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Assassin, Burst vs. BleedsFollow

#1 Mar 25 2011 at 9:28 AM Rating: Decent
4 posts
Okay, so I have been messing around with sin specs and moves. Ive been hearing mixed ideas about burst vs. bleeds in pvp. Im not sure whether to spec for final blows to hit hard or spec out of that and open with jagged strike and use impale as my first 5 combo point move. What do you guys think?
#2 Mar 25 2011 at 10:39 AM Rating: Decent
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272 posts
Burst always wins over in PvP. It's nice to have at least one bleed/dot hanging around for anti-stealthing but the asn bleed lasts such a short time it's super effective at that.
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#3 Mar 25 2011 at 12:56 PM Rating: Decent
4 posts
So do you think its worth speccing into imp final blow?
#4 Mar 25 2011 at 1:26 PM Rating: Decent
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272 posts
I find asn to be heavily influenced by your second and third souls honestly, but I'd always spec into a heavier final blow over extra points into the dot. I wouldn't drop the serrated blades dot to 0 though, it's worth having at 1.

Expose adds a lot of extra damage to it and it doesn't care if you have 1 or 3 pts in it as well.
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#5 Mar 25 2011 at 1:47 PM Rating: Decent
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I like the sin/rs/bd spec alot, i get alot of mobility, but im wondering if i should spec into the imp final blow?
#6 Mar 25 2011 at 1:55 PM Rating: Decent
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272 posts
My asn build:

rift.zam.com/en/stc.html?t=0MpMT.VcxIzqoRoz.GA0stoboddo

I've moved single points around a lot lately, but this is what I end up on. Sab at 0 helps more than you'd think with adhesive bomb, the addition of ranged attacks, the ability to get CP at range for a quick rift barrier (you can pop barrier at range) and what I call the Double Punch on lone targets. (sap->5 charges->stealth->expose->shadow stalk->assassinate->final blow->jagged->detonate)
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#7 Mar 25 2011 at 1:58 PM Rating: Decent
4 posts
Okay il give it a shot thanks.
#8 Mar 25 2011 at 3:10 PM Rating: Decent
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272 posts
The main crux of the build is to never ever stop moving. Additionally, you shouldn't be walking much of anywhere either except to do short chases of runners which aren't a big problem if you keep adhesive up and use that asn attack that reduces movement.

I take my primary role in pvp as healer murderer. No one can stop you from getting near the healer and doing a major rundown. If it gets too hot, memory capture recall or slip away and rift blink away.
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