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hello i'm new here and to riftFollow

#1 Jun 23 2011 at 7:06 PM Rating: Decent
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Hi all i'm new to this forum i'm not sure where to post some questions I have feel free to direct me to the aporpiate place.
I just got my full acount last week(fathers day special) and thought i'd kick the proverbial tires of rift past 15 for a month. Got the delux package as it was only a bit more than the normal one. ^_^
Let me say I've plaid WoW for a while- good game on balance after reading about Rift in trade I thought: what's this Rift thing realy about?
Roled a mage calling without any idea what to do- though I did read the tool tips wich said something to the efect that chloro goes well with warlock hmm I thought that's odd a life based caster with a death based caster? Ok why not suficed to say I was unprepared though pleasently suprised that it somehow gets healed in combat-dps is a tuch low but it lets me explore and have a few oh $#%^& buttons.
It wasn't till I was invited to a guild that I found out it's considered somesort of support combo (no idea what that meens)I got into deeling with the tenticle things that pop up and finding green number on my screen. I might do a cleric calling to.
My questions are:
What's considered best practices for someone that's fairly casual about Rift for geting into chloro spec equivilants?
The tank like people that've invited me to PUGs SEEM to like the buff that I can put on them with some sort of traditonal heal and that's where my knowledge of magelike healing or is that "healing"? ends. I'm used to paladin and shaman healing from WoW where when a green bar is bellow a certain point I pop a heal or hot. I can't get my head around chloro healing though the 10-19 range chanel helpy people seem convinced that it's doable
Would a flaling nub to Rift be better with a different setup?
I can't find healing or dps addons for Rift I HOPE they exist I can't imagine healing without Vuhdo(or equivilant)-in group scenarios.
Also: what's with the lack of something that tells me how much threat I have compared to something tanklike lol I only say that because the two or three times i've been in a dungeon the thing in plate with a tank icon by it's name had the devils time keeping stuff off of squishies. Is there a setting I don't know about?
So far it seems like a nice change up from WoW. I dig the invasions and it doesn't seem unduly grindy.
Thanks for reading a long post from a new player.
#2 Jun 23 2011 at 8:36 PM Rating: Good
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526 posts
ummmmm

http://www.youtube.com/watch?v=9uCsZDace6o

^ That sort of gives you the idea. Basically Trion took the Warhammer Public quest idea and turned it into an actual 3rd enemy faction. Best way to describe it. Say you invaded Icecrown and the Lich King kept launching attacks everywhere all the time.

Butchering/Foraging to gather..maybe Apothecary or Runebreaking for money at end game

http://forums.riftgame.com/showthread.php?191860-Rift-Community-Guide-Compendium-Mages

^ Trion keeps little summaries under the class forums of player made guides to help new guys. Zam has a thread around here somewhere too.

Chloro is basically unlike any class you have ever seen. It is basically a Mage healer that can main heal something like a heroic.

There is 10 man content, but it is not dumbed versions of 20 man content. Rift has open world 10 man content and instanced 10 man content. Up to 3 20 man instances.

http://riftideas.com/shardwatch/NorthAmerican/

^ go there to pick a shard..Aim for high pop....ummm if you do not like your shard transferring shards in Rift are free and instant

http://forums.riftgame.com/showthread.php?211661-Allowed-Destination-Shards-for-Defiant

You mentioned add ons. Currently Trion basically has a dev that is dedicated to helping add on devs..when they do go live they will be posted here. They can currently be toyed around with on the Alpha pts shard.

www.riftui.com

Edited, Jun 23rd 2011 10:37pm by Puremallace

PvP:

Trion has moved in the direction of having one skill do one thing in pve and have it do something else in pvp. The sub class Pyro under mage is the guinea pig for this.

Edited, Jun 23rd 2011 10:39pm by Puremallace

Another edit:
The site you are posting on is basically WoWHead. Trion just added something to help this site be able to update their database extremely fast and put out some crazy accurate info.

Edited, Jun 23rd 2011 10:42pm by Puremallace

Another EDIT:
So you know in WoW you press prntscreen and got a screen shot. Well in Rift you have that plus Control + Y and that starts recording 10 minutes worth of video in 720p quality. This is free.

Edited, Jun 23rd 2011 10:45pm by Puremallace

Yet another edit:
There is armor dye in this game unlike WoW....we have warddrobe slots. Basically this is like appearance slots in Lord of the Rings, so if you find a piece of armor and like the look go under the ward drobe tab and put it there and you can upgrade your armor, but keep the look of the old armor you had.

My current goal is too look like an Eskimo with this new set they put in the game this patch

Edited, Jun 23rd 2011 10:49pm by Puremallace
#3 Jun 24 2011 at 7:05 AM Rating: Excellent
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Ah, wall o' text! Smiley: lol

Welcome! I'll try and answer some things...

Quote:
what's this Rift thing realy about?
Take the best things about WoW (mostly vanilla WoW), add in stuff from Warhammer, EQ, and other games, and you get Rift. Its biggest draw is the "dynamic content," where invasions randomly spawn and can change the world a bit. Enemy invasions can take over quest hubs, for example, thus requiring you to stop the invasion force before the NPCs respawn so you can turn in quests.

