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Hotfix 1.4 - 5: My way's not very sportsman likeFollow

#1 Aug 11 2011 at 11:06 PM Rating: Good
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RIFT 1.4 Hotfix #5 - 8:00am PDT 8/12/11 [NA] - 1:00am GMT 12/8/11 [EU]

WORLD EVENT
* Made a number of improvements to Dragon Motes to increase their availability and reward; in general, Dragon Motes should appear much more frequently. At higher levels, Dragon Motes will appear in more locations and of appropriate level to allow max level characters to receive loot from them. Some higher level Dragon Motes have been moved out of caves to make them easier to find.
* Dragon motes now have slightly more base hit points and will scale appropriately to the number of players engaging them.
* Dragon Tears once again always drop from Rifts and Invasions.


WATER SAGA
* The Influence of Lyrr: The Faceless Man is now targetable by your pets during this quest.
* Further tuning to Wishes of the Dominata.


GENERAL
* Shards that restart during Alternate Warfront weekends should now start up with the proper rewards enabled.
* Leaders of Warfront and LFG groups can no longer change the party's loot settings.
* Scarwood Reach: The Open Door: Fixed a scripting issue that could result in too many portals opening.
* Mousing over quest items in your inventory should properly show the quest information in the item tooltip.
* Abyssal Icelashers no longer apply the Frozen Solid debuff.
* The Rift consumable, Wrathful Flame, now only requires level 38 rather than 48, in line with other Rift consumables.


SOULS
* Addressed some specific PvP balance issues involving Cabalist and Paragon builds.
* PvP: Reduced the bonus given by certain enhancing buffs during PvP only.
- Teaching of the Five Rings, Weapon Specialization, and Rift Fury are reduced by 10%.
- Slayer's Bearing is reduced by 5%.
- Force of Will is reduced by 5% in PvP for each Soul Point spent in it.
- Strike Like Iron is reduced by 5% when used with 1 or 2 Attack Points, and 10% when using 3 Attack Points.
- Bend Like the Reed: Bonus is reduced by 5% per Attack Point used.
* PvP: Certain damaging abilities have had their damage reduced when using them in PvP.
- Paired Strike, Titan's Strike, Punishing Blow, and Frenzied Strike have been reduced by 10%.
- Reaping Harvest and Path of the Raptor have been reduced by 15%.

CABALIST
* Fixed a bug where one character's Dark Water would overwrite another's.
* Lurking Decay: This will no longer cause disguises to fail immediately after putting them on.
* Sign of Asias: Now reduces the damage Decay deals to players while active.
* Maelstrom: Reduced range to 20 and radius to 10.

INQUISITOR
* Nysyr's Rebuke: Properly counts as a Life spell, allowing it to grant Convictions.

PURIFIER
* Surging Flames: Removed the projectiles from the visual effect. No longer heals targets who are already at full health.

PYROMANCER
* Withering Flames: Rank 4 is now properly categorized as a Charge consuming ability.
* Burning Bright: No longer reduces the Pyromancer's maximum health.

SENTINEL
* Enraptured Breath: Removed the projectiles from the visual effect.


CLERIC SYNERGY CRYSTALS
* Updated Cleric Synergy Crystals based on player feedback.

Asphodel's Cabalist Crystal
* 2-piece bonus: Now increases the damage of Curse of Discord and Curse of Solitude by 15%.
* 4-piece bonus: Now increases Death damage by 10%.

Asphodel's Druid Crystal
* 4-piece bonus: Now increases the Druid's pet melee damage and healing by 20%.

Asphodel's Inquisitor Crystal
* 2-piece bonus: Increased the chance to reset the Sanction Heretic cooldown to 25%.
* 4-piece bonus: Now increases Life and Death damage by 10%.

Asphodel's Justicar Crystal
* 2-piece bonus: Now increases the healing of Salvation by 50%.
* 4-piece bonus: Now causes Doctrine of Authority to proc a shield on the Justicar that absorbs damage equal to their Spell Power.

Asphodel's Purifier Crystal
* 2-piece bonus: Now increases the absorption of Ward of the Ancestors by 5%.
* 4-piece bonus: Now causes the Purifier's fire-based single target heals to reduce the damage that the targeted ally receives by 5% for 5 seconds.

Asphodel's Sentinel Crystal
* 2-piece bonus: Now increases the healing of area effect heals by 5%.
* 4-piece bonus: Now increases the healing of Life-based single target heals by 10%.

Asphodel's Shaman Crystal
* 2-piece bonus: Now increases Physical damage by 5%.
* 4-piece bonus: Massive Blow now has a 100% chance to reduce the Shaman's global cooldown by 0.5 seconds for a duration of 3 seconds.

Asphodel's Warden Crystal
* 2-piece bonus: Now increases the healing of Healing Spray by 5%.
* 4-piece bonus: Now increases the healing of Water-based heals by 15%.


CRAFTING
* Twilight Blooms should be less tricksy - and properly give you Twilight Bloom, then despawn.
* A number of item set recipes added in 1.4 that were not correctly flagged Bind on Pickup have now had this restriction set.


