So I have been trying to find the most efficient/effective Chloromancer build and I realize this isnt possible without understanding how the numbers work on Lifegiving Veil.
Right now this is the build I was looking at HERE. One point floating till I figure out if filling out Nature's Corrosion or Nature's Awareness is better.
So how does Lifegiving Veil (LV) work? 50% of dmg you do with Direct dmg heals for 50% in an AE, 60% of the DOT dmg off first tick heals AE, 80% reduction of dmg your AE spells heal (I take this to mean that 80% reduction of the 50%) So that would give us 10% of your AE dmg heals in an AE.
I think I got that, but please let me know if im confused or misunderstanding it. Now comes the fun part. Synthesis says 150% increase to the healing done by LV to target of Synthesis. Is this increase additive or Multiplied?
Say if i nuke for 200, LV heals everyone for 100 hp, does Synthesis heal for:
200 x (50%) x (150%) = 150 hp
200 x (50+150)% = 400 hp
As you can see this is a big difference. Same Math issues apply to how Nature's Fusion and Nature's Touch are calculated. Any insight would be appreciated.