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Phase 1 extended a weekFollow

#1 Apr 09 2011 at 4:03 PM Rating: Good
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River of Souls World Event Extended

Hail Ascended!

We want to thank everyone for coming out today and taking part in the most massive event RIFT has ever seen. Our first run this morning on the European servers was a true test of the platform we have built and a learning experience for us all. With the hold on the final phases in the River of Souls event we have decided to extend Phase 1 an additional week.

This extension will allow everyone more opportunities to earn the event rewards, but we’re not stopping there! Here are a couple of improvements you can look forward to in the next day:

Increasing the amount of Otherworldy Sourcestones you can earn from Death Rifts and Invasions
More new rewards for purchase from the World Event merchant!


We’re working on rolling these changes out and will share the full details when they go live.

In the end, more people will have the opportunity to enjoy the event and all the rewards that come with it. We’re thrilled by how many of you turned up today and your encouragement is why we are committed to providing first-class World Events– anything less is unacceptable.

So enjoy the extra week and brand new rewards – We’ll see you next Saturday (04/16/11) at 12:00PM server time when we push Alsbeth back to her bastion once and for all!

Have a great weekend,
The RIFT Development Team



http://forums.riftgame.com/showthread.php?159332-River-of-Souls-World-Event-Extended&p=2078269#post2078269
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#2 Apr 09 2011 at 7:38 PM Rating: Good
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Thank god, now I can actually farm rifts when I'm at home and not at this hotel and it's ****** internet on my ****** laptop.

I MUST GET THE DEATH GUISE!
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#3 Apr 11 2011 at 6:30 AM Rating: Decent
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I'm pretty excited too. Just got the game so it's all brand new to me and getting extra time in the world event is pretty awesome. Just so I understand, do the rifts not normally tear open all over the place? I'd miss that if it's only part of the world event.
#4 Apr 11 2011 at 6:56 AM Rating: Excellent
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Actually rifts will appear randomly in every zone, and when there's a zone invasion they appear in massive quantities. Right now some of the death rifts are different then their normal types because they're specific to the world event--like the werewolf cleansing one or the dragon one.

This isn't finished yet, but maybe it'll help you some: Rifts and Invasions Guide Smiley: nod

Edited, Apr 11th 2011 8:57am by Cyliena
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#5 Apr 11 2011 at 7:38 AM Rating: Decent
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I was kind of miffed it was going to be this past Saturday as there's no way I could have made it to the event.

Not sure I'll make it this coming Saturday either, but there's a better chance ;)
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#6 Apr 11 2011 at 9:09 AM Rating: Good
I farmed up that trink in one day on sunday by just rift chasing in Stillmore and waiting for invasion events. Sweet trink. Apology accepted Trion. Smiley: sly
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#7 Apr 11 2011 at 9:17 AM Rating: Decent
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I've got something like 245 shards on my warrior. If all I did was a couple of event dailies between now and Saturday I'd be pretty close to the trinket from those rewards alone. Nice stats on it and definitely worth getting. And I plan on taking my rogue to the event on Saturday in the hopes of getting the epic mount (save me 125p that character just does not have) which should get me enough shards on that character to get the rogue equivalent.

****, even my baby mage has almost enough shards to get one of the epic rings, though I'm not sure if I want the ring or the trinket, and whether I want to get a higher level one and bank it or just go for what I can use now. Decisions, decisions!
#8 Apr 11 2011 at 9:19 AM Rating: Decent
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I just want the pets :D
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#9 Apr 11 2011 at 11:48 AM Rating: Excellent
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SwiftAusterity wrote:
I just want the pets :D


^^^

There doesn't seem much point in spending limited-time-only currency on gear for my sad little level 20 self. I bought the dog and he is extremely cute.
#10 Apr 11 2011 at 11:56 AM Rating: Good
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is the level 50 stuff still available to you when you are level 20?

Sure, even that would be replaced, but my rationale was that none of those pets would be better than my harbinger of regulos so why bother :P i did get the touch of the shade tho :D
#11 Apr 11 2011 at 12:03 PM Rating: Excellent
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KTurner wrote:
is the level 50 stuff still available to you when you are level 20?


Good point, I don't know. But I'm that person who prioritizes patterns for dresses over the ones for gear, and rep pets and mounts over rep purples. Gear comes and goes, but toys are forever.
#12 Apr 11 2011 at 12:16 PM Rating: Decent
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I like the Spirit of Tears myself. I need ALL the pets, durnit. I will have every noncom in the game >.>
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#13 Apr 11 2011 at 12:37 PM Rating: Good
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if you could summon them all, i would be with you 100%

omg that would be so awesome.
#14 Apr 11 2011 at 2:24 PM Rating: Good
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God yes, an army of non-combat pets would be so awesome.
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#15 Apr 11 2011 at 2:40 PM Rating: Excellent
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Vataro wrote:
an army of non-combat pets would be so awesome.


I've always felt that they should have available, either as non-combat or better yet for hunters/rangers/beastmasters, a pack of beagles in place of a single pet.
#16 Apr 11 2011 at 3:10 PM Rating: Good
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teacake wrote:
Vataro wrote:
an army of non-combat pets would be so awesome.


