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French article on 1.5.6.7.....housing within a year??Follow

#1 Aug 28 2011 at 10:07 PM Rating: Decent
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This is a ****** translation....anyone can do a better job feel free to help lol


babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.mondespersistants.com%2Fnews%2Frift-rift-1-5-et-1-6-et-meme-1-7%3A19465%2F&lp=fr_en&btnTrUrl=Translate

Rift 1.5 and 1.6 and even 1.7!
“Of the news for Rift”
At the moment when I write these lines; I hardly leave an interview with the now well-known team Trion. Even have time to catch a beer with the passage and in Germany, it is nevertheless a roof. Ask Lolie, I however tested but here, it is large and the appointments are connected.
What is nine for Rift?
In fact, not badly from things and I will list them to you in a school way but effective, at least I hope for it.
- Return on the 1.4 and the problem of the Warriors a little too balèzes. It is announced to us that to rebalance in a brutal way a class could have incidences as well on PvP as PvE. Trion will continue its strategy of the small steps and will correct with the margin.


- Housing. They want to deliver an end product and of quality. In French in the text, that wants to say and it is official, nor this year and perhaps the next year but nothing is less sure.


- Patch 1.5: office plurality of xp after level 50 following the example what can be done at the competitors. The XP thus generated will make it possible to resolve new capacities and no-claims bonus.
- Patch 1.5 continuation: introduction of Chronicles, a series of searches allowing players high level casual but to reach interesting items. The history will proceed at the time of the forfeiture of King Molinar. PNJ will be able to form the group of a player and to help it.
- Patch 1.5 still: of all new War Faces in week end vents.
- Patch 1.6: introduction of keep of 5 players of very high level. What will allow players high end but not inevitably with a whole guild to behind go to seek the heavy one.
- And for the end, Trion announces to us before Christmas that the world of Rift will see apparaïtre a very new zone where the impact of the invasions and other quarrels will have an incidence much heavier on the play. If the model is viable (always small steps), this evolution could be spread in any Telara.
This time, I spin choper my beer… Ah? Arkehyna recalls me with softness that I have an appointment in 20 minutes at 30 minutes of walk…

Edited, Aug 29th 2011 12:09am by Puremallace
#2 Aug 28 2011 at 10:46 PM Rating: Decent
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The last bullet point about the impact of planar activity in the new zone having a more significant effect on that zone is of interest to me. Seems to hint at something along the lines of invasions and such being able to gain permanent footholds in the zone until they're cleared out (as opposed to just despawning if nobody comes along to fight them off within a certain amount of time.) And if it works out and players like it, having that spill over into the rest of the world could be interesting. Or crap. Hard to say.
#3 Aug 28 2011 at 11:19 PM Rating: Good
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I think I can de-horrible this a little bit based on news I've heard elsewhere

Quote:
- Return on the 1.4 and the problem of the Warriors a little too balèzes. It is announced to us that to rebalance in a brutal way a class could have incidences as well on PvP as PvE. Trion will continue its strategy of the small steps and will correct with the margin.


Sounds like they want to nerf warriors some more. Oh boy. No details here, but that's the impression I get.

Quote:
- Housing. They want to deliver an end product and of quality. In French in the text, that wants to say and it is official, nor this year and perhaps the next year but nothing is less sure.


Standard fare here of not wanting to deliver a non-quality product. They said the same thing about addons, with almost the same phrasing, and we're getting those next patch. So yeah, sounds like player housing in some form will come into effect maybe next year.

Quote:
- Patch 1.5: office plurality of xp after level 50 following the example what can be done at the competitors. The XP thus generated will make it possible to resolve new capacities and no-claims bonus.


This sounds like the Alternate Advancement system we've heard about before. It sounds like they're making a vague reference to existing AA systems in other games, though I'm hoping they have their own ideas about what to do so it doesn't just turn into a mindless grind that you have to do at 50, because that'd suck.

Quote:
- Patch 1.5 continuation: introduction of Chronicles, a series of searches allowing players high level casual but to reach interesting items. The history will proceed at the time of the forfeiture of King Molinar. PNJ will be able to form the group of a player and to help it.


The single-player dungeons are called the Chronicles of Telara, those are supposed to be in 1.5, so that tracks

Quote:
- Patch 1.5 still: of all new War Faces in week end vents.


I'm going to assume "war faces" means warfronts. And one of those has been scheduled for 1.5 as well, so far so good.

Quote:
- Patch 1.6: introduction of keep of 5 players of very high level. What will allow players high end but not inevitably with a whole guild to behind go to seek the heavy one.


That's a mess, but it sounds like the Master Mode setting that's been talked about a bit for 5-man dungeons.

Quote:
- And for the end, Trion announces to us before Christmas that the world of Rift will see apparaïtre a very new zone where the impact of the invasions and other quarrels will have an incidence much heavier on the play. If the model is viable (always small steps), this evolution could be spread in any Telara.


