Forum Settings
       
Reply To Thread

Long time WoW player, played a bit of Rift, some questionsFollow

#1 Dec 07 2011 at 1:53 PM Rating: Decent
7 posts
Hi!

I played Rift for about a month, and I've been playing WoW for more than 4 years.

At first, I liked Rift but found that it was way too like WoW with better graphics...

But as the time went by, I've been noticing a lot of content updates, and lots of fun stuff and expectations for the future.

I'd like you to try to convince me to come back to Rift and leave WoW. I'm a bit tired of it and tired of Blizzard. Trion seems to be a very nice company pushing hard to keep an edge.

So if you will, let's go! Convince me! (It shouldn't be too hard)

Just tell me some things that Rift does and that WoW doesn't hehe.

edit: Is there any kind of "Scroll of Ressurection" to come back for some days to Rift for free? Is yes, then could someone send me one please? :D

Thanks!

Edited, Dec 7th 2011 2:54pm by tomfromwkup
____________________________
- Tom
http://tbergeron.com
#2 Dec 07 2011 at 2:12 PM Rating: Decent
**
526 posts
Rift has a 7 day trial or is it 2 weeks.... anyways that is one way to come back and test it. Outside of the content updates they have basically been delivering on their promises pretty consistently.

http://rift.zam.com/story.html?story=28460

Check that thread for yet another new feature we begged Blizzard for years to put, but got told the technology did not exist or they did not have the resources.

There is technicalllly nothing that stops you from playing two mmo's lol
#3 Dec 07 2011 at 2:15 PM Rating: Decent
7 posts
Thanks for replying.

Yeah, I saw that article, and that's what made me make this thread! hehe

Nothing stop me from playing both, except money :P

Blizzard is constantly bullsh*tting us, telling us that it costs too much (LOL too much for Blizzard WTF) to do x or x thing...

I'm thinking about resubbing... hehe
____________________________
- Tom
http://tbergeron.com
#4 Dec 07 2011 at 2:19 PM Rating: Decent
**
526 posts
I mean Trion has pretty much proven that if you want raiding like you had in WoW they got that covered....some guilds describe Akylios as C'thun or Yogg Sarron zero lights lol

It does have more outside of raiding for **** sure. Everyone's big qq about Rift is it is smaller in world size
#5 Dec 08 2011 at 11:40 AM Rating: Decent
2 posts
Hi There,

Not that I have ever played WoW (Rift is my first MMO experience) but many of my family memeber have. One thing I see as an advantage over WoW, is that Rift allows you to purchase different souls. This is quite handy when playing in a group enviroment, as in a dungeoun for example. Sometimes you sign up as DSP but find that at the last boss you need a bit more in the area of support. Simply change your soul (as opposed to having to level and gear an entirely new character) I just seeing it as having many more options rather than many more charcaters. I can have fun with the character I created as opposed to having to grind and level a character incase I need it.

JMHO



Edited, Dec 8th 2011 12:42pm by Torbera
#6 Dec 09 2011 at 12:44 AM Rating: Decent
Avatar
*
90 posts
I think one of the BIGGEST things that drew me into rift from WoW, was the flexibility of every class. for example, not only can a cleric heal or dps, but they can also tank (that alone threw me for a loop when the game first came out). ****, even a mage(O.o) can heal in this. WoW EVENTUALLY came out with the ability to have 2 roles and be able to swap between em, rift came out, we had access to FOUR(now 5, even better am i right?). no need to constantly respec out of a questing role, just to heal in a raid.
#7 Dec 09 2011 at 7:51 AM Rating: Decent
9 posts
Biggest thing Rift has going for it that WoW doesn't is there is a lot to do solo at max level. The whole auto group thing helps a lot, eg: you could be out taking advantage of the new level 50 zone (all mobs are lvl 52) with lots of objective areas, daily quests, individual quests and story quest lines. Invariably when doing this at some point an invasion will start up and you just simply take part and auto join another group.

So even if you are playing solo and not with friends or in a guild you can still take part in large events. Plus you have the same sort of LFG system as WoW has for instances, so you can still do instances too.

There is also the new Instant Adventure system that is now available for level 45+, you simply queue up and you auto join a group that are given various group quests to do. So you and your group can roam around doing various different quests together. The types of quests are quite limited at present due to how new the system is and so to begin with they have gone for fairly basic quests. The intention is to expand the system to have far more interesting quests specifically for these groups. NOTHING like this is available in WoW.

#8 Dec 09 2011 at 8:16 AM Rating: Decent
**
526 posts
joshiki wrote:
I think one of the BIGGEST things that drew me into rift from WoW, was the flexibility of every class.


Only reason you ever see push back on this comment is when it comes to raiding. On some boss fights with the way they are designed as dps checks you have to min/max and something like a dual wield warrior will not compare to a 2h warrior.

