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[26 CHAMP | 33 PAR | 7 RIFT] Dual-Wielding DPSFollow

#1 Mar 05 2011 at 3:36 AM Rating: Good
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Note: I originally wrote this for Rift Junkies, but I am posting it on ZAM in hopes that other dual-wielding warriors will find it useful. http://www.riftjunkies.com/forums/showthread.php?1216-RAID-LVL-MDPS-26-CHAMP-33-PAR-7-RIFT-High-DPS-Mobility-and-Utility

The spec outlined below is intended to grant the dual-wielding Warrior player the most survivability, mobility, and utility while sacrificing very little in the way of DPS. This spec is considered to be more general or a “main spec,” in that it should prove useful in PVE, PVP, and Solo play without requiring the player to constantly respec. Given its strong AOE component, ability to CC and kite mobs, it will prove very useful on trash pulls and/or boss fights with mechanics which require AOE and CC. At the same time, very few points are spent in utility (4), ensuring the Warrior can sustain superb single-target DPS.

It seems there has been some confusion from the Rift community as to whether or not Paragon and Champion play well together given that the first soul buffs dual-wielding and the second buffs two-handers. However, the player can easily avoid taking dual-wielding specific talents if they intend to play with a two-hander and vice versa, the player can avoid taking 2-handed talents if they intend to dual-wield. Only a few talents in both trees are weapon specific, meaning the rest of the melee and physical attack bonuses are up for grabs. Pairing Paragon and Champion provides superb DPS and mobility potential and I imagine the pairing will become very popular amongst the player base. The third soul, however, is somewhat controversial...

The reason the Paladin soul was not chosen for this build is that the Small Arms Specialization (the only reason a DPS Paragon would take the Paladin soul) requires the warrior to waste 5 points in armor to attain it. Secondly, the Small Arms talent is currently being monitored by Trion. It was recently moved up in the Paladin tree, no doubt to discourage warrior DPS from talenting into it. Given that the Paladin is a defensive soul, I imagine we will see Small Arms slapped with a "must have a shield equipped" tag.

The reason the Beastmaster soul was not chosen for this build is that it suffers from much of the same problem the Beastmaster Hunter of Warcraft does. If the pet dies, so does your DPS. Unfortunately, in any group environment, pets are usually the last thing to be healed, primarily because they are NPCs and considered to be less important than keeping you alive.

Riftblade seems like the most logical choice, given that the tree is offensive and not in any danger of dying midfight.
_________________________________________________________________________________

Level 10:

[5 CHAMP | 8 PAR | 0 RIFT]

rift.zam.com/en/stc.html?t=1ckuL.V.Vc

In the Champion tree, Titan’s Strength was chosen over Take No Prisoners due to the fact that Titan’s Strength buffs damage to all attacks, not just the 3 attack point dump Punishing Blow. Placing 5 points in the Champion tree unlocks the Soldier’s Bearing buff which immediately grants an extra 5% physical attack bonus. Keep this buff up at all times.

In the Paragon tree, Combat Precision was chosen over Duality of Mind due to the fact that parry is not a desirable stat for a DPS class. The 3 points in Double Jeopardy are a result of Dual Strike being Paragon’s most frequently used ability. Placing 8 points in the Paragon tree unlocks two more self buffs – Way of the River and Focus of Strength. Like Soldier’s Bearing, these buffs should be kept up at all times. In addition to these you will also unlock Turn the Blade, a powerful attack that can only be used when parried or blocked and cannot be dodged or parried, meaning it should be used as often as it is available.

There are no points in Riftblade.

Buffs:
Soldier’s Bearing
Way of the River
Focus of Strength
Storm Blade

Single Target Rotation:
Dual Strike to generate Attack Points
Rising Waterfall as a Follow Up Attack
Turn the Blade if Parried or Blocked
Use Punishing Blow at 3 Attack Points

Edit: Originally this rotation prioritized Strike Like Iron over Punishing Blow (using Punishing Blow while Strike Like Iron was on cooldown). However, Strike Like Iron does not provide enough burst DPS to justify the one second DPS down time. More than likely, you will fall behind in DPS, rather than sustain or improve it. Use Strike Like Iron only if you have not received the Champion soul yet and do not have access to Punishing Blow.