First time I've heard of anything like this. It sounds like a zone where planar invasions will actually matter and not just ***** with you for half an hour and then leave. Could be very interesting if done right.
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#4 Aug 28 2011 at 11:43 PM Rating: Decent
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Well that last one makes sense right? We are all 50 who will cry about not being able to quest? Isn't that number one complaint and why it was changed way back in Beta.

At lvl 50 a new zone/island/whatever this makes a lot of sense. Just from what I am seeing Chronicles is more then likely going to be an absolute smash and do what LOTR should have done.

SWToR fans already are talking it being in Rift and GW2. It will not be long before WoW fans start putting heavy pressure on Blizzard to finally do it too.

Edited, Aug 29th 2011 1:46am by Puremallace
#5 Aug 29 2011 at 3:23 AM Rating: Decent
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This reminds me of Star War: Backstroke of the West.

The warrior thing seems to be saying that they don't want to be too heavy-handed with the changes, which I suppose is a good thing.
#6 Aug 29 2011 at 8:10 AM Rating: Decent
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What’s new for Rift

En fait, pas mal de choses et je vais vous les lister de façon scolaire mais efficace, du moins je l'espère
In fact , lots of stuff and I will list them to you in a school way but effective, at least I hope for it.

Retour sur la 1.4 et le problème des Guerriers un peu trop balèzes. On nous annonce que rééquilibrer de façon brutale une classe pourrait avoir des incidences tant sur le PvP que le PvE. Trion va continuer sa stratégie des petits pas et corriger à la marge.
- Return on 1.4 and the problem of the Warriors a little too powerful. It is announced to us that to rebalance in a brutal way a class could have incidences on PvP and PvE. Trion will continue its strategy of the small steps and will correct with the margin.

Le Housing. Ils veulent livrer un produit fini et de qualité. En Français dans le texte, ça veut dire et c'est officiel, ni cette année et peut-être l'année prochaine mais rien n'est moins sûr.
- Housing. They want to deliver a finish and quality product. In French in the text, it mean it is official, maybe not this year or next year but it’s coming

Patch 1.5 : cumul d'xp après le level 50 à l'instar de ce qui peut se faire chez les concurrents. L'XP ainsi générée permettra de débloquer de nouvelles capacités et bonus.
- Patch 1.5: continue to gain xp after level 50 following the example what can be done at the competitors. The XP thus generated will make it possible to unlock new capacities and bonus.


Patch 1.5 suite : introduction des Chronicles, une série de quêtes permettant à des joueurs casual mais de haut niveau d'accéder à des items intéressants. L'histoire se déroulera au moment de la déchéance du Roi Molinar. Des PNJ pourront former le groupe d'un joueur et l'aider.
- Patch 1.5 continuation: introduction of Chronicles, a series of quests allowing casual but high level players to reach interesting items. The history will proceed at the time of the forfeiture of King Molinar. NPC will be able to join the group of a player and to help it.

Patch 1.5 encore : de tous nouveaux War Fronts en week end events.
- Patch 1.5 still: new WarFront and weekend events.

Patch 1.6 : introduction de donjon de 5 joueurs de très haut niveau. Ce qui permettra à des joueurs high end mais pas forcément avec toute une guilde derrière d'aller chercher du lourd.
- Patch 1.6: introduction of dongeon of 5 players of very high level. What will allow high end players to get some loot without necessarily a whole guild backing them up.

Et pour la fin, Trion nous annonce avant Noël que le monde de Rift verra apparaïtre une toute nouvelle zone où l'impact des invasions et autres querelles aura une incidence bien plus lourde sur le jeu. Si le modèle est viable (toujours les petits pas), cette évolution pourrait se répandre à tout Telara.
- And for the end, Trion announces to us before Christmas that the world of Rift will see new zone created where the impact of the invasions and other quarrels will have a much heavier incidence on the play. If the model is viable (always small steps), this evolution could be spread in all of Telara.

Cette fois-ci, je file choper ma bière... Ah ? Arkehyna me rappelle avec douceur que j'ai un rendez-vous dans 20 minutes à 30 minutes de marche...
This time, I run getting my beer… Ah? Arkehyna recalls me with softness that I have an appointment in 20 minutes at 30 minutes of walk…
#7 Aug 29 2011 at 9:03 AM Rating: Excellent
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Or y'all just coulda looked at our news page: http://rift.zam.com/story.html?story=27439

*grin*
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#8 Aug 29 2011 at 9:33 AM Rating: Decent
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Calthine wrote:
Or y'all just coulda looked at our news page: http://rift.zam.com/story.html?story=27439

*grin*


We all saw that, but this looks to be something else. They mentioned housing and went into more detail about Ember Isle.

Like the video we all have seen says basically "Ember Isle will work differently then what we have seen"

This says "the zone invasions will have more of a permanent impact" <---that is major
#9 Aug 29 2011 at 10:03 AM Rating: Decent
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Here is my translation:
Quote:

I wrote this article after just having left an interview with the well-known Trion Development Team. Didn't even have time for a beer in passing (and I'm in Germany, the shame!). Ask Loli, I tried but too many chain appointments.

What's new for Rift?