I've always felt that they should have available, either as non-combat or better yet for hunters/rangers/beastmasters, a pack of beagles in place of a single pet.


Bunnies...lots of bunnies
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#17 Apr 11 2011 at 3:57 PM Rating: Good
In Champions Online before I quit there was a way to spec multiple pet classes and have your own army of mini combat pets. Like 10+ at a time.

Gun Bots. Wolves. Evil engineer teddy bears with guns in their chest, monkeys, and skeletons all at once.

I dunno if you still can or if it was ever intended but it was hilarious to see.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#18 Apr 11 2011 at 4:02 PM Rating: Decent
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You still can. It's fairly easy to ignore depending on your build in PvP. The PvE in CO continues to be faceroll so who really cares if you can screen with a billion pets ;)

You can do some really weird crap in CO with builds. It's why I stayed as long as I did. It's just sad that once you make that weird build there isn't anything challenging enough to warrant it so you make really stupid inefficient builds and still manage to win on max difficulty at which point you just quit.
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#19 Apr 11 2011 at 5:42 PM Rating: Good
I spent most of my time in CO at the costume creator or power house. I think that is why I like Rift so much, fun with builds. Although the cookie cutters are filtering in at 50 now becuase some of the group content is actually challenging enough that your special snowflake build will fail lol.

Edited, Apr 11th 2011 4:43pm by Shojindo
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#20 Apr 11 2011 at 6:59 PM Rating: Excellent
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But but but!

I AM A SPECIAL SNOW FLAKE!
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#21 Apr 11 2011 at 8:40 PM Rating: Excellent
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ArexLovesPie wrote:

I AM A SPECIAL SNOW FLAKE!


OMG ME 2!!!

I've never had any argument with having an appropriate build being a matter of courtesy to your teammates. But that's exactly why I'm taking so long trying things out and relishing the leveling experience here. I love that feeling of being a clueless, erm, I mean, special snowflake during that period where I'm playing merely for my own amusement and my choices have no effect on others. It feels so much more like, well, a game.
#22 Apr 11 2011 at 8:45 PM Rating: Excellent
TCake wrote:
But that's exactly why I'm taking so long trying things out and relishing the leveling experience here. I love that feeling of being a clueless, erm, I mean, special snowflake during that period where I'm playing merely for my own amusement and my choices have no effect on others. It feels so much more like, well, a game.


Yeah enjoy that while it lasts! I accidently joined a raid guild and ended up rushing a bit on my first toon. Taking my time more on mage alt. :)
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#23 Apr 12 2011 at 7:39 AM Rating: Decent
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Smell those roses, just don't read quest text. Reading quest text is for losers!
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#24 Apr 12 2011 at 11:32 AM Rating: Excellent
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SwiftAusterity wrote:
Smell those roses, just don't read quest text. Reading quest text is for losers!


Don't be silly, of course I don't read quest text. Then when I can't find something I ragepost on their o-boards about how they don't allow addons like TourGuide to find it for me. What, is that not how everybody does it?
#25 Apr 12 2011 at 11:37 AM Rating: Decent
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My old MUD code has "easter eggs" in some of the room descriptions that track who reads the text and who doesn't on places they've never been before. (if you've been there there is no major reason to be reading room text)

It lead me to revamp the entire system so you room text was entirely generated by environmental factors because no one was bothering to read anything. They just looked for color oddities to key in on details.

I RP and am interested in story and I very rarely read quest text, even more so when the quest is "kill 8 of those dudes, and get 5 of those things".
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#26 Apr 12 2011 at 12:48 PM Rating: Excellent
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Except in cases where the quest line is especially well done, I do have to make a conscious effort to read beyond the summary of the objective. Yet I will go online and read pieces of lore separately, instead of just reading as I play through. Maybe in the heat of the moment, I'm too goal oriented to be distracted from the srs bsns of collecting entrails long enough to ask why the guy needs them. (If only I'd been less of a mindless mercenary to the apothecaries in WoW, many innocent lives might have been spared. :) )

It's like fitting big chunks of exposition into a novel; it's hard to do elegantly. In most cases the quest text is just so wordy, and you're doing so many at once, that if you read them all thoroughly you'd spend more of your play time doing that than on the actual gameplay. There's probably a better way to deliver the story without having to stop the action for so long. However, and I cannot emphasize this enough, cut scenes are not that way.


Edited, Apr 12th 2011 2:53pm by teacake
#27 Apr 12 2011 at 1:14 PM Rating: Decent
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Story gets delivered fairly well in the decent quests in Rift. Having NPCs do some acting, adding detail through NPCs talking at you while you're killing them, etc.

Then of course there's the 90% of the quests where it's just "go kill 9 wolves", and all that gets conveyed is that the people in the town don't like being attacked by wolves.
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#28 Apr 12 2011 at 2:00 PM Rating: Good
The over arching story line in Gloamwood is pretty good. It has twists and turns and ties back in for the finale. Even Silverwood has a bit of that with Aelfwar saga.

The stuff with Marshal Kain and what happens to him later on. Akala and the dragon tribes. Oh! The entire Prison break story.

I found much of the story and lore in this game to be excellent.
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An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
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