many of the other things bugged like the class greater sourcestones that could take a bit longer.
The wha? Are you talking about these
or something else?
Hmm strange, I could have sworn those do not work when linked from other sites, maybe that is a different issue all together.
If that's your deal and what you like to do, knock yourself out. I personally don't use databases for games like Rift beyond instance/raid boss drops and maybe reading a bit of lore. Everything else is visible in-game.
The main reason I would love to have these tooltips working is so I can use them with my guild to make guides for people that would like to know what runes are good for what, not having tooltips limits folks ability to do things easily and in turn makes me just not bother using zam at all.
I am sorry you feel like its your way or the highway on this, all I am asking for is a reason, and I have gotten one now.
How much of wowhead's database was data mined or entered by players? But Trion feeds fansites data dumps that make keeping their databases updated a largely automated process and would-be fan site operates come here talking smack about Trion for not making it easy enough? @#%^ off. Half the fansites you see are set up by fly-by-night folks just looking at what happened with WoWHead and Tankspot and they're trying to position themselves to cash in. "amfg wtf I've got a fan site that I actually have to WORK at to earn an income zomfg."
Do I work for another fansite? Am I promoting another fansite? If you feel the need to alienate the folks that have been trying to help, grats. I am not sure why you felt the need to say this, obviously I was making a point that other sites have manually input the data for these things already, not that Trion or Zam is a failure for not making these work.
Our devs talk to Trion's devs a lot, and they have our wishlist. They are constantly improving the data. For example: JUST finished... automated merchant parsing! No more hand-entering of data for merchants and their inventories. It's all there, automagically. And yes, all that work players and CM's did going from merchant to merchant and hand-entering all their wares, all that work y'all did reporting erroneous entries and the work I did correcting them, MONTHS work of work... wiped.
I did a lot of that work and honestly thank god they changed it, it makes much more sense to do it automated like it is now. It makes me wonder why it was not like that from the start :)
The data has come a long way since launch and three unconnected databases (mobs, items, quests). Games aren't designed with data feeds in mind. They just aren't. They're designed and then someone goes "Oh, we should make this available" and some poor engineer has to go reverse the process to create parsable data. Having talked to several devs on the game side of this process, it's not easy and it's very time consuming. At some point there's a call of "What do we spend our development time/money on?" Game content always wins (and it should).
I think I said this in my first post in this thread, obviously they are not in this to make a database of the items/mobs/places/whathaveyou in a game, they are making a game. You guys are the ones who are in it to make a functioning easy to use database or do I have that wrong?
Meanwhile, we are most definitely watching for the !#$%$%^@ rune stats and will implement them when they show up, promise :)
Thank you I never doubted that you guys would be on it as soon as you could get it, I was just curious as to the reason you have not allowed for greater input from members to help fix some of these things.
Thank you for your answers on this though. Gunna go back to messing with PA's on the pts now :P 1 Tier down 5 to go :P Edited, Sep 15th 2011 12:28am by pquegg