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#1 Apr 12 2011 at 8:46 PM Rating: Default
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New to the game, I came from that other mmo that won't be named, but **** the leveling seems slow! Is it me? I mean it takes several shots to kill a level 11 at level 17 for example, that doesn't seem right. Is this the way it is to level cap?
#2 Apr 12 2011 at 8:56 PM Rating: Excellent
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Ivorr wrote:
New to the game, I came from that other mmo that won't be named, but **** the leveling seems slow! Is it me? I mean it takes several shots to kill a level 11 at level 17 for example, that doesn't seem right. Is this the way it is to level cap?


The leveling in this game is actually quite rapid. I reached the cap in 2-3 weeks.

It will pretty much always take several hits to kill something, there's nothing actually wrong with that it's just the way the game works. You shouldn't be expecting to one or two-shot everything you come across but you'll still level up pretty quickly if you just stick to it and your spec isn't completely wacky
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#3 Apr 12 2011 at 9:21 PM Rating: Good
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1-50 for me was like 5 days /played i think. i was slow.

IMO the leveling is quite fast. Have to remember the cap is only 50 and not 85 like some other games.
#4 Apr 12 2011 at 11:11 PM Rating: Decent
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Rift is one of the fastest leveling MMORPGs. Levels 1-20 in one day is feasible, and 1-15 is not too hard. I level capped in under one month along with most of my friends.
#5 Apr 13 2011 at 1:00 AM Rating: Good
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Shard first to level 50 on Byriel did it in less then 4 days/played. And considering he and his friends only took about 2 hours away from the game each day while leveling, ya...about four days from headstart launch to 50. Wasn't even world first.

Neat thing about Rift is that if you just want to blast through to the cap, you can. Kinda. If all you do is quest you'll run out of quests before you hit 50, but if you do some rifts/zone events as the opportunity presents itself and maybe throw in some warfronts from time to time, getting to 50 is not hard. You have to remember that for a lot of old-school MMO gamers, being able to get to the level cap within a month after you first start playing is an atrocity against all humanity. I've played MMOs where it took a lot of people over a year to hit the level cap.

And if you're not in a rush to hit the cap, there's a lot you can do. The game world has a lot of depth to it that people who rush to the cap will usually overlook. There's something for everyone, but slow leveling isn't exactly something that describes the game.
#6 Apr 13 2011 at 6:37 AM Rating: Excellent
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I find leveling too fast, actually. I'm a completionist - before I left Freemarch I had finished all the quests and completed every achievement outside of the artifact ones. Same thing in Stonefield (except I also did not complete Stonefield Defender because camping 10 rare spawns tested even my patience). By the time I left I was around level 32 or so, I think. Scarlet Gorge, the next zone, is around level 26. I actually skipped over it and went to Scarwood Reach (primarily for professions), and gained level 35 without doing a single quest in Scarwood, just closing rifts, doing dailies, and harvesting (or killing enemies to skin).

Super fast leveling. Part of me wants to just blast to 50 and then go back and mow down everything, but I also feel like I'm cheating myself of the experience of leveling through a zone by doing that. Sigh.

I think the OP's issue is more of combat being slow, rather than leveling being slow. In which case, that's almost entirely a function of your equipment and spec. Odds are, if you can't take out a level 11 when you're level 17 in under 10 seconds, you're doing something wrong. You sneeze at those levels and things die.

But it's very different than WoW, where with heirloom gear you'll frequently 2- or 3-shot enemies while leveling. It's also completely different than FFXI, where you'll be swinging at an enemy for a good 20 seconds before it dies.
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#7 Apr 13 2011 at 6:43 AM Rating: Excellent
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Agree that leveling does not feel slow to me. I'm intentionally going slowly and it still doesn't feel that way.

In any case, I personally see a lot of value in not rushing to the cap on your first character. Especially with a more in-depth class system like this one. Leveling is where you learn before inflicting yourself too heavily on others. If you could just run through two-shotting everything on the way up, you'd be very unlikely to be much good at your class when it came time for actual challenges.
#8 Apr 13 2011 at 8:55 AM Rating: Good
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At level 50 I still can't 1-shot a level 20 mob, so I wouldn't be too concerned.
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#9 Apr 13 2011 at 8:56 AM Rating: Good
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#10 Apr 13 2011 at 9:55 AM Rating: Excellent
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Vataro wrote:
At level 50 I still can't 1-shot a level 20 mob, so I wouldn't be too concerned.


