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[PvE] Mage Pyromancer DPS DiscussionFollow

#1 Mar 07 2011 at 2:54 PM Rating: Decent
2 posts
http://rift.zam.com/en/stc.html?t=1zqIz.Vthz0xo.xfzI0uchto.V0xo

This is Pyro/Elemental/Archon

I was wondering what you think about this build? I'm currently level 36 and so far have been doing amazing damage. It focuses heavily on fire damage exclusively. Keep in mind as well, that I always build up/maintain 5 stacks of Pillage Stone before I start the damage sequence. Fire Armor is the armor of choice as well.

Rotation Being
Single Target:
-Ground power
-Cinder Burst + send elemental in
-Exposure
-Flame Bolt
-Ignite
-Countdown
-Leeching Flame (Searing vitality if on cooldown)
-Fireball
-Fireball (should be at 100 charge)
-Internalize Charge
-Inferno/Flame bolt (if it procs from Fireball)/Searing vitality (or Leeching flames)
-Flame Bolt (then repeat from when first flame bolt mention)

With this rotation You'll be keeping a steady 15% damage from Ground power, 5% from Soul Fire talent, 5% from Fire Armor, 10% damage from flame bolt, and 7% from Exposure yielding a total of 42% damage increase of fire, and 62% damage increase when internalize charge is up. For extra burst damage when needed, use heatwave.

AoE Targets:
-Ground Power
-Flame Bolt (send pet in)
-Burning Ground
-Backdraft
-Fire Storm *use till 90 Charge
-Flame bolt
-Internalize Charge

Specific Talents choices

I have yet to really have any mana issues since I got Leeching flames, thus not taking improved Smoldering Power. Along with my Crit being around 15% with Exhilaration helps as well.

With the Burning bright Talent, You currently have a 2.04% fire damage increase with my selected talents. If you decided to go all points in pyro it would be a total of 3.06%. I figure Greater Elemental Affinity in the Elemental Summoner soul is worth more than 1.02% damage increase. You also miss out on Ignite's 30% crit to Pet Abilities.

As far as survival goes, I use Ice Shield when i expect to take a huge amount of damage that's unavoidable and the 10% damage reduction from Elemental Link is a not only a dps increase due to buffing pet damage, but survival increase. Not to mention, you have a tank pet that can hold aggro pretty well.

Do you think I should have picked a different Soul? If so what soul? Any Talents you'd use differently? Maybe instead of 5/5 Weathered, you get 4/5 Weathered and take Sacrifice?
#2 Mar 07 2011 at 4:12 PM Rating: Decent
2 posts
Nobody? No suggestions on a dps rotation? Swapping some talents? Come on, can't be perfect
#3 Mar 07 2011 at 5:18 PM Rating: Good
Terrorfiend
*****
12,905 posts
hard to comment on a level 50 build when most people arent 50 yet.

Im not sure what your going for either, solo PvE? dungeons? I had a really hard time getting my elemental to hold aggro when I was pyro, to the point where he was useless.

Ive tried build after build with my mage and can only say I really like Pyro for dungeons where i have an actual tank, and chloro/lock/elem for leveling.

and wonder if Fire Armor nets more DPS or if Pyro Armor does.

nine 134 dmg fireballs (18s) + one instant cast 321 cinder (1.5s gcd) = 1527/19.5s = 78.3dps

ten 134 dmg fireballs (20s) + 5% dmg = 1407/20s = 70.3dps

This is ignoring dmg coefficients from spell power too.

-wrote this post in fragments if you cant tell, sorry if its too disjointed.

edited to add my mage is 23 so take this with a grain of salt.

Edited, Mar 7th 2011 3:19pm by KTurner
#4 Mar 21 2011 at 7:35 AM Rating: Decent
4 posts
Hey,

Ok thought I would let you know my LV 50 solo PVE build (I am lv 50 now) 44 Pyro / 16 Archon / 6 Chloro - http://rift.zam.com/en/stc.html?t=1zRIz.xz.xfpIzusuts.Voeoo

Note: This is what I have been using in dungeons aswell currently looking at some changes I want to make as chloro is no use to me in there.

The aim for me is to keep 5 stacks of Searing Vitality, 5 stacks of Pillaging Stone up and 6 stacks of Rock Slide up. I make sure to debuff the enemy with crumbling resistance. I currently use Pyro Armour and find that I am doing decent DPS. I have been running some expert dungeons recently but started to see Necro/Warlock do more DPS than me not all the time but more that I want to see.

I have seen a bug with the pyro that in the soul window with 5 points spent in ignition I my fireball should be a 1.6sec cast but on my hotbar its still a 2sec cast :(

My test when I get home from work is going to be:

1) Using Fire Armour do I parse better than using Pyro Armour
2) Drop the 6 points in Chloro put them in Elementalist and take the increase % critical hit - http://rift.zam.com/en/stc.html?t=1zqIz.Vz.xfpIzusuts.Voeoo

So basically I am going to test number 1 first with the chloro spec then that Elementalist spec and see what my results are.

