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Dominator's Notes on the Saga of the Endless--Defiant onlyFollow

#1 Mar 07 2011 at 2:15 PM Rating: Excellent
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There may be some errors with this post. If you see it cut off, please skip down to post #6 in this thread. Thank you!


Level 18 Arc: Freemarch
Recommended starting Mage level: 20
Requires A Haven for Those Defiant completed.
Required Dominator Abilities: Clinging Form, Quicken Form
Recommended Dominator Abilities: ranks in Swift Control, ranks in Improved Mana Wrench

On the Shores of Freemarch

Forces of the Plane of Death
-- If the Rift you are sealing aren't giving any credit, try the higher level rifts between Meridian and Smith's Haven. The only rifts that shouldn't work are the ones near Ark of the Ascended.

Spying on the Endless
-- Corpse is outdoors in the Courtyard area, but in an out-of-the-way nook. (6999, 5325)
-- Corpse is guarded by a non-aggro Endless Fleshfiend in the Iron Fortress.

Endless Fleshfiend:
Transmogrify? Yes
Root? Yes, but Pointless (Small space and nearby trash spawn)
Snare? Yes, but Pointless (Small space and nearby trash spawn)
Ranged attack? Yes, but on short cooldown.
Notes: Hits very hard for the level, either bring lots of healing/mana potions in case of 'accidents' or bring a small party.

Means of the Endless
-- Endless Nightbringers are located in Smith's Haven in virtually all of the burnt out buildings.
-- Endless Nightbringers have a 100% drop rate for their Attunement Shard now and drop one for everyone in the party.

Endless Nightbringer
Transmogrify? Yes
Root? Yes, but Pointless (Small space)
Snare? Yes, but Pointless (Small space)
Ranged attack? Yes, Caster.
Notes: Has significantly more HP than other mobs at its level and hits a little harder. Will slaughter any solo mage lower than its level in a DPS race. Will pose problems for an even level mage if you do not CC for a breather.

-- Anchors spawn adds at certain percentages of their HP. First Anchor Defenders (zombies), then Anchor Defenders (ghosts), then an Anchor Lord (Elite).
-- You do NOT need to kill the adds to loot the quest item from an anchor.
-- Need other warm bodies to either burn the anchor down before the adds can do too much damage or to wipe out the adds. Burning down is faster but more dangerous. However, you can make it safer if the Anchor Lord (Elite) is Transmogrified.
-- Adds despawn a short time after the anchor dies.
-- North Anchor is between Meridian and Iron Tomb. (6183, 4990)
-- East Anchor is NE of Smith Haven. (7262, 5123)
-- South Anchor is in the SW part of Savage Hill. (6882, 5912)
-- Note that all anchors are now marked on the map, but were not originally.

Cutting Off Communications
-- Alsbeth's device is at the intersection immediately after the first death shard. One person getting credit will give credit to all in group.
-- Once you get the device back to Meridian and trigger the next part, just look for an empty table in the same room.
-- Recommend waiting until the "Tombs of Old" quest is active if Iron Tombs groups are difficult for you to find or put together.

Tombs of Old
-- Satchel is in the room with the second death shard. Look for the sparkling chest.

Deepstrike Mines Arc (Seems Optional)
Endless Digging (Deepstrike Mines)
Fueling the Rituals (Deepstrike Mines)
These quests are very straight-forward, don't seem to need the lower level portions completed, and don't affect getting the Long Buried quest.


Level 28 Arc: Scarlet Gorge
Recommended Level: 30.
Additional Recommended Dominator Abilities: Microburst

Long Buried
-- Uriel is by the pool/lake immediately south of the Foul Cascade entrance. No climbing up is needed (for this part). (3680, 2767)

Trophies of Death
-- Tag certain targets with Neural Prod (see next note); your group must be the claimed group. As a bonus, if you have public group on and tag the target, it can motivate the "private-only" crowd to join your public group.
-- Try to get the bonuses, as you want as many chances at the single spawn rounds as possible. Those are the ones that drop the trophies. You can usually get two per rift this way and cut down on the number of rifts needed.
-- Many of the bosses can be Transmogrified, so always test to see if it works. If no one is willing to help, this will let you solo at least some of them (although you won't make the timer if it is active).
-- Total number of trophies needed was originally 10 but cut down to 5.