Same here. It's sad when even a 5-blast charge + detonate won't kill a low-level 20s mob Smiley: glare
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#11 Apr 13 2011 at 10:11 AM Rating: Good
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I've been trying to go slower in order to see areas fully the first time through and just skipped one that was too low. I think the levelings a tad bit quick. Just hope there's a ton of endgame since I'll be there sooner than I thought...

Edited, Apr 13th 2011 12:17pm by zippypinhead
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#12 Apr 13 2011 at 11:41 AM Rating: Good
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I find leveling quite the perfect pace for me. I average about a level a day right now and I'm sitting at 41, near 42. It's a bit of an adjustment when you're used to 2 shotting things, but overall I've welcomed this change with open arms. Yeah there might be a little more button mashing but it beats running around like a ******* raged out coke head smashing your face into everything and it dies immediately.
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#13 Apr 13 2011 at 11:55 AM Rating: Good
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LockeColeMA wrote:


But it's very different than WoW, where with heirloom gear you'll frequently 2- or 3-shot enemies while leveling. It's also completely different than FFXI, where you'll be swinging at an enemy for a good 20 seconds before it dies.


If not longer -_-. This is totally it though. I found the fights in Rift not to be anymore challenging than WoW though, it just takes longer to kill the enemy. Not sure if there is a point to that.
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#14 Apr 13 2011 at 5:38 PM Rating: Good
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Transmigration wrote:
LockeColeMA wrote:


But it's very different than WoW, where with heirloom gear you'll frequently 2- or 3-shot enemies while leveling. It's also completely different than FFXI, where you'll be swinging at an enemy for a good 20 seconds before it dies.


If not longer -_-. This is totally it though. I found the fights in Rift not to be anymore challenging than WoW though, it just takes longer to kill the enemy. Not sure if there is a point to that.


People were complaining during beta that fights were too fast which, in the eyes of some, equates to "too easy". In a sense, they were right. Most areas feature not only dense mob population, but also quite a lot of patrolling mobs. The longer it takes to kill something, the better your chances of having a patrol sneak up on you and then things can get a little crazy. It was between beta 4 and beta 5 when they rescaled mob HP, mob damage, and player HP contribution from endurance to extend the fights a little bit. It actually worked out pretty well. On both my warrior and my rogue it always felt like I was fighting something instead of just going through the motions building AP/CP -> finisher -> next mob.
#15 Apr 14 2011 at 11:39 AM Rating: Excellent
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Aurelius wrote:


People were complaining during beta that fights were too fast which, in the eyes of some, equates to "too easy". In a sense, they were right. Most areas feature not only dense mob population, but also quite a lot of patrolling mobs. The longer it takes to kill something, the better your chances of having a patrol sneak up on you and then things can get a little crazy. It was between beta 4 and beta 5 when they rescaled mob HP, mob damage, and player HP contribution from endurance to extend the fights a little bit. It actually worked out pretty well. On both my warrior and my rogue it always felt like I was fighting something instead of just going through the motions building AP/CP -> finisher -> next mob.



Yeah, that's something I've noticed: mobs appearing out of nowhere. Especially when the game was released mobs were spawning everywhere.

And in later levels mobs are very close to each other, especially in rifts, where you're fighting at least two mobs at once. Not to mention soloing rifts where you need to take down mobs fast in the bonus stages.

In general, I like the pace of the fights/leveling and that I'm using a fair number of abilities. With Warrior/Champion triggered abilities I'm using about 4-7 abilities a fight.



#16 Apr 14 2011 at 12:08 PM Rating: Good
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Pending on what I'm doing..

Bard/Rift in pvp I have tons of binds that I use. All my motifs, the different codas, all my available shifts.

Pve as Sin/rift, 5 or 6 buttons. Sometimes a few more in those oh **** moments.
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#17 Apr 15 2011 at 3:27 PM Rating: Decent
sry double post

