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Whitefall Steppes Strategy by Lion of KaleidaFollow

#1 May 29 2011 at 1:11 PM Rating: Decent
3 posts
The following is my strategy for defeating Whitefall Steppes on Kaleida. If you are on my server I encourage you to give it a try, and I welcome all comments, feedback, criticism, success stories and failure stories.

Flag Runner Build for Rogue

The interactive link for this build is here. There are other rogue builds that work well, this is the one I currently use. The important, passive abilities have been outlined in red and the important abilities to key bind and use are outlined in green.

Whitefall Steppes Map with Overlay

Lion’s Defense

This strategy is simple to execute, and provides a safe approach to developing advantage in the warfront. This strategy is ideal for pick up groups not using voice chat software to coordinate and execute plans as it is easier to function as a group in a stationary position as oppose to maintaining group integrity while moving. The raid members designate a flag runner who uses a build specifically designed for optimal survival and speed. This player infiltrates the enemy base and retrieves their flag while the rest of the raid defends the flag at their respective base.

The designated flag runner will conduct the following course of action:

1. Buff, mount, and travel south along the Ingress Route
2. Dismount at Rally Point 1 and move to Rally Point 2
3. Capture Enemy Flag and travel north along the Egress Route
• Place an Adhesive Bomb at the designated locations and interact with Enemy Speed Orb and Center Speed Orb
• Rift Prison and Root enemies as they approach, avoid stalling
• Travel to and use Healing Orb if necessary

The entire rest of the raid will remain within the Defensive Proximity, functioning together to keep the proximity secure from enemy threats

• Continuously use Offensive Orb and Speed Orb inside base as they appear
• Disallow any enemy from interacting with the flag inside the Defensive Perimeter

Lion’s Gambit

A variation of this strategy involves a designated decoy traveling along the Ingress Route with the designated flag runner. Both the decoy and flag runner will meet at Rally Point 1. The decoy then travels to the enemy flag as the flag runner moves to Rally Point 2. The decoy draws attention away from the Enemy Flag and the flag runner captures the Enemy Flag and escapes along the egress route.

~Cheers,

Lion of Kaleida

p.s. apparently I fail at inserting images into my posts which is why they are links, I apologize in advance.
#2 May 30 2011 at 10:25 PM Rating: Excellent
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Well, unless you object, I'm moving your whole strat, lock, stock and barrel, to our wiki page for that zone :)

edit: like this! http://rift.zam.com/en/zone.html?riftzone=63

Edited, May 31st 2011 12:37am by Calthine
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#3 May 30 2011 at 11:12 PM Rating: Decent
3 posts
lol I do not object. I recorded some video of the strategy in action, they can be found here and here.
#4 Jun 10 2011 at 10:09 AM Rating: Decent
3 posts
I saw a technique last night, used by the enemy, that was very effective and wanted to share it here. Their build required stealth, but they used the speed orb first; raced over to the flag stealthed; picked up the flag and raced away without using up any cooldowns. It was very impressive and effective.

~Cheers

Lion of Kaleida
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