Forum Settings
       
Reply To Thread

Convince me... please!Follow

#1 Mar 15 2011 at 12:04 PM Rating: Decent
1 post
Good afternoon all.

I'm a 27 year old gamer with a full time career, 8 month old child, and life outside of MMOs. I've played WoW since release and left several times... trying out such ventures as Vanguard: Saga of Heroes (ugh), Warhammer, Aion, FFXIV (ugh to the second power), and other MMOs that really didn't fulfill my gaming needs in the same way WoW has.

I've heard it said a million times before... so I won't rehash my "can't put my finger on it" issues with the current state of WoW... but I've been burned enough in getting excited about the new and shiny MMO turning into that traumatic relationship that leads you to the hospital getting your STD cleared up.

I've read up and understand the general concepts, the similarities the game pulls from WoW and similar MMOs... but I can't find distinct evidence that there is any staying power for the game to continue. I've heard ZOMG best game ever and ZOMG worst game ever... but nothing of any real substance. So I figured I would offer some questions in hopes that I can make a determination of my immediate gaming future.

1. Is RIFT Quick play friendly?
Scenario: My son is down for a nap... I may have 20 minutes, I may have an hour. Are there immediate opportunities for game play that can offer me some level of reward during short spurts?

2. Is RIFT user friendly?
I don't want to re-learn how to do macros, addons, systems, etc. Is it so similar that I should be able to jump right in? I don't mind learning a new system but if I push and it types B... well I need to buy a new keyboard... but you get my drift I hope.

3. Is RIFT fun?
Not just... wow this game rocks. Do quests feel rewarding? Is the general flow of quest to instance to PvP to rift seem forced or is there a level of feasibility in the system?

4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.

5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.

Anything additional... maybe some perspective from people who are currently playing Rift in a similar situation as I am?

Thanks in advance!

Edited, Mar 15th 2011 2:05pm by Bloodray
#2 Mar 15 2011 at 12:14 PM Rating: Good
Terrorfiend
*****
12,905 posts
Bloodray wrote:


1. Is RIFT Quick play friendly?
Scenario: My son is down for a nap... I may have 20 minutes, I may have an hour. Are there immediate opportunities for game play that can offer me some level of reward during short spurts?


Has just as many quick play options as WoW + some. Rifts themselves take about 5 minutes to close, offer XP and rewards, and can be done with an easy to use, on the fly, public grouping system.
Quote:

2. Is RIFT user friendly?
I don't want to re-learn how to do macros, addons, systems, etc. Is it so similar that I should be able to jump right in? I don't mind learning a new system but if I push and it types B... well I need to buy a new keyboard... but you get my drift I hope.
In this regard the game plays just like WoW really, so yea very user friendly.

Quote:
3. Is RIFT fun?
Not just... wow this game rocks. Do quests feel rewarding? Is the general flow of quest to instance to PvP to rift seem forced or is there a level of feasibility in the system?
I've done the stints in all sorts of other MMOs and nothing has grabbed me as much as rift has. I absolutely love it. As for the flow, it depends what you want to do. There is almost always a rift to close, pvp can be queued from anywhere and you can do dungeons when you want.

Quote:
4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.
At first glance it is very similar. In fact i would say the first 15 levels of Rift are not that impressive. once you get involved in your first zone wide invasion and fight a raid boss at level 15, people realize that this game actually has something of it's own to offer.

Quote:
5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.
Not really clunky at all imo. again it handles a lot like WoW.

Quote:
Anything additional... maybe some perspective from people who are currently playing Rift in a similar situation as I am?
If you are truly over WoW I think this game might be a good fit. Personally i played WoW for a good 4 years and ended up hating it with every fiber of my being. I always will have a place in my heart for vannila WoW as it was my first MMO and the memory of it was just great. Rift is easy to get into and the mechanics are familiar enough you dont feel like a noob, but the game has some real diversity in the soul system and the rifts (and if you like, pvp associated with the rifts) is really amazing.


Edited, Mar 15th 2011 11:21am by KTurner
#3 Mar 15 2011 at 12:15 PM Rating: Decent
**
272 posts
Well, I'm in a similar situation time-wise.

Rift is as quick/casual as far as basic PVE goes as WoW. You can get in, do a few quests and log out. The drop quests are all very friendly to people with limited time that I've seen Defiant-side.

I don't find the combat clunky personally, so I can't attest to that.

