make events in the world.............Game engine does not allow it
make transfers free..................not possible
make the droid app free..............not possible
make it so we have multiple souls....not possible too hard to balance
separate pve and pvp skills..........would not work..we are right you are wrong
separate 10 and 20man................too hard to itemize and develop would take too long
make patches every 3 months..........too hard not technologically possible
make the addon api public............not possible
less cash shops more content.........cash shops = faster content
This is such a tired discussion but ok... one more time:
Events in the world not possible with their engine - Ever consider they might be telling you the truth here? Rift's engine was designed specifically to do things like that and is NOT 9 years old (remember that WoW's engine is based on the WC3 engine).
Free transfers - They used to have to do this by hand (and thus it cost money because someone had to do it). Now it's more automated than that but I can understand why they may still not want to go with that option considering the volume of players they have. The processing requirements for that might be kinda stupid.
Free droid app - Until it does something more than it currently does, yeah.. this shouldn't cost money
Multiple souls - What? I don't know what you're talking about here. If you mean allowing multiple specs... they do that.
Separate pvp/pve skills - Actually the reason they've stated is that they don't want your gameplay to change THAT drastically between pve and pvp. Think about it, if all your spells did something radically different when used against a player it would be massively confusing. All Trion's really done is tweak numbers between pvp and pve for problematic skills, and once again, Trion's system was DESIGNED TO DO THAT from the start.
10/25 (not 20 btw) man split raids - They did this all through Wrath of the Lich King, and it sucked for multiple reasons. Not the least of which was feeling like you needed to run the same raid upwards of 4 times a week to keep up on badge collection.
Patches every 3 months not possible - Once again, have you considered that you may not know everything about how their engine works? You're talking about a 7-year old game based on a 9-year old engine. There are limitations on what you can do with that and changing things tends to have unexpected consequences that require extra testing and fixing (remember when implementing a talent system made Gunship not work? Yeah... that happened)
Public AddOn API - It isn't? Admittedly I'm not an AddOn author, but I am a programmer. Certain aspects of the API have to be known publicly in order for anyone to ever make anything with it. Maybe I just don't know what you're talking about here.
Cash shops vs content - Them pooping out a mount takes no time at all versus designing, building, and testing a raid (for instance). These two things don't seem related. Now, that being said, if at some point you have to pay $25 to get into the next non-expansion tier of raiding, we'll have a problem there.
Pure, I'd like you to take a step back for a moment and consider that you might not be examining issues critically and objectively. Many times I've seen your posts slant HEAVILY in favor of Trion and Rift regardless of whether or not it makes any sense to do that. I like Rift, I like Trion, but as a programmer (who had been involved in the design process) it helps me a great deal to look at things from a neutral perspective to see what works and what doesn't. Please consider this.