3/3/11: Rotations edited.

Level 20:

[8 CHAMP | 13 PAR | 5 RIFT]

rift.zam.com/en/stc.html?t=0ckuL.A.Ve.V

In the Champion tree, Take No Prisoners has been selected. The next ability we will be accessing in the Champion tree, Grim Satisfaction, is not nearly as useful at lower levels with power/energy being in high supply. It will become useful in later levels to ensure rotation up time when power/energy is in lower supply. Only 3 points are invested into Take No Prisoners at this time. The reason for this is provided in the Riftblade talent explanation below. Placing 8 points in the Champion tree unlocks the only AOE ability the warrior will have for quite some time, Mighty Blow. In addition, Mark of Inevitability is unlocked. This should be kept up on your target at all times.

In the Paragon tree, 5 points are invested in Teaching of Five Rings. The next ability we will be accessing in the Paragon tree, Weapon Master, does not provide a buff to every warrior attack. Teaching of Five Rings does, making it more valuable at this point. Placing 13 points in Paragon unlocks Path of the Wind and Flinching Strike. Path of the Wind is similar to Flame Spear (which is also unlocked in Riftblade at level 20) in that it is a ranged attack and most useful in pulling mobs out of heavily congested areas. However, if you are going to pull with a ranged attack, use Flame Spear over Path of the Wind because it places a damage over time effect on your target. DOT = Dies Quicker Edit: The patch before Head Start removed the DOT from Flame Spear. It is, however, still superior to Path of the Wind. Flinching Strike is the first of two spell-casting interrupts the warrior will receive. This one has a 12 second cooldown.

In the Riftblade tree, 5 points have been placed in Elemental Flux. The other alternative, Rift Fury, does not afford much in the way of DPS as the warrior would need to take many more talents in Riftblade for Rift Fury to reach its full potential. The reason 5 points were placed in this talent instead of adding 2 to Take No Prisoners (Champion) is that Elemental Flux buffs non-critical strike attacks, which are more frequent than the warrior’s use of a 3 Attack Point dump. Consistent, sustained buffs are more valuable at lower levels.

Buffs:
Soldier’s Bearing
Way of the River
Focus of Strength
Storm Blade

Single Target Rotation:
Keep Mark of Inevitability up on your attack target
Dual Strike to generate Attack Points
Rising Waterfall as a Follow Up Attack
Turn the Blade if Parried or Blocked
Use Punishing Blow at 3 Attack Points

AOE Rotation:
Mighty Blow to generate Attack Points
Use Punishing Blow at 3 Attack Points

Edit: As far as the AOE rotation is concerned, I discovered that Mighty Blow performs better on its own rather than using it in conjunction with single target attacks. And, if you can buff it with Shifting Blades (available on the way to level 30) the numbers improve even further. I hesitated to use Mighty Blow on packs of 2, but parses seem favorable. The only time I would recommend not using Mighty Blow is if you find yourself running low on energy. Then, it is better to mix in single target attacks and allow your energy to accumulate gradually rather than to run yourself dry.

3/3/11: Rotations edited.

Level 30:

[12 CHAMP | 22 PAR | 5 RIFT]

rift.zam.com/en/stc.html?t=0ckuL.E00zo.Vex0zc.V

In the Champion tree, Take No Prisoners, Battlefield Intimidation, and Blitz have been selected. Lack of a reliable CC is likely becoming an issue in instances. Battlefield Intimidation makes the warrior more of a utility player. At later levels the warrior may find Touch of Tranquility (Paragon tree) to be a more useful CC, it’s a matter of personal preference. In addition, Blitz makes Bull Rush more useful. It provides damage mitigation to tanks in instances, and allows the warrior to reach ranged targets easier while soloing. Ever attacked something only to find out you're being shot with fireballs by a mage that's 10 yards away? Having a gap closer while in combat is never a bad thing. Placing 12 points in the Champion tree unlocks Bash, an interrupt with a much shorter cooldown (6 seconds) than Flinching Strike. Having access to two interrupts should mean you never have difficulty interrupting a spell caster. Even if you don’t see the immediate benefits to CC and an interrupt in instances, they will prove helpful while climbing your way up to level 50 by mitigating incoming damage while questing. They will also be beneficial in PVP.