But I think using the ele will be better and I think the Shield will be useful as lastnight I found a couple bosses decided to leap from the tank and directly hit me one shotting me on pulls. ( And yes I am not casting until the tank has aggro just some of the bosses leap from one to another) so I am hoping the shield could help limit some damage I am taking.

What do you think?
#5 Mar 21 2011 at 8:34 AM Rating: Good
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3,702 posts
I'll be interested to see what your tests reveal

But this is my initial impression. Would 5% crit and a lesser earth elemental's piddly DPS contribution really be better than casting Withering Vine every 6 seconds to get the Natural Awareness buff? 25% int is a lot, plus it gives you crit on top of the spellpower and mana bonus.

Should be interesting to parse out
____________________________
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#6 Mar 21 2011 at 8:46 AM Rating: Decent
4 posts
yea it's something I am going to test but is the cast time of vein worth the 5s buff when you can get the buff with spores aswell?

Its more cast time but I will test it out and see what I get.
#7 Mar 21 2011 at 11:35 AM Rating: Decent
4 posts
Ok so lets see the results then.

Let me start by saying Pyromancer Armour seems to be a must. Your do more damage with that on giving you cinder burst proc than the extra damage boost.

Ok

Build1 - Pyro/Archon/Chloro Damage: 50728, DPS: 402
Build2 - Pyro/Archon/Elementalist Damage: 52126, DPS: 420

I tested on a training dummy in meridian and I found that sometimes it would vary between Build 1 being better and Build2 being better.

But the extra time needed to cast the life based spells in Build1 for the extra Int is not worth it tbh and I think as explained above if using build2 I feel the shield could be of more use.

#8 Mar 21 2011 at 12:02 PM Rating: Good
Terrorfiend
*****
12,905 posts
what do you think about using Dom as your 3rd soul, and dropping 10 pts into it (would obv require dropping some points out of pyro, as i think the 16 in archon are great)? You get 10% more int, and a threat wipe. Could also put a couple more pts in it and get that accelerated decay debuff.

I dont know if its even possible to take aggro from tanks in this game though >_>... But if you get lucky with some pyro procs you might put out some insane burst. /shrug. might at least be worth a test if you feel so inclined.

Edited, Mar 21st 2011 11:04am by KTurner
#9 Mar 21 2011 at 2:10 PM Rating: Good
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3,702 posts
morphiushell wrote:
Ok so lets see the results then.

Let me start by saying Pyromancer Armour seems to be a must. Your do more damage with that on giving you cinder burst proc than the extra damage boost.

Ok

Build1 - Pyro/Archon/Chloro Damage: 50728, DPS: 402
Build2 - Pyro/Archon/Elementalist Damage: 52126, DPS: 420

I tested on a training dummy in meridian and I found that sometimes it would vary between Build 1 being better and Build2 being better.

But the extra time needed to cast the life based spells in Build1 for the extra Int is not worth it tbh and I think as explained above if using build2 I feel the shield could be of more use.



Interesting, I actually didn't know whether Radiant Spores would trigger that buff or not, that's why I didn't say that.

What about maybe using Warlock for the Opportunity procs? I don't know if the low proc chance will beat the steady (albeit minor) dps from the elemental though, and you don't get a defensive cooldown in warlock either, but I like to live in the magical world where I never pull aggro from my tank Smiley: smile
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#10 Mar 22 2011 at 2:46 AM Rating: Decent
4 posts
Well I had a look on the role builder at potentially using warlock and I wish that I had done so whilst levelling solo :)

I think I might start using a 10 point warlock build with my 16 point archon and my 40 point Pyro.

Finalised builds below:

Solo/Dungeon - Pyro (40) Archon (16) Warlock (10) - http://rift.zam.com/en/stc.html?t=1zvIz.be.xfzIzusuts.Voeoo

PVP - Pyro (44) Archon (16) Dominator (6) - http://rift.zam.com/en/stc.html?t=1zsIz.Ms.xfpIzusuts.Voeoo

Healspec - Warlock (33) Chloro (33) Dominator (0) - http://rift.zam.com/en/stc.html?t=1zvRs.xx0N0VVxo.EdIuo0ckRo
#11 Mar 25 2011 at 3:29 AM Rating: Decent
1 post
morphiushell wrote:
Well I had a look on the role builder at potentially using warlock and I wish that I had done so whilst levelling solo :)

I think I might start using a 10 point warlock build with my 16 point archon and my 40 point Pyro.

Finalised builds below:

Solo/Dungeon - Pyro (40) Archon (16) Warlock (10) - http://rift.zam.com/en/stc.html?t=1zvIz.be.xfzIzusuts.Voeoo

PVP - Pyro (44) Archon (16) Dominator (6) - http://rift.zam.com/en/stc.html?t=1zsIz.Ms.xfpIzusuts.Voeoo

Healspec - Warlock (33) Chloro (33) Dominator (0) - http://rift.zam.com/en/stc.html?t=1zvRs.xx0N0VVxo.EdIuo0ckRo


What do you use for rotations on single target and aoe for the solo/dungeon build?
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