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#1 Aug 11 2011 at 10:18 AM Rating: Decent
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Any news on when addons are comming? When I first started playing in 1.2, the word was that they would come with 1.3. There was already a section on Curse for rift and everything. Then they said 1.3 wasn't big enough and it would come with 1.4. Now 1.4 is here and no addons. I was just wondering if the idea got scrapped or is just taking longer to implement than anticipated. Any news out there? I can play the game the way it is I was just wondering.
#2 Aug 11 2011 at 11:23 AM Rating: Good
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I doubt they'd scrap it at this point, it probably just isn't as ready as they'd like yet
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#3 Aug 11 2011 at 12:15 PM Rating: Excellent
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They were re-enabled on the PTS the other day, and a huge changelog was published: http://rift.zam.com/story.html?story=27295

Edited, Aug 11th 2011 2:16pm by Calthine
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#4 Aug 11 2011 at 4:20 PM Rating: Good
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It's always going to be in the next patch.
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#5 Aug 11 2011 at 4:25 PM Rating: Good
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The testing process for addons is a lot more substantial than it is for "normal" game features. They have to give the community codemonkeys time to dork around and fiddle with this and that and see how things work and collaborate to make sure things a) produce the intended results and b) don't produce unintended results.

Addons will be in the game at some point, but this is one area where I'm more than happy to let Trion take their time and do it right.
#6 Aug 11 2011 at 10:54 PM Rating: Good
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Indeed. Think about it, Trion is literally giving its users a scripting engine and inviting them to alter the game with it.

That's going to need more than a few weeks of testing
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#7 Aug 14 2011 at 11:04 AM Rating: Default
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I don't really want add-ons. It invites hackers to create add-ons with reactive keyloggers, which I sorely do not want. Ever. Again.
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#8 Aug 14 2011 at 11:32 AM Rating: Excellent
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Silarey wrote:
I don't really want add-ons. It invites hackers to create add-ons with reactive keyloggers, which I sorely do not want. Ever. Again.


What?

The only way this can happen is if your addon somehow requires you to run an executable, in which case I would hope you'd just not do it.

The API doesn't allow for keylogging and isn't active during the login process
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#9 Aug 14 2011 at 12:45 PM Rating: Default
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You don't need it to be an executable, if you look at WoW keyloggers hidden in rehashed versions of current addons, you'll find none of them have exe files. To my knowledge it enters not into the addon folder, but in the registry as a rootkit while you're downloading the the actual add-on.

It's never the actual thing that's the problem, it's acquiring the actual thing.
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#10 Aug 14 2011 at 1:53 PM Rating: Excellent
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How would that work unless you used some kind of wacky installer to load the addon? Which is another thing I assume you would just not do.

I'm sorry if I sound obtuse here but I really don't understand how this can work without the user doing something catastrophically stupid
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#11 Aug 14 2011 at 2:06 PM Rating: Default
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You gave yourself your answer.

Users. Stupid. A coexistence that is directly relative to the level of knowledge one pertains in the field at hand.

Here we have a field that is neither understood, and completely exploited by it's masters: malware. And the users are now slaves to this unknown world of half truth and hidden lies.

The Curse Client is a big example of this issue.
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#12 Aug 14 2011 at 2:33 PM Rating: Excellent
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The stupidity of the masses is not sufficient reason to stifle progress.

And even if it were, it might be the only way people will learn.

Also, there's nothing wrong with the Curse client, I've used it for years without an issue and so have hundreds of thousands of other people. The Curse Network is a fairly large organization, installing a keylogger in their client would be a little like Samsung capturing your friends' contact information for mass marketing because you're using one of their phones.
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#13 Aug 15 2011 at 3:11 AM Rating: Default
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I used addons for WoW for 5 years and never encountered a keylogger issue or anything similar. It's just a matter of being a little careful about where you get your addons from.
#14 Aug 19 2011 at 8:26 PM Rating: Decent
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Sakkura1 wrote:
I used addons for WoW for 5 years and never encountered a keylogger issue or anything similar. It's just a matter of being a little careful about where you get your addons from.


Yup. I can't wait for addons to get here. I have an ever-growing list of WoW addons that I'm going to either port or rewrite, starting with Prospect (aka mouse4-click on item to disenchant/prospect/mill/runebreak/salvage)
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#15 Aug 23 2011 at 11:45 AM Rating: Excellent
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In other words, addons have nothing to do with keyloggers or hacks, they're just being blamed for something that's totally unrelated to them. :)
#16 Aug 23 2011 at 12:04 PM Rating: Excellent
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So you don't wan add ons because you apparently got a virus that you attribute to them:

Quote:
I don't really want add-ons. It invites hackers to create add-ons with reactive keyloggers, which I sorely do not want. Ever. Again.


Then you admit that it wasn't the add on, it was the method in which you obtained it:

Quote:
It's never the actual thing that's the problem, it's acquiring the actual thing.


And then... You call yourself stupid?

Quote:
Users. Stupid. A coexistence that is directly relative to the level of knowledge one pertains in the field at hand.


What was your problem with add ons again?

Gosh, your words are pretty, but your thought process is borked.
#17 Sep 11 2011 at 10:06 PM Rating: Decent
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hmmmmm i just want better bags system !
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#18 Sep 13 2011 at 10:11 AM Rating: Decent
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Addons are confirmed to go live with the patch!
#19 Sep 19 2011 at 10:42 AM Rating: Decent
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i think only trion are going to be making the addons, but may be wrong,
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#20 Sep 19 2011 at 11:00 AM Rating: Decent
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The addons are created by the player community, not the game studio that made the game. If the MMO developer makes the "addon", it's not an addon...it's a native UI element.

Last I read, the addon API is still going through testing and won't be released with 1.5, but they're getting closer.
#21 Sep 19 2011 at 1:32 PM Rating: Excellent
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Last I read API was going Beta live, as it were, with 1.5. Be sure to check out our sister site http://riftui.com/community.php for add-ons and add-on news.
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#22 Sep 19 2011 at 2:49 PM Rating: Default
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I'm hoping that maybe TRION has to "preapprove" addon or addon developers before they're implemented into the game. Maybe if TRION release a list of trusted API developers or websites to get trusted addons? This would save ALOT of confusion and point people in the right direction. Also I'm pretty sure riftui have people who work very closely with some of TRIONs employees.
#23 Sep 19 2011 at 3:11 PM Rating: Good
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There is no pre-approval (or approval of any time frame) process for publishing addons.

Addons are, of course, open to scrutiny by Trion's QA team who are free to disable to break any addon they don't like.

RiftUI is likely to be a good place to get Addons from, and I'm sure Curse will spit something out to handle them too, because they do that.
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