Archmage Callinon wrote:
The major issue is that warriors and clerics have to use leather and cloth respectively in order to get competitive performance to their rogue and mage counterparts in PvE currently. The crit-dependency that currently exists leads people to choose itemization that will increase crit (in this case that means you need DEX or INT) which plate and chain don't do as well as leather and cloth.
I do see Elrar's point though, the middle of a cycle is the not the best time to make that kind of change.
I understand why warriors and clerics are wearing leather and cloth respectively. I just don't understand why it's such a big deal.
The two main issues I've been able to pick out:
1) Warriors are mad because they want to wear plate and clerics are mad because they want to wear chain, but because the stat weights + itemization make the respective step-down armor classes the preferred choice for performance, they feel compelled to wear armor they don't like.
Okay, yes. There's room for subjective preference. But at the same time, it's like branding the game a failure because there's too much blue on the gear, or the asymmetrical leather chest piece my Defiant rogue got from one of the first quest lines in Freemarch made her look like a peasant ***** (not even a high class one!) If I'm going to brand a game a failure, or get so worked up about an aspect of the game that all I can do is rage about it, I'm going to build my angst around something that actually matters in the grand scheme of things.
2) (Which ties into #1) is basically an itemization system that means plate and chain drops in some areas of content are largely trash drops the first time a group sees them, and competition for leather and cloth gear is higher than it "should" be.
I can appreciate this to an extent, but at the end of the day anyone who has ever done any amount of raiding in any MMO like Rift or WoW knows that getting the gear people want to drop is a crap shoot in of itself. I lost track of how many times I downed a raid boss with a guild group in WoW and we wound up D/Eing or vendoring all of the drops because nobody could use those specific drops despite the fact that there were plenty of people in the raid who could have used other gear in that boss' loot table.
It would be one thing if warriors were only allowed to wear plate and because of the itemization on that plate, they could never get the stats necessary for them to be viable. Same with clerics. But it's not. Everyone found ways to be viable, and particularly in the case of warriors their decision to focus on DEX/Crit over STR/AP caused them to actually perform above the intended level. People cry all the time that they need buffs because look at warriors and how much single target damage warriors do and amg buff meeeeeeeeeeeeeeee....
.....but they never stop to ask themselves what kinds of numbers warriors would be posting if they were running with the STR/AP gear afforded them by earlier tiers of raid gear.
Rogue damage scaling from AP is just as bad as warriors, but we don't actually have an alternative gear set that we can dip into to make up for it. Our base damage on attacks is lower than warriors in a lot of cases because our calling has been tuned from the ground up to function more on crit. So we hit for less on normal hits but we (theoretically) crit more than a warrior and it should all balance out in the end. But instead warriors start jacking up the crit through leather gear and hey...now they're hitting for slightly less than they would in plate gear because of how poorly AP scales but they crit way more often. Ergo "warriors are overpowered in raids so buff us to match!"
This whole thing stinks to me of a situation that was less than ideal (itemization and stat weighting) that the vocal minority (as the are prone to do with anything) blew out of proportion. And now in an attempt to fix a less than ideal (but still entirely functional) system, the devs have stirred up a hornet's nest of rage.
What a tragedy.