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Patch 1.2, your favorite change?Follow

#1 May 10 2011 at 4:32 PM Rating: Good
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There's a lot to be thankful about in 1.2, but what has pleased you the most?

For me? "@mouseoverui." I had stopped using mousover healing because it was just too screwy in targeting elements in my field of vision. Now I can finally use it again, though I'll have to edit all my macroes.
#2 May 10 2011 at 5:49 PM Rating: Decent
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ZOMG Crafting Rifts!! We got a pug raid going and gang banged something like 15 of them. I filled 3x 22 slot bags with mats and Rift drops. I did not however get any "chance" Plaques, and iirc only one person did, but still so happy about that addition. We also did like 4 of the Expert Rifts from the new daily, plus the Undeath Raid Rift, the daily Raid Rift and the Baron Raid, was a great few hours.
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My Roles:

DPS: (Inq) 51 (Sent) 10 (Ward) 5
Raid Healer: (Puri) 32 (Sent) 34 (Ward) 0
MT Healer: (Puri) 51 (Sent) 15 (Ward) 0
Tank: (Just) 47 (Sham) 7 (Inq) 12
Inquisicar: (Inq) 51 (Justi) 14 (Sent) 1
#3 May 10 2011 at 6:31 PM Rating: Good
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It's hard to say what my favorite is.

But I am EXTREMELY happy that Durable Control works on more than just Transmogrify now.
#4 May 10 2011 at 11:41 PM Rating: Decent
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The ground of strength changes. Warfronts are fun again and not just pwnage. I love the pvp gear additions. Also hate it or love it I like that a random out of nowhere pug can do experts with not too many issues.

I think that last change opens the game up to a larger crowd and understand it or not it is a good thing. The hardcores should be doing raids by now any **** ways.
#5 May 11 2011 at 12:21 AM Rating: Decent
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Assassin buffs. I actually feel like an assassin. Nice burst potential. Still not happy with the way stealth is being handled but at least now when I get on target I have a reasonable chance to make it count. Assassinate -> Backstab -> Final Blow is a devastating opener if you get some decent crits.

Related story: there is a Defiant cleric I've seen in warfronts throughout the 30-39 bracket and he's been an absolute beast to kill every time I see him. It was getting to the point where seeing his name on the UI holding a stone in WS or a fang in BG was starting to get demoralizing. I got him good tonight, though. He was holding our stone in the Defiant base tonight and for some reason, all of his support just up and left him standing there while I watched from stealth. I toddled on up to him and burst him down with the righteous vengeance. So, so satisfying.
#6 May 11 2011 at 12:51 AM Rating: Decent
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My guild took a run at the slivers today. We were expecting them to be a step up from raid rifts, and intended for slightly more casual players than the current raiding crowd. They are not.

The difficulty of this new 10 man is on par with GSB and RoS from what I saw. It's just designed to be completed by 10 players rather than 20, but is no less challenging or gear dependent. It's for guilds who are capable in every way of running through the 20 mans, except that only lack numbers.

The trash was a pain, more so than GSB though perhaps about as annoying as RoS. If you don't know the mechanics for the trash, it will wipe you. The first boss is very challenging, and our two groups managed to get him to 80% (light on core members) and 40% (mostly core).

For guilds who can't currently run GSB or RoS, I think teh transition from raid rifts to Slivers will be fairly difficult.
#7 May 11 2011 at 7:17 AM Rating: Decent
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Hey Aurelias, I actually think that Cleric was me. At the very least, I'm Defiant, I have been leveling through the 30 - 39 bracket exclusively in Warfronts, and yesterday my entire team left me alone at our flag spawn point while I was holding the flag and a rogue basically destroyed me while I was stunned there. I had the demoralization debuff too, so I was dead before I could even re-act.

As to the patch 1.2: When I get home this afternoon I'll test it out a bit, but I am excited about the LFG Tool. Anything that better facilitates the formation of groups is a welcome change, in my opinion. The Appearance tab / Crafting Rifts / Slivers for 10 man raids are all welcome changes, if only for novelty (And hey, we all like a bit of novelty in our MMO's - It's welcome escapism).
#8walk64, Posted: May 11 2011 at 10:21 AM, Rating: Sub-Default, (Expand Post) THIS NEW UPDATE BLOWS IF YOUR A PYRO MAGE.
#9 May 11 2011 at 10:53 AM Rating: Good
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Here's a nifty thing I found out about the LFG tool yesterday from Level 50 chat. I'm not sure how to explain it in a more clear way than this:

Situation: A party is being built with the LFG tool.

Circumstance: A possible player for the group is on the ignore list of any of the party members.

Result: The person who is on the ignore list will never be put into a party with any members that added that person to their ignore list.

Long term result: Being on everyone's ignore list means you will NEVER get a group with the LFG tool.