You will get told outside of raiding you can basically do whatever you want. Some people forget this and tell you in Rift you are forced into x and y which is complete bull crap.
#9 Dec 09 2011 at 2:56 PM Rating: Decent
Avatar
*
90 posts
I cant argue that. I raid myself tho im normally the raids archon. Fortunately I have a nice guild and a few of the other mages volunteer once in a while so I can see what im personally capable of in full blown dps. Anyway, I remember when the game was in its early stages, I LOVED stormcaller. Later I found out personally it was complete garbage for raid dps unless it was a large aoe pull, and so far I havent seen a boss like that yet. And being forced into a role is COMPLETE bull, since ember isle came out, just for examples, ive seen some very wierd builds heavy into pyro and lock having to maintain dots. And most of the mages in my guild(we're just starting HK) have switched to a 51 pyro build with lock as a kicker. Granted I used to use the same build in 1.5, but I stuck with the old pyro/ele build modified for 1.6 and my last parse(yesterday) was topping the meters(burned duke in gsb, ignoring adds and fast enough burn to ignore shamblers. came close to 2.4k dps).
#10 Dec 10 2011 at 5:52 PM Rating: Decent
*****
11,576 posts
Trion knows that they're in a competitive market where every game that comes out is inevitably labeled a "WoW clone" by disenfranchised net-kiddies who think labeling things in such a way makes them look intelligent and discerning. So Trion enters the market with a plan to offer something no other developer is offering: extremely rapid content additions and updates. And by all appearances, they're poised to remain the only developer currently on the market or with known products in development that is able to implement new features.

At the end of the day, whether or not someone likes a game is entirely subjective. When in doubt, pony up the money and give it a try. If someone already had an active account, $15 to resub for a month and check out the new features shouldn't be much of a barrier.
#11 Dec 10 2011 at 9:27 PM Rating: Decent
**
526 posts
Aurelius wrote:
Trion knows that they're in a competitive market where every game that comes out is inevitably labeled a "WoW clone" by disenfranchised net-kiddies who think labeling things in such a way makes them look intelligent and discerning. So Trion enters the market with a plan to offer something no other developer is offering: extremely rapid content additions and updates. And by all appearances, they're poised to remain the only developer currently on the market or with known products in development that is able to implement new features.

At the end of the day, whether or not someone likes a game is entirely subjective. When in doubt, pony up the money and give it a try. If someone already had an active account, $15 to resub for a month and check out the new features shouldn't be much of a barrier.


Anyone not blind to what is going on in MMO's can tell Rift had a obvious effect in 2011 that absolutely NOBODY would have called in 2010.

People forget 2011 was supposed to be the following:
1. WoW at #1...remember in 2010 WoW was still at 12mil subs and still strong
2. SWTOR was supposed to be Summer 2011'...look at those Massively articles expecting June release
3. GW2 in September 2011

If you listened to the "hype" and are a tool guess where you would still be. Trion has single handily walked in and called BS on every single excuse Blizzard gave to their subscribers...a few more devs too. I can not count how many alone I GOT TOLD stuff was not technologically possible or no company has the resources to put out content faster then Blizzard.

Do not be surprised if you see forum threads like this till **** freezes over:
1. Can we have a ward drobe tab like in LOTR/Rift??
2. Can we have a dynamic world like GW2/Rift??
3. Can we have AoE looting like in Rift???
4. Can we have free transfers like in Rift??? Why are you charging 25$?
5. How come content is taking 6 months??? Why not 1 or 3 months like Rift???
6. Why is that hotfix taking so long?? Why can it be hotfixed fast like in Rift??
7. I do not want to roll alts can I have more options like in Rift??

It has already happened on the TOR forums. If you saw the WoW forums soon after Rift launched that is what their forums looked like.



Edited, Dec 10th 2011 10:30pm by Puremallace
#12 Dec 10 2011 at 9:50 PM Rating: Decent
44 posts
Puremallace wrote:
Aurelius wrote:
Trion knows that they're in a competitive market where every game that comes out is inevitably labeled a "WoW clone" by disenfranchised net-kiddies who think labeling things in such a way makes them look intelligent and discerning. So Trion enters the market with a plan to offer something no other developer is offering: extremely rapid content additions and updates. And by all appearances, they're poised to remain the only developer currently on the market or with known products in development that is able to implement new features.

At the end of the day, whether or not someone likes a game is entirely subjective. When in doubt, pony up the money and give it a try. If someone already had an active account, $15 to resub for a month and check out the new features shouldn't be much of a barrier.


Anyone not blind to what is going on in MMO's can tell Rift had a obvious effect in 2011 that absolutely NOBODY would have called in 2010.

