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#1 Jun 13 2011 at 8:58 PM Rating: Decent
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http://rift.zam.com/en/stc.html?t=1zzRs.hRxkMrio0M.Vdbksmsko.gc

I tried making a support class because everybody seems to be either Tank or DPS and my best friend is a healer. I figured I'd go with Archon for all the buffs and mana return, Chloro for the heals and buffs, and dominator because it's a good utility soul.
#2 Jun 13 2011 at 10:49 PM Rating: Decent
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You've got the right idea, but I'd make some tweaks. Take the 10 points out of Dominator; you only need it at 0 point for transmogrify, anything more is wasted. Spend 5 more points in chloro to get Living Energy, this is a great buff that reduces everyone's ability costs by 10%; it's one of the best buffs you can provide. You should also clean up your chloro tree, as it's a mess with ability points scattered around. Aside from qualifying for the next tier, points should pretty much be spent all or nothing in a talent.

For a third soul you can stick with 0 point dominator, but transmogrify isn't relaly needed and you might end up with mana problems. 8 points into necromancer lets you tap your pet for mana, basically giving you infinite mana.
#3 Jun 14 2011 at 12:14 AM Rating: Decent
7 posts
Wow, thanks for the tips. You're awesome :)
#4 Jun 14 2011 at 12:29 AM Rating: Decent
7 posts
So I made some changes, taking your advice that specifically had to do with my original soul build. I dropped the points out of Dominator, cleaning up and adding points into Chloro and Archon.

http://rift.zam.com/en/stc.html?t=1zRsz.VdbuqVckoR..hRxsMriozM
#5 Jun 14 2011 at 1:53 AM Rating: Decent
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looks much better. I also forgot that chloro has a lot of mana tools on its own as well, so it's unlikely you'll have issues even without necromancer.

You also might like to hear that 5 man dungeons (particularly Tier 1 and Tier 2) are designed--or at least made far easier--with a support healer. So your build is going to be incredibly useful, and you shouldn't fear being dead weight at all.
#6 Jun 14 2011 at 2:08 AM Rating: Decent
7 posts
Yeah, I was testing out my Chloro/Archon/Dom build and noticed that the heals were very impressive and there's also 2 rez spells which increases usefulness. I have archon on my DPS build and it helps with mana cost, so when I was looking at that I also realized how many buffs there were. I knew that those two souls together would make a heck of a support class, and adding one more soul would only help make it better. I was trying to think about later levels when I'll probably need some protection from getting gangked, so I threw in Dom to gimme a chance.


So now I went and took your other advice separately. I created a Chloro/Archon/Necro build that should work well.

http://rift.zam.com/en/stc.html?t=1zRzw.VdhuoVckRR.hMxsMcV.qzc

Edited, Jun 14th 2011 4:11am by staTic09
#7 Jun 14 2011 at 10:12 PM Rating: Decent
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63 posts
If your doing t1s or t2s and your healer is geared and performs will i would suggest a full 51 point archon build, and maybe having a 2nd role that can do chloro/archon. 51 point archon is pretty great buffage and can increase the speed of which dungeons are completed greatly if they healer can solo heal them.
#8 Jun 15 2011 at 4:01 AM Rating: Decent
1 post
Hi, I'm said healer, and I can heal like a beast thanks. [:
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