Edited, Apr 15th 2011 5:30pm by Jemcrystaline
#18 Apr 15 2011 at 3:30 PM Rating: Decent
It ebbs and flows. There are times when there arn't enough "doable" quests. Like round lvl33 Defiant side. I hate escort quests. Being rogue I can't find a party to save myself so dungeons are out. It gets tiring closing RIFTS repeatedly at higher levels because you're solo closing (or getting your rift ganked from you). My only reason to close a rift is I get a kick out of buffing Wardstones. That leaves only solo questing and yes, it seems to slow me. Still, I would say that I have leveled faster in RIFT soloing quests than I have in any other previous game, dungeons and grouping included for the other games. I don't think Trion can afford to speed it up because the level cap is only 50.
#19 Apr 17 2011 at 9:21 PM Rating: Decent
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Yea, If not for me having a few busy days, and my ADD having me make like, 6 different alts, I'd have hit 50 before my free trial expired. As it stands, my main is at 9 days played, and is about half way into 47. It's kind of a nice change of pace from FFXI, where melee is entirely: Engage.... wait for 100 TP.... wait for 100 TP... WS... throw up a buff every few minutes.... WS... next target... (though to be fair, Magey stuff and Puppetmaster are a little to a lot more active depending on the situation) It's also nice to be able to easily kill things that are higher level than me, as opposed to not being able to solo things that are 10 levels lower than me... Smiley: laugh

ArexLovesPie wrote:
Pending on what I'm doing..

Bard/Rift in pvp I have tons of binds that I use. All my motifs, the different codas, all my available shifts.

Pve as Sin/rift, 5 or 6 buttons. Sometimes a few more in those oh sh*t moments.
really? Only 6?

I've got about 20 or so that I use frequently as Sin/rift, only about 8 I use my fingers for, but between the vast number of shift abilities, various CP generators being good for different situations (ie, Phantom Blow does less damage than Primal Strike or Savage strike, but also gives -2% damage taken per stack up to 6, it's nice for harder hitting mobs, but not worth the effort on weaker stuff, as well as puncture being beautiful in general), Foul Play/Blinding Powder/Rift Prison, each being an effective stun, noting when I've suddenly got 3+ mobs on me that warrent the use of Rift disturbance, alternating poisons depending on what I'm fighting (Virulent vs trash, Lethal vs stuff that takes more than a few seconds to kill), and keeping track of whether or not stealth is up or needs to be up or if there're artifacts/foraging nodes around near by, Sin/rift keeps my fingers pretty busy Smiley: laugh
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#20 Apr 18 2011 at 4:07 AM Rating: Excellent
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Jemcrystaline wrote:
It ebbs and flows. There are times when there arn't enough "doable" quests. Like round lvl33 Defiant side. I hate escort quests. Being rogue I can't find a party to save myself so dungeons are out. It gets tiring closing RIFTS repeatedly at higher levels because you're solo closing (or getting your rift ganked from you). My only reason to close a rift is I get a kick out of buffing Wardstones. That leaves only solo questing and yes, it seems to slow me. Still, I would say that I have leveled faster in RIFT soloing quests than I have in any other previous game, dungeons and grouping included for the other games. I don't think Trion can afford to speed it up because the level cap is only 50.


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#21 Apr 18 2011 at 6:40 AM Rating: Decent
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Quote:
I've got about 20 or so that I use frequently as Sin/rift, only about 8 I use my fingers for, but between the vast number of shift abilities, various CP generators being good for different situations (ie, Phantom Blow does less damage than Primal Strike or Savage strike, but also gives -2% damage taken per stack up to 6, it's nice for harder hitting mobs, but not worth the effort on weaker stuff, as well as puncture being beautiful in general), Foul Play/Blinding Powder/Rift Prison, each being an effective stun, noting when I've suddenly got 3+ mobs on me that warrent the use of Rift disturbance, alternating poisons depending on what I'm fighting (Virulent vs trash, Lethal vs stuff that takes more than a few seconds to kill), and keeping track of whether or not stealth is up or needs to be up or if there're artifacts/foraging nodes around near by, Sin/rift keeps my fingers pretty busy


i dunno. Twin Strike spam seems to kill 90% of the game pretty quickly. i do alot of of pvp when available so i'm usually ~5 levels above the current zone. sometimes you get tired of waiting 5 secs for the stealth cooldown and just Leeroy a pack of mobs. drinking the highest water will get you from 10%-100% in 3 secs.
#22 Apr 18 2011 at 11:32 AM Rating: Good
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Lady Jinte wrote:


ArexLovesPie wrote:
Pending on what I'm doing..

Bard/Rift in pvp I have tons of binds that I use. All my motifs, the different codas, all my available shifts.

Pve as Sin/rift, 5 or 6 buttons. Sometimes a few more in those oh sh*t moments.
really? Only 6?

