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Artifact Locations for WikiFollow

#1 Mar 24 2011 at 3:09 PM Rating: Decent
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I have a large list of artifacts and there locations. Would anybody using the Wiki like me to add them to each individual artifact page or would these pages not be used anyway?

For example on the "Book of Hexes" Page I would just make a list of locations like

1738,1058,3010 <- a real location
xxxx,zzzz,yyyy
etc.
#2 Mar 24 2011 at 3:13 PM Rating: Good
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I assumed most specific artifacts are found in a zone, not in a specific set of locations. Is that not the case?
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#3 Mar 24 2011 at 3:20 PM Rating: Decent
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Artifact's are only found in their specific zone.

But artifact locations (there are a lot) SEEM to be non-random.

Ex: You can find artifact XXXXX at location's X Y and Z. But no matter how many time you return to location A you will never get artifact XXXXX. So what I want to do, if people will use it.

They know that if you want (as a said before) a Book of Hexes, they can go to the wiki page and see, ok so this MAY show up at locations X, Y, and Z. I am going to go there and try my luck instead of running in circles and getting nothing.

EDIT: I know for a fact that the same EXACT location gives you several different artifacts. (Not at once obviously)

EDIT2: I don't know that every location does not have a chance to give you every single artifact for an area but in my experience I believe that they act like regular gathering nodes; that they have their own mini loot table.

Edited, Mar 24th 2011 5:21pm by Danex317

Edited, Mar 24th 2011 5:25pm by Danex317
#4 Mar 24 2011 at 3:53 PM Rating: Excellent
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What would probably be most useful is noting the location of potential artifacts on the zone pages. It seems to be well established that their locations are static, but their contents are not. So something like:

==Known Artifact Locations==
* Location
* location
* location

For specific artifacts, noting the zone on their page would probably be most useful.

Hopefully at some time in the future we get zone-item-mob type connection data and can make that easier.
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#5 Mar 24 2011 at 3:57 PM Rating: Decent
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The visual format of the list should also accommodate for non-gathered artifacts like Rift event, tears, quest related (like the fight club ones in scarwood)
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#6 Mar 24 2011 at 4:44 PM Rating: Good
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Danex317 wrote:
Artifact's are only found in their specific zone.

But artifact locations (there are a lot) SEEM to be non-random.

Ex: You can find artifact XXXXX at location's X Y and Z. But no matter how many time you return to location A you will never get artifact XXXXX. So what I want to do, if people will use it.

They know that if you want (as a said before) a Book of Hexes, they can go to the wiki page and see, ok so this MAY show up at locations X, Y, and Z. I am going to go there and try my luck instead of running in circles and getting nothing.

EDIT: I know for a fact that the same EXACT location gives you several different artifacts. (Not at once obviously)

EDIT2: I don't know that every location does not have a chance to give you every single artifact for an area but in my experience I believe that they act like regular gathering nodes; that they have their own mini loot table.

Edited, Mar 24th 2011 5:21pm by Danex317

Edited, Mar 24th 2011 5:25pm by Danex317


I wouldn't say it's specific x, y, z coordinates.

This is just as much theory as yours, but what I notice is that they are found in certain ranges. For example, there's X spawn points in one area, Y spawn points in another area, and so forth. The spawn points otherwise function as you theorized in EDIT2, that they only churn out specific results. If you camp a spawn, eventually you'll get all the results and have to move on. Thus the only way to get some of the rarer results is to find the spawn points that are off the beaten path, so to speak.
#7 Mar 24 2011 at 6:51 PM Rating: Decent
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I don't understand how you could think these are any different then gathering nodes, I would put money on it being exactly the same. There is a set list of locations, it spawns them till it hits a hard cap for the zone, more are spawned as needed when collected by players. As for a list of locations provide the x/y in a big list imo, then we can make a map and verify spawn times or if it is some crazy hair brained random location based thing. But if we could have a map like on WoWhead for zones it would be great. I am not sure if you guys can copy/paste the code base for that here, but it would make it so we could make maps for this and many other things, rare mobs comes to mind first, very easily.
#8 Mar 25 2011 at 10:03 AM Rating: Excellent
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SwiftAusterity wrote:
The visual format of the list should also accommodate for non-gathered artifacts like Rift event, tears, quest related (like the fight club ones in scarwood)


When in doubt, just use a bulleted list. I patrol every edit every day; if it sucks I can change it! The splat * at the beginning of a line will make a bulleted list.

