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Too much of a Good Thing? - and some bad codeFollow

#1 Jul 04 2011 at 2:03 AM Rating: Good
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I played a lot this weekend.

And I hardly got a thing done. The events were non-stop and every time I tried to hand in a quest I had to liberate the quest hub first. Or got steamrollered by 6 invasions superimposed.

Now before you dive in with the "this is Rift" replies, I know it is Rift. I joined in with the events and although the coding is a bit weak they were ok.

But it does seem like they are so incessant that anything other than charging round the zone in a disorganised mob is no longer available as a playstyle.

Yes, the events are what makes Rift different but is that going to end up driving people away?

And the bad code:

One of the events happened while I was in Scarlet Gorge. Apparently we had to collect Sourcestone and get it back to base faster than the Guardians did theirs. While I did get walloped a couple of times by the elites streaming all over the zone I managed to collect quite a few stones. But the event seemed to have some basic flaws in the design.

First there was an announcement that the Guardians had reached 40/50 stones and were "Close to vistory. Defiant defeat is immenent". Then a few minutes later we had the message that Defiants were "Close to vistory. Guardian defeat is immenent" when the Defiant reached 40. Quite how they figured that the Guardians who muct have been on 41 or 42 by then were at risk I have no idea. By itself it would just have been a silly error.

However the same thing happened at completion. Defiants actually won and there was a message that the "Defiants have completed their shipment. Guardians have lost and must hang their heads in shame". Woohoo! we actually won something!

But my rejoicing was short-lived. Almost immediately we had the message "Guardians have completed their shipment. Defiants have lost and must hang their heads in shame" and the quest was marked Failed. Smiley: frown

I can put up with silly messages but wasting time doing a quest that failed through bad code is annoying.

And the superimposed invasions do need some sorting out too. Smiley: smile
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#2 Jul 04 2011 at 11:10 AM Rating: Decent
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The whole idea with the world events is that they are designed to become the focus.

On one hand, people complain that there's nothing to do except the MMO standard of quests, dungeons, rep grinds, and PvP. Then they're given something else that pulls them away from all of that and they complain that they can't quest, grind rep, run dungeons, or PvP because of all the invasions blocking their path.

It absolutely is disappointing when you invest time into something like a zone event only to have it bug out at the end for whatever reason, but those things are typically fixed fairly quickly (especially if players submit bug reports as they happen.) No MMO is bug-free, and when a developer releases content at Trion's pace, especially this early in the game's lifespan, going in with the understanding that not everything is going to work as intended every time out is a good mindset to have.
#3 Jul 05 2011 at 7:08 AM Rating: Excellent
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Cobra101 wrote:

Now before you dive in with the "this is Rift" replies, I know it is Rift. I joined in with the events and although the coding is a bit weak they were ok.

But it does seem like they are so incessant that anything other than charging round the zone in a disorganised mob is no longer available as a playstyle.

Yes, the events are what makes Rift different but is that going to end up driving people away?


I get where you're coming from, because that zombie invasion in WoW? Used to tick me off. I felt strongly that events should be optional for the people who wanted to participate and the people who didn't shouldn't be indentured into it. There was no avoiding that event, even if you were low level and were just guaranteed to die a string of painful deaths. You couldn't level while it was going on (see: string of painful deaths) and it felt more like a disruption than anything else.

It doesn't make me mad in Rift though, because in this case, it's not just what makes Rift different, it's what they've designed the whole game around. Not just a cool feature, but pretty much the whole point. I think it's clear when you sign up that the events will be happening and will not be optional.

And for those still leveling, something I think they've done right is that you get a lot of xp for doing invasions/rifts/etc. (although the planarite gain for invasions is crap). I never feel like "dang if they'd just let me quest I'd have gotten so much more xp by now." When I hear that horn it makes me happy because it generally means I'll be leveling faster.

Perhaps since events are zone-wide and they're doing such a good job of communicating what's going on where (LOVE that notification in the level-range chat if something in your range is happening), this will also get better as the game expands and they create new zones. The more options you get for places to hang out, the easier it'll be to avoid a particular event (or string of events) in a particular zone, if you want to.
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