idea that everything is working flawlessly - cause it isn't. They're still figuring out server queues and they're are still glitches. But, on a whole its an absolutely beautiful game and I am sure that Trion intends to do everything they can to make the player experience a wholly positive one. You're missing out if you don't give this game a try, as I found out for myself...

Edited, Mar 5th 2011 4:06am by Auralius
#7 Feb 26 2011 at 7:47 AM Rating: Decent
12 posts
Auralius wrote:
I didn't want to try Rift. I was one of the "nothing will ever compete with Warcraft so its not worth my time" people that (sadly) plagues the MMO scene. I tried EQ2. I tried AOC. I tried LOTRO. I tried Aion. I played Warcraft for 4+ years so I was always trying to find another game I would like enough to invest in. Unfortunately, none of them could hold my attention for more than a day or two. I would either find the community to be lacking or the game just didn't offer anything that impressed me. My Warcraft guild leader, much to his dismay now, kept at me for several weeks to sign up for the BETA. Like all skeptics I hemmed and hawed and drug my feet every which way until nearly half of my Warcraft guild wasn't logging on any more because they were playing in the Rift BETA. That's when I first thought, "Hmmm, maybe there is something to this." I haven't seen or heard of many, if any, games that can lure hard core Warcraft players away from their addiction. But Rift did that for an entire week. I got into the BETA shortly after applying for it. I can't say the starting area blew me away. But, then again, what starting area/tutorial for any game has blow anyone away? By level 12 I had forgotten all about Warcraft. By level 14 I was hooked, line and sinker. By level 16 I ordered the collector's edition of the game. And just before Head Start launched, I said goodbye to my Warcraft guild. The game is that good. The lore, in my opinion, is very impressive. I'm dying to know what expansions they're thinking about putting out because there is a lot of story to tell (I never cared much for Warcraft lore).

I will say that like any MMO launch, don't come into the game with the idea that everything is working flawlessly - cause it isn't. They're still figuring out server queues and they're are still glitches. But, on a whole its an absolutely beautiful game and I am sure that Trion intends to do everything they can to make the player experience a wholly positive one. You're missing out if you don't give this game a try, as I found out for myself...


I already bought the game, so you don't have to convince me. But had I been on the fence like SinR, this post might have made me go out and get it. Good sales pitch, lol.
#8 Feb 26 2011 at 10:41 AM Rating: Decent
I've played MMOs since shortly after the Ultima Online launch. Moved on to EQ, then WoW. Tried EQ2, AoC, Shadowbane, Vanguard, Aion, Darkfall, etc... But after WoW, nothing else stuck. Either the content, server performance, general feel, or something else always made me miss the polished gameplay and content that Blizzard got me hooked on.

There was always something right from the start that I noticed and either thought I would get used to, or the devs would improve. With Rift, everything "feels right." The combat pace. Game mechanics. Visual style. It's all there. It all feels familiar and "right" and yet it doesn't feel like the same old thing. The class design is flexible and offers a lot of choices. Sure, eventually there will be a few cookie cutter min/max specs that stand out, but I don't think we'll see people pigeonholed into specific builds like WoW.

I haven't experienced high level pve or organized pvp yet, but I'm well past that point where in every other mmo a warning flag popped up. Will I still be playing in a year? I dunno. But I do know that it is well worth the time and money to give it a shot, and so far, Rift has impressed me in a way that none of the other "post WoW" games has done.
#9 Feb 26 2011 at 11:42 AM Rating: Good
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Ravashack wrote:
Considering the queues to get in game for most servers, I don't see why people would want to make it even longer... =X

The only people dealing with queues are the idiots who are to stubborn to join a less populated server.
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#10 Feb 26 2011 at 11:55 AM Rating: Excellent
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Shredmastah wrote:
Ravashack wrote:
Considering the queues to get in game for most servers, I don't see why people would want to make it even longer... =X

The only people dealing with queues are the idiots who are to stubborn to join a less populated server.