Are the quests new and exciting? Not really. Some are more fun than others, but they're all still mostly "kill X of Y; gather X of Y; click on X of Y; Deliver X to Y".
____________________________
Always check for black-on-black text.
#4 Mar 15 2011 at 12:27 PM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
12,049 posts
Bloodray wrote:

1. Is RIFT Quick play friendly?
Scenario: My son is down for a nap... I may have 20 minutes, I may have an hour. Are there immediate opportunities for game play that can offer me some level of reward during short spurts?

Yes, for sure. Much like with WoW, you can log on real quick to quest, do a PvP match, explore, grind, or close some rifts. The only things that "require" more time are zone-wide invasions (about 20-40 minutes), PvP warfronts (20 minutes), or dungeons (30-60 minutes depending on the group and dungeon).

Quote:
2. Is RIFT user friendly?
I don't want to re-learn how to do macros, addons, systems, etc. Is it so similar that I should be able to jump right in? I don't mind learning a new system but if I push and it types B... well I need to buy a new keyboard... but you get my drift I hope.

It's like picking up WoW with all your action bars and tab innately customizable. The only way it will be more difficult than WoW is if you had a ton of keybinds and used add-ons galore.

Quote:
3. Is RIFT fun?
Not just... wow this game rocks. Do quests feel rewarding? Is the general flow of quest to instance to PvP to rift seem forced or is there a level of feasibility in the system?

I don't want to play WoW. I do want to play Rift. That settles it for me Smiley: lol

Quote:
4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.

It's WoW+. Takes the best things from that game and adds some new tricks and a brand-new story.

Quote:
5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.

Very, especially for being, what, three weeks old?

Quote:
Anything additional... maybe some perspective from people who are currently playing Rift in a similar situation as I am?

Thanks in advance!

Just... make sure you have the time for an MMO right now. With a new baby and a full time career, your time is going to be short. Do you need another monthly bill? Do you really want to spend the time in a game when you have so much new responsibility IRL? I dunno, once I got a career my gaming time was cut dramatically. If I ever get married and have a kid, I'd likely stop MMOs, as RL would take over at that point. Just think it through before getting into another fun game - because Rift is great, but like all games, it sucks up your time Smiley: grin
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#5 Mar 15 2011 at 12:41 PM Rating: Decent
Scholar
**
747 posts
To the OP,
I am in the exact same boat as you; married, 2 kids, full time job/ career, limited play time, etc...

I played WoW since release and also got burned out (4 level 85's in full Heroic gear and some first tire raid epics), but I love MMO's. Tried all of the same ones you did, and I second your FFXIV comment, that game is terrible but had a lot of promise.

I quit WoW after I got into the last two beta events for this game and haven't ever thought about going back to WoW or ever thought "I wish Rift had x or y feature that WoW did"

The game is good. It's polished, WAY more so than any MMO game only a few weeks old should be. combat is fun, the soul system (talents) is robust, the time it takes to accomplish anything is similar to WoW (quests take small amounts of time, dungeons more, etc..)

The dynamic event system doesn't feel contrite at all, it has meaning and you feel like you are actually doing something meaningful when you get side tracked from your questing or zone traversing.

I have also convinced quite a few other people to try this game and they quit their MMO's of choice for it and have the same opinion I do. It's worth it.

Seriously man, drop the $50-60 bucks for this game, try it out and see for yourself, you won't be disappointed.
____________________________
Light travels faster than sound, which is why some people appear bright until you hear them speak.
#6 Mar 15 2011 at 3:42 PM Rating: Decent
*
200 posts
KTurner wrote:
Bloodray wrote:




5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.
Not really clunky at all imo. again it handles a lot like WoW.
Edited, Mar 15th 2011 11:21am by KTurner


It handles a lot like '2-4 year old' WoW. It is just launched and you feel like you've been playing for at least a solid year besides not knowing EVERYTHING. There are small problems that come with launch but the servers can handle almost everything.




#7 Mar 15 2011 at 4:33 PM Rating: Good
Avatar
***
1,330 posts
Bloodray wrote:
Good afternoon all.

[...]

1. Is RIFT Quick play friendly?
Scenario: My son is down for a nap... I may have 20 minutes, I may have an hour. Are there immediate opportunities for game play that can offer me some level of reward during short spurts?

The game is so active that it is dangerous to your (character's) health to AFK in the game. Rifts are the most immediate opportunity available to you out of the ones previously mentioned, followed by invasions.