Edited, Mar 5th 2011 4:40am by Auralius
#2 Mar 05 2011 at 3:37 AM Rating: Good
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In the Paragon tree, Weapon Master, Flowing Strikes, and Path of the Tempest are taken. Grace of the Fives Rings (another parry talent), Wrist Strike (situational at best), and Serenity (another parry talent) are ignored. While this spec currently has 5/5 Weapon Master and 3/5 Flowing Strikes, it might be more beneficial to take 3/5 Weapon Master and 5/5 Flowing Strikes. Unfortunately, there isn’t enough theorycrafting available at this time to discern which of the two provides a more noticeable DPS increase. Though, the warrior shouldn’t fret over this, as he/she will soon have 5/5 in both talents. Take the extra points in whichever talent sounds more lucrative.

Edit: Path of the Raptor is weaker than Rising Waterfall and will be through the end game! At level 30, both cause 120% weapon damage. However, Rising Waterfall does 62 to 66 physical damage while Path of the Raptor only does 45 to 48. Originally, I hypothesized Strike Like Iron would be better than Shifting Blades. This doesn't appear to be the case. While DPSing in Deep Strike Mines, parses using Shifting Blades showed a significant DPS increase (sometimes by as much as 50-70 points) and provided much needed burst.

No new points are taken in Riftblade.

Buffs:
Soldier’s Bearing
Way of the Mountain
Focus of Body
Storm Blade

Single Target Rotation:
Keep Mark of Inevitability up on your attack target
Dual Strike to generate Attack Points
Rising Waterfall as a Follow Up Attack
Turn the Blade if Parried or Blocked
Inescapable Fury if Parried or Blocked if Turn the Blade is on cooldown
Use Shifting Blades at 3 Attack Points (12 second cooldown)
Use Punishing Blow at 3 Attack Points if Shifting Blades is on cooldown
Use Path of the Tempest at 3 Attack Points if the target is at range and Shifting Blades is on cooldown

AOE Rotation:
Mighty Blow to generate Attack Points
Use Shifting Blades at 3 Attack Points (12 second cooldown)
Use Punishing Blow at 3 Attack Points if Shifting Blades is on cooldown
Use Path of the Tempest at 3 Attack Points if the target is at range and Shifting Blades is on cooldown

3/3/11: Rotations edited. Explanation provided above.

Level 40:

[15 CHAMP | 33 PAR | 5 RIFT]

rift.zam.com/en/stc.html?t=0ckuL.E0czo.Vex0zA0cR.V

The Champion tree doesn’t receive much love in the way of talent points this time around as warriors should attempt to fill out the remainder of the Paragon tree for the best DPS increases. The 3 talent points given to Champion are placed in Grim Satisfaction. At this point, power generation is becoming an issue and this talent should allow the warrior to keep up his/her rotation better. Placing 15 points in the Champion tree unlocks the Death Blow ability, which replaces Path of the Tempest as the secondary Attack Point dump when a boss is below 30% health.

At this point, the warrior will have completed the talents required for the Paragon tree in this build by picking up the remainder of Flowing Strikes or Weapon Master (depending on your choice at level 30) and the new talents Deadly Grace, Improved Flowing Strikes, Force of Will, and Death Touch. Placing 31 points in the Paragon tree unlocks AOE abilities Path of the Hurricane and Thread the Trees. Thread the Trees should replace Bull Rush on AOE packs.

No new points are taken in Riftblade.

Buffs:
Soldier’s Bearing
Way of the Mountain
Focus of Body
Storm Blade

The rotations are beginning to get a little more complicated at this point!