* Looking back on 1.4, Warriors had many problems. They told us that a large change could affect PvP and PvE. So Trion will continue their strategy of small changes at the margins.

* Housing. They want to put out a finished and quality product. In the French translation of the text, and it's official, not this year but perhaps next year. Although nothing is certain.

* 1.5: Accumulation of XP after 50, which will unlock new bonuses.

* 1.5: Introduction of the Chronicles, a series of quests at high level to allow casual players access to higher-end gear.

* 1.5: All new Warfronts and weekend events.

* 1.6: Introduction of master-level 5-man dungeons. This will allow high-end players (though not necessarily with a guild) to get behind a challenge.

* Trion also announced that before Christmas, they will open a whole new area where invasions and other conflicts will have more impact upon the game. If the model is successful (which is not a small factor here), it will spread across Telara.

It's time I down a beer. But, Arkhenya reminds me I have another appointment in 20 minutes and is a 30-minute walk.


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#10 Aug 29 2011 at 10:19 AM Rating: Decent
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Calthine wrote:
Or y'all just coulda looked at our news page: http://rift.zam.com/story.html?story=27439

*grin*

This is a different set of news (your article doesn't mention player housing for example), plus it's in awesome mangled English. For great justice!
#11 Aug 29 2011 at 10:27 AM Rating: Decent
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btw for those wondering how I came upon this it was on the General Forums on the French version of Rift

http://forums.riftgame.fr/discussions-generales-rift/discussions-generales/12076-lavenir-de-rift-la-1-5-1-6-1-7-a.html

I was searching for any Pax 2011 news since Trion has been very tight lipped about the details on Chronicles.
#12 Aug 29 2011 at 11:02 AM Rating: Excellent
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Nice catch. We've made a news post about this new info: http://rift.zam.com/story.html?story=27519.

It's funny, we attended a Gamer Day event at Trion's Redwood City office back in February, and Russ Brown and Scott Hartsman had very different views on player housing. Russ didn't want it, although he acknowledged it's a popular idea. Scott loved the idea, but worried how it would affect the social aspect of the game if you're in your house all the time. I'll be interested to see how they ultimately decide to implement it in Rift.
#13 Aug 29 2011 at 11:35 AM Rating: Good
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Somehow player housing never made FFXI feel empty. The main towns were always full of people even though the game had player housing.

Seems like it's all in how it's implemented, we'll see.
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#14 Aug 29 2011 at 11:59 AM Rating: Good
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I'm sure Scott's concern is based on how people in EQ2 reacted to housing.

FFXI was one moderately sized hole-in-the-wall. Imagine someone decorating an entire house (living room, bedrooms, attic, etc). When I played EQ2, I know some people had elaborate fireplaces made out of a conglomeration of (sometimes) hundreds of items.
#15 Aug 29 2011 at 12:25 PM Rating: Good
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Well my experience is limited. I've played two MMOs that included player housing. FFXI and The Realm. And neither of them ever became ghost towns because of player housing, and neither of them had even HALF as many people playing them as Rift does.

I think it'll be fine.
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#16 Aug 29 2011 at 12:54 PM Rating: Decent
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Ravashack wrote:
I'm sure Scott's concern is based on how people in EQ2 reacted to housing.

FFXI was one moderately sized hole-in-the-wall. Imagine someone decorating an entire house (living room, bedrooms, attic, etc). When I played EQ2, I know some people had elaborate fireplaces made out of a conglomeration of (sometimes) hundreds of items.


This is why I see Rift going further then WoW ever could dream of. Everquest devs are just better. They always have been, but Sony sucked nuts and never did anything with the game.

So we get stagnant crap as the #1 mmo in the world. I like where it is heading.
#17 Aug 29 2011 at 1:46 PM Rating: Decent
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Housing was and still is a big deal in EQ2 and I miss the lack of housing in Rift. EQ2 had housing from the very begining and it never felt empty and added a big dimension to the game.

The only thing that made EQ2 feel empty was the addition of Guild Halls because they could have all the amenities found in cities. THAT was a big mistake.

Rift is saying the same thing they have said from the begining...nothing has changed...which leads me to expect that housing is the elucive carrot dangling in the neblus distance. If they can't say it going to happen at this point in time, then it won't.
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#18 Aug 29 2011 at 7:56 PM Rating: Excellent
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Ravashack wrote:
When I played EQ2, I know some people had elaborate fireplaces made out of a conglomeration of (sometimes) hundreds of items.


Today that's nuthin'. People build whole SHIPS. Airplanes. Aquariums. Igloos. IT's pretty astounding.
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#19 Aug 30 2011 at 8:23 AM Rating: Good
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You add shops for house stuff (furnitures, decoration etc) in every zone, daily quests to get random housing stuff etc and you will have people outside the houses all the time ;)

There is even the opportunity to add another profession (house decorator or such) or split crafting housing stuff in all the current professions :)

Weaponsmithers/armorsmithers can create decoration weapons/armors, apothecaries can make house "dyes". You can even add vendors who craft furnitures for you if you give them the materials. There are many many ideas.
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