Quote:
What's considered best practices for someone that's fairly casual about Rift for geting into chloro spec equivilants?
I recommend checking out our Callings forum. Better advice on Chloro there (and I think it just got a massive overhaul in 1.3, so a bit might have changed). Basically a Chloromancer heals through doing damage. There are some direct heals but they have cooldowns; it's better to attack enemies to heal your party most times. I wish I could tell you more, but I only played a chloromancer in Beta to 18 Smiley: tongue
Quote:
Would a flaling nub to Rift be better with a different setup?
Chloromancer is different than any WoW healing class... it's maybe closest to warlock with drain life, if drain life healed all your allies too. Instead of mage, you might try cleric if you want traditional healing. They have three specs that focus on direct heals.
Quote:
I can't find healing or dps addons for Rift I HOPE they exist I can't imagine healing without Vuhdo(or equivilant)-in group scenarios.
Add-on support is slowly being added, but right now there's not much. The basic UI seems pretty good for most things though and is fully customizable.
Quote:
Also: what's with the lack of something that tells me how much threat I have compared to something tanklike lol I only say that because the two or three times i've been in a dungeon the thing in plate with a tank icon by it's name had the devils time keeping stuff off of squishies.
Same as in WoW without add-ons, there's not much. If DPS are taking threat, they're not focus firing the tank's primary target. Or the tank is bad. There's only so much you can do Smiley: grin
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#4 Jun 24 2011 at 9:33 AM Rating: Good
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xorv wrote:
Hi all i'm new to this forum i'm not sure where to post some questions I have feel free to direct me to the aporpiate place.
I just got my full acount last week(fathers day special) and thought i'd kick the proverbial tires of rift past 15 for a month. Got the delux package as it was only a bit more than the normal one. ^_^
Let me say I've plaid WoW for a while- good game on balance after reading about Rift in trade I thought: what's this Rift thing realy about?

EQ(2) mismashed with WoW with random Warhammer thrown in, all set in a game world that REALLY focuses on the idea of different planes of existence, both the 'typical' ones you might see in something related to Dungeons and Dragons (Elemental Planes) and temporal planes (alternate timelines).

xorv wrote:

Roled a mage calling without any idea what to do- though I did read the tool tips wich said something to the efect that chloro goes well with warlock hmm I thought that's odd a life based caster with a death based caster? Ok why not suficed to say I was unprepared though pleasently suprised that it somehow gets healed in combat-dps is a tuch low but it lets me explore and have a few oh $#%^& buttons.
It wasn't till I was invited to a guild that I found out it's considered somesort of support combo (no idea what that meens)I got into deeling with the tenticle things that pop up and finding green number on my screen. I might do a cleric calling to.

My questions are:
What's considered best practices for someone that's fairly casual about Rift for geting into chloro spec equivilants?
The tank like people that've invited me to PUGs SEEM to like the buff that I can put on them with some sort of traditonal heal and that's where my knowledge of magelike healing or is that "healing"? ends.

Chloromancer motto is essentially "better healing through blasting things to bits." The reason why Warlock is a good compliment to pretty much every soul because a lot of the warlock ability selections translate to a flat increase to all damage, like getting more charge (so you can use Entropic Veil more) and an occasional instant casting spell (so you can DPS-heal faster). The actual Warlock abilities, maybe not so much. However, the main way of healing as a Chloromancer is through having the Lifegiving Veil spell active combined with the Synthesis ability for your party tank, and with the abilities that boost this, it's very effective for healing.

xorv wrote:

I'm used to paladin and shaman healing from WoW where when a green bar is bellow a certain point I pop a heal or hot. I can't get my head around chloro healing though the 10-19 range chanel helpy people seem convinced that it's doable

You are basically damaging first, using your very few direct heals when the tank's HP keeps marching downwards despite the passive healing.

xorv wrote:

Would a flaling nub to Rift be better with a different setup?

You can try a cleric spec that involves the Sentinel and Purifier souls if you are used to Paladin healing, with more emphasis on Sentinel than Purifier to get you started.

xorv wrote:

I can't find healing or dps addons for Rift I HOPE they exist I can't imagine healing without Vuhdo(or equivilant)-in group scenarios.

Add-ons currently do not exist in Rift, although support for them was added literally this Wednesday. Just switching to raid frames (Leader presses Y and hits the button) is enough for pretty much every single healer I have ever grouped with, because it singles out debuffs on everyone and hides the buff spells.

xorv wrote:

Also: what's with the lack of something that tells me how much threat I have compared to something tanklike lol I only say that because the two or three times i've been in a dungeon the thing in plate with a tank icon by it's name had the devils time keeping stuff off of squishies. Is there a setting I don't know about?

So far it seems like a nice change up from WoW. I dig the invasions and it doesn't seem unduly grindy.
Thanks for reading a long post from a new player.

It's entirely possible the tank just isn't very good and doesn't understand the mechanics of their soul very well. Also, lower level tanking can be harder if the DPS is really tweaked out, because you don't necessarily have all the toys you'd normally have later on and as a healer, you may be getting healing aggro from the mobs the tank hasn't actually slapped any actual threat on yet.



Edited, Jun 24th 2011 11:34am by Ravashack
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