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Quick questions about a macro I want to makeFollow

#1 Apr 18 2011 at 3:38 AM Rating: Decent
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I generally don't like macros. They make MMOs boring to me. But I'm resubbing tomorrow, and I remember my 1-7 and ctrl+1-7 keys cluttered with the same kind of moves. I know I'm going to continue tanking with my paladin build and remade it in the zam talent tree thing and got all of the moves I'll be using. Anyways, here's the macro I came up with.

[Single Target AP generation]
#show Pacifying Strike
cast Aggresive Block
cast Pacifying Strike
cast Ravaging Strike
cast Empowering strike

From what I've read, this will cast Aggressive Block, then Pacifying Strike, then Aggressive block again when it comes off of cool down. But when will it cast the other two moves? Or will it even cast them? I'm hoping that it will cycle through those moves, even though they don't have a cooldown.
#2 Apr 18 2011 at 3:55 AM Rating: Excellent
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Shaidov wrote:
I generally don't like macros. They make MMOs boring to me. But I'm resubbing tomorrow, and I remember my 1-7 and ctrl+1-7 keys cluttered with the same kind of moves. I know I'm going to continue tanking with my paladin build and remade it in the zam talent tree thing and got all of the moves I'll be using. Anyways, here's the macro I came up with.

[Single Target AP generation]
#show Pacifying Strike
cast Aggresive Block
cast Pacifying Strike
cast Ravaging Strike
cast Empowering strike

From what I've read, this will cast Aggressive Block, then Pacifying Strike, then Aggressive block again when it comes off of cool down. But when will it cast the other two moves? Or will it even cast them? I'm hoping that it will cycle through those moves, even though they don't have a cooldown.


Your macro won't cast anything after Pacifying Strike since Pacifying Strike doesn't have a CD. The only way to set Pacifying, Ravaging, and Empowering strike up in a single macro would be with modifiers ([alt], [ctrl], [shift]).
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#3 Apr 18 2011 at 3:58 AM Rating: Decent
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It will not cast the latter two moves.

Rift macroes do not allow for any sort of sequences. What they do allow for is priories. The reason agreesive block -> passifying strike works is because the macro system is setup such that if it cannot execute the /cast line (due to a cooldown) it will skip to the next line rather than stop the macro completely.
#4 Apr 24 2011 at 8:33 PM Rating: Decent
4 posts
Would this work then ...

#show XYZ tooltip
cast 1ST_SPELL
wait <1sec whatever the time code is>
cast 2ND_SPELL
wait <1second>
etc etc

I'm interested in running macros. I've got a lot of @mouseover macro's setup already. I used them a lot in that other MMO - I love to heal - and without the addons [clique + grid], I need my macro's, else I will probably get some sort of RSI injury [lol].

#5 Apr 24 2011 at 8:40 PM Rating: Good
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Everfire wrote:
Would this work then ...

#show XYZ tooltip
cast 1ST_SPELL
wait <1sec whatever the time code is>
cast 2ND_SPELL
wait <1second>
etc etc

I'm interested in running macros. I've got a lot of @mouseover macro's setup already. I used them a lot in that other MMO - I love to heal - and without the addons [clique + grid], I need my macro's, else I will probably get some sort of RSI injury [lol].



No, once the macro successfully casts something it won't even attempt to cast anything else
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#6 Apr 24 2011 at 9:11 PM Rating: Decent
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Ya, you're not going to be able to write a macro that cycles through abilities that have no cooldown. Every time you hit your macro keybind, the macro parser starts at the top of the list and tries to execute the first command it finds. If it can't, it goes to the next. As soon as it finds an ability that it can execute, it executes that ability and then stops.
#7 Apr 24 2011 at 9:35 PM Rating: Decent
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Check out this link here on Zam. There is a Macro for wait but as a previous poster said I'm pretty sure it's for abilities with long cool downs not instant casted abilities only effected by GCD. But for that matter why have one button to do 100 different things (yes that's an exaggeration) because like you said you don't like macros because you think they make the game boring. Making macros that allow you to pair abilities with no GCD like ones that add guaranteed crit are exactly what macros are meant for. Also that link shows you how you could have one macro button to do all sorts of things, based on the Modifier key pressed.

The "one button does my entire rotation" macros don't exist as far as I know and would also probably be against EULA as you would basically be a BOT at that point.
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#8 Apr 25 2011 at 5:29 AM Rating: Excellent
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delindsay90210 wrote:
Check out this link here on Zam. There is a Macro for wait but as a previous poster said I'm pretty sure it's for abilities with long cool downs not instant casted abilities only effected by GCD. But for that matter why have one button to do 100 different things (yes that's an exaggeration) because like you said you don't like macros because you think they make the game boring. Making macros that allow you to pair abilities with no GCD like ones that add guaranteed crit are exactly what macros are meant for. Also that link shows you how you could have one macro button to do all sorts of things, based on the Modifier key pressed.

The "one button does my entire rotation" macros don't exist as far as I know and would also probably be against EULA as you would basically be a BOT at that point.


"Wait" works with other commands, but it still goes back to one spell/ability per keystroke, even for abilities (and trinkets) that activate off the GCD. You could, for example, make a macro that will say in /p "Casting squirrel on %t, you hit it, you tank it", then 2 seconds later it will cast Transmogrify on your target. FFXI let you do a lot with macros, but your abilities were generally on a LONGish CD (only a couple abilities were less than 1 min), and you were limited to 6 or 7 lines, counting the /waits.

Also, you could argue that the fall-through mechanic of Rift macros already does a lot of 'playing the game for you', since you can set up a priority list of all your reactionary, positional, and CD abilities into a single macro. Procs that let an ability come off CD earlier than usual to make your rotation 'interesting' even become trivial, as you don't have to watch for the proc, you just spam your one macro.
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#9 Apr 25 2011 at 8:53 AM Rating: Decent
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AstarintheDruid wrote:

Also, you could argue that the fall-through mechanic of Rift macros already does a lot of 'playing the game for you', since you can set up a priority list of all your reactionary, positional, and CD abilities into a single macro. Procs that let an ability come off CD earlier than usual to make your rotation 'interesting' even become trivial, as you don't have to watch for the proc, you just spam your one macro.


I know there are some souls for which the macro system can make for a fairly trivial "rotation". Champion comes to mind as one of them. I have 4-5 keybinds that I use on a regular basis with my champion. When I'm tanking, however, there's limited application of the macro system. I can macro passives and prioritize things with cooldowns but I still have a lot of other binds that I use on a constant basis. My rogue is the same way. I think the current macro system is well suited to a game where you can easily have 15-20+ abilities at your disposal. There's a limit to how many keys I can reach with or without modifiers (ie. alt, shift, etc.) before it becomes uncomfortable.
#10 Apr 25 2011 at 9:19 AM Rating: Good
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I don't use macros much for my rogue, but my cleric alt uses a single button for all her shaman abilities. :)
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