-- A later patch changed the requirement for this quest to closing Death rifts instead of looting the trophies from the bosses.

Foul Intent
-- Run over to the east side of the same area to find the Endless Court Gnar Tamer (Elite). Once the quest updates to kill it, go ahead and do so.

Endless Court Gnar Tamer
Transmogrify? Yes
Root? Yes
Snare? Yes (Trigger with Storm Shackles and Transmogrify)
Ranged Attack? Yes, Caster.
Notes: Clear out a little bit of breathing room so you don't accidentally pull Endless adds. Gnar Tamer is a Cleric (Inquisitor).

Implanting the Idea
-- Golden Maw part is in a chest in Frayworn Rock along the wall INSIDE the cave. (4120, 4230)
-- Gnar Brains have been found at the top of the cliff that houses Foul Cascade.
-- Pure Distillate can be cheap and plentiful on the Auction House once people get the recipe.

Follow That Gnar
-- This is the safest way up Foul Cascade, and the disguise can be re-spammed. Needs experimenting to see if it can be done without the spider around.

Atop the Cascade (Foul Cascade quest)
-- Requires you to complete all of the Foul Cascade instance quests.
-- All are very straightforward, nothing special.
-- You MUST have this quest active when you run the instance or you will need to run the instance again.

Level 38 Arc
Recommended level: 40

Additional Recommended Dominator Abilities: Durable Control

On the Trail of Evil -- Meridian (Start) -> Freemarch -> Stonefield
-- Nestor's relative is Warden Troweller, a static level 18 guard just outside Kelari Refuge. (6490, 4626)
-- Nestor is that sole corpse between Granite Falls and the graveyard church, along the rock wall. Clicking spawns Bones of Nestor. (5010, 4855)

Bones of Nestor
Transmogrify? Yes
Snare? Yes
Root? Yes
Ranged Attack? NO.
Notes: Do not let him hit you. (Took 2.2k damage at level 40.) Either bring a full party or prepare to take 15-20 minutes with him. Full on kiting is NOT recommended because you do not want to run into an invasion or pick up adds while dealing with him--just lock him down in a small area and keep your distance. Because of the heavily trafficked area nearby, the only other danger is "helpful" people using debuffs that can break Transmogrify on their own when Durable Control is not in effect, then claiming Transmogrify "broke early" on its own instead. (Anyone who uses this spell regularly should know this is impossible.)


Moonshade
Intercepting the Spellbook
-- Kira is NNE of Faceless Man--as far north as you can get on the map and up in elevation, but a little bit east. (6712, 1118)

Chance Meetings
-- Crashing a meeting with three elite targets to kill = bring a party.
-- Mass Exhaustion and walk into the area the meeting is at to trigger the "Interrupt the meeting" flag BEFORE killing any of the three. Unless you like to kill them all twice...

A Father's Love
-- Graves are actually marked on the map.
-- Ghosts are like any of the other elites, only the Brother will come before they die and despawn them for quest credit.
-- Ghosts are spawned alone and can be easily dealt with as per any elite caster. (Instant-cast Transmogrify to interrupt spells, or slowly Mana Wrench them dry and treat like a melee only creature.)

Garden of Death (Runic Descent quests)
-- Just complete all of the Runic Descent quests.
-- You can complete all of the quests BEFORE getting Garden of Death. Then you can simply turn it in as soon as you get it.

Deliver the Spellbook
-- The four amulet rewards are:
  • Austere Shadestone Necklet -- 11 INT, 14 WIS, 9 END, 8 Spell Power, 7 Death Resistance
  • Erudite Shadestone Pendant -- 16 INT, 8 WIS, 8 Death Resistance, 14 Spell Crit, 7 Death Resistance
  • Sory Shadestone Necklace -- 9 STR, 16 DEX, 7 Attack Power, 15 Physical Crit, 7 Death Resistance
  • Robust Shadestone Amulet -- 14 STR, 10 END, 9 Attack Power, 14 Physical Crit, 7 Death Resistance

-- End Group portion, begin Experts/Raid portion.

