... to 50, but then I decided I wanted a rogue instead of a cleric after all, so now I'm level 10 again. Why only level 10? Didn't I have a higher level rogue than that already? Well dur, she had the red hair, and I wanted white. Plus a different name.
It took me a really long time in WoW to pick a class and settle in. Which was fine, because I played WoW for five years. I don't think I'll play Rift for five years, but it's still taking me a really long time to settle on a "main."
The source of my problem isn't just my OCD about having the right name, look, order on the login screen etc. It's that each class has such an endless permutation of options, and picking one isn't about "I like sentinel better then chloromancer," it's about "I like these four sub-options, taken as a whole, better than those four sub-options." Which of course means all sub-options must be explored before you can choose the set that suits you best.
Point? Pff. We don't need no stinking point. But! I do sort of have one. I see chatter here and there about how this complex class system is actually not complex because it still boils down to cookie cutters. I'm sure for some play styles that's true, but from where I'm sitting I have an enormous array of options. For dungeons or raids, sure, you'll have a cookie cutter - or four, which is still a lot of options. For PVP, it seems like you can choose from a fairly varied set of cookie cutters rather than "this is the ONLY acceptable tree for PVP."
And for rifting? No cookie cutter. You can combine stuff in all kinds of crazy ways and still contribute quite well to public groups and rift/event situations.
Hybrid builds actually work. There's such a thing as a melee hunter (I guess, kind of). Evasion tanking is, like, a viable thing.
This class system remains my favorite thing about Rift.