Little confused on how Warfronts ques operate atm with experiences I have had so far. Started playing as Guardian on medium popultation pve server, and have been getting almost instant games when queing for a warfront in about 1-10secs of waiting. After about a span of a week of dabbling in warfronts everyday for almost a week (mainly to get daily pvp quest done) ive noticed defiants seem to have been winning at what seem to be about 80 percent if not more of the time (causing me to give up on obtaining the **** daily, let alone the win 5/5 one. Finally out of fustration and curiousty I decided to make a Defiant char on a low population pvp server to see how i fare with that faction, only to find that I had to wait 45 minutes just to get into one warfront (which we won btw...). So my question is are warfront players that are qued not crossshard? I was thinking this may be the case because this new character was probably made on a relativly shard is what was causing the delay. But the Only other reason I can come up with for the lengthy que is that there some insanely uneven ratio or guardian to defiant population out there right now. If thats that case this SUCKS! I don't understand how it always seem to work out this way. In MMOs espically right after a new launch the (ugly/evil) factions are almost always the better pvpers,and the more atheticly pleasing (good) factions seem to lose always causing there to be a uneven distribution beween the two factions. Its not like they have classes we dont are all have 19s while we have 10s and 11s it at first looks like it will be a even fight but it always turns out we are completly out skilled with battles being completly one sided with scores like 10/500 . I know I can't be that unlucky and from chat in game it seems like im not the only one seeing these numbers. Any info i can get regarding what is happening right with warfronts would be appretiated, because I feel like im wasting time creating new chars with the purpose of trying to find a server that has remotely close win/lose percentage on warfronts.