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Cleric Soloing BuildFollow

#1 Mar 21 2011 at 2:11 PM Rating: Decent
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Hey, I'm playing a cleric and I find soloing very hard. I have tried Shaman, Druid and now I'm playing with Inquistor but non of them is working very well. A tips on a build or soul would be much appreciated.

Thanks.
#2 Mar 21 2011 at 2:55 PM Rating: Good
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What exactly are you finding difficult while soloing?

Do you tend to be frustrated because things are ripping you apart in melee? Blowing you out of the water from nukes? You're really going to need to clarify a little. For example, I'm soloing fine as a Justicar/Warden/Shaman, but I'm pretty patient. I can easily imagine a more DPS minded individual pulling their hair out trying to level as a Justicar, because for my build post-20, it's really only efficient yanking 3-4 at a time and AEing them all down. It ****** off a lot of people in PvP though. :D
#3 Mar 21 2011 at 4:08 PM Rating: Decent
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Well, both the fact that it takes a really long time to kill a mob, and the fact that I can tank maximum two mobs at the time. That results in really slow lvling.
#4 Mar 21 2011 at 4:18 PM Rating: Good
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This also brings up the second set of questions: What level range are you? Are you upgrading your gear and spells each level you can? (Spells far more than gear.)

The more melee oriented souls -- Shaman, Druid and Justicar -- really rely on gear. Upgrading your weapon constantly also makes a HUGE difference. Inquisitor is more like a cleric version of a mage. Also, regardless of soul, you're going to be looking out for the cleric stats of Wisdom, Intelligence, and the Spell Power/Focus/Crit stats.
#5 Mar 22 2011 at 9:01 AM Rating: Decent
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I'm currently lvl 27 and yes, I always upgrade my skills after every lvl. And I also try to get as good gear as possible. I also got about 77 int and about 130 wis, wich isn't to bad, is it? And I don't think I'll play anymore as a melee as I'm a healer and uses totems/shields. And another question, does Wisdom or Intelligence give most Spell Power?
#6 Mar 22 2011 at 10:41 PM Rating: Good
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OK, I broke out the Inquisitor soul on a 25 (now 26 from the test nuking) cleric.

...Not seeing where it's taking long. It's just like a mage--start off with your longest casting nuke, slap magic increasing debuff and whatever DoTs you like, then spam Bolt of Judgment, using Bolt of Depravity when it procs.

As for stats, at 26 I'm sitting at 85 INT and 159 WIS, so you might be a little undergeared as well.

If you look at the soul abilities, you'll notice that Inquisitor likes crit. A lot. And any sort of spell haste or spell cost discount is always good. So use that information to decide what to get first and to pick your partner souls.
#7 Mar 23 2011 at 2:28 PM Rating: Decent
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Rule #1 for cleric soloing: Justicar.

Soloing on a cleric is easy-mode when playing a Justicar build. First, you have passive healing as you attack. As long as you're rotating Strike of Judgement and Doctrine of Valiance constantly, you'll live through anything.

One-Two mobs:
-Strike of Judgement x4 (or less if you crit. critical striking will grant two convictions rather than one.)
-Doctrine of Valiance

More than two:
-Just keep using the AoE, I don't remember the name. As your mana gets to about 50%, pop Purpose (+10% max mana per hit).

Another tip is to run up the Shaman tree secondarily. Try to get Ageless Ice from shaman, as this will mean you have two mana-regen abilities, allowing for AoEing large groups constantly, and lasting longer when you have to fight a lot at once. Glacial shield is a definite plus as well.

This build will be rather slow killing in all honesty. When fighting one-by-one, feel free to use any other dps build, but in an area dense in enemies (where 1v2 or more is imminent), definitely run Justicar.
#8 Mar 24 2011 at 6:01 AM Rating: Good
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This is the build that I recently switched to on my Cleric for soloing and public grouping for rifts, haven't had any complaints with it yet (unless I get mobbed, of course, but EVERYONE has problems with that). Despite what the wording may make you think, Cavalier and Salvation work on spells as well as melee abilities, and two of the Inquisitor's main damage spells (Bolt of Judgment and Sanction Heretic) inflict Life damage, which means more Convictions. While the fact that you're damaging the enemy with non-Justicar abilities hurts the Salvation/Reparation heals, it's not that big of a loss, usually. The 0 point Purifier is for Shield of the Ancestors, though feel free to substitute whatever other 0 point soul you like :p And probably goes without saying, but you'll want to keep Mien of Honor (-threat, +heals from Justicar abilities) up about 99% of the time.

