I never fail to be amazed at the "You did this so you weren't doing this" attitude that drips out of virtually every MMO forum you can imagine.
When you've got a team working on a live game the entire team is not dedicated to performing a single task at once. Trion, Blizzard, Square-Enix, NCSoft... none of their dev teams are composed of one guy sitting in a basement somewhere. They have art teams, design teams, coding teams, hardware teams, etc etc. And odds are, they're all working on multiple projects at once.
Blizzard at one point said that they're virtually always working an expansion ahead. What that means is that while Cataclysm is current content, they have another team busy designing their next expansion (and possibly the one after that).
I can't imagine Trion is not working at least 2 or 3 major content patches ahead of themselves.. if not already doing top-level design for their first expansion.
Working two or three patches ahead does NOT mean things like:
- Class balance
- Bug fixes
- Instance adjustments
Those things are done patch-by-patch since they aren't part of future design goals.
When a company like Trion comes out with this collector's edition, those assets have been in design for quite a while before you ever see them previewed. They didn't "not fix mages" (or whatever) because they were doing this instead. It doesn't work like that.
Apologies for the rant, but this is something I see all too often from people I thought were too intelligent not to realize it.
EDIT: Caveat: Square-Enix's team for FF14 might actually have been composed of one guy sitting in a basement somewhere.. consider that the exception that proves the rule Edited, Oct 13th 2011 12:23pm by Callinon