Single Target Rotation:
Keep Mark of Inevitability up on your attack target
Dual Strike to generate Attack Points
Death Touch as the main Follow Up Attack (60 second cooldown)
Rising Waterfall as a secondary Follow Up Attack while Death Touch is on cooldown
Turn the Blade if Parried or Blocked
Inescapable Fury if Parried or Blocked if Turn the Blade is on cooldown
Use Shifting Blades at 3 Attack Points (12 second cooldown)
Use Punishing Blow at 3 Attack Points if Shifting Blades is on cooldown
Use Path of the Tempest at 3 Attack Points if the target is at range and Shifting Blades is on cooldown
Replace Shifting Blades, Punishing Blow, and Path of the Tempest with Deathblow if the boss is below 30% health

AOE Rotation:
Mighty Blow to generate Attack Points
Path of the Hurricane as a Follow Up Attack
Use Shifting Blades at 3 Attack Points (12 second cooldown)
Use Punishing Blow at 3 Attack Points if Shifting Blades is on cooldown
Use Path of the Tempest at 3 Attack Points if the target is at range and Shifting Blades is on cooldown

Level 50:

[26 CHAMP | 33 PAR | 7 RIFT]

rift.zam.com/en/stc.html?t=1ckuL.E0cdoobG0z.Vex0zA0cR.VM

Finally, we complete the Champion talent tree for this build. Intense Training provides a boost to the already amazing self-buffs, Soldier’s Bearing and Slayer’s Bearing. Follow Through increases the number of targets AOE abilities Mightly Blow and Bladefury hit, boosting AOE damage significantly. Points spent in Ruthless Pursuit and Overun are overflow to an extent, because 26 points are required in the tree to gain the ability Bloodfury. They are, however, excellent utility abilities and should prove useful in PVE, PVP, and soloing. Last but certainly not least, Proper Timing makes your next damaging attack a critical strike.

No new points are taken in Paragon.

The last two points taken in the Riftblade tree are in the talent Surging Energy, which should help with power resource management. Of course, these two points can easily be placed elsewhere in the event that energy up time is not an issue (Perfect Timing, in the Champion tree, is probably the best option.)

Available Self-Buffs:
Soldier’s Bearing (5% increase to physical damage) / Slayer’s Bearing (15% increase to critical strike damage) Note: There is not enough theorycrafting available at this time to prove one as being significantly better than the other
Way of the Mountain (All follow up attacks deal 20% more damage and the warrior cannot be knocked back)
Focus of Body (Increases Strength by 30)
Storm Blade

Single Target Rotation:
Keep Mark of Inevitability up on your attack target
Dual Strike to generate Attack Points
Death Touch as the main Follow Up Attack (60 second cooldown)
Rising Waterfall as a secondary Follow Up Attack while Death Touch is on cooldown
Turn the Blade if Parried or Blocked
Inescapable Fury if Parried or Blocked if Turn the Blade is on cooldown
Use Shifting Blades at 3 Attack Points (12 second cooldown)
Use Punishing Blow at 3 Attack Points if Shifting Blades is on cooldown
Use Path of the Tempest at 3 Attack Points if the target is at range and Shifting Blades is on cooldown
Replace Shifting Blades, Punishing Blow, and Path of the Tempest with Deathblow if the boss is below 30% health
Keep Proper Timing on cooldown
Keep Frenzied Strike on cooldown

AOE Rotation:
Mighty Blow to generate Attack Points
Path of the Hurricane as a Follow Up Attack
Use Bladefury at 3 Attack Points (8 second cooldown)
Use Punishing Blow at 3 Attack Points if Bladefury is on cooldown

Edited, Mar 11th 2011 5:49pm by Auralius

Edited, Mar 12th 2011 2:08am by Auralius
#3 Mar 05 2011 at 3:41 AM Rating: Good
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For my own piece of mind, I did some extensive testing this evening for the abilities Shifting Blades and Strike Like Iron. Shifting Blades consistently came out on top.

For graphing purposes (for the forums), at level 30, I killed 10 level 31 boars buffing damage with Strike Like Iron and then killed 10 more boars buffing damage with Shifting Blades. All targets wore the Mark of Inevitability debuff and I Bull Rushed each and every single one of them to ensure the most consistent results.

DPS parses using Strike Like Iron varied dramatically. Which makes a great deal of sense because the ability buffs all attacks. Therefore, the more critical strikes the better Strike Like Iron performs. However, Strike Like Iron never broke over 200 DPS and DPS ranged from 129-184. Fights took an average of 13-17 seconds.

DPS parses using Shifting Blades varied much less. Again, this makes sense because the ability buffs only 3 attacks. Parses using Shifting Blades consistently broke over 200 DPS and DPS ranged from 180-217. Fights took an average of 10-11 seconds.