It was supposed to be a more subtle kind of comment, i.e. if there are people willingly waiting in queues, the game must be very appealing to many.
#11 Feb 26 2011 at 12:51 PM Rating: Decent
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The only reason I stay on my server is that was the chosen server for our guild . Secondly I'm the guild leader of a wow guild currently and havent logged in since head start .. Sure they are loving me atm lol
#12 Feb 26 2011 at 2:35 PM Rating: Decent
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It is pretty simple, most of the Rift content is improvements on existing games. There are no real over the top mechanics or designs. The dungeons actually require more thinking then Tank and spank and actually make sense in the lore of the game. The public quests and events are interesting and keep leveling from being a complete grind fest. I think Trion has figured out a class system where when it comes to raiding the raids will be made up of the best people instead of the best classes. The real thing that sold me on Rift is that it felt complete in the beta and the developers seem to respond to problem when they crop up. I have given up on WoW where it feels like I am paying to beta test the game. What people have said and complained about the head start is valid but I consider the Head start more of a final Beta. So far the game has been pretty enjoyable.
#13 Feb 27 2011 at 12:04 AM Rating: Good
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Thanks everyone. Decided to drop the 60 bucks... what's the worst that can happen?
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#14 Feb 27 2011 at 1:00 AM Rating: Good
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SinR2011 wrote:
Thanks everyone. Decided to drop the 60 bucks... what's the worst that can happen?


Welcome to Telara :)
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#15 Feb 28 2011 at 12:32 PM Rating: Decent
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I see most of the posters here are ex-WoW players. Has anyone come over from FFXI, and can you compare the two experiences?
#16 Feb 28 2011 at 12:57 PM Rating: Excellent
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ArvinSloane wrote:
I see most of the posters here are ex-WoW players. Has anyone come over from FFXI, and can you compare the two experiences?


Quite a few WoW players played FFXI as well (myself included). Of course, I never got higher than level 32, so my views should be taken with a grain of salt Smiley: grin

Graphical style is much more like FFXI than WoW (realistic humanoids in both... I mean, excluding Tarus). Leveling experience is MUCH different: leveling is slow in FFXI, and although you can solo now it's still very difficult for some classes. Rift's leveling is pretty quick thus far, and instead of grinding enemies it relies more on quests. All the quests gives currency, experience, and some give notoriety (used to buy items from a quartermaster in the zone) or decent items/weapons/armor.

The soul system is a nice combination of the talent trees from WoW (very similar layout) and the versatility of FFXI's subjob system. In WoW you have ten classes with three distinct trees - one will be your main tree, and you might put points in another later on. In Rift you have 4 callings (warrior, rogue, cleric, mage) with 9 souls, of which you can use three at a time. So... say in FFXI you liked being a Bard, but wanted a WHM for some healing. But man, you really wish you had a RNG's long-range attacks, or a BST's tame pet ability. Well, in Rift you can get all of that - take Bard soul for the songs (and healing, bard is a support/healing class in Rift), take Marksman as your second soul (for strong ranged attacks and good mobility), and grab ranger as a third soul, because they get a pet even if you never use any points.

The Auction House more closely resembles WoW. You can look up what's currently for sale and most items have a buyout option if you want them immediately.

Equipment again resembles WoW. Instead of having +1, +2, etc, item rarity is divided by color (white is common, green uncommon, blue rare, purple epic... I think they call it epic?). There is no horizontal progression until level 50 (unlike FFXI, where your AF1 would last you many levels before the level cap).

Crafting is cut-and-paste WoW. Click a button, get the item. I preferred FFXI's crafting, despite the chance for catastrophic failure.

