Forum Settings
       
Reply To Thread

Endgame options apart from dungeons/raidsFollow

#1 Apr 04 2011 at 1:00 PM Rating: Excellent
****
4,074 posts
I've had Rift for a short while and think it's the bees knees. But endgame options are important to me, as I've not enjoyed raiding in, hem hem, other games. Rift appears to advertise dynamic content at all levels, all the time. But is this true? What exactly are the endgame options? I can generally amuse myself with PVP and collecting stuff, for a while, but I'm kind of hoping that big scary things that are really hard to kill pop out of the level 50 rifts and wreak havoc on entire zones until a bunch of people get together and kill them. Or similar things happening with invasions or world PVP.

My fondest wish is a game where I could log in to find something is going on, preferably something that doesn't look the same every time, jump into a group with some guildies (or whoever) on the fly, and go brawl, except not on a set schedule, and not for four hours.

So as I evaluate this game, I'm interested in what people who've had a chance to experience life at the level cap have to say about what it's like. Many thanks.



edited typo

Edited, Apr 4th 2011 3:02pm by teacake
#2 Apr 04 2011 at 1:06 PM Rating: Good
Terrorfiend
*****
12,905 posts
Regarding your playstyle, the best options are rifts and pvp. PvP is basically like WoWs for the most part, and Rifts are a lot like what your seeing at lower levels but harder, especially since against level 50 rifts, you cant have people out-leveled participating in them :P

On our server people LFG for rift crashing raids and you can find a raid to go to, say, west shimmersand and farm rifts for a good while. There are also expert rifts that can be opened by people with the proper lure and raid rifts. I dont know how long those take to complete.

Also I'd like to note that the dungeons in this game dont seem to take FOREVER so those are also an option.

The endgame options are definitely there, but im not really all that impressed by them. I am excited about the possibilities of new content though. :)
#3 Apr 04 2011 at 1:14 PM Rating: Good
**
272 posts
On PvP servers you can run around destroying enemy wardstones and take over towns :)

World PvP is way better here than most elsewhere, imoo.
____________________________
Always check for black-on-black text.
#4 Apr 04 2011 at 1:28 PM Rating: Excellent
****
4,074 posts
Thank you both! This helps a lot as it's hard to get a feel for a game from leveling. But with all this soul tree mixing and matching I could take months just to get some characters to the cap. If I got there and found there was nothing to do, I could move on to some other game (or go outside, whichever), but I'd prefer to know what I'm getting in to before I invest a lot of time.

KTurner wrote:
Rifts are a lot like what your seeing at lower levels but harder, especially since against level 50 rifts, you cant have people out-leveled participating in them :P

On our server people LFG for rift crashing raids


This sounds a lot like what I'm hoping for.

SwiftAusterity wrote:
On PvP servers you can run around destroying enemy wardstones and take over towns :)

World PvP is way better here than most elsewhere, imoo.


I would LOVE this. Sadly my beloved, but care bear, WoW guildies set up shop on a PVE server in Rift, and I followed them. Will have to get a side character on a PVP server going.
#5 Apr 04 2011 at 1:31 PM Rating: Good
**
272 posts
***** those losers! Not literally.

Setup shop on the PvP-RPs. On Harrow we all join together in rainbow and unicorn harmony to put an end to massive raid rifts, and right after the boss drops turn on each other like rabid wolves.

I've defended many satellite town wardstones against 5 or 6 people. Funny thing about multi-upgraded stones is they do some impressive dps against players ;)
____________________________
Always check for black-on-black text.
#6 Apr 04 2011 at 1:48 PM Rating: Good
Terrorfiend
*****
12,905 posts
Yeah people are inclined to setup raids for rift closing because they need rep to make experts and raid rifts ( i think), and people need 7500 planarite for the maxed Planar Focus, and in some cases people will have one of those for each role, not to mention the essences that go in them. There is also a lot of purple gear to get from rifts as well.
#7 Apr 04 2011 at 2:49 PM Rating: Excellent
You could honestly solo at 50 for quite a while and have lots to do even without dungeons and raids.

Their are daily quests for rep that allow you to buy epics and recipes. The quests swap up as to not be the same everyday, but hey they are daily quests so eventually you get sick of them.

Roaming the world and rifting invasions in the higher zones offers quite a bit of easy pick up play.