1v1, I pre-shield myself, pull with Bolt of Depravity if I can, then load the mob up with Vex and Sanction Heretic before starting to spamcast Bolt of Judgment, and throw out a Bolt of Radiance once it reaches melee range. If the cooldown for it is up and my mana's below 60% or so, I'll work an Aggressive Renewal into my "rotation", or pop Purpose and start beating the mob's face in with Strike of Judgment.

In an add scenario, the first and most important thing is to keep Vex ticking on everyone (except the one you have CC'd with Bewilder, anyway, but I usually don't bother unless it's 3 guys on me :p) for more healing from Contempt. Beyond that, pop Soul Drain whenever it's up, as it hits hard when it hits multiple mobs, and keep Shield of the Ancestors up whenever it's off cooldown.

Anyway, your mileage may vary and all that, but I hope this helps, and thanks for putting up with my rambling, disjointed, pre-coffee stuff. Mmmm... coffee...
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Give a man a fish, he'll be fed for a day. Teach a man to fish, and he'll scream "F*** off noob, I know what I'm doing!" and continue to do it wrong.
#9 Mar 28 2011 at 3:42 PM Rating: Decent
13 posts
http://rift.zam.com/en/stc.html?t=00ndj.VxzttrcVk.VLzb
http://rift.zam.com/en/stc.html?t=00ndj.VLzxtr.Vbz

That's the build I'm using now, and a copy of the build downgraded to level 25. I buff with Courage of the Eagle, whichever Heart buff is appropriate for the incoming damage, Armor of Devotion, and Vengeance of the Piercing Cold (or Vengeance of the Winter Storm at lv25, Vengeance of the Frozen Earth in PvP). As for combat, here's my macro:
#show Massive Blow 
suppressmacrofailures 
cast Jolt 
cast Fated Blow 
cast Massive Blow 
cast Sanction Heretic 
cast Lightning Hammer 
cast Crushing Blow
I start by pulling with Bolt of Depravity and then Vex before looping the macro. If I'm in a hurry, or I'm low on mana, etc., I will skip BoD--but I generally stick with Vex unless it's a particularly weak enemy, as it is an easy-cast instant that also heals me like a fairly substantial HoT. The tree is organized around crits and additional crit damage, but you'll find that it also applies to your two heals (Mark of the Chosen and Healing Breath). When dealing with crowds of enemies, just throw on Glacial Shield, pop Rage of the North (if you're using the lv37 build), and spam Avalanche Strike (though be sure to supplement with Jolt when it procs, since it won't cause a GCD and does nice spike damage to your main target). For the most part, mobs will drop like flies. If you're running low on mana, pop Ageless Ice before starting in on your next enemy and just use Crushing Blow repeatedly until Ageless Ice has ended; you should have a (near) full mana bar at that point.

I've included two PvP-oriented skills: Battle Charge and Vengeance of the Frozen Earth for breaking snares, charging the enemy, and snaring them. These points can be moved elsewhere if you aren't going to PvP, as the skills are basically useless in PvE (or at least, the points are much better spent elsewhere). If you'd like some more AoE damage for taking down scores of mobs, perhaps you could spend a couple of points in Strike of the Maelstrom and Eye of the Storm instead.

The bottom line of this build is: MURDER. Straight-up MURDER. I've been mowing through mobs up to 4 levels above me like nothing. On top of it, the build's survivability is pretty ridiculous. Two heals, a shield, cleaving strikes, and the ability to pull with ranged attacks are all incredibly helpful. This build also works in PvP as well as it does in PvE. I have been consistently topping the leader-boards for kills, killing blows, damage dealt, etc. since the build really got serious around lv30. You crit all the **** time, you have a charge snare (Battle Charge), a buffed snare (Vengeance of the Frozen Earth), and a standard snare (Impede), you can pop DoTs (that turn into HoTs for you) on everyone without a thought, you can take some decent hits, you can heal yourself or others in a pinch, and you do VERY good damage from both the outside and inside of the fray. You will be stacking up to 5 DoTs on your target (if you're using Vex in addition to the macro) and their health will just melt away while you continuously crit them with melee smacks and Jolt.

I tried the Inquisitor/Cabalist setup at 32 to see what it was all about, and even though it was fun, I wound up coming back to Shaman/Inquisitor/Sentinel. Nothing beats this build so far. It does such ridiculous damage, and I can live through practically anything. I HIGHLY recommend it.

