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Justicars viable healing thru dpsing?Follow

#1 Mar 07 2011 at 5:24 PM Rating: Decent
9 posts
healing while Dps
whould this build healing enough to complete dungeons or as healing suport?

salvations heals you for 25% of the skill damage you do
while reparation will heal your group for 25% the skill dmg

but with Mien of honor those heals would heal for 50% more so

salvations heals you for 37,5% of the skill damage you do
while reparation will heal your group for 37,5% the skill dmg

with righteous mandate on the tank

salvations heals you?(the tank if full life) for 37,5% of the skill damage you do
while reparation will heal your group for 37,5% the skill dmg (also healing the tank)

but if those are not enough you still got more options to heal
with doctrine of the righteous (healing 50% more because of mien of honor)
i think it would be a nice heal being usable every 3 secs (if you use a skill thats does life type dmg {healing a little and gaining a conviction point} then Doc of Righteos).

lets not forget the greater faerie (even if it is not realy great it still helps)
and thats if my little Wall of Text =P

any toughts?

Edited, Mar 7th 2011 6:25pm by kahnzin
#2 Mar 07 2011 at 6:29 PM Rating: Decent
747 posts
Healing support is definitely an option, however due to the fact that you need convictions to heal reliably, a Justicar won't ever be able to main heal.

In a tough situation you'll have to use all of your convictions before being able to use an ability that would give you another one and therefore have to use an ability - heal - ability- heal- ability- heal-etc... and therefore possibly fall behind in the amount of healing throughput necessary to keep your party/ tank alive.

I might be overstating the issue, but until someone proves me wrong that's what I'm stickin to.

As healing support though they would be amazing, considering the fact that they could switch to off tank at the drop of a hat....a healing off-tank? yes please.
Light travels faster than sound, which is why some people appear bright until you hear them speak.
#3 Mar 07 2011 at 6:29 PM Rating: Decent
12 posts
I would say hop into a group with your guild, and have a main healer as backup just in case... and try it out. I think Justicar would do okay for support/patch heals, but being how much of their healing is done through stacks of conviction, they would be support heals at best, falling below Bard at last place in healing capabilities.

Justicar are great self-healers while tanking though.
#4 Mar 07 2011 at 6:58 PM Rating: Decent
9 posts
Katchii wrote:
In a tough situation you'll have to use all of your convictions before being able to use an ability that would give you another one and therefore have to use an ability - heal - ability- heal- ability- heal-etc...

i wont say that you are wrong but you might be over looking the fact that the build uses a 2 hander (so skills will do more dmg -> healing more) and the ability in the "ability - heal - ability- heal- ability" will also heal. via salvation -> righteous mandate. and reparation.

and there is still the greater faerie.. it will help out too wont it (or does it sucks?)

if i am talking non-sense please tell me so.. =P i cant test that ATM since i am not at home =P
#5 Mar 08 2011 at 8:10 AM Rating: Decent
11 posts
Justicar alone wouldn't be great for healing, but mixed with sentinel and warden you can create a decent healing/dps build.
#6 Mar 08 2011 at 12:52 PM Rating: Decent
747 posts
The heals from the faerie can basically be disregarded, it's not that they suck but they were never meant to be anything but helpful iin a solo type situation.

Also, the amount of healing given from just attacking will also not be able to handle main heals.

Justicar would be great at support or patch healing, as I said before, but their throughput just won't cut it for main heals.

Get in a group that would be willing to try it and show yourself just what you can do...I'm just not willing to try it out when it's just as easy to get a main heals spec as a cleric that would certainly do the job.
Light travels faster than sound, which is why some people appear bright until you hear them speak.
#7 Mar 08 2011 at 1:51 PM Rating: Decent
12 posts
An interesting result last night along these lines...

My group went into KB, all of appropriate level or above (33+). I went Justicar, a regular tank build, and was going to tank. Our healer, a Chloromancer, had no experience healing in a 5 man. Of course, we wiped early, despite the 4k+ hp and decent avoidance of my Justicar.

I asked my friend, a Warrior, who was also in the group, to tank, and I would switch to Sentinel and heal. The healer asked for another chance, and I agreed. Of course, before I knew it, the Warrior pulled. I switched to Mien of Honor on the fly, and we began rocking the pull. With the Chloromancer inexperienced, and the Justicar heals just not enough to keep it going, we wiped.

I switched to Sentinel and we finished the dungeon.

Given this scenario I would say that the Chloromancer, with proper practice, could have probably healed the dungeon. I do not think for one second that the Justicar would have been able to do the same.

If you are planning on doing DPS and healing at the same time, I would say roll a Chloromancer, or get used to doing mediocre damage in exchange for healing assists.

