Forum Settings
       
Reply To Thread

Patch 1.2.1 - Totally not a hotfixFollow

#1 May 27 2011 at 7:06 AM Rating: Good
***
3,702 posts
Quote:
RIFT Update 1.2.1 - 8:00am PDT 5/25/11 [NA] - 2:00am BST 27/5/11 [EU]

GENERAL
* Cult Saga: Final Epic weapon rewards have been upgraded in power!
* Guild Perk: Planar Protection now consumes only one Planar Charge, only from the caster, and not other group members.
* Brought the Fire Rift Raid difficulty more in line with other Rift Raids.
* Shimmersand: Damage Control: Fixed an occasional bug with the Earth Beacons and this quest not resetting properly.
* Crafting Daily quests will no longer take you above the intended Notoriety rank with the Quarry Rats, Granite Falls, or the Arcane Hand.


ITEM SELLBACK/PURCHASE CONFIRMATION
* Any item purchased with a special Currency will have a confirmation pop-up on purchase.
* Any item purchased with platinum/gold/silver with an Uncommon rarity or higher will have a confirmation pop-up on purchase.
* You may now sell back items for a full refund under the following circumstances:
- A single item, not a stack of items.
- Within 30 minutes in-game time from purchase (the 30 minute timer stops counting while you are offline)
* Modifying the item with a Rune or temporary effect will cause it to no longer be fully refundable.
* Dyeing the item will cause it to no longer be fully refundable.
* If the item has left your character by mail, trade, or Auction House listing, it will no longer be fully refundable.
* If the item was used to activate a quest or update a quest objective, it will no longer be fully refundable.
* Item tooltips will show a full 'Return Price' while still within the refund period. Once the 30 minutes have passed or the item is made ineligible for a full refund, the tooltip will display the normal resale price.
* Items that have been returned for a full refund will not appear in the Buy Back list.


PVP & WARFRONTS
* The following objects can no longer be interacted with while under the effect of Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift:
- Black Garden: The Fang of Regulos
- The Codex: all control points
- Whitefall Steppes: the Sourcestone
- Port Scion: Sourcestone and capture points
* Using Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift while carrying Sourcestone in Whitefall Steppes or The Battle for Port Scion will now cause the sourcestone to drop.
* Respawning in a Warfront now regenerates energy and power more quickly for Rogues and Warriors.
* The Codex: Reduced the amount of time it takes to flip control of a control point.
* The Codex: Increased the maximum match duration to 20 minutes.
* The Battle for Port Scion: The Bridge respawn point now becomes unlocked after the match has been running for one minute. The amount of time it takes to gain control of the respawn point has been halved.
* The Battle for Port Scion: Returning Sourcestone no longer grants a buff to your team members.
* The Battle for Port Scion: Slightly updated the paths that the heroes take when spawned from defeating the Endless boss. They now more regularly assault the southern objective on each side.
* The Codex has been updated with alternate routes out of the spawn areas for both teams. Several sections of the terrain have also been smoothed out to avoid wonky movement.


SOULS
* Fixed an issue causing Synthesis, Righteous Mandate, and a few other effects to not end properly when their caster logged off.
* Fixed an exploit where players could damage friendly targets, including those not flagged for PvP.
* Inquisitor: Ritual of Judgment: This once again applies properly to the DoT portion of Sanction Heretic.
* Vindicator: Fixed a couple of issues with the Subdue ability. This was previously only working on three of the Warrior taunts (Incite, Grim Lure, and Spark), and will now properly apply for any taunt used. Subdue can no longer be used against NPCs that are not player pets.


http://forums.riftgame.com/showthread.php?197774-RIFT-Update-1.2.1-8-00am-PDT-5-25-11-NA-2-00am-BST-27-5-11-EU&p=2495873#post2495873
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#2 May 27 2011 at 1:11 PM Rating: Decent
*****
11,576 posts
Love the wargroup merges, though I haven't logged in to see if my wargroup was affected.

Pretty much hate everything else PvP related. Playing an AoE build just got a lot more attractive.
#3 May 27 2011 at 7:45 PM Rating: Good
*
196 posts
There seems to be more

Edit: Oh wait, this is hotfix #1.

Quote:
LOOKING FOR GROUP
* Tier 1 and Tier 2 Expert Dungeons should now more accurately assess if you meet the requirements for a certain role based on your unbuffed stats listed in your character sheet.
*Random Looking For Group Daily Quests will now grant XP upon completion of the dungeon, enjoy!

SOULS
*Riftblade: Fiery Burst, Earth Burst, and Storm Burst now properly enhance the warriors next attack
*Inquisitor: Sanction Heretic: Ranks 1-9 now properly apply the DoT portion. Truly, seriously.
*Bladedancer: Combat Expertise now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.
*Champion: Cruel Efficiency now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.
*Paladin: Graceful Under Pressure now increases your hit rating by 15/30/45. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.

ITEMS
*Necrotic Semblance: This greater planar essence will now properly proc even if you have removed the illusion.
*Guise of Death, Illusion: Ethian Monk, Illusion: Mathosian Vanguard, and Inmate’s Guise no longer work in Warfronts.
* The illusions from Necrotic Rage and Necrotic Semblance will no longer change your characters appearance when in a Warfront.

CRAFTING
* Fixed an issue where harvestable mining and foraging resources were not despawning after being harvested. No, you weren’t crazy!

UI/SETTINGS
*Your stats will now only appear green in your character sheet when modified by a temporary buff or effect.


http://forums.riftgame.com/showthread.php?198376-RIFT-Update-1.2.1-Hotfix-1-8-00am-PDT-5-25-11-NA-2-00am-BST-27-5-11-EU

Hope I can finally enter a random T2 dungeon as a warrior without having to be a tank also.

Edited, May 27th 2011 9:47pm by VelvetJ
#4 May 27 2011 at 11:04 PM Rating: Decent
*****
11,576 posts
Overall the general stuff they changed was great. Some fixes, some fixes for things they broke when they fixed things, some adjustments, additions, etc.

Port Scion is actually a bit more interesting to play now, and the prestige/favor can still be unbelievable. (I walked out of one match with 2700 favor and 4k prestige).

Haven't seen the changes to Codex.

Mostly irked about the immunity capping nerf. The last thing I wanted to see was even more incentive for a wall of AoE over objectives in warfronts. It's bloody obnoxious.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 20 All times are in CDT
Anonymous Guests (20)