I've got about 20 or so that I use frequently as Sin/rift, only about 8 I use my fingers for, but between the vast number of shift abilities, various CP generators being good for different situations (ie, Phantom Blow does less damage than Primal Strike or Savage strike, but also gives -2% damage taken per stack up to 6, it's nice for harder hitting mobs, but not worth the effort on weaker stuff, as well as puncture being beautiful in general), Foul Play/Blinding Powder/Rift Prison, each being an effective stun, noting when I've suddenly got 3+ mobs on me that warrent the use of Rift disturbance, alternating poisons depending on what I'm fighting (Virulent vs trash, Lethal vs stuff that takes more than a few seconds to kill), and keeping track of whether or not stealth is up or needs to be up or if there're artifacts/foraging nodes around near by, Sin/rift keeps my fingers pretty busy Smiley: laugh


Jagged Strike > Puncture > Impale > Savage Strike X2 (combo point healing) > Shadow Stalk/Shadow Assault next mob > Puncture > Savage X3 > Impale > Stealth

Thats all I need to use. I can handle about 3/4 mobs usually and if it gets really bad I just slip away/plane shift. I really only run enough points into rift for shadow assault and the combo point heal.

I just feel that rift is such a great compliment to any of the melee spec rogues. It gives you that mobility, gives you that heal, gives you some damage reduction and it also gives you some of your damage output.
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#23 Apr 18 2011 at 12:16 PM Rating: Decent
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Yeah, that's pretty much all you need in basic PvE.

Sometimes I get cheeky and try to wrangle 5 or 6 NPCs at once and just burn them down quickly. Rift Barrier, enduring brew and the heal on kill is pretty much all I need.
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#24 Apr 18 2011 at 1:36 PM Rating: Decent
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ArexLovesPie wrote:
Lady Jinte wrote:


ArexLovesPie wrote:
Pending on what I'm doing..

Bard/Rift in pvp I have tons of binds that I use. All my motifs, the different codas, all my available shifts.

Pve as Sin/rift, 5 or 6 buttons. Sometimes a few more in those oh sh*t moments.
really? Only 6?

I've got about 20 or so that I use frequently as Sin/rift, only about 8 I use my fingers for, but between the vast number of shift abilities, various CP generators being good for different situations (ie, Phantom Blow does less damage than Primal Strike or Savage strike, but also gives -2% damage taken per stack up to 6, it's nice for harder hitting mobs, but not worth the effort on weaker stuff, as well as puncture being beautiful in general), Foul Play/Blinding Powder/Rift Prison, each being an effective stun, noting when I've suddenly got 3+ mobs on me that warrent the use of Rift disturbance, alternating poisons depending on what I'm fighting (Virulent vs trash, Lethal vs stuff that takes more than a few seconds to kill), and keeping track of whether or not stealth is up or needs to be up or if there're artifacts/foraging nodes around near by, Sin/rift keeps my fingers pretty busy Smiley: laugh


Jagged Strike > Puncture > Impale > Savage Strike X2 (combo point healing) > Shadow Stalk/Shadow Assault next mob > Puncture > Savage X3 > Impale > Stealth

Thats all I need to use. I can handle about 3/4 mobs usually and if it gets really bad I just slip away/plane shift. I really only run enough points into rift for shadow assault and the combo point heal.

I just feel that rift is such a great compliment to any of the melee spec rogues. It gives you that mobility, gives you that heal, gives you some damage reduction and it also gives you some of your damage output.


The nice thing about Rift is that (particularly while solo) you can go for raw efficiency or you can just do your thing and go for a more RP style of combat and if you're happy with it, it's a good idea. It obviously changes a bit when it comes time to group, but the soul system does provide for that measure of diversity we were promised as long as you're not expecting focused results from a non-focused build.

I was messing around with deep assassin builds last night. 51 assassin, 10 infiltrator, and a bit of bladedancer was neat. Lots more buttons than my 32 sin/34 NB build. Just waiting for the buffs that will take it from "ehhh...okay" to "weeee!"
#25 Apr 18 2011 at 3:12 PM Rating: Good
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I'm telling you, remove the CD on SS and you'll so much assassin QQ it'll be retarded.

But I will say this, the higher level I've become the more I'm starting to be able to handle people better. Being able to crit people for like 450 with savage strike at level 46 is pretty **** nice.
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#26 Apr 18 2011 at 6:56 PM Rating: Decent
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Aurelius wrote:
ArexLovesPie wrote:
Lady Jinte wrote:


ArexLovesPie wrote:
Pending on what I'm doing..

Bard/Rift in pvp I have tons of binds that I use. All my motifs, the different codas, all my available shifts.