Warfronts to get your PvP rank up and gear.

Crafting. Collecting. Erotic Role Play.

Ok scratch that last part I was just running out of idea's.

After you do all of that the T1 expert insances are actually pretty accessible imo. Their are a some that are harder than others but some that are pretty easy to farm up even with a pug.

Ok I say that now but honestly I am in a big progression guild and mostly run with them so I am be full of s on that. >.>

They don't seem as bad as cata heroics to me by comparison. There are boss mechanics but most of the trash is easy and requires no CC. T2's get a bit more intense but not terribly so.

So Far Greenscale's blight is a pretty good challenge. The first boss Duke Letareas is mechanics heavy and requires good raid coordination. We got that down now. The second boss is a gear check DPS race to kill his annilation bomb before it blows up and whipes the raid. We are still gearing up some of our slackers to tackle that.

But we only raid 3 nights a week so it's pretty mellow so far. Oh and Raid + expert Rifts are fun too.



Edited, Apr 4th 2011 1:50pm by Shojindo
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#8 Apr 04 2011 at 5:51 PM Rating: Excellent
****
4,074 posts
Master Shojindo wrote:

After you do all of that the T1 expert insances are actually pretty accessible imo. Their are a some that are harder than others but some that are pretty easy to farm up even with a pug.


Accessibility isn't the issue. I have a guild and I don't particularly, like, suck or anything. I just haven't found it fun to keep trying/repeating fights that, for me personally and in my limited experience with them, seem more about how well you know the gimmicks than how well you know your class. I don't want to study for my hobby. (******** around on internet forums for my hobby, however, is well within my comfort zone.) That's not trying to start up one of those ZOMG RAIDING IS ST00PID!/NO U! arguments or anything; I recognize that it's very challenging and I can appreciate that others enjoy it. It's just not what I enjoy about playing, and I'm assuming most scripted encounters follow the same general principles regardless of which game they're in.

I do like getting together with my friends and laughing over a big brawl though. My favorite moments in WoW were spontaneous chaos over things like Halaa or Tarren Mill/Southshore, just a big hot mess where you didn't know who was going to show up or what was going to happen. Those are the kinds of opportunities I like to see. I don't think they have to be PVP to work either. I think you can create that same feeling with PVE enemies if the timing, environment, groups, conditions, etc. are variable.
#9 Apr 04 2011 at 10:55 PM Rating: Excellent
Quote:
My favorite moments in WoW were spontaneous chaos


That's pretty much a major invasion in a nutshell!

But yeah no worries about raiding and whatnot. I was not trying to sell you on it more of just an excuse for me to talk about me. /blush
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#10 Apr 05 2011 at 1:30 AM Rating: Excellent
*****
11,576 posts
Zor (lead dungeon/raid guy at Trion) just posted a "state of dungeons" post a few days ago...lemme see if I can find it...brb...

Ahhh, yes. Here it is.

I bring it up only because it offers some insight into the way the devs are thinking in terms of PvE balance and tuning right now, and I can tell you without hesitation that T1 dungeons are like a WoW heroic, T2 can be like a 5-man raid in terms of actually having to wipe repeatedly on bosses until you get a working strategy in place. They're frequently tuned to have an extremely low margin for error. (A single mis-step on the fourth boss in expert Runic Descent will result in a dead character.) My tank character is geared for T2 now but the last couple of runs I've tried have ended in disappointment because the healing and damage we needed in order to be successful just wasn't there. Overall, I'd say the content is tuned so that if you enjoy a challenge, you'll find it. And three months from now the forums will be flooded with people screaming for nerfs. :P

Expert rifts are fun. And the nice thing about them is that even though they're tuned to be manageable by a group of 5 characters with appropriate builds and gear, you can bring as many people as you can stuff into a raid group and just have fun with them. Start to finish, assuming no wipes, it takes 10-15 minutes to do an expert rift. Maybe a little more.

Raid rifts are fun as well. I was part of the raid that got the shard first death rift clear a few weeks or so ago and we tried the water rift raid but we didn't quite have the gear for it. There's always a timer ticking with rift raids, which adds to the tension (and thus the fun). If there's not an explicit timer for the stage you're on, there's still a collapse timer on the rift itself (usually 10-15 mins/stage, give or take). If you haven't cleared the stage by the time it expires, the rift closes. If you do complete the stage, more time is added.