Can't comment on raiding because I never did it in FFXI and as the first person on my server just hit 50 last night, I doubt anyone is raiding much yet. I know Closed Alpha players were in expert dungeons if not raids before the head start, but I have no idea if they can talk about it yet. The NDA might still be in effect. However, raid sizes are 10 or 20 people, and regular party size is 5. Usually the roles will be tank/healer/3 DPS, but it varies a lot. Traditionally you'd think of them as warrior/cleric/3x rogue or mage, but last night I did a dungeon run with rogue tank, mage healer, rogue support (me), and a cleric and rogue as DPS. Warriors? We don't need no stinkin' warriors Smiley: grin

This page will give you a summary of what each soul does. Unlike FFXI you cannot be every calling on one character - however, unlike WoW you have 9 souls to choose from instead of 3 limited roles. Take a cleric if you want to fool around with all the basic roles; they can tank, heal, or deal damage.
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#17 Feb 28 2011 at 1:13 PM Rating: Good
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Locke does a very good job describing the game, though I still don't understand why he says the graphical style is more FFXI than WoW. Put 1 screen cap of WoW, 1 of FFXI, and 1 of Rift, and it seems clear to me that Rift is much closer to WoW than FFXI. And by that I mean they are incredibly similar imo. That being said, Rift is slightly more detailed in the graphics and most definitely more detailed in the environment than WoW.
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#18 Feb 28 2011 at 1:28 PM Rating: Excellent
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Vataro wrote:
Locke does a very good job describing the game, though I still don't understand why he says the graphical style is more FFXI than WoW. Put 1 screen cap of WoW, 1 of FFXI, and 1 of Rift, and it seems clear to me that Rift is much closer to WoW than FFXI. And by that I mean they are incredibly similar imo. That being said, Rift is slightly more detailed in the graphics and most definitely more detailed in the environment than WoW.


Well, it reminded me more of FFXI than WoW. The characters, as said, are humanoid looking and realistically shaped with their equipment. Orcs always looked goofy in WoW, and the massive shoulders and helmets? Sigh!

Really it reminds me even more of Aion than those other two, but I never got far in Aion and really disliked it, hence me not mentioning it Smiley: grin
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#19 Feb 28 2011 at 1:28 PM Rating: Good
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Vataro wrote:
most definitely more detailed in the environment than WoW.


Trudat. I was kinda dreading going to Stonefield because the name sounded so dreary. As soon as I got there I was like, yep, this place would make me commit suicide if i lived here. It was brown and rainy... MEH.

Then i got further into the zone and the valley opened up, the rain subsided and some blue sky started coming out. The green mountains looked amazing, and there was even low level clouds/fog. It was very impressive.

#20 Feb 28 2011 at 1:55 PM Rating: Good
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KTurner wrote:
Vataro wrote:
most definitely more detailed in the environment than WoW.


Trudat. I was kinda dreading going to Stonefield because the name sounded so dreary. As soon as I got there I was like, yep, this place would make me commit suicide if i lived here. It was brown and rainy... MEH.

Then i got further into the zone and the valley opened up, the rain subsided and some blue sky started coming out. The green mountains looked amazing, and there was even low level clouds/fog. It was very impressive.



I wouldn't say my jaw completely dropped when I first came to Stonefield, but I was in awe.

I saw the hill I had to climb over to get to camp, and I thought, "I get to go, there?"

I love the sense of space that the game has. Big things seem big. And when Rifts open up, its one of the coolest things ever.

There are hints of similarities to a lot of games, but just after a few levels you'll see the game come into its own.

#21 Feb 28 2011 at 3:03 PM Rating: Good
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Kierk wrote:
KTurner wrote:
Vataro wrote:
most definitely more detailed in the environment than WoW.


Trudat. I was kinda dreading going to Stonefield because the name sounded so dreary. As soon as I got there I was like, yep, this place would make me commit suicide if i lived here. It was brown and rainy... MEH.

Then i got further into the zone and the valley opened up, the rain subsided and some blue sky started coming out. The green mountains looked amazing, and there was even low level clouds/fog. It was very impressive.



I wouldn't say my jaw completely dropped when I first came to Stonefield, but I was in awe.

I saw the hill I had to climb over to get to camp, and I thought, "I get to go, there?"


I love the sense of space that the game has. Big things seem big. And when Rifts open up, its one of the coolest things ever.

There are hints of similarities to a lot of games, but just after a few levels you'll see the game come into its own.



Too bad FFXIV didn't pull this off. I argued for it and everyone just rated me down for wanting jump lol. Rift really hit the mark when it comes to being able to fully explore an area.
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#22 Feb 28 2011 at 3:33 PM Rating: Good
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KTurner wrote:
Vataro wrote:
most definitely more detailed in the environment than WoW.