Bloodray wrote:

2. Is RIFT user friendly?
I don't want to re-learn how to do macros, addons, systems, etc. Is it so similar that I should be able to jump right in? I don't mind learning a new system but if I push and it types B... well I need to buy a new keyboard... but you get my drift I hope.

You will not be using Add-ons to play the game, particularly because it is not supported yet. It otherwise plays like a combination of WoW and EQ2.

Bloodray wrote:

3. Is RIFT fun?
Not just... wow this game rocks. Do quests feel rewarding? Is the general flow of quest to instance to PvP to rift seem forced or is there a level of feasibility in the system?

Depends on what you consider rewarding.

If what you are looking for is a long, level-spanning line that has rewards at the end, I can tell you that both sides have one long chain. Unfortunately I'm only familiar with the Defiant side one, which starts at ~18. There's a stopping point part way that rewards a pretty nice necklace, and a raid part later on.

Quest item rewards tend to be on par with tradeskill items of the appropriate level, only without the level requirements. However, everyone's going to be using the quest and tradeskill items if you do not go looking for the rewards from finding cairns and solving map puzzles, so it feels rewarding for the effort put in.

A majority of quests do warn you that you need others, but not all.

Bloodray wrote:

4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.

Rift plays enough like WoW that this really isn't going to be an issue. They just married it with the UI flexibility from EQ2, which lets you move everything around if you want to instead of being forced to use add-ons to move things around.

Bloodray wrote:

5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.

Clunky in what way? The people you heard it from are going to have to be more descriptive than that.

Bloodray wrote:

Anything additional... maybe some perspective from people who are currently playing Rift in a similar situation as I am?

Thanks in advance!


The actual bugs in Rift have been less noticeable than WoW to me. And they actually make an attempt to FIX them. For example, there was a minor bug with a quest in Droughtlands, a barren landscape area in the game, where the NPC is scripted to die but did not give credit for the death. Turns out the bug was related to people burning him down too fast--you could still get credit if you took it slow and stopped attacking right when he started spamming a message, but not many people realized that. They took the time to fix such a minor problem on the first patch, even though there was a way around it. Compare to WoW with bugs from 5+ years back that still aren't fixed, like the Medivh's Journal bug in Karazhan. There's a way around it, and it was never fixed.

The complaints in Rift are more around things that are eternal problems regardless of game, like class "balancing" issues and such.

Also, if you do start, have some form of protection against angry spouses ready. That way you have some way to defend yourself when she tries to yank you off the computer for playing too long. :D
#8 Mar 16 2011 at 3:00 PM Rating: Decent
**
441 posts
Hi,

I'm just here for the FFXIV downtime. I never played Wow as I've been a FF veteran since the first FF on NES. With that said, I actually enjoyed this game. I'm still in the early stages, but am interested to see where it goes.
____________________________
Principal: Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul


[ffxivsig]855074[/ffxivsig]
#9 Mar 17 2011 at 6:31 AM Rating: Default
11 posts
Bloodray wrote:

4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.


Yes it is... to many people here will defend that it's not, or it's WoW done right. I was hesitant to play this game because I was tired of WoW, just the same as you but I have decided too.

The mere fact that it keeps getting referenced to WoW demonstrates my point.

That said if you have little time to play this game seems right for a casual gamer too, a lot is just spoon fed and easy

These are my opinions and I am entitled to them, doesn't mean I am right, just my perspective. Let the flames begin!
____________________________

[ffxivsig]419925[/ffxivsig]
#10 Mar 17 2011 at 10:49 AM Rating: Decent
In short...No it's not.
It's an MMO, similar UI, similar combat system. About it...EVERY MMO that has come out peeps ask the same question. If you want WoW play WoW, kinda funny that EVERY MMO that comes out, people are looking to leave WoW. RIFT is a great game so far. Kind of takes all the good things about a lot of games and implements them, amazing concept. Download it and enjoy.
#11 Mar 17 2011 at 11:20 AM Rating: Excellent
It may not be painful or awkward enough for masochistic old school grinder diehards. *cough FFXXXIVVVX Farming Fantasy Grinder Online now with Knitting!

Especially in the early levels. But the challenge picks up significantly along the way.

And you can grind several things at 50 to a point that should satisfy even the most "It only has value if getting it was torture" type of people.

But you don't have to do them. There are lots and lots of options for gearing and playing, which is nice.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#12 Mar 17 2011 at 11:44 AM Rating: Decent
16 posts
Rift is a solid mmorpg for anyone that is new to the genre or has loved them for years. You simply have to get in the game and try it out for yourself. There is only one true critic....and that is you.