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#9 Mar 25 2011 at 10:06 AM Rating: Excellent
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pquegg wrote:
But if we could have a map like on WoWhead for zones it would be great. I am not sure if you guys can copy/paste the code base for that here, but it would make it so we could make maps for this and many other things, rare mobs comes to mind first, very easily.


We hear this request a lot. Our devs know it's highly desirable! I doubt it's as easy as copy-pasta Wowhead's code though.
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#10 Mar 25 2011 at 11:16 AM Rating: Good
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pquegg wrote:
I don't understand how you could think these are any different then gathering nodes, I would put money on it being exactly the same. There is a set list of locations, it spawns them till it hits a hard cap for the zone, more are spawned as needed when collected by players. [...]


I may be misunderstanding your intent, but I think Danex is referring more to WHAT is found in the locale rather than HOW they spawn, and that is what I'm talking about too. So certain areas around, say, Camp Fergos in Stonefield can have certain Troll Toenails, Shademarked Bone and a rare possibility of a specific rare for their loot table, while the one(s) in Granite Falls will have a separate loot table that may or may not have the same items.

Sorry if that was not clear.
#11 Mar 25 2011 at 11:22 AM Rating: Decent
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I guess I failed at being clear. I am adding the locations as if they were gathering nodes. I will be adding sets of x,y coordinates of known locations that spawn that artifact.

for example: Slayed the Storm Heralds

I am not sure what I said wrong but I have started and the list will be there pending a proper map function.
#12 Mar 25 2011 at 12:30 PM Rating: Decent
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did we also take into account that you also get artifacts dropping from Rift events and from the the contents of the rainbow gems (i don't remember the name of the item) that also drop from rift events?

would we display these inside the item description of the said "rainbow gem" and give a % of drop rate?
(I also could be wrong about the whole gem containing artifacts though)
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#13 Mar 25 2011 at 12:32 PM Rating: Excellent
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Danex317 wrote:
I guess I failed at being clear. I am adding the locations as if they were gathering nodes. I will be adding sets of x,y coordinates of known locations that spawn that artifact.

for example: Slayed the Storm Heralds

I am not sure what I said wrong but I have started and the list will be there pending a proper map function.


That works for now.
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#14 Mar 25 2011 at 12:33 PM Rating: Excellent
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Soletaker wrote:
did we also take into account that you also get artifacts dropping from Rift events and from the the contents of the rainbow gems (i don't remember the name of the item) that also drop from rift events?

would we display these inside the item description of the said "rainbow gem" and give a % of drop rate?
(I also could be wrong about the whole gem containing artifacts though)


% drop rate is really difficult to be accurate with unless it's in the data. But if you get an artifact from an event, do document it on the item page!
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#15 Mar 25 2011 at 1:17 PM Rating: Decent
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i get so caught up in trying to level and the whole immersion of content when i hit new areas that i just go go go! then i zone out and forget to take screen shots of the items i get out of rifts...i but i surely will try to be a bit more diligent on my findings of artifacts from rift events and invasions
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#16 Mar 25 2011 at 2:30 PM Rating: Decent
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There doesn't seem to be any coherent drop system from Rifts. Every rift artifact is associated with a certain plane and level cap. So listing it really belongs on the Collection page more than the artifact page unless somebody is able to determine how many contribution points you need for each artifact and then it should go on the individual page.
#17 Mar 26 2011 at 2:49 PM Rating: Decent
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Invasion artifacts seem to only have go towards that rift planes invasion collection, I have ever never gotten anything that was not for those collections from a rift gem, or rift mob. So you would only be listing 7 or so artifacts per rift mob plane type.

As for what you were saying to what spawns where I still believe it works just like gathering nodes, completely random. I have gotten rare artifacts in the middle of large towns and in the middle of no where, just like oricalium nodes lol. I still think it would be great to have a list of possible spawn points you could cruise on a loop trying your luck.

Edited, Mar 26th 2011 1:50pm by pquegg
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