Level 18 Arc: Freemarch
Recommended starting Mage level: 20
Requires A Haven for Those Defiant completed.
Required Dominator Abilities: Clinging Form, Quicken Form
Recommended Dominator Abilities: ranks in Swift Control, ranks in Improved Mana Wrench
On the Shores of Freemarch
Forces of the Plane of Death
-- If the Rift you are sealing aren't giving any credit, try the higher level rifts between Meridian and Smith's Haven. The only rifts that shouldn't work are the ones near Ark of the Ascended.
Spying on the Endless
-- Corpse is outdoors in the Courtyard area, but in an out-of-the-way nook. (6999, 5325)
-- Corpse is guarded by a non-aggro Endless Fleshfiend in the Iron Fortress.
Root? Yes, but Pointless (Small space and nearby trash spawn)
Snare? Yes, but Pointless (Small space and nearby trash spawn)
Ranged attack? Yes, but on short cooldown.
Notes: Hits very hard for the level, either bring lots of healing/mana potions in case of 'accidents' or bring a small party.
Means of the Endless
-- Endless Nightbringers are located in Smith's Haven in virtually all of the burnt out buildings.
-- Endless Nightbringers have a 100% drop rate for their Attunement Shard now and drop one for everyone in the party.
Root? Yes, but Pointless (Small space)
Snare? Yes, but Pointless (Small space)
Ranged attack? Yes, Caster.
Notes: Has significantly more HP than other mobs at its level and hits a little harder. Will slaughter any solo mage lower than its level in a DPS race. Will pose problems for an even level mage if you do not CC for a breather.
-- Anchors spawn adds at certain percentages of their HP. First Anchor Defenders (zombies), then Anchor Defenders (ghosts), then an Anchor Lord (Elite).
-- You do NOT need to kill the adds to loot the quest item from an anchor.
-- Need other warm bodies to either burn the anchor down before the adds can do too much damage or to wipe out the adds. Burning down is faster but more dangerous. However, you can make it safer if the Anchor Lord (Elite) is Transmogrified.
-- Adds despawn a short time after the anchor dies.
-- North Anchor is between Meridian and Iron Tomb. (6183, 4990)
-- East Anchor is NE of Smith Haven. (7262, 5123)
-- South Anchor is in the SW part of Savage Hill. (6882, 5912)
-- Note that all anchors are now marked on the map, but were not originally.
Cutting Off Communications
-- Alsbeth's device is at the intersection immediately after the first death shard. One person getting credit will give credit to all in group.
-- Once you get the device back to Meridian and trigger the next part, just look for an empty table in the same room.
-- Recommend waiting until the "Tombs of Old" quest is active if Iron Tombs groups are difficult for you to find or put together.
Tombs of Old
-- Satchel is in the room with the second death shard. Look for the sparkling chest.
Deepstrike Mines Arc (Seems Optional)
Endless Digging (Deepstrike Mines)
Fueling the Rituals (Deepstrike Mines)
These quests are very straight-forward, don't seem to need the lower level portions completed, and don't affect getting the Long Buried quest.
Level 28 Arc: Scarlet Gorge
Recommended Level: 30.
Additional Recommended Dominator Abilities: Microburst
-- Uriel is by the pool/lake immediately south of the Foul Cascade entrance. No climbing up is needed (for this part). (3680, 2767)
Trophies of Death
-- Try to get the bonuses, as you want as many chances at the single spawn rounds as possible. Those are the ones that drop the trophies. You can usually get two per rift this way and cut down on the number of rifts needed.
-- Many of the bosses can be Transmogrified, so always test to see if it works. If no one is willing to help, this will let you solo at least some of them (although you won't make the timer if it is active).
-- Total number of trophies needed was originally 10 but cut down to 5.
-- A later patch changed the requirement for this quest to closing Death rifts instead of looting the trophies from the bosses.
-- Run over to the east side of the same area to find the Endless Court Gnar Tamer (Elite). Once the quest updates to kill it, go ahead and do so.
Endless Court Gnar Tamer
Snare? Yes (Trigger with Storm Shackles and Transmogrify)
Ranged Attack? Yes, Caster.
Notes: Clear out a little bit of breathing room so you don't accidentally pull Endless adds. Gnar Tamer is a Cleric (Inquisitor).
Implanting the Idea
-- Golden Maw part is in a chest in Frayworn Rock along the wall INSIDE the cave. (4120, 4230)
-- Gnar Brains have been found at the top of the cliff that houses Foul Cascade.
-- Pure Distillate can be cheap and plentiful on the Auction House once people get the recipe.
Follow That Gnar
-- This is the safest way up Foul Cascade, and the disguise can be re-spammed. Needs experimenting to see if it can be done without the spider around.
Atop the Cascade (Foul Cascade quest)
-- Requires you to complete all of the Foul Cascade instance quests.
-- All are very straightforward, nothing special.
-- You MUST have this quest active when you run the instance or you will need to run the instance again.