Trudat. I was kinda dreading going to Stonefield because the name sounded so dreary. As soon as I got there I was like, yep, this place would make me commit suicide if i lived here. It was brown and rainy... MEH.

Then i got further into the zone and the valley opened up, the rain subsided and some blue sky started coming out. The green mountains looked amazing, and there was even low level clouds/fog. It was very impressive.



I think my "Stonefield is a lot more awesome than I expected" moment was yesterday when I found out you can actually get up on top of a really tall mountain that I thought was just boundary/scenery and there are some nice goodies there (including 2 achievements, several artifact locations, and a random bag of goodies).
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#23 Feb 28 2011 at 3:44 PM Rating: Good
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yeah btw thanks for taking me with you guys when i asked repeatedly in vent.
#24 Feb 28 2011 at 3:50 PM Rating: Good
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LockeColeMA wrote:
Vataro wrote:
Locke does a very good job describing the game, though I still don't understand why he says the graphical style is more FFXI than WoW. Put 1 screen cap of WoW, 1 of FFXI, and 1 of Rift, and it seems clear to me that Rift is much closer to WoW than FFXI. And by that I mean they are incredibly similar imo. That being said, Rift is slightly more detailed in the graphics and most definitely more detailed in the environment than WoW.


Well, it reminded me more of FFXI than WoW. The characters, as said, are humanoid looking and realistically shaped with their equipment. Orcs always looked goofy in WoW, and the massive shoulders and helmets? Sigh!

Really it reminds me even more of Aion than those other two, but I never got far in Aion and really disliked it, hence me not mentioning it Smiley: grin


Honestly, the game is basically Everquest 3. =X
#25 Mar 01 2011 at 7:32 AM Rating: Decent
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Awesome posts from all of you - thanks a ton for the info. The only nit I'd point out is that FFXI is no longer the same grind it used to be. You can now take a job to level cap in a few days, where it used to take a year or more, and the cap is 15 levels higher now to boot! To be honest, I think the change to super easy xp has killed my enjoyment of it, which is why I'm looking for something fresh like Rift.

That said, experience is still almost entirely of the "sit in a camp and kill mob after mob" variety, so the distinction that Rift also focuses on quested XP as well is helpful!

Edited, Mar 1st 2011 8:34am by ArvinSloane
#26 Mar 01 2011 at 8:44 AM Rating: Excellent
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ArvinSloane wrote:
Awesome posts from all of you - thanks a ton for the info. The only nit I'd point out is that FFXI is no longer the same grind it used to be. You can now take a job to level cap in a few days, where it used to take a year or more, and the cap is 15 levels higher now to boot!


Abyssea grouping is pretty much an exploit that SE has allowed because they know how many people would rage-quit if they took it out. Soloing is possible on some classes but will still take years.

Rift has the ability to level through PvP, questing, rift hunting, grinding enemies, dungeons, or even resource collecting (I believe you get a tiny amount of experience each harvest or mining node you collect). Solo or in a group, both work.
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#27 Mar 02 2011 at 11:08 PM Rating: Decent
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I am going to wait a few months before i get into this game mainly because i do not have a pc that can run it beyond min yet but the other reason is its good to see how these games play out in a longer run the hipe can make a game seem better then it is and there just too much "omg its the best mmorp start everz!!!" for my tastes.
#28 Mar 03 2011 at 1:16 AM Rating: Decent
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I'm still on the fence. I've been reading other comments and same words keep coming up like WoW and WAR. Is there anything that makes this game standout from the pack? New innovations or features that the other guys just don't have?
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#29 Mar 03 2011 at 6:45 AM Rating: Excellent
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dyvidd wrote:
I'm still on the fence. I've been reading other comments and same words keep coming up like WoW and WAR. Is there anything that makes this game standout from the pack? New innovations or features that the other guys just don't have?


Not really. What it does have is a seamless blend of several innovations from other games that is executed very well. That is actually what makes the game stand out - it is simply a more polished game that did an excellent job of melding these different features together and making it work well.
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