Edited, Mar 28th 2011 5:46pm by haliphax
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Helsing / Defiant Cleric / Carrion Shard (PvP)
#10 Mar 29 2011 at 11:59 PM Rating: Decent
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RajiFarlander - I love this kind of combination! I play a similar build, though my 'free' class is Shaman. I have a few points in it for the extra shield, I rotate them and can mob quite effectively if I need to. I have more points in Purifier, I'm usually in a small group and that helps enormously. Damage is done with the Inquisitor.
#11 Mar 30 2011 at 1:50 PM Rating: Good
6 posts
I changed my souls some time ago and it's working great! I'm speccin as much points as possible in Inquistor and the rest in Purifier. My third soul is Sentinel. The Purifiers shields helps alot and Sentinels instant healing is also beastly when soloing. I often start with Fanatism (Gives you crit) and use Bolt of Depravity (dunno bout' the spelling), use Vex and Sanction Heretic and then I just spam Bolt of Judgement until i get instant Bolt of Depravity. If I'm tanking multiple mobs I just use the same tactic, even thought I always try to have Vex on all the enemies and I also try to use Soul Drain as much as possible. This tactic works really well, if you get low HP just use Harsh Dicipline, use your Purifier shields and use Healing Breath.

Edited, Mar 30th 2011 3:51pm by TinyHead
#12 Mar 31 2011 at 10:39 PM Rating: Decent
11 posts
Ive been mixing about with a Mele Cleric for solo play Druid/Justicar/shaman It sorta takes out the most of the Heal and dmg benefits of the Justicar and adding Crits and mana benefits from Shaman aswell as the absorb shield from Druid. Keeping the parry and snare abilitys for soloing (also since i couldent place the talents any other way and still keep a 2Hander in use.

i havent tested this fully yet, Hopet somone maybe had some suggestions /arguments on this build see if its actualy a worth spec testing and using. Id half asume it could be used as a Support spec for smal heals and buffs for the group / Raid.
#13 Apr 01 2011 at 9:19 AM Rating: Decent
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Personally, I think that Druid is a waste of a 0pt (or near-0pt) third soul. Also... if you're going to spend the point on Precept of Refuge, why not spend any other points on talents to increase your block rating, or gain benefits from those blocks?

Also... for a Shaman to have Jolt but not 5/5 Stormborn is a build that nerfs itself, and a Shaman build without 5/5 Long Memory is going to seriously lack some of the "punch" that the calling is capable of. You could take points out of Thick Skinned and Favor of the Vanir for at least one of those.
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Helsing / Defiant Cleric / Carrion Shard (PvP)
#14 Apr 01 2011 at 11:56 PM Rating: Decent
11 posts
Well as i said this build is a Set up to try Justicar as a DPS build thats why i removed the block talents you dont block with a 2hand mace, and only reason i put point in druid is because of the absorb shield since it stacks with Glacial Shield.

And no i dident spend talents in Long memmory for the soul purpose Justicar abilitys heals more than shaman dose. Ive taken Shaman build for the crits and so far all the points have mostly been directed to beeing just proc benefits for the Justicar build if you look at it. i left the talents for Long memory out on purpose.

Alredy done some tests with this build and so far it works great. played with a tank just to try it and whith him holding the dmg and placing Reparation on him i could keep him up at the same time as dealing decent dmg.

How it would work in instances im not sure of but it wont be able to keep the tank up but it will support heal the tank a little aslong as i dont take dmg.

Im keeping the Dmg reduction and Increase heal recived, im still not sure if it actualy affeckt the heals i recive from Salvation yet, But if it dose its a well worth talent spent.

If you look at the build more directly you see i avoided all the block because im using a 2handed mace for higher dmg instead of a mace and shield. its not gonna be a tank build its a Dps build.
#15 Apr 02 2011 at 8:22 AM Rating: Decent
12 posts
vevexan wrote:
only reason i put point in druid is because of the absorb shield since it stacks with Glacial Shield.


Glacial Shield and Shield of Oak don't stack; one will consume the other.

So far, this is the build that I've been using: http://rift.zam.com/en/stc.html?t=10anj.Vq0VAoV.yxz0z

It has great survivability and damage. I would go up the Shaman tree first to get Jolt and then from there, fill in the Druid tree. I've been using this build from level 1 and I've had 0 downtime and have a very hard time dying.