People forget 2011 was supposed to be the following:
1. WoW at #1...remember in 2010 WoW was still at 12mil subs and still strong
2. SWTOR was supposed to be Summer 2011'...look at those Massively articles expecting June release
3. GW2 in September 2011

If you listened to the "hype" and are a tool guess where you would still be. Trion has single handily walked in and called BS on every single excuse Blizzard gave to their subscribers...a few more devs too. I can not count how many alone I GOT TOLD stuff was not technologically possible or no company has the resources to put out content faster then Blizzard.

Do not be surprised if you see forum threads like this till **** freezes over:
1. Can we have a ward drobe tab like in LOTR/Rift??
2. Can we have a dynamic world like GW2/Rift??
3. Can we have AoE looting like in Rift???
4. Can we have free transfers like in Rift??? Why are you charging 25$?
5. How come content is taking 6 months??? Why not 1 or 3 months like Rift???
6. Why is that hotfix taking so long?? Why can it be hotfixed fast like in Rift??
7. I do not want to roll alts can I have more options like in Rift??

It has already happened on the TOR forums. If you saw the WoW forums soon after Rift launched that is what their forums looked like.



Edited, Dec 10th 2011 10:30pm by Puremallace

There is just soo much more to do in Rift, it absolutely amazes me that people still play WoW. I tried out the new 4.3 patch for free, and it was terrible. Did all 3 dungeons, no wipes, only one death because I fell asleep... It felt like i was doing a solo quest with a group. No challenge. Im bored of WoWs new patch that took 6 months to come out in a few hours. Im still not bored of Rifts new patch which came out on the 16, and i've been playing it quite a bit.
Play rift, you will love it. Trion will treat ya right.
____________________________
Muffinman- Rift, Legacy guild, Keenblade server, 5/5gsb, 4/4RoS, 4/4GP, 4/4DH, 11/11HK, 0/8 ID
Muffinmans- Aion, Vis Pator legion, Zikel
Daslayer- World of warcraft, Froget my guild, 7/7? dragon soul (LFR) Pro, I know
[riftsig]1919929[/riftsig]
#13 Dec 11 2011 at 12:38 AM Rating: Decent
*****
11,576 posts
Puremallace wrote:
Aurelius wrote:
Trion knows that they're in a competitive market where every game that comes out is inevitably labeled a "WoW clone" by disenfranchised net-kiddies who think labeling things in such a way makes them look intelligent and discerning. So Trion enters the market with a plan to offer something no other developer is offering: extremely rapid content additions and updates. And by all appearances, they're poised to remain the only developer currently on the market or with known products in development that is able to implement new features.

At the end of the day, whether or not someone likes a game is entirely subjective. When in doubt, pony up the money and give it a try. If someone already had an active account, $15 to resub for a month and check out the new features shouldn't be much of a barrier.


Anyone not blind to what is going on in MMO's can tell Rift had a obvious effect in 2011 that absolutely NOBODY would have called in 2010.

People forget 2011 was supposed to be the following:
1. WoW at #1...remember in 2010 WoW was still at 12mil subs and still strong
2. SWTOR was supposed to be Summer 2011'...look at those Massively articles expecting June release
3. GW2 in September 2011

If you listened to the "hype" and are a tool guess where you would still be. Trion has single handily walked in and called BS on every single excuse Blizzard gave to their subscribers...a few more devs too. I can not count how many alone I GOT TOLD stuff was not technologically possible or no company has the resources to put out content faster then Blizzard.

Do not be surprised if you see forum threads like this till **** freezes over:
1. Can we have a ward drobe tab like in LOTR/Rift??
2. Can we have a dynamic world like GW2/Rift??
3. Can we have AoE looting like in Rift???
4. Can we have free transfers like in Rift??? Why are you charging 25$?
5. How come content is taking 6 months??? Why not 1 or 3 months like Rift???
6. Why is that hotfix taking so long?? Why can it be hotfixed fast like in Rift??
7. I do not want to roll alts can I have more options like in Rift??

It has already happened on the TOR forums. If you saw the WoW forums soon after Rift launched that is what their forums looked like.


I don't think it's entirely fair to slam Blizzard or other developers for being unable to do what Rift has done. Trion's approach to developing Rift has been very different than that of other developers. Trion set out to redefine how MMOs are made. They're still the only developer I've ever seen who talked about the hardware they were using for the game servers and what it meant for Rift compared to other MMOs. They're the only developer I've seen talk about the tools they develop that allow them to pump out content at the pace that they do.

There's always a point of no return in software development where seemingly minor changes would require substantial overhauls of previous work, and that's where WoW is right now. In addition to talking up their hardware and tools, Trion also talked up the Rift dev team prior to launch. There is a ton of previous MMO development experience on the Rift dev team. These are people who have gone through the process at least once with previous games and got a chance to start from the ground up and develop a new MMO with all of the things they had wished they could have put into previous titles from the beginning. That leads to a more robust platform upon which to build the game. So Rift didn't launch with a wardrobe feature but it would probably be a safe bet that the topic of a wardrobe feature came up long before the game went live and they developed the groundwork from the beginning so that adding it was a relatively straightforward task.

