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#1 Sep 06 2011 at 11:11 AM Rating: Decent
1,609 posts
This is my MMO history.
Final Fantasy XI and Final Fantasy XIV. That is it. I have never played WoW.

The type of games I like are ones with a good in game story...I will just give some examples of games I have liked.
Final Fantasy VII-X.2
Dragon Age Origins
The Elder Scrolls III-IV (will be playing V when it comes out).
Eternal Sonata...

Can some give me some back ground about story line progression...are their CS for various parts of major points you have hit? Is the story progression a decent pace as would be in Dragon Age Origins or TES?

I know this is an MMO, and everyone does like playing in groups (I am not opposed to), however I would like to do a lot of duoing with my husband, just the two of us, is that possible in order to progress through a story line if there is one?

If it is possible to Duo, is there specific jobs (rolls) that we should pick if we decide to play?

I've heard of a feature that makes it easy to group...for those that have played FFXI, could you compare the grouping feature here to that of FFXI so I can have some insight please?

And is there anything else I should know that I am not aware of?

And if anyone wants to know, I am downloading the trial right now, was just curious about certian aspects! Thank you so much for your time to answer my questions!

"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#2 Sep 06 2011 at 12:17 PM Rating: Decent
526 posts
This breaks down the history straight from a RP dev

It is possible to duo to max level. There is no forced grouping really really atleast until you get to 50 and want to get into the instances and raiding.

There are solo/duo instances being added into the game, since it is becoming obvious that casuals are starting to outnumber hardcore raiders and Trion realizes this.

There is a auto group feature. You have the option of setting your grouping to private or public. Public you have a little plus sign over your head and I can click it and group without the invite box.

If you get near a Rift and you are public you see a little bar at the top of your screen that says "join public group" and tada you are in a raid.

I use that little plus sign when I see a person who is obviously on the same quest as me and it is pointless to ninja each other. Most 50's are set to private because they forget to set it back to public.

One of the chief complaints you hear about Rift it is not immersive as say Dragon Age that had voice overs I believe. The Lore is there and there are books that are collectable all over the place and every npc basically says stuff that hints at the lore.

Example: The Kelari are a race that had to evacuate their home islands because as the dragons got more active their islands started to sink.

You find all this out because the little area you quest in that have the Kelari they all basically tell this story. Well this is important because they stress all the "small" islands were washed away. Trion is about to introduce Ember isle in patch 1.6 that is more then likely home island that we can now get to because the dragon of water has been defeated, so we can travel on the sea's now.

Edited, Sep 6th 2011 2:23pm by Puremallace
#3 Sep 06 2011 at 12:32 PM Rating: Decent
11,576 posts
There are no CS for storyline elements, but there are some really neat stories that unfold throughout the game as you level. Quests tell a story and through doing the quests you learn a lot about the zones you're in and what has happened/is happening.

The story isn't on par with an FF title. FF is about the story, often with gameplay taking a back seat. Rift is more about the gameplay with the story integrated in ways that you can experience if you want to or skip if you don't really care. As Puremallace said, Rift does have dedicated lore development staff whose job it is to develop and integrate the game world's story into the various aspects of the game so it is's just not always in-your-face like it is in an FF title.
#4 Sep 07 2011 at 4:23 PM Rating: Decent
67 posts
Aurelius and Pure are exactly right, but a lot of my favorite stories in Rift (which are actually really good stories; stories that I'd look up the full details of on the wiki if it were available) are those which aren't in the lore: The stories of Scotty the dorf and Marshal Kain. Scotty's story starts in Silverwood (the Guardian starting zone) and stretches on through quests at least into your 40s (not all in a row, it comes in chunks in each zone). Kain's story starts around level 30.

#5 Sep 07 2011 at 10:32 PM Rating: Decent
11,576 posts
I forgot about Scotty! Yes, his story is fun, but I personally think they could have done a bit more to fill it out in the gap between Silverwood and Moonshade. I thought the Marshal Kain story was well done, but I still preferred the Adriana Weaver story over all the others. Dunno why. I guess I'm a sucker for the grief-stricken pseudo-romantic vignette :P
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