Pve as Sin/rift, 5 or 6 buttons. Sometimes a few more in those oh sh*t moments.
really? Only 6?

I've got about 20 or so that I use frequently as Sin/rift, only about 8 I use my fingers for, but between the vast number of shift abilities, various CP generators being good for different situations (ie, Phantom Blow does less damage than Primal Strike or Savage strike, but also gives -2% damage taken per stack up to 6, it's nice for harder hitting mobs, but not worth the effort on weaker stuff, as well as puncture being beautiful in general), Foul Play/Blinding Powder/Rift Prison, each being an effective stun, noting when I've suddenly got 3+ mobs on me that warrent the use of Rift disturbance, alternating poisons depending on what I'm fighting (Virulent vs trash, Lethal vs stuff that takes more than a few seconds to kill), and keeping track of whether or not stealth is up or needs to be up or if there're artifacts/foraging nodes around near by, Sin/rift keeps my fingers pretty busy Smiley: laugh


Jagged Strike > Puncture > Impale > Savage Strike X2 (combo point healing) > Shadow Stalk/Shadow Assault next mob > Puncture > Savage X3 > Impale > Stealth

Thats all I need to use. I can handle about 3/4 mobs usually and if it gets really bad I just slip away/plane shift. I really only run enough points into rift for shadow assault and the combo point heal.

I just feel that rift is such a great compliment to any of the melee spec rogues. It gives you that mobility, gives you that heal, gives you some damage reduction and it also gives you some of your damage output.


The nice thing about Rift is that (particularly while solo) you can go for raw efficiency or you can just do your thing and go for a more RP style of combat and if you're happy with it, it's a good idea. It obviously changes a bit when it comes time to group, but the soul system does provide for that measure of diversity we were promised as long as you're not expecting focused results from a non-focused build.

I was messing around with deep assassin builds last night. 51 assassin, 10 infiltrator, and a bit of bladedancer was neat. Lots more buttons than my 32 sin/34 NB build. Just waiting for the buffs that will take it from "ehhh...okay" to "weeee!"


I totally agree about the utility of RS, my solo build is going to be Sin 40/RS 26 until I really need something different, but what kind of things are you fighting? I do the same thing on anything with less than 3k HP because it takes them down so fast, but soloing something with 5k+ HP isn't quite so easy for me yet... maybe I'm just geared wrong, lol. Also, My plan once I get 50, I plan to dedicate one role to utility/mobility (Rift 32 - Sin 22 - Bard 10) for general getting around/exploring Smiley: lol
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Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#27 Apr 18 2011 at 7:27 PM Rating: Good
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Quote:
I totally agree about the utility of RS, my solo build is going to be Sin 40/RS 26 until I really need something different, but what kind of things are you fighting? I do the same thing on anything with less than 3k HP because it takes them down so fast, but soloing something with 5k+ HP isn't quite so easy for me yet... maybe I'm just geared wrong, lol. Also, My plan once I get 50, I plan to dedicate one role to utility/mobility (Rift 32 - Sin 22 - Bard 10) for general getting around/exploring Smiley: lol


My leveling build.

I tend to favor NB for the extra damage on my combo generating abilities, which includes openers. You can do a lot of damage with just Jagged Strike and its multipliers.

I only go so far into rift for the 2 shifts and extra damage on shadow stalk with stalker phase.

Mind you this is only level 46 right now so I do have 5 extra points to play with.
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#28 Apr 18 2011 at 10:50 PM Rating: Decent
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#29 Apr 18 2011 at 11:20 PM Rating: Good
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It's a leveling build, its totally meant for more punch and less utility.
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#30 Apr 19 2011 at 2:36 AM Rating: Decent
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ArexLovesPie wrote:
Quote:
I totally agree about the utility of RS, my solo build is going to be Sin 40/RS 26 until I really need something different, but what kind of things are you fighting? I do the same thing on anything with less than 3k HP because it takes them down so fast, but soloing something with 5k+ HP isn't quite so easy for me yet... maybe I'm just geared wrong, lol. Also, My plan once I get 50, I plan to dedicate one role to utility/mobility (Rift 32 - Sin 22 - Bard 10) for general getting around/exploring Smiley: lol


My leveling build.

I tend to favor NB for the extra damage on my combo generating abilities, which includes openers. You can do a lot of damage with just Jagged Strike and its multipliers.

I only go so far into rift for the 2 shifts and extra damage on shadow stalk with stalker phase.