Games that came before Rift can't be held to Rift's standards. It just doesn't work that way. Games that have come out since Rift and are due to come out in the next 6-12 months also cannot be held to Rift's standards because they're probably in the same boat...they're already past the point of no return and going back to implement the things they've seen Trion do with Rift wouldn't be practical.

Games just starting off in the development process, however, have no excuse.
#14 Dec 11 2011 at 9:20 AM Rating: Decent
10 posts
We start At character Creation you create a Mage in both Rift and WoW.

Rift you Pick your first soul..
Pyro, Nah.. Nice damage but not enough special sauce early on
Chloro .. Humm Nope it could work but I'm not feeling it right now a bit to slow to grind with
Archon.. Nope not early on a zero pt Gem for my 3rd soul though.. Or maybe 32 Pt Hybrid? an option we'll see
Stormcaller... nope I'll see you at level 25 sweetness for some power grindage..
Ele.. Nope not this go round Pet Rock makes me lazy.. I still miss you 1.5 Pyro/Beast..
Necro?? Second soul maybe..
Dom? Bit of a challenge first soul.. maybe try that later as challenge..
Warlock THERE we go.. Tricks Damage and support.. DINGDING we have a winner we can build on..

Warlock/Necro/Archon (Steady Life Saving ************** Or just insert any of the above of your fav combos and you'll still be Golden.. up to you..)

WoW...
Mage.. Ok.. done.. Pew pew yawning pew...

Or put more plainly how my Mage/warrior/rogue/cleric begins life and develops conforms to my play style from the start. Vs. WoW where I've got to adapt to early realities(zero choices).. Though some recent events have forced classes to keep some roles on "Tap" I'm hoping Trion will get away from that later and re-balance away from Cookie cutter formulas. Nothing is more fun then discovering an unorthodox team setup that kicks ****.. for the most part if you dream it you can play it.. and if your good enough you can excel at it..
#15 Dec 18 2011 at 11:47 PM Rating: Decent
Scholar
Avatar
*
67 posts
The biggest thing that drew me to RIFT was actually the mechanics of the Warrior class. I resubbed to WoW for Cataclysm specifically to try out the new Hunter mechanics and I loved them, but there were so many issues with the class (the biggest at the moment being scaling) that it was an extremely mixed bag.

When I tried Rift I didn't want to go straight to a Hunter-lookalike (Rogue w/ Marksman+Sabo+Ranger), so I went the opposite direction and rolled a Warrior. As it turns out, their energy system is very similar to the Hunters. You have a resource that regenerates fairly slowly (compared to Rogues) but which can be regenerated in large chunks by attacking. The difference is this: in WoW you had to cast an ability with a minimum range (which often was not possible in PvP) but in Rift it happens naturally as part of simply attacking or being attacked.

At the moment I can't decide whether to go with Rift or WoW. There are times that I really like WoW's arenas, and times when I really hate them. At the same time, I despise the PvP grind in Rift, but I love the challenging solo content (hello, Ember Isle) and leveling. I also like the difficulty of Tier 2 dungeons and the raiding content.

I actually have the Annual Pass for WoW, but I know how to get out of it if I decide to go with Rift. I do know that I'm not going to be paying for both. We'll see if Rift holds out for the 48 days I have left on my sub.
____________________________

[riftsig]1917068[/riftsig]
#16 Jan 16 2012 at 5:13 AM Rating: Decent
4 posts
Puremallace wrote:
If you saw the WoW forums soon after Rift launched that is what their forums looked like.

Until Blizzard deleted all the threads in that vein and suspended/banned people that made them, that is. :P

As someone who played WoW from its original closed beta to shortly after Cataclysm, Rift is simply a Better WoW. Trion listens to their fanbase, does not make ******** excuses as to why a community-desired thing is "not possible", pushes out content at an astounding rate, and is not so arrogant as to assume they know better than their subscribers about anything. There is no one over-arching individual like Ghostcrawler whose arrogance and self-perceived infallibility oozes out of everything they do, there's only minimal (at most) levels of faction imbalance (i.e. the ease of assaulting Meridian versus that of Sanctum), and there is a very obvious feeling that Trion legitimately cares about us as players and customers. Not just because they want our 15bux, but because we are perceived as important. I feel valued by Trion in a way that I haven't felt valued by Blizzard since the twilight of Wrath of the Lich King.

That's why my Rift sub has gone uninterrupted since release and why my WoW sub probably won't even be touched come Mists (unless Ghostcrawler is fired).
#17 Jan 16 2012 at 11:15 AM Rating: Decent
**
526 posts
Kyrosiris wrote:
Puremallace wrote:
If you saw the WoW forums soon after Rift launched that is what their forums looked like.

