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Tanking spec EvaluationFollow

#1 Apr 08 2011 at 9:57 PM Rating: Decent
3 posts
Hey guys,

so this is what i have decided to use as a tanking spec and i would love any input into it. i want to be the best tank i can be.



http://rift.zam.com/en/stc.html?t=0cEhA.xg.ELMusciszrz.x0V


Thanks
Arkanthos, Epoch
#2 Apr 09 2011 at 8:14 AM Rating: Decent
22 posts
Since you're heavy into Paladin, in your Warlord spec, go all the way up to 5/5 on your Defensive Experience. A lot of your best abilities as Paladin (including 2 of the ones that heal you i.e. Karmic Resolution + Retaliation/Disarming Counterblow) depend on your ability to block an attack.


If you want to splash into Reaver, try something like 5 into Entropic Embrace for Death damage bonus, then 1 into Soul Feast and 1 into Plague Bringer. This gives you Death damage bonus + AoE treat/healing spells.

To be honest, it seems like a lot of Tanks are doing something like Paladin/Warlord/Void Knight at 44/22/0. 44 into Paladin is for the Impassable Guard, obviously. 22 into Warlord gives Armor, Block, and Dodge boost, as well as That Which Does Not Kill Me for critical hit recovery healing and 2/3 into Figure Head gives you %4 increase in healing spells (i.e. the ones that you're blocking for in Paladin). For That Which Does Not Kill Me, going all the way up gives you 25% HP back on the damage caused by a critical hit on yourself. In easy terms, if you get critically hit for 400 damage, you heal for 100 HP, essentially buffering the critical hit down to a 300 damage hit.

For the Void Knight ability, it's basically protection against magic even at 0 points.

#3 Apr 09 2011 at 3:26 PM Rating: Decent
3 posts
Thanks for your input man! i do agree with the Defensive experience 5/5. the more block the better.

If i was to go into reaver, do you think it would be better the get the 5% dam reduction rather than the 5% dodge? im sure by lvl 50 with gear,gems and augments that well have enough dodge. so i was thinking the 5% dam reduction would be better in the long run. i have never tanked in WoW or in rift so im completely new to tanking and the stats that go with it. Thanks again for the Help!



http://rift.zam.com/en/stc.html?t=0cEhA.xE.ELMusciszrz.Vzo

Edited, Apr 9th 2011 5:27pm by xxArkxx
#4 Apr 20 2011 at 11:03 AM Rating: Decent
2 posts
AFAIK BoP is now broken. It has a hidden 1.5 sec cooldown which makes 5 points in your tree completely useless.

http://forums.riftgame.com/showthread.php?148537-So-can-we-have-an-answer-RE-Paladin-Balance-of-Power
#5 Apr 21 2011 at 9:24 AM Rating: Decent
2 posts
Here is my all-around tanking build: http://rift.zam.com/en/stc.html?t=1cAhE.xdqzh.EMMh0ciozbz.xV0Vo

It is not as deep into Paladin as a 44 point build, but it has all the neccessities of an awesome tank. It works for AOE and single target as well as most boss fights. You wont be breaking any DPS records with this build, but the survivability is unmatched IMHO.

There are no points into balance of power or tip the balance, since they are pretty much useless since 1.1. Even pre-nerf it was only a 25 point heal, which is nothing compared to corrupting faesource (planar essence: chance on block to heal for 500) or the 2 healing trinkets that are available (Talisman of the broken lich: 380 to 500ish and the epic one from expert AP: 1000 heal). I have parsed them out and my talisman and essence account for 60% of my healing post 1.1, before I took the points out of BOP.

Aggro generation is superb with talents for more aggro from all 3 trees (sinister intent and aggresive guardian passives, imposing and intercept actives)and you still get 2 oh **** buttons with touch of life and Reverent protection.

This build also has like 7 self / group buffs which at 50 puts me over 10k HP and 9500 armor self buffed in mostly T1 gear.
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