PvP is...similar to WoW, but different enough to be interesting. Keep in mind I play on a PvE shard. I do have a rogue that just hit 50 a couple of days ago with enough favor already banked to buy all of my rank 2 and 3 PvP gear. Two of the four warfronts in Rift are extremely reminiscent of WoW BGs (The Codex -> Arathi Basin, Whitefall Steppes -> Warsong Gulch.) But then you have Black Garden (which, if you're not high enough level yet to have seen Codex/Whitefall, you've most certainly had a chance to see Black Garden.) I like it. Small maps make for some great PvP chaos. And then there's Port Scion which is a bit like Alterac Valley only not. There are PvE objectives (bosses to kill, faction NPCs running around, etc.) but it's a very neat map. I'd say that overall it's a little smaller than the map for Codex, but the way it's laid out is neat.

There are still some glaring balance issues in group PvP right now. If you play a warrior or a cleric you're doing fairly well. If you're playing a rogue, you're feeling a little mediocre. Mages right now just raise an eyebrow and kill armies.

Dailies are also a bit more interesting than I remember from WoW. You can go do dailies for one faction one day and when you go back the next day, they're all different. I know for sure that there are two full sets of dailies in Iron Pine Peaks for Icewatch notoriety, and there are 2-3 sets for Order of Mathos notoriety in Stillmoor.

Overall, rifts and invasions can get repetitive, but I'm not too concerned about it. They're still fun in the chaos/mayhem department. One of the things the devs have commented a lot about is the way they've set up their tools to enable them to add new content and new events (ie. rifts, zone events, etc.) very quickly. What we see now is just the beginning.

I've been to Greenscale's Blight a couple of times. The first time I was by myself bombing around doing my dailies in Stillmoor and was right next to the entrance so I peeked in. Neat place. I went back with the same group I was with for the death rift raid, but we were 8 people in a 20-man raid (before Trion buffed the **** out of the trash :P). We still manged to clear to the first boss. Tons of potential. I'm looking forward to going in "for real" and progressing.

One little thing I've noticed, however, is that the lore is very present in the game. I'm not sure which faction you play, but I play as Defiant. If you go to Meridian as a Defiant and port/run up to the top of the tower where The Faceless Man hangs out, you'll meet two NPCs; Uriel Chuluum and...ugh...I don't remember the name of the other one. You meet them again in Stonefield and in subsequent zones all the way up to Stillmoor where a story unfolds that is really quite cool. There's another NPC that you meet in Scarlet Gorge that you then come across at various points and there's a story that unfolds around her, too. Really, really cool stuff if that's your kind of thing. Every zone has a story that is relevant to the zone itself and the world at large. And then there are the epic Saga quest lines that take you all the way from your starting area through each zone to Greenscale's Blight.

There's a reason Rift has 1.3 million players and there's a reason I expect Trion to keep most of them and add more as time goes on. They just did a great job with the game and set themselves up to continue doing so.
#11 Apr 05 2011 at 7:46 AM Rating: Excellent
****
4,074 posts
Master Shojindo wrote:
I was not trying to sell you on it more of just an excuse for me to talk about me. /blush


Wait. What? Me talking about me, you talking about you... am I to understand that over here in the Rift forums it's not all about beer and, you know, that other thing?

I enjoy reading about the PVE aspect too, in case I'm unfairly biased and want to try it out. I'm sure I'll at least dabble at some point. So please do talk about you and things you've done (um, things you've done in Rift though, 'k?). I do appreciate it. :)

Aurelius, that was very thorough and gave me a lot to go on, thank you for taking the time. I hope you're right about Trion retaining subscribers. True story? I haven't logged into WoW since I bought Rift, and I don't miss it. Which after browsing a few pages here seems to be a recurring theme. I even got Naggy McPest (that would be Mr. Teacake) to stop bugging me to get our CP's for the week by making him get his own copy. I'm not prepared to say I'm going to quit WoW, but I really like this game so far and I'd like to see it succeed and stay a viable option. My understanding is that some other MMO's that have come out in recent years have been trendy for a few months and then became ghost towns.
#12 Apr 05 2011 at 7:51 AM Rating: Good
**
272 posts
Most of the MMOs that did that had almost no end game content. Conan and (sadly) Tabula Rasa both fall into that catagory. WAR suffered from insane performance issues for most people and the servers would crash constantly when anyone tried to get enough people together to do the one unique thing the game had going for it: massive side-versus-side fortress and city battles.