Until Blizzard deleted all the threads in that vein and suspended/banned people that made them, that is. :P

As someone who played WoW from its original closed beta to shortly after Cataclysm, Rift is simply a Better WoW. Trion listens to their fanbase, does not make bullsh*t excuses as to why a community-desired thing is "not possible", pushes out content at an astounding rate, and is not so arrogant as to assume they know better than their subscribers about anything. There is no one over-arching individual like Ghostcrawler whose arrogance and self-perceived infallibility oozes out of everything they do, there's only minimal (at most) levels of faction imbalance (i.e. the ease of assaulting Meridian versus that of Sanctum), and there is a very obvious feeling that Trion legitimately cares about us as players and customers. Not just because they want our 15bux, but because we are perceived as important. I feel valued by Trion in a way that I haven't felt valued by Blizzard since the twilight of Wrath of the Lich King.

That's why my Rift sub has gone uninterrupted since release and why my WoW sub probably won't even be touched come Mists (unless Ghostcrawler is fired).


Yeah I got agree here. GC is a d-bag. The game has literally stagnated for the past 3ish years with no new innovation introduced into the market unless you consider a **** poor done x-server LFG system innovation.

Trion does it one patch after another where they put stuff in that was on the WoW suggestion forums. If you look at Rift it is basically the WoW suggestion forums for the past 7 years.

Request:.............................Blizzard excuse:
make events in the world.............Game engine does not allow it
make transfers free..................not possible
make the droid app free..............not possible
make it so we have multiple souls....not possible too hard to balance
separate pve and pvp skills..........would not work..we are right you are wrong
separate 10 and 20man................too hard to itemize and develop would take too long
make patches every 3 months..........too hard not technologically possible
make the addon api public............not possible
less cash shops more content.........cash shops = faster content




Edited, Jan 16th 2012 12:20pm by Puremallace

Edited, Jan 16th 2012 12:20pm by Puremallace
#18 Jan 16 2012 at 3:33 PM Rating: Good
***
3,702 posts
Puremallace wrote:

Request:.............................Blizzard excuse:
make events in the world.............Game engine does not allow it
make transfers free..................not possible
make the droid app free..............not possible
make it so we have multiple souls....not possible too hard to balance
separate pve and pvp skills..........would not work..we are right you are wrong
separate 10 and 20man................too hard to itemize and develop would take too long
make patches every 3 months..........too hard not technologically possible
make the addon api public............not possible
less cash shops more content.........cash shops = faster content


This is such a tired discussion but ok... one more time:

Events in the world not possible with their engine - Ever consider they might be telling you the truth here? Rift's engine was designed specifically to do things like that and is NOT 9 years old (remember that WoW's engine is based on the WC3 engine).

Free transfers - They used to have to do this by hand (and thus it cost money because someone had to do it). Now it's more automated than that but I can understand why they may still not want to go with that option considering the volume of players they have. The processing requirements for that might be kinda stupid.

Free droid app - Until it does something more than it currently does, yeah.. this shouldn't cost money

Multiple souls - What? I don't know what you're talking about here. If you mean allowing multiple specs... they do that.

Separate pvp/pve skills - Actually the reason they've stated is that they don't want your gameplay to change THAT drastically between pve and pvp. Think about it, if all your spells did something radically different when used against a player it would be massively confusing. All Trion's really done is tweak numbers between pvp and pve for problematic skills, and once again, Trion's system was DESIGNED TO DO THAT from the start.

10/25 (not 20 btw) man split raids - They did this all through Wrath of the Lich King, and it sucked for multiple reasons. Not the least of which was feeling like you needed to run the same raid upwards of 4 times a week to keep up on badge collection.

Patches every 3 months not possible - Once again, have you considered that you may not know everything about how their engine works? You're talking about a 7-year old game based on a 9-year old engine. There are limitations on what you can do with that and changing things tends to have unexpected consequences that require extra testing and fixing (remember when implementing a talent system made Gunship not work? Yeah... that happened)

Public AddOn API - It isn't? Admittedly I'm not an AddOn author, but I am a programmer. Certain aspects of the API have to be known publicly in order for anyone to ever make anything with it. Maybe I just don't know what you're talking about here.

Cash shops vs content - Them pooping out a mount takes no time at all versus designing, building, and testing a raid (for instance). These two things don't seem related. Now, that being said, if at some point you have to pay $25 to get into the next non-expansion tier of raiding, we'll have a problem there.

