Hello fellow Telarians!
Pronasim here, I would like to share my soul tree that I used which made my questing and leveling so much easier.
This link is the link of a soul tree that requires a total level of 50 but I will explain that later. You can start leveling like this above 30. Atleast that is when I started.
The perks of this soul tree and choice of souls are that you can keep killing mobs non-stop and you can kill plenty of mobs at the same time, due to "Rift Scavanger". Rift Scavanger is a talent that gives you up 30% of your maximum health when you have combo points left on your enemy at his death. Each combo point heals you for 6% (5x6=30% health healed). This will be your first checkpoint which you want to reach in the soul tree. After you've chosen 3/3 in Rift Scavanger you will jump right on to Bladedancer.
Bladedancer is known for it's damage mitigation and AoE (Area on Effect) abillities. You get passive dodge from the first 5 points and you will prioritize them over the talent "Blade Finesse" since you will not be using Deadly Strike while leveling as it doesn't afflict damage to more than one target. The more dodge you have, the more damage will deal to a group of mobs. Why you might ask, well the tier 2 talents has 2 core talents called "Reprisal" and "Strike Back". While dodging you gain the possibility to use Reprisal. Reprisal is not affected by GCD (Global Cooldown), which means that you can use it at the same time as a Keen Strike. The damage of Reprisal isn't going to be mindblowing but as you know small things add up. Strike back is a talent that simply hits your enemy with both weapons when you dodge their attack. You might see where this is going now, but I will give you a hint. Let's say you have 5 enemies attacking you. If you dodge all of their attacks at one point, you would be hitting them all simultaniously with a free attack, with both of your weapons. After this you put 2/2 in Blade and Fury, for the sole purpose of being able to effective at killing one mob quickly when you need to. After this you will want to take Sprint, so that you can run out of trouble and for an example. Run quickly while in stealth through packs of mobs. 4/5 in Ambisdextrous until you need another one to get further in the tree (no reason needed). Dexterity is always good for rogues. Blade Tempo is a good cooldown that you can use when taking on larger packs for the increase of melee damage. Combat Culmination is not only a good ability in it's own, but it's also a good ability since it works in synergy with Rift Scavanger. Both activate on a mob kill with Combo Points left on a target, which means that you can easily kill another mob and another and so forth (having plenty on you). Because of that you regain the health you lost from tanking plenty of mobs after killing one, and you get the extra mitigation. After the first mob of the group is killed you simply tab to a new one and focus him/her down.
After Combat Culmination you simply take Flash of Steel to obtain a closing up ability (a charge) which also takes you out of roots and additionally awards you with 2 extra combo points on your target. Now don't missunderstand me, combo points aren't to be left on the target, you only leave them up when a enemy is about to die. So It's about timing. With combo points that you feel you can use, you simply use them with the finisher "Compound Attack". Which you get from spending points into Bladedancer. To build up combopoints when you have plenty of enemies on you, you simply use this macro.
#show Rift Disturbance
cast Rift Disturbance
cast Twin Strike
Rift Disturbance is a simple AoE spell that does damage to surrounding enemies and causes threat (which is good if you level with a partner). Reprisal is the ability we went through earlier and Twin Strike is an abillity that awards combo points and in addition hits another target. This means that the second target after your first enemy is best to be the target that got afflicted by your Twin Strikes, since he is already low on health.
After Flash of Steel you simply pick Improved False Blade, which should also be the first finisher you perform on the group of mobs to gain mitigation. After IFB, you pick Disengage for the sole purpose of being able to stun an enemy when things might get abit to hot. And last but not least you pick Dancing Steel which is world of warcrafts (Bladestorm - Arms Warrior ability) if you are familiar to World of Warcraft. Which simply means you get all mad, and swing your weapons to all directions, make you immune to roots and similiar effects. This helps you kill large groups alot quicker. A tip would be to gain 5 combopoints on a target, cast Dancing Steel and kill off as many as you can, and then move on to the simple macro above to finnish of the ones left standing.
After this I chose to pick the soul "Assasin", simply for extra damage in poisons etc(which affect all your AoE abilities) and the ability stealth (so that you can pass through mobs). Serrated Blades is one of my favorites since it does DoT (damage over time). Which, as I said before, all things add up. Poisons, bleeds, "Strike Back" and other types of damage that doesn't necessarily have to be the most damage inflicting abillities actually add up to a bunch of extra damage.
Gearwise you will want to aim for simply, the same thing as all leveling rogues.
Dex>Str>End and in this case AP>Crit>Hit, any additional dodge/parry gained through gear is a plus!
Important cooldowns: Dancing Steel, Sprint, Side Steps and Blade Tempo
That's it for me, If you have any questions, just post a response to this guide!
I'm sorry for any misspelling, that might occur in this post!
May your travels through Telara end up to your advantage!
Edited, Jun 25th 2011 12:49pm by Pronasim
Edited, Jun 25th 2011 12:54pm by Pronasim