I'm looking for something to use while leveling with my friend, and do not plan to solo. My friend will probably play a rogue. My role will not be specifically that of a healer, but I would like to be able to throw some heals if needed.
That's not quite how Mage/Chloro healing works. Most of a mage's healing comes from Lifegiving Veil (10 pt root ability) and Synthesis (3rd tier branch ability) which heal for a significant % of your life damage spells. Spells from any other mage soul deal other types of damage, and so only heal for 5% of your direct nuke damage. Synthesis will bump it up to 15% of your spell damage as healing, and that might work, but you're going pretty far into Chloro just for some minor healing.
If having 1 heal on a 10 sec CD (Bloom, tier 2 Chloro branch ability) is sufficient for what you want, you can put your early points into Chloro for that then pick up whatever you want for your main soul. My personal recommendation would be either Necro or Warlock, since both souls get an Health => Mana ability. Warlocks convert their own health to mana, Necromancers can sap their pet's health. As long as you are out of combat, pets heal fairly quickly.
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