Pure, I'd like you to take a step back for a moment and consider that you might not be examining issues critically and objectively. Many times I've seen your posts slant HEAVILY in favor of Trion and Rift regardless of whether or not it makes any sense to do that. I like Rift, I like Trion, but as a programmer (who had been involved in the design process) it helps me a great deal to look at things from a neutral perspective to see what works and what doesn't. Please consider this.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#19 Jan 16 2012 at 7:13 PM Rating: Decent
**
526 posts
You want to know why any excuse coming out of Blizzard gets no mercy from me?

https://www.etrade.wallst.com/v1/stocks/snapshot/snapshot.asp?YYY220_/UfRI8EalsCYH8nTrXR9a7sTB/7t0SthVaYW0PaMyFPP6uIc2u57kipR/iB8MUHlSBqAqUBrDj1RDSFv0hulI9Dm/BRVro4i0UWFijftyoWGZA9kudTDWkHRnft4blfv+5ugfzMoFQ0ZNMhiZyCd7jWgf9iIYmFdzJR5wu/OiSoKt0AZR9lzlsoxNwPyR8Bg79DZ0+kncfNOSb4JKj9A+jCiN4aSiwuSNpV5VCtRrmI=

When I see a company easilyyyyyyyyy 1/40th there size pushing out content faster and one patch after another giving me things I ask for how can anyone defend that. You know what I mean by splitting 25 and 10man content. Now this dumbing down crap.

I mean split it. Put 20man over here and 10 man over there. TOR copied this silly system of dumbing down the 16man content and it will end up in the same qq. Trion took the approach of take a section of a zone and just turn into a raid.

Alot of the stuff I asked from Blizzard did not seem out of the reach of a company with 4 billion dollars in profit. I can't make excuses for failure. I quit WoW for a reason. Cash shops in my mind was supposed to equal faster content I guess or maybe a hire more devs.

I mean being stuck on a dead server that was recommended to me then being told to give them 25$ if I wanted to play with other people. You are far more forgiving of Blizzard then I could ever be. They are milking the playerbase in alot of peoples view while providing mediocre service.

I mean look at this. 1.6 on was on 11/16/2011 now we are looking at 1.7 maybe this week or next week? Then talking about 1.8 with a new 20man raid and probably a new 10man somewhere by March. These guys have had 7 years of pure domination to catch their games engine up tot he point where it can compete and I do not make excuses for them anymore for being lazy.

TOR might not be the major WoW killer as some proclaimed, but WoW is going to take one hit after another in 2012 from much bigger mmorpgs. They had there chance to make WOW competitive and got told for years they needed to fix core issues and stop taking the lazy way out.

#20 Jan 16 2012 at 9:18 PM Rating: Excellent
***
3,702 posts
I always love seeing the "hire more devs" line as some kind of magic bullet that fixes everything.

The reality is that money does NOT always equal productivity. Let me give you an example that's a little less arcane than programming comes off as.

Let's say I'm a baker, and I've been hired to make a wedding cake. I probably have one or maybe two other people with me to help with things like timing of layers and construction. So that's three people to make a big cake.

Having thirty people (ten times as many) will NOT help the process. We'll get in each other's way, and the product will be inferior as a result.

In a similar vein, just throwing more programmers at WoW won't solve all their problems, I don't care how much money they have. It would still be too many cooks.

Blizzard has been working with and expanding this engine (9-years old btw) for a long time now and they're reaching their breaking point. At a certain point, the complexity of the changes that have been made over the years will start to break things (strange, amusing things that don't seem related at all to what's being changed). Unfortunately because MMO architecture is rarely planned a decade ahead, what's happened is that they've added and added and added, and now they're at a point where adding new things breaks things.

You can't compare what WoW is doing to what Trion is doing and say "well why can't they do this? this other company did it" it's an apples to oranges comparison. WoW isn't built with Trion's game engine, it's built with the Warcraft 3 engine. These are not the same thing (and no, just because they're both MMOs does not make them the same thing just as both being fruit doesn't make apples and oranges the same thing).

The recommended server thing is actually specifically BECAUSE the server is low pop. That's how they fill those up when someone doesn't have some place else to go (like to join friends on a specific server).

As for raids.. do you mean that Blizzard should make completely separate 10 and 25-man raids the way they did in BC? Because that wasn't exactly a rousing success. They've made a big deal about wanting their players to see the content and you don't do that when you make two totally different progression paths. It would be contrary to their stated goal to make a change like that.

People call developers lazy when they don't know how development works and at no other time. You're making wild assumptions about how things like this work. Stop it.

Edited, Jan 16th 2012 9:20pm by Callinon
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#21 Jan 16 2012 at 9:41 PM Rating: Excellent
Special Snowflake
Avatar
****
6,786 posts
Archmage Callinon wrote:
You're making wild assumptions about how things like this work. Stop it.


Yeah, like that's going to happen. haha. People will continue to make this kind of comparison no matter what you and I say.


It's like adding improvements to a new house as opposed to an old house.
It's like souping up an old car as opposed to a new car.

Lots of analogies, but people will believe what they believe.

