I played a lot this weekend.
And I hardly got a thing done. The events were non-stop and every time I tried to hand in a quest I had to liberate the quest hub first. Or got steamrollered by 6 invasions superimposed.
Now before you dive in with the "this is Rift" replies, I know it is Rift. I joined in with the events and although the coding is a bit weak they were ok.
But it does seem like they are so incessant that anything other than charging round the zone in a disorganised mob is no longer available as a playstyle.
Yes, the events are what makes Rift different but is that going to end up driving people away?
And the bad code:
One of the events happened while I was in Scarlet Gorge. Apparently we had to collect Sourcestone and get it back to base faster than the Guardians did theirs. While I did get walloped a couple of times by the elites streaming all over the zone I managed to collect quite a few stones. But the event seemed to have some basic flaws in the design.
First there was an announcement that the Guardians had reached 40/50 stones and were "Close to vistory. Defiant defeat is immenent". Then a few minutes later we had the message that Defiants were "Close to vistory. Guardian defeat is immenent" when the Defiant reached 40. Quite how they figured that the Guardians who muct have been on 41 or 42 by then were at risk I have no idea. By itself it would just have been a silly error.
However the same thing happened at completion. Defiants actually won and there was a message that the "Defiants have completed their shipment. Guardians have lost and must hang their heads in shame". Woohoo! we actually won something!
But my rejoicing was short-lived. Almost immediately we had the message "Guardians have completed their shipment. Defiants have lost and must hang their heads in shame" and the quest was marked Failed.
I can put up with silly messages but wasting time doing a quest that failed through bad code is annoying.
And the superimposed invasions do need some sorting out too.