Also, they nerfed healer xp/pvpxp into the ground and ****** a lot of us off so much that we just walked. (us being support class players)
____________________________
Always check for black-on-black text.
#13 Apr 05 2011 at 7:55 AM Rating: Excellent
****
4,074 posts
That's good to know. I'm clueless about the bigger gaming picture. WoW is the first MMO I've played since "Welcome to DikuMUD. By what name do you wish to be known?" And before that, the physical rolling of twenty-sided dice. :)
#14 Apr 05 2011 at 7:58 AM Rating: Decent
**
272 posts
If you played DIKU, you technically played EQ since the base code for EQ was staerfeldt's DIKU code, which they stole (given it had a free under non commercial use with attribution license) and then settled out of court over a while back.

You also missed a LOT of good MUDs if you only played one :/
____________________________
Always check for black-on-black text.
#15 Apr 05 2011 at 8:54 AM Rating: Excellent
I played all of those other MMO's. AoC, War, Aion etc. Rift is by far the most complete and polished new product by comparison to have come out in a long time.

As we were saying in the calling's forum though you would not know it from the O-Boards for rift. It's like a troll war to see who can sound like the winiest idiot tween with entitlement issues.

"I want this now TRION! I want that! omfg trion you made a change to my class just canceled my sub" "Waaaaaahhhhhh moooooooooooommmy"


One of the more amusing conspiracy theories I heard was they are paid Blizzard trolls who spike the forums with FUD so anyone thinking of quitting WoW for Rift will read the general forums and think the game is terrible.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#16 Apr 05 2011 at 8:57 AM Rating: Decent
**
272 posts
Cryptic allegedly did that to CoX when CO was still incubating. And people alleged that NCSoft did the same to CO when it went live.

I don't doubt there are shills out there (EA being the most known user of them) but I seriously doubt Blizzard (or it's acti-zzard management brethern) is going to bother spending money on something that is well known to occur on its own.

MMO o-boards are always cesspools, even more so when the game is popular.
____________________________
Always check for black-on-black text.
#17 Apr 05 2011 at 9:02 AM Rating: Good
Yeah that's one problem with a game being popular. It ends up becoming full of filthy muggles. That's why I am hiding on a RP server. I've had enough of the WoW trade chat mentality to last me a lifetime.

I think I have developed an allergy to it.
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#18 Apr 05 2011 at 9:04 AM Rating: Decent
**
272 posts
It was kinda bad on the RP servers on WoW too, at least when I was there. Harrow doesn't seem bad here honestly. Most people are pretty civil and even Meridian chat isn't that bad.

The forums were *always* bad, though.
____________________________
Always check for black-on-black text.
#19 Apr 05 2011 at 9:05 AM Rating: Excellent
****
4,074 posts
Master Shojindo wrote:
the winiest idiot tween with entitlement issues.


Okay but, I really would like to be able to bind my mouse wheel to stuff besides the zoom.
#20 Apr 05 2011 at 11:39 AM Rating: Decent
*
151 posts
Its threads like this that make me keep coming back to zam after all these years.

Major invasions and world pvp in lvl 50 zones is exactly what the OP is looking for, IMO.
They're intense, spontaneous and hella fun.
#21 Apr 06 2011 at 9:07 AM Rating: Excellent
****
4,074 posts
Okay, I think this is part of what you guys were talking about...

So last night I have my level 11 rogue out (shut up, I deleted the first one, because, no barber shop) and there was some kind of water invasion going on where the beacon stones kept popping up and spawning mobs until you killed them. The faceless man kept screaming at us that if we didn't pick up the pace they'd overrun the entire zone, which ended up happening. It was crazy, you couldn't get anywhere, these stones were covering the map.

There were two problems. 1.) they were level 15 stones and mobs and all we had as a handful of 11's and 12's so we couldn't kill them fast enough and were quickly overwhelmed. 2.) when we could kill the stone, it was via five minutes of doing nothing but standing in one spot, spamming arrows into an inanimate object that doesn't fight back.

