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Patch 1.2 now contains more LFG toolFollow

#1 Apr 26 2011 at 10:28 PM Rating: Good
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Ordinarily I wouldn't post test shard patch notes due to their volatile nature but I thought this one should be mentioned:

Quote:
LOOKING FOR GROUP
* You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server!
* The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key 'I'.
* Select from the group roles available to you based on the roles you currently have saved on your character.
* Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone.
* Rift and quest groups formed through the Looking for Group tool are not automatically teleported.
* Queue for group quests currently in your or your party members' quest journals from anywhere in the world and find others also looking to complete these quests!
* Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice!
* Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool.


http://forums.riftgame.com/showthread.php?176441-PTS-1.2-Patch-Notes-4-26-11-Addition-1

Naturally this may or may not be in the actual patch, but since it's supposed to roll out in a week, I'd say it has a strong chance of being there.

Rift Junkies posted a nice screenshot of the interface which looks pretty much exactly like WoW's, except with extra tabs for non-dungeony groups, also apparently T1 and T2 dungeons will award extra XP upon completion..... because..... shut up...
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#2 Apr 26 2011 at 11:39 PM Rating: Decent
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Quote:
Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool.


Best part of the LFG tool, I'm so tired of tanks trying to do T1 in greens and not even 50 toughness. Like it's hard to do a half dozen CC/AP reg runs for pretty much all the 48 Blues you need.
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#3 Apr 27 2011 at 2:05 AM Rating: Good
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I didn't even run CC/AP for gear. I got what I needed with crafted bits, quest drops, and runes. I had something like 48 toughness when I tanked expert IT for the first time. It's not hard to gear as a tank for entry-level experts.

I'm almost curious to see how many of the "LFG tools destroy communities" folks show up to the forums claiming that the lack of LFG shouts in public channels has ruined their gaming experience.
#4 Apr 27 2011 at 9:00 AM Rating: Good
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Kinda cool, though the xp reward is dumb. I do like how some items can be augmented when dropped though.

Also, I quit WoW before the LFG tool came out, so sorry if this is an ignorant question... but is this only for solo people lfg, or can you queue with 2-4 people as well?
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#5 Apr 27 2011 at 9:05 AM Rating: Excellent
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Vataro wrote:
Kinda cool, though the xp reward is dumb. I do like how some items can be augmented when dropped though.

Also, I quit WoW before the LFG tool came out, so sorry if this is an ignorant question... but is this only for solo people lfg, or can you queue with 2-4 people as well?


Well in WoW you could queue with as many people as you had in your 5-man group and the tool would just fill in the missing slots. Couldn't tell you if the Rift version will work the same way, though I'd be surprised if it didn't
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#6 Apr 27 2011 at 12:34 PM Rating: Good
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Archmage Callinon wrote:
Vataro wrote:
Kinda cool, though the xp reward is dumb. I do like how some items can be augmented when dropped though.

Also, I quit WoW before the LFG tool came out, so sorry if this is an ignorant question... but is this only for solo people lfg, or can you queue with 2-4 people as well?


Well in WoW you could queue with as many people as you had in your 5-man group and the tool would just fill in the missing slots. Couldn't tell you if the Rift version will work the same way, though I'd be surprised if it didn't


I mean, I would hope so, I just wasn't sure.

edit: Though this line from the Scott Hartsman interview could be interpreted otherwise (at least for the special rewards):

Quote:
Hartsman: We have rewards built in for finishing the dungeon. In order for us to be able to give you a reward, we have to port you in. These groups are different than a free-form group. You can't have a group going to get this bonus together, and then some players kick the strangers out and invite their friends in. Because of the pick-up nature, we wanted to make sure it was a little bit more tightly controlled. It's all to be fair more than anything else.


Edited, Apr 27th 2011 1:39pm by Vataro
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#7 Apr 27 2011 at 1:10 PM Rating: Decent
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I hope it is not cross server :|
#8 Apr 27 2011 at 1:25 PM Rating: Good
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The One and Only SgtFrog wrote:
I hope it is not cross server :|


Indeed it is not, though they haven't ruled that out for the future. They want to put this incarnation of the system in place first and adjust it slowly over the next month
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#9 Apr 27 2011 at 3:17 PM Rating: Excellent
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Ill be interested to see if the it not being cross server will allow for enough groups on the lower population servers. However the social bonds and accountability provided by having it same server only will very likely be worth longer queues.
#10 Apr 27 2011 at 6:37 PM Rating: Decent
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Miric wrote:
Ill be interested to see if the it not being cross server will allow for enough groups on the lower population servers. However the social bonds and accountability provided by having it same server only will very likely be worth longer queues.


I would expect that lower population servers will still have lengthy queues much like people are having very difficult times finding groups. The advantage to the automated system is that you can queue and go do other things and not have to worry about watching chat or spamming your own LFG messages or any of that. What Blizzard noted when they launched the WoW dungeon finder was that people were suddenly running dungeons way more than they had previously. I know that since headstart launch, if I haven't been able to find a dungeon group in-guild, I haven't run dungeons. I just couldn't be bothered to spam chat and hope to get enough people because once you found them, there was never any guarantee they'd be able to tow the line. At least with an automated system I can put myself in the queue and go mine or whatever and if I get an invite before I decide to call it a night, great. And if the group is not more than a jolly cruise on the HMS Failboat, no biggy. I can step out without feeling like I wasted <x> amount of time just trying to put the group together in the first place.

That kind of thing is why tools like these have the potential to not only make it easier to get a group, but to expand the pool of people even on your own shard from which to draw on. Best bet for fast queues is to be flexible with your builds. If your calling can heal, make sure you've got a healing build and are prepared to use it. Etc, etc.