Whether this is true or not, I don't know. But it sounds interesting...
#10 May 11 2011 at 10:58 AM Rating: Good
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I love the new Bladedancer changes. Easily an extra 100-200 to my dps. Pulled 1.1k single target dps on a couple trash mobs in the sliver last night.

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#11 May 11 2011 at 1:44 PM Rating: Good
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Marks...

I just absolutely DESTROY nerds in wf's now.

And I don't even use Eradicate :D

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#12 May 11 2011 at 2:02 PM Rating: Decent
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I like a lot but believe it or not I'm happy with additional Guild XP opportunities (individual quests for the guild).

One thing I'm not to sure of so maybe someone here can answer it, is how does the LFG really determine the role? I tried to find the answer last night and it wasn't clear. I only ask because I had what I was calling my Cleric PVE Survivability build at level 26 who has little points in Warden, few more points in Sentinel, and the majority of points in Druid (18 total I think), so the Offensive Druid tree is the most fleshed out with a bit of healing but she's not healing focused on the skills/abilities that are picked. But for some reason the LFG system still queues that build as a Healer only with no options to change?!?

Not complaining, just asking the community about how that works if they know. So yes, I've just derailed the thread! :-)

Thank you to Trion for all your hard work!

Later.

Edited, May 11th 2011 4:03pm by jocool32
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#13 May 11 2011 at 4:13 PM Rating: Decent
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ArexLovesPie wrote:
Marks...

I just absolutely DESTROY nerds in wf's now.

And I don't even use Eradicate :D



lol, the first thing I did once the servers stopped lagging as much from everyone getting on to play with the update was que for some WFs, find my favorite defiants, and purgespam the **** out of them. It was delicious seeing the panicked reactions of super invincible wardens suddenly without their HoTs as a warrior or a newly buffed assassin got them. And don't even get me started on how satisfying it is to watch a pyro go splat 3 seconds after their GoS gets yoinked Smiley: laugh
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#14 May 11 2011 at 11:47 PM Rating: Decent
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jocool32 wrote:
I like a lot but believe it or not I'm happy with additional Guild XP opportunities (individual quests for the guild).

One thing I'm not to sure of so maybe someone here can answer it, is how does the LFG really determine the role? I tried to find the answer last night and it wasn't clear. I only ask because I had what I was calling my Cleric PVE Survivability build at level 26 who has little points in Warden, few more points in Sentinel, and the majority of points in Druid (18 total I think), so the Offensive Druid tree is the most fleshed out with a bit of healing but she's not healing focused on the skills/abilities that are picked. But for some reason the LFG system still queues that build as a Healer only with no options to change?!?

Not complaining, just asking the community about how that works if they know. So yes, I've just derailed the thread! :-)

Thank you to Trion for all your hard work!

Later.


Hard to say what it's doing that's flagging you as heals...maybe because you're using two healing souls. That kind of build is not really suited to groups anyways. Buy a second role and make a build for groups that focuses on that role (dps) and you should be fine. DPS don't need survivability in group content. They need DPS and the healer handles the survivability.
#15 May 12 2011 at 5:58 AM Rating: Decent
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I am happy with most of the changes, but the one that stands out for me is the attention that Bladedancer got.

I just like playing the BD and the way it is animated, looks so cool, so it's nice to see that the DPS has gone up. I did a few test runs on a trainning dummy last night and was really happy.

I also like the Wardrobe feature - I look cool now!
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#16 May 12 2011 at 11:56 AM Rating: Good
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I have two different MM builds I run. One with eradicate and one without. When we get up against the seastone premades we know are good I'll go into purge spam and have it bound into an assist macro for our guild pyro. We pretty much just destroy the healers.

My other mm build is 38mm/28nb/0inf for pretty much everything else. I couldn't live w/o SoD and having 5/5 heat retention. My big dead eye crits are just fun as ****.

As for pyros, I don't even give them the time of day. Smother to open > 3 swift > SoD > Twilight Shelter cause by this time they want to nuke me > Strafe > Rapid Fire Shot > Imp hit and run > 3 Emp > Deadeye Shot with Bullseye. Most times they don't make it passed the RfS.

Pyros get all sorts of **** hurt when they go into nuke mode and I've got twilight shelter up. With my spec I already take 15% less damage from fire/death and add another 80% on top of that. I win.
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#17 May 12 2011 at 2:05 PM Rating: Good
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I'd have to say my favorite part so far has been the ritual suicide of my video cards that took place shortly after this patch.

And now my computer has a weird electrical-field feeling around it (like what you might feel if you stuck your finger in a wall socket) that I don't trust in the slightest.

Smiley: glare

EDIT: So after some thinking and some sticking my hand in the electric field, I've come to the conclusion that my power supply has a short in one of its many serpentine rails that's discharging against the metal interior of the case (which I guess is a better place for it to go than the motherboard). So I'll replace that tomorrow and see if my video cards are salvageable.

Here's to me not electrocuting myself to figure this out

Edited, May 12th 2011 10:56pm by Callinon
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