P.S. I blame the failure of FFXIV on the game community. It should have never made it past beta. I loved FFXI and was hoping for more from FFXIV. I left FFXI for WoW. (A lot more instant gratification in Wow) Now I have found myself burned out in WoW, mainly because I think blizzard tunes heroic raids to the sponsored elite guilds and leaves the casual player out in the cold wishing and hoping. Ok I am done QQing. :P Anyway, get in now and take advantage of the founder pricing, if it is still available, and enjoy yourself.

Edited, Mar 17th 2011 1:46pm by criston
____________________________
If at first you do not succeed! Friggin check Allakhazam!
#13 Mar 17 2011 at 12:06 PM Rating: Excellent
Annoying Ass
ZAM Administrator
Avatar
*****
12,049 posts
criston wrote:

P.S. I blame the failure of FFXIV on the game community. It should have never made it past beta.


Not to go off-topic, but what do you mean by "game community"? I can only thing it refers to:

1. The players. Not sure how this makes sense - they didn't make the game, and they criticized it even in Beta, besides those who said "Well, wait until release, that's when most of the content comes out!" Then release came and most players left because there was no difference.
2. The reviewing community. Which also doesn't make sense - they universally panned the game. Every review said the same thing "It looks pretty and that's the only positive thing about it."
3. Square-Enix: This makes sense, but I don't understand how you would call SE "the game community." They released the game at least half a year early by most counts, they knew what they wanted and ignored the critics, players, and reviews until it was obvious that their game would not sell.
____________________________
Retired News Writer for the ZAM Network
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin
#14 Mar 17 2011 at 12:52 PM Rating: Excellent
Sage
***
1,675 posts
Bloodray wrote:


1. Is RIFT Quick play friendly?


2. Is RIFT user friendly?


3. Is RIFT fun?


4. Is RIFT WoW?


5. How polished is Rift?



1. Yes. You can log on and get a quest done. You can log on and get a Rift done. You can log on and PvP for a bit. You can log on and explore and find a couple of artifacts. You can log on to sell or browse for a few items. You can log on to gather some materials. You can log on to craft for a bit.

2. Yes. I'm at level 41 and haven't had to use a macro yet, although I'm sure closer to end game I will. The amount of abilities seem daunting at first but really you're only using a handful, and different ones in different situations. Since I'm a Warrior I can get away with some mouse clicks here and there (mostly for O'crap moments). There are no add-ins and things of that nature and the builtin UI customizer is pretty good.

3. Yes, Rift is fun. There is plenty to do and the pacing in the first 20 or so levels is excellent. And the rewards are good. You'll complete a quest and head to the next town/area right away. After that the quests tend to get a bit more repetitive. Kill and loot and bring back. Repeat. However there are Rifts and invasions always going on, and in later levels (if you're on a PvP server), PvP.

4. Kinda, but after a time it becomes its own game. The landscapes, I think are done a lot better. And the story IMO is better.

5. Very. Especially after coming from FFXIV. There are a few bugs, and one or two bugged quests. But then again WoW had me falling out of boats and through the world on occasion early on too. Trion seems like they have their stuff together and not only made a polished game, but are willing to stand behind it and support it and their players as well.

#15 Mar 18 2011 at 6:29 AM Rating: Decent
6 posts
Quote:
Now I have found myself burned out in WoW, mainly because I think blizzard tunes heroic raids to the sponsored elite guilds and leaves the casual player out in the cold wishing and hoping.


If anything I would say it is the exact opposite, they keep dumbing things down because the casual whines they can't get the epics without putting the effort into earning them (I.E. Raiding)

Back on topic:
I've played WoW since '05 with a 6month offline span in '06 (Deployment). I started Rift and was hooked. The graphics are better, the gameplay seems better (so far) and the immediate area story information you get is better. Will Rift kill WoW for me? Quite possibly, gotta wait until endgame.

And really we shouldn't compare it to WoW, considering just about all MMORPGs are the same, just differant abilities/map/lore/etc
#16 Mar 18 2011 at 10:23 PM Rating: Good
Scholar
***
1,842 posts
1. Is RIFT Quick play friendly? Yes, you can play and get something done quickly


2. Is RIFT user friendly? Standard MMO control and interface here. Very Familiar


3. Is RIFT fun? Honestly, I didn't care for it and cancelled my Sub today. It's a okay game but not a game changer. I never had the oh-ah moment and everything feels like it's all been done before. I could only play for maybe on hour max till I got bored and logged out. I'm happy people like but I did not.


