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1.2 Feedback from the CommunityFollow

#1 May 13 2011 at 1:37 PM Rating: Decent
Scholar
28 posts
Don't know if anyone is really interested but I thought I would start a thread that just gives the community and possibly Community Team, GMs, and Devs from Trion (if they read these) some feedback on the latest release. I'm not putting anything in here as a QQ thread or an upset player, in fact, I love Rift and just hope that over the coming days/weeks many of the kinks with the new stuff are worked out. Feel free to add to this thread in a constructive way with some feedback as well. I would also recommend doing this in the Official Forums, which I will later, but I cannot access them at this time (strange that work blocks the official forums but NONE of the other ones). :-)

OK - on with the wall of text...

-------------------Begin feedback round 1-----------------------------

I've found the LFG system to have a few limitations in some areas: 1) determining what your role is, and 2) in actually getting a group together. Just last night it worked beautifully when I put myself in the queue for a Group (2) Quest - got partnered up immediately and we went and did the tougher quest, but on this same night I sat in the queue as a Healer for 30 mins before giving up and not queuing any longer. The sad thing is that as a level 28 cleric I realize there may not be as many people at my level, but I was also very limited at what I could do - my only option was FC and I hadn't even been to DM yet (tried on another night when I was lower level to get in DM but gave up on that about 40 mins later, partly because I couldn't switch to my dps role and PVE while waiting). Some of the level restrictions windows are just too narrow. In fact, I think there should be a much wider range than 3 - 4 levels. If you can still get XP and have colored quests, which my 28 cleric can from DM, then why are you not allowing me to queue for it?

In regards to # 1 above - determining your role also has some issues. I think there are many things being overlooked by the system that determines role and users should be allowed to pick the role as long as you have the soul that can perform it, period... don't base it on the points alone. As an example I have a Cleric Healing soul of Warden/Druid/Sentinel that I love, so much so that I think I made a pretty good DPS role out of that same build with little points in Warden, the majority of the points in Druid and a few more points in Sentinel. Now, I know it may not be the optimum ranged DPS build, BUT the system is just totaling my "healing" points making them more than my druid soul and forcing me into healing. Meanwhile, most of the skills/abilities/spells I'm choosing in those healing trees are bonuses to DPS and Healing. Improving Crit of spells, improving damage of spells, improving mana pools, and adding slowing/snaring effects - many from a healing tree, but from my understanding making me a very viable DPSer as well. So in this case I will have to "out point" the druid tree more than both the healer trees combined but what I've picked in the healer trees are probably focused more on DPS or survivability and no where near the good healer spec I have.

Sorry, just my 2 cents that went on way too long - but it is kind of hard to describe.

-------------------End feedback round 1-----------------------------

Thanks,
~J
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#2 May 13 2011 at 1:45 PM Rating: Decent
Scholar
28 posts
Not so much just with 1.2, more in general with the idea of Slivers...

-------------------Begin feedback round 2-----------------------------

About solo or smaller group content - I would love to see future Slivers or content offered that is an instance for an individual or smaller groups (1 - 3). I know the challenge here is determining how dynamically the content scales according to party make up but to overcome that slightly you can just make the rest of the party AI controlled. Of course they probably won't preform as well as other players, but if I'm a tank and want to solo a Sliver, then when I go in I talk to the Support role, Healer role, and 2 dpsers, and ask them to come join me. If I have a friend along who is a healer then I just recruit the Support role and 2 dpsers. Now I realize the AI isn't going to be terribly advanced and know to group up behind the boss or don't stand in the fire!, but I image this would be the happy medium for creating soloable or small party content that is dynamically scalable and evaluates roles to alter the difficulty vs. players just winging it if they don't have a healer or tank (i.e. bringing A LOT of potions!).


-------------------End feedback round 2-----------------------------

Thanks,
~J
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