The graphs below were generated using the Rift Junkies Parser. For whatever reason, DPS numbers seem to be different from ACT (generally higher on ACT). Keep in mind that overall damage for Shifting Blades is lower, but this is because mobs died quicker and therefore, fewer attacks were required:

Strike Like Iron:
http://i981.photobucket.com/albums/ae293/AugustusWoW/StrikeLikeIron21854.png

Shifting Blades
http://i981.photobucket.com/albums/ae293/AugustusWoW/ShiftingBlades21197.png

Edited, Mar 5th 2011 4:58am by Auralius
#4 Mar 05 2011 at 3:58 AM Rating: Decent
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Reserved.
#5 Mar 09 2011 at 2:14 PM Rating: Decent
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Great guide, however I think you writing off strike like iron in aoe rotation, because it falls short in single target rotation is a mistake. AoEing 5+ mobs, for 30% more damage a hit, very quickly surpasses single target dps you're putting on a single mob with shifting blades, and with buff duration of 12 sec, that's a lot of cleaves. Also parry has it's uses in pvp, using up 3 points, to boost you parry up to 95%+ gives you 10 seconds of near immunity vs melee classes, and you also get a reactive based off parry, so even for single target mob grinding, as long as you're holding agro you get to get 2 reactives off, while taking no damage. I wouldn't use it in my aoe dps dungeon spec, but for 1v1 pvp it's godly vs melee, in my opinion

Edited, Mar 9th 2011 3:17pm by Xenogrant
#6 Mar 09 2011 at 3:05 PM Rating: Good
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Thanks Xeno. The graphing and parsing was designed to test single target damage only, not AOE. I haven't concerned myself with testing AOE damage, largely because there isn't a good place to consistently test it. However, I do still believe (though this is all mere speculation and I am not going to speak in absolutes until I have done more testing) that Shifting Blades will come out on top. 30% more damage a hit sounds great in theory (I originally though that Strike Like Iron would be King, so I completely understand hesitancy regarding Shifting Blades from a mere tooltip read). Discussion of Strike Like Iron vs. Shifting Blades for AOE is largely unimportant for leveling, because by the time the warrior hits 50 the 3 attack point dump they should be using is Bladefury. The question then becomes not "Is Strike Like Iron better than Shifting Blades for AOE" but "If I generate 3 attack points before Bladefury comes off of cooldown should I wait out the couple of seconds and use Bladefury again or should I use Strike Like Iron or Shifting Blades." This is something I will test when I reach 50. I also 100% agree that the parry in Paragon is awesome for PVP. Though, this spec isn't PVP centric. It was designed to be a main spec. I imagine that those who are interested in PVPing are purchasing new soul trees and talenting there. Myself, I have a DPS spec, a Tanking Spec, and a PVP spec. I wouldn't suggest taking parry for a build that is focusing on DPS potential.
#7 Mar 09 2011 at 3:49 PM Rating: Good
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This sounds fun ill have to try it out. thanks for the writeup :D
#8 Mar 11 2011 at 5:15 AM Rating: Good
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Post was removed to prevent confusion for new forums readers.

Edited, Mar 11th 2011 5:56pm by Auralius
#9 Mar 11 2011 at 2:18 PM Rating: Good
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Doesn't that pet stop leveling at 30 or is that not true? If so, how is it still hitting 100% and doing 33dps with bite?
#10 Mar 11 2011 at 3:44 PM Rating: Good
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Maybe it's just me, but your BM links seem to lead to the RB build.
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#11 Mar 11 2011 at 4:48 PM Rating: Good
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@KTurner

Wow, thanks for bringing that to my attention. Not having been a fan of Beastmaster, I haven't invested a ton of time into learning the ins and outs of the specialization and clearly, not being able to carry a level 50 pet at end game isn't going to improve DPS. Thanks for recognizing this!

I will be updating posts to reflect this.
#12 Mar 11 2011 at 5:02 PM Rating: Good
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NP. love the parses btw.
#13 Mar 11 2011 at 7:36 PM Rating: Good
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I see the Way buff changes from Mountain to River at level 40. Is that a typo or is there a reason for that?

