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Hows Rift Now?Follow

#1 Jul 21 2011 at 9:43 AM Rating: Decent
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So I'm thinking of playing Rift again some time in the near future.

I took a break from MMOs to finish school and I went back to WoW because I saw in 4.2 that Elemental Shamans could cast Lightning Bolt on the move. However, the reason why I stopped playing WoW was still there: The developers.

The most important thing I remember from Beta testing and from the first week of launch of Rift, The developers from Trion understand that the best or most useful tool to make your game better/great are the players responses.

So I ask you the players:
Is Rift still the game it was at launch or has things changed better/worst?
#2 Jul 21 2011 at 9:58 AM Rating: Good
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Rift changes very quickly. Considering how massive their patch notes are, it may be more comprehensive if you took a look at the patch notes page.
#3 Jul 21 2011 at 10:11 AM Rating: Decent
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God where to start. Lets just say Trion has literally set record for developing content.


http://rift.zam.com/forum.html?forum=222&mid=131062116186598056

^ I am gathering everything I can about the upcoming 1.4 patch that I can
#4 Jul 21 2011 at 5:40 PM Rating: Decent
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Thalais wrote:
The most important thing I remember from Beta testing and from the first week of launch of Rift, The developers from Trion understand that the best or most useful tool to make your game better/great are the players responses.


yuck. i feel this couldn't be more wrong. their greatest asset is NOT caving to player demand but rather going with their own steadfast vision. compromising for player demand is what killed WoW. you listen to all the QQs and soon enough you are spending all your resources trying to balance the game to satisfy the majority. Trion is more of a "frak it, let's put out more content instead."

imagine if Apple asked users for design advice...you think the iphone would be as slick as it is? they said: "if you don't like the 1-button we gave you then GTFO"

#5 Jul 21 2011 at 6:19 PM Rating: Good
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I have to strongly disagree with you on that assumption with WoW.

What killed WoW was how the developers built content and failed each expansion in what they really wanted, a polished game.

Rift has some tweaks but overall, the opening was very polished compared to Vanilla WoW + every expansion after that.

Also, when the developers listened to the players, the content in WotLK was more focus towards Casuals than Hardcore fans. WotLK also focused on balance over content which made PvP better. Cataclysm was just horrible under the current developers. They say this and they do that is the motto I got from that expansion. The developers refuse to listen to well constructed posts on their forums, they made so many restrictions on the forums that you cant even post a negative topic about how the developers screwed up because they just delete them.

But if you really want to know what killed WoW: The community.

WoW was fun in BC & yes there was a lot of QQ in WotLK, but the problem is the developers need to listen to the majority of the player base. When a company asks you to leave feed back on how to make their product better, they actually want to know. Blizzard has stopped doing that. The community cant as a whole produce proper or constructed feed back because they cant say negative things about their game.

You know what is the worst, the old forums had an off topic section, the new forums don't. You know why? They don't want their player base to read stuff on their forums about other games like Rift or SW or GW2.

These are all just my opinion about how Blizzard has failed (ME) as a customer. I liked Trion when they pushed out hot fixes like they do and patches because its better business. Also, I think Rift has a better community which is allowing feed back to go to the developers.

If you ignore feed back from your customers, your going to end up like blizzard, losing 100,000 subs a month. When these other MMO's come out, I wouldn't be surprised if that loss of subs goes to 500,000 or higher.

Edited, Jul 21st 2011 8:21pm by Thalais
#6 Jul 23 2011 at 3:16 PM Rating: Good
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Regardless of the whole "what killed WoW" bit, I think it's safe to say Trion has been making great progress since launch and is moving very fast with fixes and events. They certainly learned a good deal from the first event that went awry (patch 1.1's River of Souls), we're now wrapping up 1.3 soon enough.

As a side note, I've been playing since head start, but suspended my subscription before the initial 30 days were up due to RL hitting me in the rear (job stuff, mostly); I came back in early June and it's been smooth sailing for me ever since.

In fact, Trion is moving ahead a little too fast for my slowpoke casual self, but that's not a big deal for me (I'd rather have them move faster, it's up to me to catch up).
#7 Jul 24 2011 at 2:11 AM Rating: Good
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Having come from years of WoW, a few months of WAR, and now a couple of months of Rift. I think the thing that killed WoW (For me) is that none of the "new" content was ever new. While games like Warhammer and now Rift tried to do something innovative, WoW sticks to the same cookie cutter development plan.

Don't get me wrong. WoW was (and maybe still is) a very good game. I enjoyed my years there, but Cataclysm just smashed the game into the ground. The first few months of Cata were great, but after you realized how little there was "new" to do, and then the nerfing of heroics to the point where you can hardly tell the difference between heroic and regular, you're left feeling like you're wasting your time doing nothing worthwhile.

Maybe its the freshness of Rift that is making me enjoy it. And maybe in a few months I'll be saying the same thing, I don't know. But WoW has not done anything that's truly innovative in a long time. Sure they have a few cool ideas like phasing, but in the greater picture of the game those "cool" things become very un-noteworthy very quickly.

I just started playing Rift again. I played it a month or so after release. I haven't gotten very far, but since my return it seems like the game flows better than it use to. I can't really put a finger on it, but I'd say its nothing but improved since release. The new events and quests on a regular basis are nice.

If anything I like rifts and invasions quite a lot. I mean they aren't anything fantastic, but they can sure break up the monotony of questing. Its kind of fun joining up with strangers on the fly and hunting down the rifts.

Its worth giving a second shot.
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#8 Jul 24 2011 at 2:16 AM Rating: Good
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Puremallace wrote:
God where to start. Lets just say Trion has literally set record for developing content.


http://rift.zam.com/forum.html?forum=222&mid=131062116186598056

^ I am gathering everything I can about the upcoming 1.4 patch that I can


I think what Rift is doing is learning from Warhammer's mistake. Warhammer tried so hard to have so much ready at release that Mystic failed to present a polished game which eventually lead to its demise. Instead of introducing a TON of content and a TON of features at release, Trion narrowed down what was absolutely vital and necessary to make it feel like a complete game.

Its really a smart idea for an MMO. At initial release you only need what is necessary to make people feel like there is something to do. Then while you're generating a player base and cash flow, you can start adding more content. You really don't need EVERYTHING ready at release. Most players aren't going to see it for at least a few weeks. Then you add the content you originally wanted in release, polished, and ready to play. Players are excited for the new content, as opposed to dreading the buggy content you would have otherwise subjected them to.

Since MMO players are generally looking for a long term investment as opposed to a game they play and then put away, it makes far more sense to do what Rift is doing.

Edited, Jul 24th 2011 4:17am by ekaterinodar
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Painda - 90 Monk <IXOYE> (Christian guild, Medivh, US)
The Adventures of Captain Blazer - Facebook Sci-fi Story
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"Trade Chat" wrote:
We've had talking cows from day one, and you're throwing a fit about talking panda's? Get over it.

#9 Jul 24 2011 at 2:45 PM Rating: Decent
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This is good to hear. I stopped playing WoW about 1-2 months ago and before that I had played in Rift's head start and eventually purchased the game. But I stopped and had focused on WoW and well, after playing it for 5 years I finally decided to stop.

I dunno know and I'm not going to touch on it since I'm not looking to start a conversation on what's better. But again, it's good to hear that Rift is still going strong and I'll be renewing my sub asap.
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