Level 38 Arc
Recommended level: 40
Additional Recommended Dominator Abilities: Durable Control
On the Trail of Evil -- Meridian (Start) -> Freemarch -> Stonefield
-- Nestor's relative is Warden Troweller, a static level 18 guard just outside Kelari Refuge. (6490, 4626)
-- Nestor is that sole corpse between Granite Falls and the graveyard church, along the rock wall. Clicking spawns Bones of Nestor. (5010, 4855)
Bones of Nestor
Ranged Attack? NO.
Notes: Do not let him hit you. (Took 2.2k damage at level 40.) Either bring a full party or prepare to take 15-20 minutes with him. Full on kiting is NOT recommended because you do not want to run into an invasion or pick up adds while dealing with him--just lock him down in a small area and keep your distance. Because of the heavily trafficked area nearby, the only other danger is "helpful" people using debuffs that can break Transmogrify on their own when Durable Control is not in effect, then claiming Transmogrify "broke early" on its own instead. (Anyone who uses this spell regularly should know this is impossible.)
Intercepting the Spellbook
-- Kira is NNE of Faceless Man--as far north as you can get on the map and up in elevation, but a little bit east. (6712, 1118)
-- Crashing a meeting with three elite targets to kill = bring a party.
-- Mass Exhaustion and walk into the area the meeting is at to trigger the "Interrupt the meeting" flag BEFORE killing any of the three. Unless you like to kill them all twice...
A Father's Love
-- Graves are actually marked on the map.
-- Ghosts are like any of the other elites, only the Brother will come before they die and despawn them for quest credit.
-- Ghosts are spawned alone and can be easily dealt with as per any elite caster. (Instant-cast Transmogrify to interrupt spells, or slowly Mana Wrench them dry and treat like a melee only creature.)
Garden of Death (Runic Descent quests)
-- Just complete all of the Runic Descent quests.
-- You can complete all of the quests BEFORE getting Garden of Death. Then you can simply turn it in as soon as you get it.
Deliver the Spellbook
-- The four amulet rewards are:
- Austere Shadestone Necklet -- 11 INT, 14 WIS, 9 END, 8 Spell Power, 7 Death Resistance
- Erudite Shadestone Pendant -- 16 INT, 8 WIS, 8 Death Resistance, 14 Spell Crit, 7 Death Resistance
- Sory Shadestone Necklace -- 9 STR, 16 DEX, 7 Attack Power, 15 Physical Crit, 7 Death Resistance
- Robust Shadestone Amulet -- 14 STR, 10 END, 9 Attack Power, 14 Physical Crit, 7 Death Resistance
-- End Group portion, begin Experts/Raid portion.
Long term preparations:
Get Icewatch faction to
Familiarize yourself with the following Expert Dungeons:
-- Expert Realm of the Fae
-- Expert Deepstrike Mines
-- Expert Runic Descent
-- Expert Iron Tomb
-- Faceless Man is marked on the map, but is at the Zareph's Return camp. Expect a few deaths if it is the first visit to the camp, but a porticulum there makes going back easier.
-- Requires access to the expert rift "Redemption of Perdeen," which you may only open in Stillmoor.
-- Uses "Husk: Redemption of Perdeen" from Grim Disciples. Can be purchased for 250 Planarite
-- Husk requires "Malformed Souls" which are from Expert dungeons and high end rifts.
-- Expert Rift appears to be doable with ~6-7 people. Use adds for Transmogrify targets for Spell Haste. Make sure standard roles (Tank, Healer) are fulfilled in party.
A Family Affair
-- Fight a total of two of the targets.
-- Potentially not immune to crowd control effects, need more testing.
-- Each target has ~38k HP.
-- Currently bugged, due to an attackable target not becoming attackable.
-- See Quest page for other testimonials about the quest.
-- Drop rate off of Mathosian Honor Guards for first clue is very low. Bring daily quests to help compensate for bad luck.
-- Approximate location of the second clue is the north tower in the southern keep of the Endless Citadel.
-- Lord Edraam did not appear to be immune to crowd control effects, but has many friends near him. Ones on his floor can be single pulled, while a group of three is on the platform below.
-- One drop covers all in group for all dropped items -- group heavily recommended to trim competition problems.
-- See Quest page for other testimonials about the quest.
-- Lotham is on the way up to the Stillmoor puzzle in Thalin Tor -- you can't miss his room.
-- Once he runs away, you will fight the Abberant Growth he leaves behind to progress the quest.
Ranged Attack? Unknown
Notes: Has approximately 238k HP. Hits for ~9k on a mage and 2k-4k on a tank. Abberant Growth does NOT have any immunities, so you can root, snare, stun, slow and Transmogrify as you please to control the progress of the raid. Appears to be leashed to the room. Bring a raid to burn it down. Theoretically Dominator can kill it slowly with Death's Edict and Mental Shock, but realistically it will just take too long (at least 13+ hours) to be reasonable.
-- Requires access to the raid rift "Terror of Undeath", which you may only open in Stillmoor.
Edited, May 26th 2011 2:00pm by Ravashack