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#1 Jun 14 2011 at 2:24 PM Rating: Good
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http://forums.riftgame.com/showthread.php?208172-PTS-1.3-In-Progress-Notes-1-6-13-11-Build

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* Added a new type of log that records each time an NPC dies, you interact with an NPC, or you loot an item. Provides relevant database keys and location - intended for use by external sites to put together map data and loot tables.
#2 Jun 15 2011 at 1:59 PM Rating: Excellent
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Yessir. :)
#3 Jun 17 2011 at 9:21 AM Rating: Excellent
TERA Sr. Content Manager
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59 posts
*drool*
#4 Jun 17 2011 at 10:14 AM Rating: Decent
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Miric wrote:
*drool*


I am sure if you push Bluehole on this they will have it built into the game by the time they drop the NA/EU version of Tera.
#5 Jun 18 2011 at 9:13 PM Rating: Excellent
TERA Sr. Content Manager
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Heh, well I don't have any clout to push Blue-Hole on anything. And I am just hoping like **** that even though its a Korean developed game they will give us DB information. So far En-Masse hasn't committed to anything.
#6 Jun 19 2011 at 12:49 PM Rating: Decent
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Miric wrote:
Heh, well I don't have any clout to push Blue-Hole on anything. And I am just hoping like **** that even though its a Korean developed game they will give us DB information. So far En-Masse hasn't committed to anything.


That could be part of the westernization they are pushing. They have a lot to do to that game since it was crashing and burning in Korea last I heard. It would be hilarious to have a Korean MMo do better in NA then it does in KR because they did it right with our release.
#7 Jun 21 2011 at 8:00 AM Rating: Excellent
$title{308642}
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It's really nice (and XML to boot!). It is a bit... verbose since it logs all mobs killed within 'earshot' for lack of a better way to put it, but I'll take it.

I can't wait until they add groundspawn, artifacts, and harvesting/gathering/mining/skinning to that list of data logged.

Log parsing should be available the day of the patch or the next day. I've got it working already (/log on live and /discoverylog on test,) and unless they change something at the last minute, we should be good to go. Just prettying up the UI left, mostly, and trying to keep test and live data separate since the log files never say it.

Edited, Jun 21st 2011 9:22am by acprog
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[riftsig]308642[/riftsig]
#8 Jun 21 2011 at 8:20 PM Rating: Decent
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ow....mage....just owch
#9 Jun 21 2011 at 8:40 PM Rating: Decent
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It is working now. Thanks!

Edited, Jun 21st 2011 11:02pm by Puremallace
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