I personally don't see why a Cleric would try to heal with a Defensive soul and not a Healing soul, especially when such is easily and readily available. Perhaps it will work in PvP, maybe in Rifts, but not in 5 mans, and not in raids.
#8 Mar 09 2011 at 11:40 AM Rating: Decent
40 posts

try out this build. Seriously. The caretaker + purifying flame makes all your doctrines of rightousness much stronger, and AOE heal when needed. + the shield from pur, and the single-target heal once the incoming damage ramps up makes you very versatile. You can also off-tank if needed, especially cause you can shield yourself and doctrine+caregiver yourself. Oh yeah, and you get some HOTs from warden. :) Good luck!

#9 Mar 24 2011 at 5:51 AM Rating: Decent
1 post
I was looking at the Justicar soul tree and I decided there was no reasons Justicar couldn't be viable heals so I came up with a spec, and I have decided that Justicar healing absolutely owns. Its just not necessarily easy. My spec is Justicar/Sentinel/Warden at a 31/25/10 point spread (

The spell that heals the target of your righteous mandate heals for more than ANY OTHER LEVEL EQUIVALENT Cleric healing spell and its instant cast with no cooldown. The downside obviously being that you need convictions up to use it, but so far in my experience that hasn't been a problem. You just have to be on top of your dps and get into combat shortly after the tank. Healing just from your dps significantly drops the rate that tanks health leaves at, giving you lots of time to earn some conviction and get a rotation going. Sometimes those first couple heals can be a little frantic, but as soon as I get going keeping convictions up is no problem at all, you have lots of time to decide what ability to use or what heal to use. If you do end up stuck needing to drop some heals with no conviction, you can more than cover with sentinel and warden abilities. Touch of Light and Healing Invocation for an instant large heal not needing any conviction, or more over the Justicar Reprieve ability that heals for 5k hp instantly and with no need of conviction (5min cooldown but its an emergency heal).

Yes it is not particularly easy to maintain heals and melee dps. Probably why no one thinks this spec is viable, or seems to want to try. But they spec has built in many ways to cope with needing to drop heals without conviction built up, and I find that if I stay on my game I very rarely need to use them. Once I am in my dps rotation, healing as a justicar is insanely easy. Your spells are very mana conservative (I never use water in a dungeon), you contribute significantly to dps and it provides significant group heals, your main single target heals spams them for 1k health, there is no reason you can't incorporate more benefits and tricks of other healing specs. All in all, if you are looking for a gameplay challenge, I think Justicar healing is hella fun, and could in theory out heal any comparable healing spec.
#10 Mar 26 2011 at 11:37 AM Rating: Decent
64 posts
I was running IT expert with a Sham / Just / Sent Cleric off healing - He wasnt semi t1 Geared (4 pcs i believe) he was pulling 430 ish Dps / 205 Hps single target , and 600 ish Dps / 280 Hps AoE...

completely usable in an instance IMO

Edited, Mar 26th 2011 1:39pm by Hemptation
#11 Mar 28 2011 at 10:58 AM Rating: Decent
1 post
To be honest it can be hit or miss.It depends on the group and dungeon. When I was ~32 I got bored about 2 minutes into my consecutive FC run. Originally Warden, I swapped to my tanking spec(Which does not have points in a healing soul). I had absolutely no issue main healing with that spec, in that dungeon. I had to actually cast a heal maybe once or twice. The rest was easily taken care of with Doctrine of Loyalty(AoE) and Doctrine of Righteousness.

A couple of notes:
We did not have a Bard, nor a Chloro.
The group was intelligent with great situational awareness and an understanding of their roles. (no aggro pulling, etc etc)
The tank was a warrior
All were within the appropriate level range.
Most were geared in dungeon blues.

Edited, Mar 28th 2011 12:59pm by Meegs
#12 Jun 13 2011 at 12:35 PM Rating: Default
1 post
I'm actually going to try to make a Justicar. I have not seen anyone go all 51 points into it yet to get that amazing great heal. I know it says its 300% of the damage, but if you have the correct passive on you should be getting 50% more effect out of the ability from other synergistic branches/roots in your spec.

also, you should be wearing the best DPS gear you can with a hard hitting two-hander equipped and all of your gear enchanted for doing damage. With this spec early on you will have a free bubble to handle aoe dmg, random-threat attacks, and the ever so painful omg i can't hold aggro. Your goal having a bubble on you (and a back-up from justicar later on) you will be at 100% at all times which means the overhealing is going somewhere.

Shaman is great to pair with this, spending 15 points in it makes you hit harder crit harder crit more often and increase your healing by 20% and through branches get a mana-regen ability that makes your melee heal 10% of your MANA for up to 10 seconds and has a minute cooldown. Its really interesting how it looks actually, I would really like to give it a shot.

So far I've just seen too many builds that havn't gone the whole way down to get that amazing heal and bubble on the end and i think its a tragedy.

Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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