BUT, those were both because we were too low level and, I'm assuming, in a low level zone. If you all are saying that in the level 50 zones when this happens there is actual participation by more than five people and it's actually a close race to see if you can beat them, that's a completely different story, and I will subscribe to this game forever.
#22 Apr 06 2011 at 9:33 AM Rating: Good
**
272 posts
Meridian is sadly a bad example for how invasion rifts pan out on off hours.

In higher zones people come together generally to combat invasion rifts because it completely bones your quest NPCs if you don't ;)

You also get tons and tons of rewards for doing it.
____________________________
Always check for black-on-black text.
#23 Apr 06 2011 at 10:18 AM Rating: Excellent
***
3,272 posts
Quote:
Okay but, I really would like to be able to bind my mouse wheel to stuff besides the zoom.


PLEASE I WANT THIS TOO!
____________________________

(V)(;,,;)(V) Why not Zoidberg?
#24 Apr 06 2011 at 10:53 AM Rating: Excellent
*****
11,576 posts
teacake wrote:
Okay, I think this is part of what you guys were talking about...

So last night I have my level 11 rogue out (shut up, I deleted the first one, because, no barber shop) and there was some kind of water invasion going on where the beacon stones kept popping up and spawning mobs until you killed them. The faceless man kept screaming at us that if we didn't pick up the pace they'd overrun the entire zone, which ended up happening. It was crazy, you couldn't get anywhere, these stones were covering the map.

There were two problems. 1.) they were level 15 stones and mobs and all we had as a handful of 11's and 12's so we couldn't kill them fast enough and were quickly overwhelmed. 2.) when we could kill the stone, it was via five minutes of doing nothing but standing in one spot, spamming arrows into an inanimate object that doesn't fight back.

BUT, those were both because we were too low level and, I'm assuming, in a low level zone. If you all are saying that in the level 50 zones when this happens there is actual participation by more than five people and it's actually a close race to see if you can beat them, that's a completely different story, and I will subscribe to this game forever.


I've done that event once. It's not my favorite.

Sometimes what you can do is carefully make your way down to the central/southern part of the map where the people in the 15-18 range tend to quest, find a group of them at a rift or fighting an invasion, and fall in with them. Just go where they go and try to keep yourself with as many other players between you and the normal zone mobs as you can so you don't have to worry about proximity aggro. You're more effective with that kind of group than with a group that is struggling to get anything done at all. The thing with zone events is that if (for example) one of the objectives to progress the event is to defeat 30 invasions, it doesn't just spawn 30 invasions so it doesn't matter too much what's going on elsewhere on the map as long as your group is killing things. Eventually you'll reach the objective, the event will progress, you'll kill the boss, collect your lewtz, spend a bit of time mopping up and then most of the remaining invaders will despawn.
#25 Apr 06 2011 at 11:30 AM Rating: Excellent
Another thing to consider about invasion footholds is that they are often immune until you kill the Invasion lead mob which spawned them. So you have to kill all the mobs protecting the foothold first or at the very least the lead mob.

I don't know about server population on your server but on mine we don't fail to many invasions. But it can happen occasionally if not enough people in the zone are chipping in.

Being level 11 and shooting at level 15 mobs you will miss many many shots. Try to find a part of the invasion where the mobs are more your level. You can always jump into a larger raid though and still get nice rewards even if your whiffing many shots but the planar essences will be level 15 so you won't be able to open them for goodies until you level up. :)

Where if you were near level 8-11 ish mob invasions you would get level 10 planar items.

But yeah I love invasions. The Iron Garrison major death invasion in Freemarch is so epic. It's like the entire world is at war while it's up.

It should be interesting to see how the new world event evolves and pans out as well.

Edited, Apr 6th 2011 10:30am by Shojindo
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#26 Apr 06 2011 at 12:02 PM Rating: Excellent
****
4,074 posts
Sorry, my post came off as a complaint, but really I didn't mean it that way. Even though we lost, seeing the whole area dynamically change was cool. I can see the potential fun in this if there's more participation than we had. So hearing you all say that at high levels that participation is there makes me pretty enthusiastic about this game. It's more-or-less what my OP was asking for.

Plus I got two levels without having to quest just by running around after these things. :)
#27 Apr 06 2011 at 6:54 PM Rating: Decent
*****
11,576 posts
teacake wrote:
Sorry, my post came off as a complaint, but really I didn't mean it that way. Even though we lost, seeing the whole area dynamically change was cool. I can see the potential fun in this if there's more participation than we had. So hearing you all say that at high levels that participation is there makes me pretty enthusiastic about this game. It's more-or-less what my OP was asking for.