Long term preparations:
Get Icewatch faction to GLORIFIED Honored.
Familiarize yourself with the following Expert Dungeons:
-- Expert Realm of the Fae
-- Expert Deepstrike Mines
-- Expert Runic Descent
-- Expert Iron Tomb

Eternal Endless
-- Faceless Man is marked on the map, but is at the Zareph's Return camp. Expect a few deaths if it is the first visit to the camp, but a porticulum there makes going back easier.

Perdeen
-- Requires access to the expert rift "Redemption of Perdeen," which you may only open in Stillmoor.
-- Uses "Husk: Redemption of Perdeen" from Grim Disciples. Can be purchased for 250 Planarite and Decorated faction status. You can also purchase the Lure itself for 1750 Planarite and Decorated Faction status.
-- Husk requires "Malformed Souls" which are from Expert dungeons and high end rifts.
-- Expert Rift appears to be doable with ~6-7 people. Use adds for Transmogrify targets for Spell Haste. Make sure standard roles (Tank, Healer) are fulfilled in party.

A Family Affair
-- Fight a total of two of the targets.
-- Potentially not immune to crowd control effects, need more testing.
-- Each target has ~38k HP.
-- Currently bugged, due to an attackable target not becoming attackable.
-- See Quest page for other testimonials about the quest.

Courtship
-- Drop rate off of Mathosian Honor Guards for first clue is very low. Bring daily quests to help compensate for bad luck.
-- Approximate location of the second clue is the north tower in the southern keep of the Endless Citadel.
-- Lord Edraam did not appear to be immune to crowd control effects, but has many friends near him. Ones on his floor can be single pulled, while a group of three is on the platform below.
-- One drop covers all in group for all dropped items -- group heavily recommended to trim competition problems.
-- See Quest page for other testimonials about the quest.

Darkblade
-- Lotham is on the way up to the Stillmoor puzzle in Thalin Tor -- you can't miss his room.
-- Once he runs away, you will fight the Abberant Growth he leaves behind to progress the quest.

Abberant Growth
Transmogrify? Yes
Snare? Yes
Root? Yes
Ranged Attack? Unknown
Notes: Has approximately 238k HP. Hits for ~9k on a mage and 2k-4k on a tank. Abberant Growth does NOT have any immunities, so you can root, snare, stun, slow and Transmogrify as you please to control the progress of the raid. Appears to be leashed to the room. Bring a raid to burn it down. Theoretically Dominator can kill it slowly with Death's Edict and Mental Shock, but realistically it will just take too long (at least 13+ hours) to be reasonable.

Darkblade's Terror
-- Requires access to the raid rift "Terror of Undeath", which you may only open in Stillmoor.

Edited, May 26th 2011 2:00pm by Ravashack
#2 Mar 07 2011 at 8:25 PM Rating: Excellent
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For Freemarch - note that the adds from from the anchors NEVER LEASH.

NEVER.

EVER.

EVER!

Haha, I ran from the one outside of Meridian, all the way to King's Retreat (along the road), and then back again (off the road), finally running through a Death Rift and getting the folks there to kill them off. By the time I got to the anchor it had respawned Smiley: frown

Still need to do the Iron Fortress part myself - I finished the rest of Freemarch a while ago.
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#3 Mar 08 2011 at 1:04 PM Rating: Good
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****... I was really hoping to just skip those quests, but if it's part of a greater chain I feel the need to do them. At least you posted this so I know what to do (never did them cause had no idea where stuff was).
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#4 Mar 08 2011 at 4:06 PM Rating: Good
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"Larger chain" is an understatement. This goes into 50 and Expert dungeons.
#5 Mar 17 2011 at 11:56 PM Rating: Decent
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Thanks! This is very, very useful!