4. Is RIFT WoW? I would say it takes the features of some current MMO and mixes them together.


5. How polished is Rift? As far as launch title go, it is.
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#17 Mar 20 2011 at 3:19 PM Rating: Decent
Scholar
**
799 posts
Since this is basically a "how are Rift and WoW different" thread, please forgive my intrusion here with a question of my own (rather than starting a new thread).

In WoW I enjoy dual-boxing (using two computers a the same time, each with its account).

Is this possible in Rift? Are the controls flexible enough for this type of gameplay?

How many characters can you create on your Rift account? Is there a need to have multiple characters? (I suffer from incurable altitys in WoW)
____________________________
FAQ2.0 wrote:
Most people consider a rouge to be over-powdered.

Guild: "That Kind of Orc" Server: The Scryers
#18 Mar 20 2011 at 4:49 PM Rating: Excellent
***
3,702 posts
capcanuk wrote:
Since this is basically a "how are Rift and WoW different" thread, please forgive my intrusion here with a question of my own (rather than starting a new thread).

In WoW I enjoy dual-boxing (using two computers a the same time, each with its account).

Is this possible in Rift? Are the controls flexible enough for this type of gameplay?

How many characters can you create on your Rift account? Is there a need to have multiple characters? (I suffer from incurable altitys in WoW)


The Rift devs have stated that Multi-boxing is allowed.

As for how easy it is to do, well I really don't know since I've never tried to do it in any game, you may be able to judge that better than I can.

Flexible controls shouldn't be an issue, I believe you can remap just about everything.

I haven't run into a character limit yet (have 4 on one server, one of each calling) though I have to assume one exists just as a matter of logistics. You certainly have at least enough slots to play every calling, if not necessarily every soul mained full time. Each character can have up to 4 "roles" (think extra specs in WoW) which pretty much covers this, and respeccing an existing role is cheap
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#19 Mar 20 2011 at 10:17 PM Rating: Good
*****
10,563 posts
On my server, I've seen 2 instances of someone multiboxing. Both times it was a group of 5 rogues (with different souls of course), and 4 of them would always be autofollowing 1 other.
____________________________
◕ ‿‿ ◕
#20 Mar 22 2011 at 2:26 PM Rating: Decent
Internet Footsie Lawyer
*****
12,846 posts
Bloodray wrote:

1. Is RIFT Quick play friendly?
Scenario: My son is down for a nap... I may have 20 minutes, I may have an hour. Are there immediate opportunities for game play that can offer me some level of reward during short spurts?

I have a 1 and 2 year old; Yes it is very friendly. You can chase a rift, pvp or even do a quest. It really is, thus far, a parent friendly game.

Quote:

2. Is RIFT user friendly?
I don't want to re-learn how to do macros, addons, systems, etc. Is it so similar that I should be able to jump right in? I don't mind learning a new system but if I push and it types B... well I need to buy a new keyboard... but you get my drift I hope.

We all know that I am a moron both socially and intellectually, I can play this game quite successfully. So yes, it is very user friendly.

Quote:

3. Is RIFT fun?
Not just... wow this game rocks. Do quests feel rewarding? Is the general flow of quest to instance to PvP to rift seem forced or is there a level of feasibility in the system?

In my opinion, yes. However, you might find it silly, boring or frustrating (more people in an area = more rifts)

Quote:

4. Is RIFT WoW?
Perhaps the opposite of question 2 is that as much as I don't want a complicated interface shift, I also don't want to play WoW meets a dark side.

is WoW EQ?

Quote:

5. How polished is Rift?
I've heard combat comes off a bit clunky... this is a big issue for me.
I play a hunter type, healer type and a necro/lock, they seem quite easy to figure out rotations and such. As for a warrior type, I have only tried a beastmaster but do to personal preference haven't touched it after level 6. It wasn't clunky, just wasn't my thing.

I raid in wow but it isnt fun like it used to be. If I have 30 minutes I can't do much. No instances because even if I pug my healer, the instances take forever. Pvp queues can take 15 minutes.. =/ RIFT, I can go on casually, have fun in a short amount of time.

I would however suggest playing both sides to level 6 so you can see both intro stories (which I found to be interesting.) I love the cut scenes. That was my favorite part about FFXI and RIft has that.