Plus I got two levels without having to quest just by running around after these things. :)


Just wait until you come across a zone event in a densely packed zone and fall in with a group of 50-100 people all moving together from one rift/invasion to the next. It's pretty awesome.
#28 Apr 06 2011 at 8:09 PM Rating: Excellent
****
4,074 posts
Aurelius wrote:
a group of 50-100 people all moving together from one rift/invasion to the next.


See, right there. This is why they can have my money. :)
#29 Apr 06 2011 at 11:15 PM Rating: Excellent
It is truly a fearsome sight when the turtles march to war!
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#30 Apr 07 2011 at 10:25 AM Rating: Decent
*
151 posts
Another thing to remember is that Water invasions are some of the worst at low levels. The mobs seem to agro in larger groups than other rifts/invasions of the same level.

Water is NOT my favorite element in this game, lol
#31Jemcrystaline, Posted: Apr 15 2011 at 3:45 PM, Rating: Sub-Default, (Expand Post) There is no end game in RIFT. Get to level 50, quit, find another game to play.
#32 Apr 15 2011 at 4:04 PM Rating: Good
***
3,702 posts
Jemcrystaline wrote:
There is no end game in RIFT. Get to level 50, quit, find another game to play.


You're wrong. Why are you here again?
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#33 Apr 15 2011 at 4:22 PM Rating: Good
Avatar
***
1,330 posts
At least with the new hotfix, we can see what else Trion considers "End game" for Rift.
#34 Apr 17 2011 at 7:19 AM Rating: Decent
is Happy on Friday!
Avatar
*****
12,446 posts
SwiftAusterity wrote:
***** those losers! Not literally.

Setup shop on the PvP-RPs. On Harrow we all join together in rainbow and unicorn harmony to put an end to massive raid rifts, and right after the boss drops turn on each other like rabid wolves.

I've defended many satellite town wardstones against 5 or 6 people. Funny thing about multi-upgraded stones is they do some impressive dps against players ;)
what's funny is that the other pvp-rp server, sunrest, is absolutely NOTHING like that. Honestly, if there's a roughly even amount of defiants and guardians in a zone as an invasion happens, it's basically a three way war. Defiants have no problems whiping out guardians to claim a rift as their own, and vice versa. Stillmoor and Shimmersand are pretty much constantly being camped by large groups of one or the other (usually defiants, because there seem to be more "THROW MOAR BODIES AT IT" type guilds on the defiant side), and if you're not lucky enough to be on the side of the one in control at the time, it can be rough... I ported to Wyrmbane spine to do my crafting daily yesterday and died 7 times in about 4 minutes because of how many defiants were there...

The only times I've ever seen Defiants and Guardians openly working together were when there were an even amount of both, but not enough to insight a riot (like, 5-6 of each), or when there was someone much higher in level there that wasn't ganking, just sort of making sure that everyone behaved Smiley: laugh
____________________________
Theytak, Siren Server, FFXI [Retired]
Amerida Baker, Balmung Server, FFXIV
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#35 Apr 17 2011 at 9:52 AM Rating: Good
***
3,272 posts
On spitescar its pretty much always a battle. This guardian guild PRX has openly stated it will gank all defiant players. Luckily the defiant player base on spitescar is larger and a whole **** load smarter than the guardian population. I can't even begin to tell you how many wars have started over rift bosses because of a guardian coming in and trying to gank one player.
____________________________

(V)(;,,;)(V) Why not Zoidberg?
#36 Apr 18 2011 at 7:22 AM Rating: Decent
**
272 posts
So, much to my general dismay the defiants decided to claim the plateau during the phase 3 part of the world event. Guardians could not get anywhere near the portal and defiants not on the plateau could not get past the guardians on both sides of the plateau to get to it.

Overall it was kinda sad considering there was an extra achievement for /kneeling to Alsebeth.

In general everyone avoids ganking each other. A guardian and I did the water valve puzzle together last night. Thing is dang hard to solo for me given my basic latency.
____________________________
Always check for black-on-black text.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 18 All times are in CDT
Anonymous Guests (18)