Edited, Jan 16th 2012 10:43pm by Calthine
____________________________
[img]http://i12.photobucket.com/albums/a230/calthine/EmptyMind-2.jpg[/img]
Community Manager | QA Lead
ZAM: Support FAQ | Forum FAQ | Forum Rules
Cook Ten Rats
#22 Jan 16 2012 at 10:07 PM Rating: Decent
**
526 posts
Here is a simple fact Blizzard themselves have admitted that their a team devs...the ones who made some of the best WoW content are on Titan. This is an admission that everything you are seeing now is third rate.

The B team is on expansions and we see the glorious material they made Pandas and Pokemon is what they came up with and now they focus on server pvp when the policy fo the past 6 years has been 25$ gets you onto a 99% horde server. MOP has already failed before it has even launched because server balance in WoW has been dead for years.

I am not fond of a dev who tosses out 13 heroics then tells you to wait 6 months for 2 rehashed dungeons, then has the balls to blame the playerbase for "rushing" through content. This was their grand justification for why Catalcysm lost subs in NA and China.

Not sure how you rush to the defense of that. Like I have said these guys have made billions and have a 7 years head start and are being out done. I am still under the belief that the only reason Transmog was added into WoW was because Blizzard realized you could make money off it the same way NCSoft makes money off their system. I highly expect a transmog store within the next 6 months.

Nothing they do anymore seems tobe for the playerbase, but 100% focused on increasing the bottom line. Mark my words if there had been no TOR or Rift

1. x-server real ID would have a fee
2. x-server LFR real ID would of had a fee
3. The cash shop would have expanded into transmog by now
4. Those box prices would not have moved and WotLK would still cost 40$


Edited, Jan 16th 2012 11:14pm by Puremallace
#23 Jan 16 2012 at 10:17 PM Rating: Excellent
***
3,702 posts
I'm not rushing to the defense of anyone. I don't honestly believe that a company that makes as much money as Blizzard does actually needs me to defend it.

What I'm trying to do (and failing apparently) is to show you a different perspective; maybe open you up to a broader way of thinking about things.

I have no doubt that certain members of the original development team have moved on to other projects. Frankly, it'd be weird if they didn't. For instance, how badly do you need your program architecture guy on a live product? Or your UI design specialist, or the girl that sits in the corner and designs pathing algorithms for NPCs?

It actually just doesn't matter that the original design team isn't intact for them because the design work is done. All that's left that needs designing is future content, and that's being done pretty bloody far ahead.

I'd be pretty surprised not to see cash shop items with transmog-specific gear at some point. It seems like a logical extension to the existing cash shop inventory of completely cosmetic items.

It's not a matter of Blizzard having a "head start." Actually that hurts them, because their engine can't take advantage of some of the newest advances in technology due to it being so old. In seven years, take a look at Rift's engine compared to whatever the new hotness is at that time and remember the comparison you've made here.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#24 Jan 17 2012 at 1:15 AM Rating: Default
4 posts
Archmage Callinon wrote:
Events in the world not possible with their engine - Ever consider they might be telling you the truth here? Rift's engine was designed specifically to do things like that and is NOT 9 years old (remember that WoW's engine is based on the WC3 engine).

WoW has had world events in the past. I distinctly remember the Scourge Invasion for the original Naxxramas that played out a lot like a prototype for Rift's rifts/invasions. If there was a desire there, I'm pretty sure something could be built from that framework.

Archmage Callinon wrote:
Free transfers - They used to have to do this by hand (and thus it cost money because someone had to do it). Now it's more automated than that but I can understand why they may still not want to go with that option considering the volume of players they have. The processing requirements for that might be kinda stupid.

They don't want to go with that option because they make idiotic amounts of money from it (see: ActiBlizzard's WoW arm still being profitable after a loss of nearly one million subscribers year-over-year). Trion is not a public company (yet) and thus does not have to prioritize profit over all things, leading to them seeing us as customers, not a revenue source.

Archmage Callinon wrote:
Free droid app - Until it does something more than it currently does, yeah.. this shouldn't cost money

B-b-b-but architecture and development costs! A-bloo-bloo! :(

Archmage Callinon wrote:
Separate pvp/pve skills - Actually the reason they've stated is that they don't want your gameplay to change THAT drastically between pve and pvp. Think about it, if all your spells did something radically different when used against a player it would be massively confusing. All Trion's really done is tweak numbers between pvp and pve for problematic skills, and once again, Trion's system was DESIGNED TO DO THAT from the start.

No, Ghostcrawler has said many times that it would be "impossible without significant amounts of work and re-learning".

You know what also took significants amount of work and re-learning? The Cataclysm world remake, the Mists of Pandaria talent and skill revamp, and many other things. Ghostcrawler is just too damned arrogant to admit that he was wrong.

And no, it would not be "massively confusing" if spells worked differently in PVE and PVP, especially not if you had a "hold Shift for the PVE/PVP tooltip for this spell" mechanic and chose your preferred tooltip in an interface setting.

