Hey guys, ran this for the first time with all new people last night and got to say it had some pretty cool fights. We only had enough time to run the first two bosses due to a late start finding our 10th but managed to do pretty well and with the lack of guide material I figured I'd write a brief , yet efficient overview for the fight.
Assault Commander Jorb
This is pretty much a tank and spank with one interesting dynamic. Currently he has three moves. First he does a move that dialouge's "player can not hide", we did not notice any effect of this. I assume this is potentially a one shot LOS emote that is currently bugged, if I or anyone finds out I'll be sure to post. Secondly, he does a knockback move. This does not hit hard but can be quickly followed by the next emote which can be dangerous if you are not close enough to move him. I suggest using shield charge to immediatly ground yourself next to him. The last one he says "player need stand at attention" this draws a player in right in front of the mob and freezes them. Due to the fact this guy hits fairly hard and cleaves all moves with a more considerablly wider cone then most elite mobs. The tank must immediately spin him 180 degrees by moving around him clockwise/counter clockwise which ever you prefer. To avoid the immediate cleave that follows this emote the DPS should be ranged if possible. If they are melee I suggest standing directly at a 45 degree angle behind his right shoulder so the tank can spin him counter-clockwise towards his left shoulder and the DPS need only move slightly.
Suggested Party Build
1 - Tank (Physcial Mitigation Build)
2 - Cleric
1 - Bard
5 - DPS (Preferrablly Ranged)
This fight is a bit more harder, as it should be in my opinion. There are a few more key dynamics that a party needs to worry about.
1- One of the toughest parts of this fight is the pull. There is a staircase you move down to to not get locked out and as soon as you get to the 2nd step , they will engage. What we did was have everyone stand on the stairs and on countdown run in just slightly. He starts with a add, and the add must be moved away from him or he gains a 30% damage buff. One possible immediate wipe is on the pull. The Add Cleaves and can typically one shot a healer. It is best done if the MT pulls the boss to the left and the OT pulls the add to the right (think 9 and 3 oclock) while the add is patrolled on the right side so there is no cleave as you pull him across the room.
2- The boss gains a different 30% buff I believe if he is touching water, so he must be moved out of the water quickly at the beginning of the fight.
3- Lets put it this way, I a well geared T2 tank, even with a VK 51 Build or High Average 28Pally/18/VK/10WL build stands to be 3 shotted with the buff on. The add however hits a decently geared OT for about 200-400 a pop and is really no threat at all if positioned correctly.
4-He randomly dialouges "focus on character" and does a silence effect, this player must run to the stairs as it is a quick debuff it will AOE at the end and can chain to other casters which , once again = wipe
5- Around 75/50/25 % he wil summon sea creatues via emote on the screen. The spawn on the stairs and do nothing but make their way towards the boss. There are 6/8 pillars in the room that the boss has to be kitted around at the right speed so that the sea creatures get stuck going around the pillars and not through the middle as this will severly increase the chances they will get to the boss as the shortest distance between two objects is a straight line. As you kite around the room , once you reach 6 oclock another group of 3 will spawn.However they are much easier to kite as they start on the wall and the angle is easier to avoid them getting to you. Hopefully the DPS have aoe'd the first group down by the time you get to 9 oclock so you need only worry about the second group. Also if your OT is holding the big add, you can use him to kite him to the sea creatures and he will eat the adds, we did not do this and earned a Starve Achievement. By the time you get back to 1'oclock on the right side of the stairs the adds should be gone, or should have been eatn. I prefer to hold him here as i can create the best angle to kite as the adds spawn on the stairs.These mobs do no damage to anyone and simply just need to be AOE'd down before they reach the boss as they stack a buff up to 6 count that lasts for 29 seconds. Think of the buff as a stronger brittle bark or w/e Anrak the fould has on tanks. Unless by sure luck on blocks/parries/dodges this is pretty much a wipe
Strategy - What we found by killing the big adds he spawns periodically then killing the adds or have them eaten, then focusing on the boss, we did not do enough damage and enraged him around 10-12 minutes. The best strat if you have 2 well geared tanks and can communicate effectively is have the DPS kill the first add then have all your DPS focus on the boss and then the small adds the back to the boss. He will pop another main big add but the OT can easily hold 2/3 of these with very minimal heals. The only tricky part is the OT needs to kite his mobs on the exact opposite side of the room as the MT moves to avoid the small adds. With this strategy you can DPS the main boss much faster and avoid any enrage.
Suggested Party Build
1 - Main Tank (51VK build if less then 60% block) (28PAL/18VK/10WL if more then 60% block) I parsed about (200 DPS-taken) less with the second build, I have 62%)
1 - Off Tank (Deep 32WL/18VK/16PAL to aid DPS/Heals with air/rally commands)
2 - Clerics
1 - Choloro
3 - DPS - Single Spec
2 - DPS - AOE Spec
*I know that seems like a lot of healing as all 3 are pretty much on MT most of the fight but even with 71% damage reduction and 62% block. The Boss quite a few times would rip into me with 4k/4k/4k/3k. He hits hard. Priority is Big Heals and Good Kiting.
Good Luck, hope this helps
Edited, Aug 5th 2011 2:06pm by MavenRedux
Edited, Aug 5th 2011 2:20pm by MavenRedux