Although, to be quite honest, based on what I've seen in T1s/T2s, a lot of the healer shortage comes as a result of the fact that expert dungeons can be an absolute nightmare to heal. Mediocrity doesn't cut it. My personal opinion is that there will be loud cries to start nerfing the dungeons fairly soon. I haven't found any fights thus far that are all that difficult from a tanking perspective, but I've come across more healers that struggle than ones who are up to the task. Getting more people into the content could be a double-edged sword for Trion in that regard.
#11 Apr 27 2011 at 8:15 PM Rating: Decent
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Miric wrote:
Ill be interested to see if the it not being cross server will allow for enough groups on the lower population servers. However the social bonds and accountability provided by having it same server only will very likely be worth longer queues.


A server merge will probably help with that..but Trion dont seem to want to do that.
#12 Apr 27 2011 at 8:34 PM Rating: Good
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The One and Only SgtFrog wrote:
Miric wrote:
Ill be interested to see if the it not being cross server will allow for enough groups on the lower population servers. However the social bonds and accountability provided by having it same server only will very likely be worth longer queues.


A server merge will probably help with that..but Trion dont seem to want to do that.


It's a little early.

They've said they'll keep an eye on it and iterate on the system over time to make sure it stays usable and good. I imagine long queues would be a reason to increase the scope that the dungeon tool can pull players from.

But server merges are a drastic step that we normally don't see in an MMO until its servers reach dangerously low population levels, and there's no evidence of that happening here (anecdotal evidence is no match for actual data)
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#13 Apr 28 2011 at 9:16 PM Rating: Decent
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XP for expert dungeons? Um..if you are doing expert aren't you maxed out anyways?
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#14 Apr 29 2011 at 8:18 AM Rating: Decent
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I'd like to note that on my shard (lotham) there are often enough people LFG in the X0-X9 channel to put a group together with little effort. Except for finding a tank. And having a tank who can actually tank. I usually let the newcomer try to tank, but take over after they wipe on the first few pulls.

yeah, apparently tanking is hard for people who are just leveling.
#15 Apr 29 2011 at 8:46 AM Rating: Good
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stewewewewism wrote:

yeah, apparently tanking is hard for people who are just leveling.


It's not intuitive.

When you're leveling, even if you're leveling as a tanking soul, there isn't anyone else in your group generating any additional threat; so that entire aspect of tanking is something you can't practice on your own... and it's a big one.
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#16 Apr 29 2011 at 9:32 AM Rating: Decent
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stewewewewism wrote:
I'd like to note that on my shard (lotham) there are often enough people LFG in the X0-X9 channel to put a group together with little effort. Except for finding a tank. And having a tank who can actually tank. I usually let the newcomer try to tank, but take over after they wipe on the first few pulls.

yeah, apparently tanking is hard for people who are just leveling.


I leveled to 42 during the beta events as a tank. Never again. I didn't realize how slow and painful it was until I made another character (rogue) during beta 7 and messed around a bit. I see the occasional player leveling with a tank setup, but most of the time I see dps. And that means that not only are "new" tanks going into dungeons with little/no experience tanking for groups, they're also using builds that may be largely unfamiliar to them. It's a bit of a steep learning curve for people who haven't done much (any) tanking in MMOs previously. And as those of us from WoW learned very quickly when WotLK launched, giving someone the tools to tank doesn't mean they're going to want to tank, and even if they do want to tank, there's no guarantee that they're going to be any good at it.
#17 Apr 29 2011 at 10:16 AM Rating: Decent
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Well you have to understand from WoW when DK's came out everyone and their mother rolled one. DK's were said to be able to tank in any spec, so this ment people who were bad tanks would pick up tanking. Now this goes the same for Rift, but in this case it's DPS who believe because they have a tanking soul they will do fine. We will see this with any MMO really. However to make it easier I believe they should add a training quest for tanks to teach them the basics and fundamentals of tanking and holding aggro.
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#18 Apr 29 2011 at 10:19 AM Rating: Decent
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Dorojin wrote:
Well you have to understand from WoW when DK's came out everyone and their mother rolled one. DK's were said to be able to tank in any spec, so this ment people who were bad tanks would pick up tanking. Now this goes the same for Rift, but in this case it's DPS who believe because they have a tanking soul they will do fine. We will see this with any MMO really. However to make it easier I believe they should add a training quest for tanks to teach them the basics and fundamentals of tanking and holding aggro.


The people who want to tank will learn to tank. Or they'll stop tanking. Nobody gives dps a training quest on how to make best use of their build. A player understands what tanking involves or they don't. If they don't and they know that they don't, they either learn or stop tanking. If they don't and they don't know that they don't, they eventually find it harder and harder to get groups.
#19 May 02 2011 at 7:39 AM Rating: Decent
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I think that there needs to be optional training quests to teach players how to play their new souls / new roles. Its far too easy to spec into a new class, and be completely taken off-guard by the huge amount of skills you are suddenly given. Picking up a new role is about 10x harder in this game than in WoW, where the base abilities were all the same no matter which tree of the class you went in to. Especially for the more complicated specs like Justicar, Chloromancer, or Dominator, a few training classes seems like they would help a lot.

edit: Also note that this game lets you easily maintain 3-4 roles, all with completely different specs and party roles. You can get a PVP spec, and each of the 3 PVE specs without having specialized gear most of the time. This needs to be counterbalanced by some sort of helpful learning tool IMO

Edited, May 2nd 2011 9:41am by stewewewewism
#20 May 02 2011 at 8:08 AM Rating: Decent
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