Also, I'm noticing the lack of 5% hit from BM. I might recommend going BM while leveling just to get that extra hit chance. The Storm Blade DoT is not really noticeable (ticks for 5 at level 26 with level 25 weapons), but the miss, miss, miss spam on mobs below my level is.

And I know your guide is for end-game, but since you made it as a sort of step-by-step guide from level 10+, I figured I'd throw it out there.

Smiley: grin

Edit: Loving the build, though. Ran with a full BM build before, which had more survivability, but this build is just downright ****. The amount of damage one can push out is crazy.

Edited, Mar 12th 2011 2:45am by Mazra
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#14 Mar 12 2011 at 1:07 AM Rating: Decent
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@Mazra

Indeed, that is a typo! Nice catch.

Excellent suggestion to those who might be looking into leveling a warrior! You're right to think that Beastmaster talents make the leveling process a bit easier. In fact, most of my leveling experience has been in a tanking specialization precisely because Paragon is squishy. Apparently the plate armor is actually cloth! (I jest.) I have a tendency to run into highly congested areas, throw caution to the wind, and pull 4-5 mobs at a time. As a dual-wielding DPS, this will get your face ripped off. With a solid tanking spec its another matter all together.

I will wait until 50 to do some more analysis. Who knows, maybe dropping Riftblade for the hit available in Beastmaster will prove more effective at the end-game. My biggest concern with suggesting this at the moment is that energy management can be difficult, especially on AOE packs. Riftblade helps this by giving a nice boost to energy regeneration.

Glad you're enjoying the build!

#15 Mar 12 2011 at 9:42 AM Rating: Good
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Aye, Paragons are slightly squishy, though being able to kill stuff as fast as a Rogue is nice.

The good thing about going 5 points into BM while leveling is that, first of all, you get extra hit which will boost your DPS at those levels (where there's no +hit available), and you also get the Lesser Primal Companion for added DPS (better DoT than Storm Blade at these levels as well).

The Companion also gives you slightly more survivability while soloing as five points will give you the ability to heal your Companion, enabling it to easily tank one mob on its own as long as you don't attack it. It's like CC that does damage as well. Smiley: grin

You do run the risk of losing your pet in dungeons, but even if you lose it 25% into a boss fight, it's probably still better damage than Storm Blade at early levels. For instance, at level 26, Storm Blade ticks for 5-6 damage (when it procs) while my pet is doing 30-60 damage a hit.

For heavy dungeon play, I'd get Mighty Blow and Path of the Hurricane before putting five points into BM, though. Mighty Blow + Path of the Hurricane makes for some sick AOE damage. At level 26 I'm starting to fill out the points in BM, being able to dump two points into +hit while still getting Mighty Blow and Hurricane.

And yeah, the build is awesome. I originally went with a more BM focused build because I didn't like the whole "follow up" mechanic of the Paragon, but realized that heavy BM relies on wielding a big axe and I really preferred the combat animation for dual-wielding. Your build has renewed my interest in the Paragon tree so much that I can't imagine playing anything else now. Smiley: smile
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#16 Mar 15 2011 at 7:27 AM Rating: Decent
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thanks much for this thread, ive always loved the dual wield warrior classes ever since blade dancers in L2. i was a bit overwhelmed with all the choices in rift. started my paragon yesterday and followed this guide and i'm tearing things apart. Thanks a bunch! :D
#17 Mar 22 2011 at 10:21 AM Rating: Decent
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I'm going to go ahead and disagree with this build for soloing at 40+. Based on the guide I'm sure it's awesome for DPS in groups/dungeons. However, I find myself dying or getting close to dying when facing 2+ mobs of equal or lower level then I (within 1-2 levels), especially if I have more then 1 ranged mob on me. Do I kill things faster? Sure, but the complete lack of survivability in those bad moments makes it not worth it to me. It's a fun spec but with zero healing, I'm drinking after every 2 fights or so. In my reaver/pally build I can take on 3+ mobs at once and end up at around 70-90% hp after the fight, this is without using the pally complete heal ability.

I'll keep this build in my back pocket for being DPS in dungeons but that's about it for me. I doubt I will use it too much since I've tanked every instance I have ever run, It's still fun to mess around with.

Still a very nice and well thought out write up.