I am currently at the Perdeen now, waiting for my guild to start doing raid rifts.
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#6 Mar 18 2011 at 9:36 AM Rating: Good
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Thanks! I'm finding out that the Perdeen rift is only the tip of the iceberg. There are many more raids after that, and I'm hearing that the quest line itself rewards a LOT of tier gear later on. Unfortunately it's probably going to be a long while before I can actually try a raid rift myself -- have to wait for some others to catch up. >_>
#7 Mar 24 2011 at 11:21 AM Rating: Excellent
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Apologies for the duplicate post -- I'm running into strange issues occasionally updating the main post right now.

Level 18 Arc: Freemarch
Recommended starting Mage level: 20
Requires A Haven for Those Defiant completed.
Required Dominator Abilities: Clinging Form, Quicken Form
Recommended Dominator Abilities: ranks in Swift Control, ranks in Improved Mana Wrench

On the Shores of Freemarch

Forces of the Plane of Death
-- If the Rift you are sealing aren't giving any credit, try the higher level rifts between Meridian and Smith's Haven. The only rifts that shouldn't work are the ones near Ark of the Ascended.

Spying on the Endless
-- Corpse is outdoors in the Courtyard area, but in an out-of-the-way nook. (6999, 5325)
-- Corpse is guarded by a non-aggro Endless Fleshfiend in the Iron Fortress.

Endless Fleshfiend:
Transmogrify? Yes
Root? Yes, but Pointless (Small space and nearby trash spawn)
Snare? Yes, but Pointless (Small space and nearby trash spawn)
Ranged attack? Yes, but on short cooldown.
Notes: Hits very hard for the level, either bring lots of healing/mana potions in case of 'accidents' or bring a small party.

Means of the Endless
-- Endless Nightbringers are located in Smith's Haven in virtually all of the burnt out buildings.
-- Endless Nightbringers have a 100% drop rate for their Attunement Shard now and drop one for everyone in the party.

Endless Nightbringer
Transmogrify? Yes
Root? Yes, but Pointless (Small space)
Snare? Yes, but Pointless (Small space)
Ranged attack? Yes, Caster.
Notes: Has significantly more HP than other mobs at its level and hits a little harder. Will slaughter any solo mage lower than its level in a DPS race. Will pose problems for an even level mage if you do not CC for a breather.

-- Anchors spawn adds at certain percentages of their HP. First Anchor Defenders (zombies), then Anchor Defenders (ghosts), then an Anchor Lord (Elite).
-- You do NOT need to kill the adds to loot the quest item from an anchor.
-- Need other warm bodies to either burn the anchor down before the adds can do too much damage or to wipe out the adds. Burning down is faster but more dangerous. However, you can make it safer if the Anchor Lord (Elite) is Transmogrified.
-- Adds despawn a short time after the anchor dies.
-- North Anchor is between Meridian and Iron Tomb. (6183, 4990)
-- East Anchor is NE of Smith Haven. (7262, 5123)
-- South Anchor is in the SW part of Savage Hill. (6882, 5912)
-- Note that all anchors are now marked on the map, but were not originally.

Cutting Off Communications
-- Alsbeth's device is at the intersection immediately after the first death shard. One person getting credit will give credit to all in group.
-- Once you get the device back to Meridian and trigger the next part, just look for an empty table in the same room.
-- Recommend waiting until the "Tombs of Old" quest is active if Iron Tombs groups are difficult for you to find or put together.

Tombs of Old
-- Satchel is in the room with the second death shard. Look for the sparkling chest.

Deepstrike Mines Arc (Seems Optional)
Endless Digging (Deepstrike Mines)
Fueling the Rituals (Deepstrike Mines)
These quests are very straight-forward, don't seem to need the lower level portions completed, and don't affect getting the Long Buried quest.