Pvp has been heaps of fun. Also you can communicate to the other side.. >.>
____________________________
>.> heheheheh I am DF's sockpuppet.
rachelravage.us (somewhat NWS website)
http://www.guytalon.com/linger15.html My freeze Fetish DVD, on sale now! (WORK SAFE!)
http://venasevildolls.blogspot.com/ NWS
Niobia will establish a charity for orphaned mooses. (meese?) - Kao
ElneClare wrote:
So grow up folks and don't post anything you don't want your child to read. Doesn't matter if they are in diapers or adults, if it can upset them or you then it shouldn't be posted.
#21 Mar 22 2011 at 6:21 PM Rating: Decent
8 posts
I have a question: How is the levelling? In WoW I enjoyed it taking a couple of hours of constant play to get a level in the 40's....WoW has changed since then and it levels too quick now, does rift do the same? I'd prefer to spend my whole day's allocated play time to getting just 1 more level. It's okay to have the first 20 levels fly by pretty fast, but if you can reach 50 in a couple weeks with only like 2-3 hours play time a day that doesn't sound like a game that'll keep you entertained very long. The only 2 other MMORPG's I've played are EQOA and WoW, I personally preferred EQOA over WoW, but WoW stole all of the players and my server became a ghost town. The high level of character customizability reminds me of EQOA, but I also remember it taking me like 4 months to reach level 60 in that game and I enjoyed it.

Bottom line: Is this a game I'll easily level through all 4 callings and only have end game content to look forward to? What I'd call a F$#! and Chuck. Or would it be considered an investment to being able to spend the next couple months to enjoying the game before diving into end game content?
#22 Mar 22 2011 at 7:35 PM Rating: Decent
2 posts
I am having a blast in this game when I can play, similar situation with family and time constraints. So far glad I tried it and looking forward to more. Games are different to each person and I think we make what we want of them. So far I am making this an enjoyable experience.
#23 Mar 23 2011 at 9:03 AM Rating: Good
Scholar
**
747 posts
Leveling to 30 happens pretty fast because of rifts and quests being really constant and fun, 30+ things slow down (at least they did for me) because the zones are harder to get around to do the rifts and the population is less dense than the lower levels so there are less rifts to begin with (player population in a zone dictates how many and how often rifts happen).

I'm level 40 now and things go slow out in the world, mostly because of the amount of xp it takes to level and how fast you are able to kill enemies and get around (zones are huge), but running dungeons of the appropriate level gains xp quickly.

TL;DR = Amount of xp required to gain a level slows down the leveling process the higher level you are.

____________________________
Light travels faster than sound, which is why some people appear bright until you hear them speak.
#24 Mar 24 2011 at 12:35 PM Rating: Good
Avatar
***
1,080 posts
LockeColeMA wrote:
criston wrote:

P.S. I blame the failure of FFXIV on the game community. It should have never made it past beta.


Not to go off-topic, but what do you mean by "game community"? I can only thing it refers to:

1. The players. Not sure how this makes sense - they didn't make the game, and they criticized it even in Beta, besides those who said "Well, wait until release, that's when most of the content comes out!" Then release came and most players left because there was no difference.
2. The reviewing community. Which also doesn't make sense - they universally panned the game. Every review said the same thing "It looks pretty and that's the only positive thing about it."
3. Square-Enix: This makes sense, but I don't understand how you would call SE "the game community." They released the game at least half a year early by most counts, they knew what they wanted and ignored the critics, players, and reviews until it was obvious that their game would not sell.


We criticized it a LOT in the alpha and beta. As it turned out, we were just there for the server load tests.
I'm having fun in Rift, leveling and questing are fun, crafting is only limited by your supply of mats. The rifts are there for those who like to riftrun, or can be ignored. They do drop goodies tho, so if I come across one, I usually contribute. I'm trying different soul trees for my mage, and to my surprise, I created one tree which strangely acts exactly like my lock in WoW lol.
It is what you make it.
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#25 Mar 25 2011 at 2:59 PM Rating: Default
34 posts
My big question is how is the group something i loved about ff11 in the old days is you had to have a group but more then just simply, i will hold hate, i will heal and will dd but to where you got to realty communicate and time things to make it all work out. This is what keeping me form WoW its like a solo game where each person has there own job and they do that job with out that much interaction from other ppl to do that job which i find boring as any thing dam it i am playing online to communicate with other ppl not to play a solo game that i have to pay to play online! Sadly ff11 has been and still is going that way less about group work and more about just playing a job right or even playing the right job.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 16 All times are in CDT
Anonymous Guests (16)