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Additional Proposed Changes to RoguesFollow

#1 Sep 24 2011 at 3:33 AM Rating: Decent
48 posts
In continuing the conversation about changes to the rogue calling, Elrar published notes regarding additional proposed changes. These changes are not yet available for public testing, and do not include any changes for rogue tanks.

Hey everyone,

Thanks again for your continued feedback - below you’ll find the next round of proposed changes for Rogues, these are not yet on PTS. Overall we’d like to increase damage slightly in the backend of a number of trees. For the most part all of the changes below are pure buffs and, as always, are subject to change so please continue to share your thoughts.

The changes below also don’t include any tanking changes for the Riftstalker however we will be addressing a number of their tanking issues very early in the 1.5 patch cycle i.e. well before 1.6.

For this discussion we’re going to be focusing on keeping all posts on topic – we ask that you only post in reference to rogues as they are on PTS when taking these changes into account. Discussions that are off topic will be moderated – there are plenty of other threads where you can share those thoughts, thanks for your cooperation!

With the updates to all souls in 1.5, Rogues should no longer feel dependent on Saboteur for AOE damage. Changes to High Explosives and Residual Shrapnel have been discussed previously but we feel now is the time to make them in tandem with the following buffs to other souls. Saboteurs should now achieve competitive single target and AOE damage without using the same rotation for both.

High Explosive: Lowered the critical strike damage bonus
Residual Shrapnel: Lowered the benefit to Shrapnel Charge. The bonus to Blast Charge has not been changed


Nightstalker: Now gives bonuses for targets above 30% health (These will not be the same bonus as targets below 30% health)
Weapon Flare: Now requires a target selected, awards a combo point
Fiery Chains: Increased the number of targets hit, now has a chance to award a combo point for each target hit


Impale: Damage slightly increased, should now be more comfortable in a Final Blow/Impale rotation
Physical Trauma: Increased the bonus to Final Blow


Double Coup: Increased the effectiveness
Blade and Soul Parity: Now grants critical strike bonus damage
Twin Strike: Now hits additional targets
Compound Attack: Now hits additional targets


Silver Tip Munitions: Is no longer considered a curse, now stacks to 20
Fan Out, Crossfire, Lightning Fury: Now hits additional targets
Collateral Damage: Now increases all AOE damage for Ranged Weapons, no longer applies its old bonus


Master Huntsman: Blood Raptor now receives more of a bonus from Master Huntsman
Rain of Arrows: Cooldown reduced to 6 seconds


Rift Disturbance: Now requires a target, now awards a combo point

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