Level 28 Arc: Scarlet Gorge
Recommended Level: 30.
Additional Recommended Dominator Abilities: Microburst

Long Buried
-- Uriel is by the pool/lake immediately south of the Foul Cascade entrance. No climbing up is needed (for this part). (3680, 2767)

Trophies of Death
-- Tag certain targets with Neural Prod (see next note); your group must be the claimed group. As a bonus, if you have public group on and tag the target, it can motivate the "private-only" crowd to join your public group.
-- Try to get the bonuses, as you want as many chances at the single spawn rounds as possible. Those are the ones that drop the trophies. You can usually get two per rift this way and cut down on the number of rifts needed.
-- Many of the bosses can be Transmogrified, so always test to see if it works. If no one is willing to help, this will let you solo at least some of them (although you won't make the timer if it is active).
-- Total number of trophies needed was originally 10 but cut down to 5.

-- A later patch changed the requirement for this quest to closing Death rifts instead of looting the trophies from the bosses.

Foul Intent
-- Run over to the east side of the same area to find the Endless Court Gnar Tamer (Elite). Once the quest updates to kill it, go ahead and do so.

Endless Court Gnar Tamer
Transmogrify? Yes
Root? Yes
Snare? Yes (Trigger with Storm Shackles and Transmogrify)
Ranged Attack? Yes, Caster.
Notes: Clear out a little bit of breathing room so you don't accidentally pull Endless adds. Gnar Tamer is a Cleric (Inquisitor).

Implanting the Idea
-- Golden Maw part is in a chest in Frayworn Rock along the wall INSIDE the cave. (4120, 4230)
-- Gnar Brains have been found at the top of the cliff that houses Foul Cascade.
-- Pure Distillate can be cheap and plentiful on the Auction House once people get the recipe.

Follow That Gnar
-- This is the safest way up Foul Cascade, and the disguise can be re-spammed. Needs experimenting to see if it can be done without the spider around.

Atop the Cascade (Foul Cascade quest)
-- Requires you to complete all of the Foul Cascade instance quests.
-- All are very straightforward, nothing special.
-- You MUST have this quest active when you run the instance or you will need to run the instance again.

Level 38 Arc
Recommended level: 40

Additional Recommended Dominator Abilities: Durable Control

On the Trail of Evil -- Meridian (Start) -> Freemarch -> Stonefield
-- Nestor's relative is Warden Troweller, a static level 18 guard just outside Kelari Refuge. (6490, 4626)
-- Nestor is that sole corpse between Granite Falls and the graveyard church, along the rock wall. Clicking spawns Bones of Nestor. (5010, 4855)

Bones of Nestor
Transmogrify? Yes
Snare? Yes
Root? Yes
Ranged Attack? NO.
Notes: Do not let him hit you. (Took 2.2k damage at level 40.) Either bring a full party or prepare to take 15-20 minutes with him. Full on kiting is NOT recommended because you do not want to run into an invasion or pick up adds while dealing with him--just lock him down in a small area and keep your distance. Because of the heavily trafficked area nearby, the only other danger is "helpful" people using debuffs that can break Transmogrify on their own when Durable Control is not in effect, then claiming Transmogrify "broke early" on its own instead. (Anyone who uses this spell regularly should know this is impossible.)


Moonshade
Intercepting the Spellbook
-- Kira is NNE of Faceless Man--as far north as you can get on the map and up in elevation, but a little bit east. (6712, 1118)

Chance Meetings
-- Crashing a meeting with three elite targets to kill = bring a party.
-- Mass Exhaustion and walk into the area the meeting is at to trigger the "Interrupt the meeting" flag BEFORE killing any of the three. Unless you like to kill them all twice...

A Father's Love
-- Graves are actually marked on the map.
-- Ghosts are like any of the other elites, only the Brother will come before they die and despawn them for quest credit.
-- Ghosts are spawned alone and can be easily dealt with as per any elite caster. (Instant-cast Transmogrify to interrupt spells, or slowly Mana Wrench them dry and treat like a melee only creature.)

Garden of Death (Runic Descent quests)
-- Just complete all of the Runic Descent quests.
-- You can complete all of the quests BEFORE getting Garden of Death. Then you can simply turn it in as soon as you get it.