Edited, Mar 22nd 2011 12:34pm by theiron50
#18 Mar 22 2011 at 10:33 AM Rating: Good
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Im copy pasting this post here from the newbie forum:

Hahaha..... oh man its kind of embarrassing how simple it is.

Ok so using that build this is how it works for standard questing. Just basic kill a bunch of sh*t quests.

Step 1: Buttons yo

#1 is this macro:

#show Bull Rush
cast [alt] Path of the Wind
cast Bull Rush
cast Path of the Wind

Macro of PWN

This is on my #2 button. yes all of it.

#show Path of the Wind
cast Frenzied Strike
cast Inescapable Fury
cast Turn the Blade
cast Bloodthirst
cast Rising Waterfall
cast Disruptive Strike
cast Path of the Wind

#3 is Debilitating Strike

#4 is my finisher macro

#show Punishing Blow
cast Deathblow
cast Punishing Blow

My standard rotation is to hit #2 until i get 3AP then hit number 4! You can throw in a Debilitating Strike to boost the finisher if you end up with less than 3 AP in your spammage. Note: i dont use charge while questing because i can hit twice with path of wind (thats in my macro of PWN btw so really all you have to do is hit #2 and 4) before reaching the target... thats 2 ap and it crits for over 600 on my guy, plus it boosts your Rising Waterfall crit chance. The synergy in this build is insane if you cant tell.

Step 2! BASH LULZ

Yeah dont save this ability for spell casts, i have mine mapped to a side button on my mouse and throw it in whenever i can. it doesnt use a GCD so toss it in there. ive had it crit for over 600... it is awesome and is fun to kill people by kicking them in the face.

Make sure you have a level appropriate, high avg damage 2H weapon and you are golden. Sadly this also works awesome in world PvP, just dont forget you have a charge lol.

If you getadds you have some GREAT options. You have Proper Timing in this build, which i havent addressed yet because you usually dont have time to use it or it would just be wasted overkill. It is without a doubt an insanely good talent. obv you get the crit, but you also guarantee a frenzied strike proc on top of it. its sick damage but i digress. When you get adds though i like to get my 3AP then do a Proper Timing Titan's Strike for around 1100 on the main target and 1300 on the adds. that usually finishes off the first, giving you Bloodthirst again for the second add. If you have more than that you can use mighty blow and bladefury etc...

Will you drink using this build? Some yes, but the speed it kills is more than worth it (drinking in this game is so fast, who cares anyway,)

Edited to fix something, dont use power strike at all.

Edited, Mar 22nd 2011 1:07pm by KTurner
#19 Mar 22 2011 at 2:55 PM Rating: Decent
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@theiron50

I don't disagree with you at all. I didn't level in this build - I leveled as a tank (the ability to take on 6+ mobs at a time and knock them out quickly makes the leveling process kind of like running your very own dungeon, but without the need for a healer. Especially with Reaver). This build was aimed at those desiring to level to 50 in Paragon. And yes, as you noted the build is better suited for dungeons. I talk about all this and more in "The Warrior's Pulse" on Rift Junkies. I just finished an article about the various offensive souls and I welcome you to check it out.
#20 Mar 23 2011 at 1:26 PM Rating: Decent
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Auralius wrote:
@theiron50

I don't disagree with you at all. I didn't level in this build - I leveled as a tank (the ability to take on 6+ mobs at a time and knock them out quickly makes the leveling process kind of like running your very own dungeon, but without the need for a healer. Especially with Reaver). This build was aimed at those desiring to level to 50 in Paragon. And yes, as you noted the build is better suited for dungeons. I talk about all this and more in "The Warrior's Pulse" on Rift Junkies. I just finished an article about the various offensive souls and I welcome you to check it out.


Very nice write up. I assume the last part will be about tanking specs which I am very interested in. I think we have very similar tastes in builds based on your write up. I'm doing pvp build going heavy into Champion and a leveling/tank build with reaver/paladin split. I'm thinking heavy paladin for end game tanking though so we shall see.
#21 Mar 24 2011 at 9:28 AM Rating: Decent
5 posts
Can you recommend or post some good macros that can simplify things at each level mark? A 1-2 button combo that keeps priorities in order?
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