Archmage Callinon wrote:
Patches every 3 months not possible - Once again, have you considered that you may not know everything about how their engine works? You're talking about a 7-year old game based on a 9-year old engine. There are limitations on what you can do with that and changing things tends to have unexpected consequences that require extra testing and fixing (remember when implementing a talent system made Gunship not work? Yeah... that happened)

Yeah, you'd almost think that with the money WoW brings in, they'd be able to hire the talent required to do that testing and produce content faster, but...

Edit:
Puremallace wrote:
3. The cash shop would have expanded into transmog by now

It still amazes me that Blizzard can not only get away with the only (as far as I know) implementation of cosmetic armor that requires you to pay for it EVERY TIME YOU UPGRADE GEAR, but have people damage control it for them. It's mindblowing.

Edited, Jan 17th 2012 2:19am by Kyrosiris
#25 Jan 17 2012 at 11:03 PM Rating: Decent
**
526 posts
WoW has the same **** core issues that I put on my exit survey back in end of 09's when the subs started to take a dip. Everyone from my generation saw it.

They refuse to separate the pve and pvp skills. You guys say that is confusing. Have any of you read a WoW tool tip lately?

The content is just slow. When your best competition for dves was the schmucks making Vindicus, WAR, AOC, or Aion go figure why they get worshiped as a great dev. I do atleast appreciate they had a playable mmo while we went through the saddest 5 years in the development cycle of any industry ever.

My issue with every argument you see a WoW fan make for why something can not be done I have seen one game do it over and over and pretty much give the finger to Blizzard while doing it.

I just do not get how the WoW playerbase has not reached a breaking point. I don't much care where they go because I do not like how toxic they make a community, but noone deserves to be told "well 4.3 is it for this expansion until MOP" when everyone and their mom knows that means fall or winter release date. It is 3.4 Ruby Sanctum all over again.

Then add in 2012 mmo's and people wonder what the WoW killer is? Just take everything released in 2011 and 2012 and there you go. Smart WoW players gtfo'n now and setting up shop somewhere.





Edited, Jan 18th 2012 12:05am by Puremallace
#26 Jan 18 2012 at 6:02 AM Rating: Decent
*****
11,576 posts
I went out the other day to look at a truck that I was thinking about buying. It was a 2003 model. When I got there I could tell the owner was doing okay for himself. Nice house in an expensive neighborhood and two other vehicles in the garage. As for the truck, the body was in good shape...dated style and all but no dents or rust. So I was talking with the owner and asking him some question and stuff, and you know what? That lazy, greedy jerk hadn't put new brakes and tires on it before he listed it for sale. He didn't put a new engine in it or a new transmission. No new differential, no new seats. Friggin' thing still had a CD player ffs. WHO USES CD PLAYERS ANYMORE?!?!

I was all like, "srsly dood...you expect to sell this piece of ****?

And the owner, because he was intelligent and wise, experienced in the world, and not prone to rage and resentment over **** that doesn't matter shrugged casually and said, "If you want new with all the bells and whistles, there's a dealership up the highway. Wouldn't make sense for me to spend $3000 replacing things so I could sell it for $6000 when I can sell it as-is for $4000. It runs. It runs well. It does the job it was intended to do. Take it or leave it."

Why am I talking about a truck on the Rift forums? I dunno. Why are people raging about WoW on the Rift forums?
#27 Jan 18 2012 at 1:39 PM Rating: Decent
**
526 posts
So I went and got a 08 Nissan without a GPS in it. I had a guy add a GPS to it. Then I made the car fly and do circles around the MOON BECAUSE I HAD ONE FREAKING BILLION DOLLARS TO UPGRADE IT.

The car also runs on waffles now. Also with that one billion dollars the car can not transform from a car to a truck to a 18 wheeler by pressing a button because with ONE BILLION DOLLARS you can figure out how to do it.

Edited, Jan 18th 2012 2:40pm by Puremallace
#28 Jan 18 2012 at 2:25 PM Rating: Good
***
3,702 posts
Bottom line: It isn't worth investing a huge percentage of your annual income into overhauling a 7-year old game running on a 9-year old engine that still has 10 million people subscribed to it paying $15 per month. That would just be a stupid move on their part and, despite what you and others may think, they are not stupid people.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#29 Feb 19 2012 at 7:47 AM Rating: Decent
Avatar
2 posts
Honestly there are a lot of things in Rift that are similar to WoW but they are similar things you're going to find in almost every MMO you try. I tried Rift after having a blow out with Blizzard and account security ect. And fell it love with it. The thing that drew me the most was the talent system. Picking you're specs leaves for a lot more creativity for the player than the cookie cutter talents WoW has developed in the past couple of years.
____________________________

[riftsig]1960652[/riftsig]
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 25 All times are in CDT
Anonymous Guests (25)