GRAPHICS
* Added the option to hide visual effects from other players' hits under Settings > Interface > Combat. This should help reduce major mob fights looking like a battle against a giant ball of glowing lights.
* Fixed an issue causing player textures to occasionally appear at a lower resolution than intended.



http://forums.riftgame.com/official-rift-news/patch-notes/241229-rift-1-4-hotfix-5-8-00am-pdt-8-12-11-na-1-00am-gmt-12-8-11-eu.html#post2960504
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#2 Aug 11 2011 at 11:58 PM Rating: Excellent
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holy poo.
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#3 Aug 12 2011 at 1:49 PM Rating: Good
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I'd be really mad about the major nerfs to Paragons if I did PvP.
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#4 Aug 12 2011 at 2:00 PM Rating: Good
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Yeah it looks like they got hit kind of hard... oh and Titan's Strike is worse again, hurray?
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#5 Aug 12 2011 at 8:23 PM Rating: Decent
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I can confirm after testing this patch completely destroyed Warrior Hybrid Dps specs. They are gone and there is no way to get them back. The guess right now is they want us to go 51 pt builds?

Why are the pvp devs SO SILENT when they do these broad sweeping nerfs? There are people literally un subbing right now over this because of no communication as to why so many nerfs snuck into a hotfix after they specifically said "We like the current state of warriors"
#6 Aug 12 2011 at 9:32 PM Rating: Good
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There must have been SOMETHING broken happening, though don't most 51pt builds suck? So many junk points (because as a Riftblade, I TOTALLY need more parry right?)
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#7 Aug 12 2011 at 9:41 PM Rating: Default
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Archmage Callinon wrote:
There must have been SOMETHING broken happening, though don't most 51pt builds suck? So many junk points (because as a Riftblade, I TOTALLY need more parry right?)


It is getting pretty bad. 3 of my friends just up and quit. The warrior forums are filling with back to back 'I quit" thread. wtf was Trion thinking putting something so major into a Hotfix?

It is just bad decision making and now we are on a weekend. They literally just killed warrior pvp dps in war fronts. I am having trouble finding Warriors who can even hit over a 1,000 anymore and typical damage is like 400.

They just completely gut'd hybrid builds. These guys really have no idea how to balance this. That is NINE separate nerfs in one single patch. Are they insane? If you play this game as a pvp warrior I honestly recommend you unsub because they just made it unplayable.

Edited, Aug 12th 2011 11:42pm by Puremallace
#8 Aug 12 2011 at 11:47 PM Rating: Good
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Puremallace wrote:
Archmage Callinon wrote:
There must have been SOMETHING broken happening, though don't most 51pt builds suck? So many junk points (because as a Riftblade, I TOTALLY need more parry right?)


It is getting pretty bad. 3 of my friends just up and quit. The warrior forums are filling with back to back 'I quit" thread. wtf was Trion thinking putting something so major into a Hotfix?

It is just bad decision making and now we are on a weekend. They literally just killed warrior pvp dps in war fronts. I am having trouble finding Warriors who can even hit over a 1,000 anymore and typical damage is like 400.

They just completely gut'd hybrid builds. These guys really have no idea how to balance this. That is NINE separate nerfs in one single patch. Are they insane? If you play this game as a pvp warrior I honestly recommend you unsub because they just made it unplayable.


Posts like yours make me genuinely angry.

First of all, you have stupid/unobservant friends if they quit over the nerfs, because from the time the hotfix went live up until at least today (don't know if the hotfix they planned for this evening went through or not), the nerf didn't actually go through as a nerf. The -x% to this or that actually went in as a +. Your numpty warrior friends who quit over the nerfs got an accidental BUFF.

Pyros got nerfed worse. Sabs got nerfed WAY worse. There's no question para/champ builds were OP and any warrior who felt blindsided by the nerf is not so bright. If people want to quit because their OP FotM faceroll builds get nerfed, let them. Rift has more crybabies per capita than WoW and maybe that's what Trion needs to focus on "nerfing" if they ultimately want the game to continue to grow.

Edit to add:

Quote:
There are people literally un subbing right now over this because of no communication as to why so many nerfs snuck into a hotfix after they specifically said "We like the current state of warriors"


Paragons had seen buffs since Trion's comment about how they were happy with warriors. They made the comment that they were happy with warriors as they were after they nerfed champions and shuffled SLI up the paragon tree, and they made the comment in response to the ongoing and relentless QQ from scrubs still complaining about Titan's Strike and Battlefield Intimidation and Lingering Wounds. So they're happy with the way things are, they reshuffle the paragon tree, then they nerf it after players adapt and suddenly discover how devastating it is and people want to cry that they get nerfed? Sorry. Doesn't fly.

Edited, Aug 12th 2011 10:51pm by Aurelius
#9 Aug 13 2011 at 1:03 PM Rating: Default
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New Warrior fotm build

http://rift.zam.com/en/stc.html?t=1cLkh.gzs0dsMRzs.g0czqMMhz.xxo0o

Edited, Aug 13th 2011 4:20pm by Puremallace
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