Anyone see a bite-off-more-than-can-chew thing about to happen?
-balancing ALL souls for current pve content and pvp independently
-introducing the first major patch(including stuff like guild bank)
-introducing add on support
-balancing and QA for new raids
-keeping up with dynamic world event
-supporting a larger player base
This is almost like Obama trying to add new roads, get out of a war, reform health care, and fix schools and a busted real estate market all at the same time. All while in the biggest recession in 20 years. Eventually you run out of adequate resources and end up with half-assed results.
I'm optimistic, but sounds like a bumpy ride that we've done before. I've done the trial and error thing for 5 years in WoW.
Well, that's basically the only way they can do any kind of pvp balance without f'ing up pve. I'm just glad they didn't waffle on the decision for six years trying to make it work anyway.
Uh.. this is the third major patch (1.3... following 1.1 and 1.2).
Addon support isn't going in this patch, it's going in next patch.. the building blocks of the API are going in here.
There's been a new raid every major content patch (every month so far), I assume their QA team can handle it since they keep doing it.
Every major patch has also had a world event attached to it (though admittedly 1.2's was somewhat lackluster).
I see where you're going with this, but Trion's development schedule seems pretty stable, and as long as they can continue putting out quality content, there's no reason to doubt their ability. Remember, Rift's team is made up of MMO developers who individually have years of experience, these aren't stupid people and these aren't amateurs. I say trust them until they give you reason not to.