As for macros, I use two which consist of:

#show Fervent Strike 
suppressmacrofailures 
cast Fated Blow 
cast Jolt 
cast Combined Effort 
cast Eruption of Life 
cast Trickster Spirit 
cast Bombard 
cast Massive Blow 
cast Lightning Hammer 
cast Fervent Strike


#show Avalanche Strike 
suppressmacrofailures 
cast Combined Effort 
cast Eruption of Life 
cast Avalanche Strike


The build gives you 3 heals, 2 shields and 2 mana regen abilities which offers very strong survivability with no downtime whatsoever. You can either continue in the Druid tree to get the Satyr if you want or you can switch to the Shaman tree from here. It doesn't really matter. If you're leveling solo, then you'll want to stick with the Greater Faerie and if you're paired with something like a Bard or Chloromancer, then the Satyr is the better choice.



Edited, Apr 2nd 2011 10:28am by Gillyweeds
#16 Apr 02 2011 at 9:59 AM Rating: Decent
11 posts
Might not stack but do they share a Global CD if not you can use them right after eacother.

I didnet like the druid tree that much thats why i went the way i have so far. it works well so far as im levling with 0 Down time aswell and having no problems but ofc to each their own specs ;) this is the build im aiming for try it and see if you want or go with any spec you see fit :) im sticking with a justicar /Shaman build. it works great solo and its a fairly decent support heal for a Main tank if it needs a emergency heal.
#17 Apr 02 2011 at 10:07 AM Rating: Decent
12 posts
They don't share a global CD and yeah, you can use them right after each other but you waste the duration of a shield then. You can't have two shields on you at once; if one shield is on you when the second is cast, then the first is consumed and wasted.

Edited, Apr 2nd 2011 12:08pm by Gillyweeds
#18 Apr 02 2011 at 2:21 PM Rating: Decent
11 posts
Ofc you have to use them seperate then but thats not realy a big issue it would still let you avoid more dmg or a crit from a elite while you bring it down.
#19 Apr 04 2011 at 6:02 AM Rating: Decent
1 post
Leveling up, I didn't have any problems with Inquisitor/Cabalist/Warden(Or Sentinel). I went full Inquis with the extra points into Cabalist and 0 in the healing soul. Make sure you take the talent that causes Vex to heal you for 90% of the damage done. Toss that on all mobs and put Healing Spray on and you will heal for all the damage you are taking. Use Shadow Touch and Soul Drain for AOE damage.

At 50, I use a 51 Cabalist/15 Inquis/0 Warden build. I do the same thing, but now have Sigil of Ravaging and Sign of Asias for extra healing if needbe. Vex on every mob, Healing Spray, Decay to build up Lurking stacks, Sigil of Ravaging, and Tyranny. I use Sign of Asias if it is a large group I am fighting(by large I mean 5-7 mobs). I usually end the fight with 75% or more health. If done right, you can solo large groups with very little problems and solo elites using Obliterate and Sigil of Ravaging to heal you for a large portion of your health.
#20 Apr 11 2011 at 10:32 AM Rating: Decent
1 post
When you guys are using all of these Various specs to level, do you always go with the highest damaging weapon? i.e. 2-Handed Hammers (when possible)?

Do you prefer the Weapon/Shield Approach? Maybe only for Justicar?

What are your weapon choices for these various builds?
#21 Apr 11 2011 at 11:31 PM Rating: Decent
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155 posts
Quote:
When you guys are using all of these Various specs to level, do you always go with the highest damaging weapon? i.e. 2-Handed Hammers (when possible)?

Do you prefer the Weapon/Shield Approach? Maybe only for Justicar?


No good Justi in their right mind would solo level with a weapon/shield. Killing takes long enough as it is with an up to date 2H. As for Inq/Cab they would take whatever offers better stats, either a 2H (staff usually) or mace + totem.

To the OP, I solo with Justicar, Shaman, Purifier. The Puri shield is FAAAAR better than the Druid one and I get 1 casted heal I can put on someone else should I need to. I only go Justicar to 30pts and all the rest is in Shaman. I kill much slower than the other 3 callings but I can take on more mobs at once than pretty much any other calling all with basically zero down time. It is also pretty easy to kill an = level elite and sometimes I can manage a +2 level elite. If your only putting a few points in the 3rd soul Druid is useless, the base level Fae you get doesn't heal any better than what I can heal through my own damage output and it's dps is garbage. The dps abilities with few points in Druid are also junk. It's better to get all the important Justicar points for survivability (none of the blocking this or that as you should always use a 2H this build) then go full blown Shammy for DPS/Crit.
____________________________
My Roles:

DPS: (Inq) 51 (Sent) 10 (Ward) 5
Raid Healer: (Puri) 32 (Sent) 34 (Ward) 0
MT Healer: (Puri) 51 (Sent) 15 (Ward) 0
Tank: (Just) 47 (Sham) 7 (Inq) 12
Inquisicar: (Inq) 51 (Justi) 14 (Sent) 1
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