well without the debuff it was much better even you had to wait some time till you get in a que
and why should the ppl that pay for the same stuff they could also have in WoW ???
... you mean like how Codex is Arathi Basin, and Whitefall is Warsong Gulch?
that they had befor and well i think that debuff was allways in WoW so it not realy matter and ppl
life with it cuz they not know any diffren but in Rift it was diffren and that was may what many ppl
liket about Rift ( warfront ) if they want debuff they can also go back to like i say befor and play
that and pay for that and not stay in a game that have now the same think as they had befor i mean its
Again, so we have this straight - there is no actual benefit for people deserting. They ***** over both sides, their own more than the other. And... you feel that's a good thing?
You're also very wrong - I'm almost positive the deserter debuff was not added until TBC. I know the original battlegrounds didn't have it, and they were out for at least a year.
a new game so they want to get as many player as they can get for Rift and with that they make $$$$$$
with that they can make content and etc but if player leave and go back to what they had befor they lose
that money they had become befor and i saw that in diffren games and what was the end of that in the end
well it that the game sooner or later at a free play phase etc and then was gone and it would realy be sad
if that was the same with Rift :(
Let me get your view correct, because your English doesn't seem clear. You seem to be saying that adding a deserter debuff to help stop people from leaving a match and ******** over both sides, will lead to a worse game, causing people to leave, and making Rift become free-to-play (which is a format perfectly successful for other games)?
... Edited, Mar 11th 2011 12:56pm by LockeColeMA
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin