thx for the vid.
looks to me like another big mess zergfest. so much zerg in warfronts, 90% of the time i can't even tell you what killed me.
Apparently Daglar noticed what you did and post this:
Thanks for the feedback!
I'm making a number of tweaks to the map for the next playtest based on today.
1. I'm adding additional line of sight blockers around the middle area. Its simply too open here.
2. I've removed "bonus points for holding in the center". I know this sounds a bit crazy, but I'm going have us test it without that mechanic and see how things go. I think it may lead to some additional tactical play (so its not just one ball of murder in the center of the map especially when one side is dominating).
3. Increasing points gained by holding relics slightly.
4. Reduce the rate of damage taken from relics.
I'm playing with the following ideas:
Possibly causing relic holders to cause additional damage to other relic holders that are on the same team. I want to encourage people to spread out.
Possibly causing relic holders to cause additional damage to /any/ members on the same team.
Possibly removing the buff for teleporting / changing the buff for teleporting.
Things I probably will not do:
I will likely not make this a 20 on 20 map. I have some framerate concerns, and I think that it would simply be to many folks in one location at a time.