Mind you this is only level 46 right now so I do have 5 extra points to play with.
aha, yea, that makes sense. Jagged and Impale do stupid amounts of damage Smiley: lol
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#31 Apr 19 2011 at 6:16 AM Rating: Decent
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Lacking utility on a pvp server means you'll be wasting your time at various points in your play. Especially when you get stuck in stillmoor ;)
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#32 Apr 19 2011 at 9:57 AM Rating: Good
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Having recently arrived via various MMOs the levelling seems, if anything, too fast.

WoW is setting a completely silly pace nowadays and it is impossible not to outlevel the content. It is nice that Rift is at least balanced in that regard with - so far - fairly accurate volumes of quests aimed at the right level as it moves you from quest-hub to quest hub. Maybe if I knew what I was doing I would level faster and outpace them but its working atm.

I can remember when I started EQ it took me months to get a single character to level 20 unaided and grouping (because you had to group). It has taken me less than a week with one character solo and I've levelled another couple to about half that at the same time. I'm not advocating a return to those days and it isn't remotely possible. The present-day MMO constituency won't put up with grinds. Rewards have to be constant and ongoing.

But the thing that gets lost in the rapidity of a modern MMO is community. You can level without speaking to a soul. Even in the Public groups I've had in Rift so far nobody has said anything. It is very much a continuation of the WoW model of wham-bam-group-over. And it is community that makes people stay with a game, often long after it has fallen behind the curve. It does worry me that what WoW has done is not only its own doom but created a mould which dooms anything trying to follow after.

Personally I don't care. Rift is drop-dead gorgeous and I want to explore it all. But what will keep me when I have?
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#33 Apr 19 2011 at 10:53 AM Rating: Good
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I hardly get attacked, and even when I do by a 50 I can shadow stalk > slip away > plane shift.

Problem solved I'm long gone.
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#34 Apr 19 2011 at 3:45 PM Rating: Decent
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Cobra101 wrote:
Having recently arrived via various MMOs the levelling seems, if anything, too fast.

WoW is setting a completely silly pace nowadays and it is impossible not to outlevel the content. It is nice that Rift is at least balanced in that regard with - so far - fairly accurate volumes of quests aimed at the right level as it moves you from quest-hub to quest hub. Maybe if I knew what I was doing I would level faster and outpace them but its working atm.

I can remember when I started EQ it took me months to get a single character to level 20 unaided and grouping (because you had to group). It has taken me less than a week with one character solo and I've levelled another couple to about half that at the same time. I'm not advocating a return to those days and it isn't remotely possible. The present-day MMO constituency won't put up with grinds. Rewards have to be constant and ongoing.

But the thing that gets lost in the rapidity of a modern MMO is community. You can level without speaking to a soul. Even in the Public groups I've had in Rift so far nobody has said anything. It is very much a continuation of the WoW model of wham-bam-group-over. And it is community that makes people stay with a game, often long after it has fallen behind the curve. It does worry me that what WoW has done is not only its own doom but created a mould which dooms anything trying to follow after.

Personally I don't care. Rift is drop-dead gorgeous and I want to explore it all. But what will keep me when I have?
I didn't manage to really out level content by more than a level or two until around 40, and I zerg level. The main reason I started out leveling stuff at 40 is because once you leave scarwood, you're given lots of options for leveling. 35-40 can be done easily in Moonshade highlands OR Droughtlands, though the former is easier for guardians and the latter for defiants, based entirely on location. Doing all of MSH resulted in me being 41 when I started Droughtlands, but Droughtlands also goes a tiny bit further than MSH in level, so that evened out pretty fast. Once I finished there, I ended up alternating between Shimmersand and Iron Pine Peak for quest grinding, going until I got to a quest that I couldn't complete because I was to low, and then swapping zones. Around 47 I started to rotate Stillmoor into this routine, and thus far, I've managed to keep pace with quest level all the way to 49.

Grinding quests also make leveling a lot faster, because, for example, 48-49 takes about 420k exp, and monsters give about 400-1200 depending on their level (400 being 1-2 below you, 1200 being 1-2 above you), but quests at level 47-49 give 4-5k per completion (excluding the low exp "Go to the next quest camp" quest that gives you like, 1k). Honestly, Grinding quests has kind of given me a feel of the exp rate only slowing down a little bit as I've leveled, once I got past 20.
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Theytak, Siren Server, FFXI [Retired]
Amerida Baker, Balmung Server, FFXIV
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
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