Deliver the Spellbook
-- The four amulet rewards are:
  • Austere Shadestone Necklet -- 11 INT, 14 WIS, 9 END, 8 Spell Power, 7 Death Resistance
  • Erudite Shadestone Pendant -- 16 INT, 8 WIS, 8 Death Resistance, 14 Spell Crit, 7 Death Resistance
  • Sory Shadestone Necklace -- 9 STR, 16 DEX, 7 Attack Power, 15 Physical Crit, 7 Death Resistance
  • Robust Shadestone Amulet -- 14 STR, 10 END, 9 Attack Power, 14 Physical Crit, 7 Death Resistance

-- End Group portion, begin Experts/Raid portion.

Long term preparations:
Get Icewatch faction to GLORIFIED Honored.
Familiarize yourself with the following Expert Dungeons:
-- Expert Realm of the Fae
-- Expert Deepstrike Mines
-- Expert Runic Descent
-- Expert Iron Tomb

Eternal Endless
-- Faceless Man is marked on the map, but is at the Zareph's Return camp. Expect a few deaths if it is the first visit to the camp, but a porticulum there makes going back easier.

Perdeen
-- Requires access to the expert rift "Redemption of Perdeen," which you may only open in Stillmoor.
-- Uses "Husk: Redemption of Perdeen" from Grim Disciples. Can be purchased for 250 Planarite and Decorated faction status. You can also purchase the Lure itself for 1750 Planarite and Decorated Faction status.
-- Husk requires "Malformed Souls" which are from Expert dungeons and high end rifts.
-- Expert Rift appears to be doable with ~6-7 people. Use adds for Transmogrify targets for Spell Haste. Make sure standard roles (Tank, Healer) are fulfilled in party.

A Family Affair
-- Fight a total of two of the targets.
-- Potentially not immune to crowd control effects, need more testing.
-- Each target has ~38k HP.
-- Currently bugged, due to an attackable target not becoming attackable.
-- See Quest page for other testimonials about the quest.

Courtship
-- Drop rate off of Mathosian Honor Guards for first clue is very low. Bring daily quests to help compensate for bad luck.
-- Approximate location of the second clue is the north tower in the southern keep of the Endless Citadel.
-- Lord Edraam did not appear to be immune to crowd control effects, but has many friends near him. Ones on his floor can be single pulled, while a group of three is on the platform below.
-- One drop covers all in group for all dropped items -- group heavily recommended to trim competition problems.
-- See Quest page for other testimonials about the quest.

Darkblade
-- Lotham is on the way up to the Stillmoor puzzle in Thalin Tor -- you can't miss his room.
-- Once he runs away, you will fight the Abberant Growth he leaves behind to progress the quest.

Abberant Growth
Transmogrify? Yes
Snare? Yes
Root? Yes
Ranged Attack? Unknown
Notes: Has approximately 238k HP. Hits for ~9k on a mage and 2k-4k on a tank. Abberant Growth does NOT have any immunities, so you can root, snare, stun, slow and Transmogrify as you please to control the progress of the raid. Appears to be leashed to the room. Bring a raid to burn it down. Theoretically Dominator can kill it slowly with Death's Edict and Mental Shock, but realistically it will just take too long (at least 13+ hours) to be reasonable.

Darkblade's Terror
-- Requires access to the raid rift "Terror of Undeath", which you may only open in Stillmoor.

Edited, May 26th 2011 1:59pm by Ravashack
#8 Mar 26 2011 at 3:05 PM Rating: Excellent
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after the Perdeen rift, you get a drop, its a list, from the last boss to goto the faceless man in stillmoor.

The Saga of the Endless: Eternal Endless

Then he makes you investigate the list you got from the rift boss.

The Saga of the Endless: A Family Affair

These are all elites you have to kill basicly after you scan them they aggro and get all ****** bring a friend for this :D Once you get them all down you go back to the faceless man, he will give you a quest to find Dragomir Rakovic in this quest.

