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A question about the weapon damage modifierFollow

#1 Apr 02 2011 at 4:16 PM Rating: Good
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A lot of abilities have a "dealing weapon damage plus x" modifier in there, presumably to make stuff scale with gear. What I'm curious about, however, is which weapon is used when calculating this additional damage.

I did some testing on my Bard with a bow (7-14 damage) in the ranged slot, an axe (5-9 damage) in the main hand slot and a dagger (3-6 damage) in the off-hand slot. What I noticed was that regardless of which weapon was equipped (bow + melee, bow w/o melee and melee w/o bow), my Cadence did the same amount of damage.

As such, I have no idea what to conclude. Does it pick the best weapon equipped and go with that one? Does it use the ranged weapon if you're out of melee range and the melee weapons if you're not? What about an ability that can be used at range as well as in melee?

Smiley: confused

Ps. I tried looking through the official forums and the wiki, but came up short.
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#2 Apr 02 2011 at 4:38 PM Rating: Good
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Mazra wrote:
A lot of abilities have a "dealing weapon damage plus x" modifier in there, presumably to make stuff scale with gear. What I'm curious about, however, is which weapon is used when calculating this additional damage.

I did some testing on my Bard with a bow (7-14 damage) in the ranged slot, an axe (5-9 damage) in the main hand slot and a dagger (3-6 damage) in the off-hand slot. What I noticed was that regardless of which weapon was equipped (bow + melee, bow w/o melee and melee w/o bow), my Cadence did the same amount of damage.

As such, I have no idea what to conclude. Does it pick the best weapon equipped and go with that one? Does it use the ranged weapon if you're out of melee range and the melee weapons if you're not? What about an ability that can be used at range as well as in melee?

Smiley: confused

Ps. I tried looking through the official forums and the wiki, but came up short.


I wondered about this too on my own bard, the conclusion I came to is that the weapon used for the calculation is the weapon used for the action. So when you stab someone, it's using your melee weapons, if you shoot someone it's your ranged weapon. If you sing so badly that things are injured by the sound, I found that it uses the weapon that your character is visibly holding. So when I was at range, my cadence would use my bow's damage. When I was enjoying some quality face time with the bad guy, it would use my significantly crappier melee weapon (specifically my main hand weapon).
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#3 Apr 02 2011 at 10:53 PM Rating: Good
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Do you know how exactly the damage itself works? Is it based on actual damage, or by dps? To me, pure damage makes more sense... but Allegory swears it's by dps so that daggers aren't crappy in comparison to swords (as an example). I have not taken the time to actually test this, however :P.
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#4 Apr 03 2011 at 1:03 AM Rating: Decent
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Vataro wrote:
Do you know how exactly the damage itself works? Is it based on actual damage, or by dps? To me, pure damage makes more sense... but Allegory swears it's by dps so that daggers aren't crappy in comparison to swords (as an example). I have not taken the time to actually test this, however :P.


The devs commented a while ago that abilities were normalized so that there wasn't a glaring discrepancy between a fast weapon and a slow one. I haven't seen any math or proper theorycrafting explaining how it works (which is not to say none has been done, just that I haven't seen it). I can tell you that my warrior switched from a blue 1h mace as my tanking weapon to an epic 1h dagger (the one from the last boss in expert IT) and my damage went up slightly (higher dps weapon) despite the damage range (xx-yy damage/hit) being lower because it's a faster weapon.
#5 Apr 03 2011 at 1:04 AM Rating: Decent
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Vataro wrote:
but Allegory swears it's by dps so that daggers aren't crappy in comparison to swords (as an example). I have not taken the time to actually test this, however :P.

Others have. Mostly I remember it specifically because it was mentioned in the patch notes.
#6 Apr 03 2011 at 12:23 PM Rating: Good
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After reading that and doing some testing of my own, I concede the point. It seems that all that matters is dps.
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#7 Apr 03 2011 at 5:15 PM Rating: Good
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Thanks, that cleared things up a bit.

I'm still not seeing much of a difference in my Cadence damage regardless of my distance to the target and weapons equipped. That might be due to the lack of stats at these levels and the way Cadence scales.

I guess I'll just have to make sure all my weapons stay updated. Smiley: smile
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