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Rift 1.11: 10:15am PDT 4/1/11Follow

#1 Apr 01 2011 at 11:20 AM Rating: Good
Rift 1.11: 10:15am PDT 4/1/11

RIVER OF SOULS
* Increased the spawn rate of River of Souls Rifts, Invasions, and zonewide events.
* River of Souls daily quests now only credit players for actions appropriate to their level. Ex: Closing Rifts far below your character level will not earn credit toward the daily quest.
* Significantly increased the Otherworldly Sourcestone rewards for daily quests and added them as dropped items to event Rifts, Invasions, and Zone Events.
* The River of Souls event now has new exclusive Death-themed weapons! Unlock the secrets of the Shadetouched Weapon Cache quest to earn your own!
* We have added a number of new rewards to the River of Souls merchant, including new pets and accessories.
* Slightly reduced the prices of a number of the River of Souls merchant items.
* World Event Rift: Best Laid Plans: Addressed an issue that could cause the Endless Controllers to become un-killable.


GENERAL
* Fixed an issue where the Linkdead nameplate tag would not be removed after reconnecting.
* Updated the Coin Lock code emails to not use black text on a black background when CSS is filtered.
* Fixed a bug causing some characters to crash on login if they had the On the Hoof quest in a failed state.
* Server optimizations.


YOUTUBE
* The max duration of recorded videos has been increased to 10 minutes.
* Hitting CTRL+Y or clicking the upload icon while uploading a video will give you the option to cancel the upload.
* When upload is complete, a link to the video on YouTube will be shown in chat and can be clicked on to copy/paste.


COMBAT
* Players can now detect stealthed NPCs at a much greater distance.
* Reduced the range at which players can be detected while stealthed for both PvE and PvP.

ARCHON
* Exhilaration: Fixed a bug where this was not correctly returning mana.

ASSASSIN
* Incapacitate: Fixed a bug where mobs would aggro on players at the same time as the ability was used.

CHLOROMANCER
* Essence Surge: Fixed so it now works as described.

DOMINATOR
* Haunting Pain: This should now appear in ability lists and be usable again.

NIGHTBLADE
* Lost Hope, Dark Containment: Fixed a bug where mobs would aggro on players at the same time as these abilities were used.

PARAGON
* Path of the Wind, Path of the Raptor: Reduced cooldown to 4 seconds. For real this time.

RIFTBLADE
* Flamespear: Reduced cooldown to 4 seconds. Also for real this time.

STORMCALLER
* Static Barrier and Static Discharge charges will no longer be consumed by self-damaging effects such as Sacrifice Life: Mana.

VOID KNIGHT
* Rift Shield: Fixed a bug where this ability would not absorb Life or Death damage.
* Triggering 'Residual Absorption' will no longer make the Void Knight immune to non-magical DoTs.

WARLORD
* Distraction auras will no longer cause PvP Guards to attack the Warlord.


ZONES

IRON PINE PEAKS
* Thunder Snow: Someone set you up the bombs - they've all returned, and this quest can be completed.
* Thedeor's Mercy: Those who follow Thedeor will no longer be forced to rob from the shrines if another player has already stocked them. However, Thedeor is now more punishing from those that do steal from his shrines!

MOONSHADE HIGHLANDS
* A Holy Remedy: Fixed an issue that caused a few of the Sickly Dwarves to be incurable.

SANCTUM
* Cealhaidh will no longer be stuck in an invulnerable state.

SHIMMERSAND
* Foiled Plans: Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest.
* Players will no longer get stuck in geometry while traveling with the Mystical Voyager.


DUNGEONS AND RAIDS
* Darkening Deeps: Expert: Glubmuk's Poison Bolt now only targets players outside of melee range.
* Foul Cascade: Expert: Countess Surin Skenobar no longer deals inappropriately large amounts of damage with her Hail of Bullets.

GREENSCALE'S BLIGHT [Raid]
* Adjusted how the Slimy Shamblers spawn Sticky Slime to address player reports of it failing to spawn in some cases.
* Fixed the Blinding Bomb bug where the effect was not appearing at its current location.
* Greenscale: Fixed an issue where Greenscale would not breathe until his target lost the breath debuff.
* Slightly reduced the snare on strangle plants.
* Patched up a couple of ways to exploit encounters in Greenscale's Blight.


CRAFTING
* Runecrafting recipes that previously used Essences as ingredients now use consumable items found through Rifts instead.
* Removed a fast-respawning Iron ore node from Scarwood Reach.


Edited, Apr 1st 2011 10:23am by Shojindo
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#2 Apr 01 2011 at 1:58 PM Rating: Good
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3,702 posts
Additionally non-combat guild perks have been reset for... some unknown reason
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svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#3 Apr 01 2011 at 2:04 PM Rating: Good
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10,563 posts
Archmage Callinon wrote:
Additionally non-combat guild perks have been reset for... some unknown reason


Works for me!
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#4 Apr 01 2011 at 2:12 PM Rating: Good
Terrorfiend
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12,905 posts
yeah get rid of the journeyman one i guess eh? ive never had it proc, and most of us in guild are maxed in profs anyway.
#5 Apr 01 2011 at 2:20 PM Rating: Good
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10,563 posts
Yup. I actually had it proc twice while leveling from 1-300, but I didn't actually realize you had to have the buff (or how to get it) until I was at like 220 :P.
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#6 Apr 01 2011 at 2:28 PM Rating: Good
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3,702 posts
Vataro wrote:
Yup. I actually had it proc twice while leveling from 1-300, but I didn't actually realize you had to have the buff (or how to get it) until I was at like 220 :P.


Yeah, we figured it out a little quicker than that, but our use of that buff has pretty much run its course, except for alt professions.

Right now I'm trying to figure out where to spend the points. I'll probably stick one back in Journeyman for the above reason, but I've got 2 more that I don't really have a place for.

I don't suppose anyone here knows what Cache Finder does? "Increased rewards from expert dungeons" is pretty vague, especially since expert dungeons don't award any kind of points or anything like that (unless it's 15% more plaques of achievement.. what would that be? 1 extra plaque every 10 or 20 bosses?)
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#7 Apr 01 2011 at 2:42 PM Rating: Good
Terrorfiend
*****
12,905 posts
I think Shrewd Negotiator would be a good one to put pts into. Lot of crafts require mats from vendors and that could add up. other than that they are really all kinda meh.
#8 Apr 01 2011 at 3:15 PM Rating: Good
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3,702 posts
KTurner wrote:
I think Shrewd Negotiator would be a good one to put pts into. Lot of crafts require mats from vendors and that could add up. other than that they are really all kinda meh.


Hmm... that doesn't seem to be listed on my guild perks pane, what level guild do you need before it is?
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#9 Apr 01 2011 at 3:23 PM Rating: Good
Terrorfiend
*****
12,905 posts
no idea? just read it on the internets. not entirely sure it exists tbh, no evidence of the contrary tho.
#10 Apr 01 2011 at 3:28 PM Rating: Decent
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526 posts
I am a big fan of the River of Souls changes to allow more people to see the content before
April 9th.
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