The Saga of the Endless: Darkblade

Once you find him in that little guardian town north of Zareph's Return, he is half way up building, where the bat puzzle is. He spawns this yellow "Abberant Growth" which wont aggro directly on you once it spawns but it is basicly a 10/15 man raid boss unless you are in t2 or something, it had 240k hp and hit like a truuuck. Once he is dead you can collect the info about Dragomir and return to the faceless man, you then get this quest.

The Saga of the Endless: Darkblade's Terror

Which is to spawn another expert rift, this time a 10 man once with the epic souls. I have not finished this yet as we are still doing experts to collect enough souls. Hope that helps pals :D
#9 Apr 01 2011 at 7:41 PM Rating: Decent
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I'm trying to complete Atop the Cascade. I did FC in expert mode but the quest didn't complete.

Does it make any difference that I came into the instance for the last three bosses? Shouldn't it complete after the last boss?

Is there something else I'm supposed to do?

Please help!

[Update: I ran it again on regular and the quest completed.]

Edited, Apr 1st 2011 8:00pm by gailg
#10 Apr 03 2011 at 10:29 AM Rating: Excellent
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gailg wrote:
I'm trying to complete Atop the Cascade. I did FC in expert mode but the quest didn't complete.

Does it make any difference that I came into the instance for the last three bosses? Shouldn't it complete after the last boss?

Is there something else I'm supposed to do?

Please help!

[Update: I ran it again on regular and the quest completed.]

Edited, Apr 1st 2011 8:00pm by gailg


Before your edit, I would have suggested running it on the normal mode because they weren't designed for expert mode. Expert mode seems to be like a completely different dungeon with the same name.
#11 Apr 04 2011 at 12:11 AM Rating: Decent
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We do have a Quest Series page for this series... I have not done anything above the lvl 26 quest so the series is not complete. I will go thru your notes tomorrow and see what I can glean from it but I encourage you to edit the page yourself!

The Saga of the Endless (Rift Quest Series)
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#12 Apr 08 2011 at 1:25 PM Rating: Excellent
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Bludwyng wrote:
We do have a Quest Series page for this series... I have not done anything above the lvl 26 quest so the series is not complete. I will go thru your notes tomorrow and see what I can glean from it but I encourage you to edit the page yourself!

The Saga of the Endless (Rift Quest Series)


To be honest, the reason I made the thread is because there's always several key points for almost every quest that people constantly ask about in the various channels. Most of the quest line is very straightforward other than those key points, and it's easier referring to one thread for questions than multiple links to multiple pages. The quests also weren't added to the system then either. (Edit: I take that back--looks like they were there but I just didn't find them.) Once the quests were added to the database, I added the links to the quests I covered--though I see I need to do a couple of edits (later) to add in the one for Atop the Cascade. I don't claim this is a complete walkthrough for the line because I didn't include that one quest to look at Asha's memory--which I'm really not seeing anyone having actual trouble with.

Edited, Apr 8th 2011 3:30pm by Ravashack
#13 Apr 08 2011 at 2:59 PM Rating: Good
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I've been starting on this quest and found it incredibly irritating to complete. The quests so far have given next to no description at all as to where the objectives are, which is odd considering almost every other quest tells you exactly where to go. It's as if they forgot why quest markers were a good idea. It's also full of annoying and mislabeled requirements. When it says "seal major death rift in freemarch" it really means "seal death rifts in freemarch" which is easier to complete, but wrong according to the quest.
#14 Apr 08 2011 at 9:48 PM Rating: Excellent
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Allegory wrote:
I've been starting on this quest and found it incredibly irritating to complete. The quests so far have given next to no description at all as to where the objectives are, which is odd considering almost every other quest tells you exactly where to go. It's as if they forgot why quest markers were a good idea. It's also full of annoying and mislabeled requirements. When it says "seal major death rift in freemarch" it really means "seal death rifts in freemarch" which is easier to complete, but wrong according to the quest.


The world event quests did this too.

One of them asks you to "kill weaker planar invaders with the quest item" when, in fact, any invader will do.. planar or otherwise. I blew up some invading guardian soldiers with that same item and it counted.

I think there might be some kind of miscommunication between the guy that writes the description and the guy that's actually designing the quests
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
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